Tag: all-stars

  • Big N, M$, Sony: Mega Man 9

    If you read my 8-bit All-Stars feature you know I love me some Mega Man 2. There was just something sublimely perfect about that game with its polished level design and great boss battles. It’s been a long time since we’ve seen a real sequel to a Mega Man game. The last canonical MM game […]

  • Game Overview: Current Gen All-Stars

    Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. Due to some poor life decisions, I find myself stranded for five weeks without any video games. What’s a guy to do, right? Well, rather than just giving you some of the headlines from the […]

  • Game Overview: Pre-Current Gen PC All-Star Runner-Up

    Yeah, I know I told you that this would be posted last weekend, but things got a little hectic with my travel plans, so I decided to hold off until the day before the big finale for this one. I know you’re all on the edge of your seats waiting for the announcement, so let’s […]

  • Game Overview: Pre-Current Gen PC All-Stars

    Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. Due to some poor life decisions, I find myself stranded for five weeks without any video games. What’s a guy to do, right? Well, rather than just giving you some of the headlines from the […]

  • Game Overview: Post 16-Bit, Pre-Current Gen Runner-Up Part 2

    This final runner-up was the smash success sequel to a radical idea from Nintendo that, surprisingly, almost didn’t even see the light of day on US soil. Today we examine the best-selling game on the Gamecube, Super Smash Bros. Melee. Runner-up: Super Smash Bros. Melee The idea was so brilliant, I’m surprised no one came […]

  • Game Overview: Post 16-Bit, Pre-Current Gen Runner-Up: RPG Edition

    Our continuing examination of the best games of the post 16-bit, pre-current gen, we will be looking at two PS2 RPGs that I particularly enjoyed. Our first game was a groundbreaking collaboration between two entirely unrelated, gigantic companies that were leaders in their industry. What resulted was a great game that wasn’t quite simple or […]

  • Game Overview: Post 16-Bit, Pre-Current Gen Runner-Up Part 1

    There were certainly a lot of games between the 16-bit era and the current gen, but I, surprisingly, don’t have a whole lot of games on the list. It’s not that the medium entered a dark age or anything like that, it’s more that following the SNES era, I didn’t have the systems that were […]

  • Game Overview: Post 16-Bit, Pre-Current Gen All-Stars

    Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. Due to some poor life decisions, I find myself stranded for five weeks without any video games. What’s a guy to do, right? Well, rather than just giving you some of the headlines from the […]

  • Game Overview: 16-Bit All-Stars Runner-Ups Part 3 / Sony: MGS4 Launch

    Here we are at the last of the 16-bit era’s all-stars that couldn’t quite crack the top three. This game is distinctly famous for Shigeru Miyamoto claiming that this game “proves that players will put up with mediocre gameplay as long as the art is good,” which he later apologized for claiming that he was […]

  • Game Overview: 16-Bit Runner-Ups Part 2: RPG Edition

    Back on Saturday we took a look at two excellent games that didn’t quite make the cut. Today, we examine another three, all of them the superb 16-bit RPGs. You know the drill by now about the “Table of Honor” and whatnot, so let’s just get down to the clue and game: This first game […]