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Game Overview: Current Gen All-Stars
June 27th, 2008 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

Due to some poor life decisions, I find myself stranded for five weeks without any video games. What’s a guy to do, right? Well, rather than just giving you some of the headlines from the week’s video game news in lieu of what I was planning to be gameplay impressions, reviews, and the like, I’ve instead started a five week “All-Stars” feature. Each week we’re going to look at a video game era and spotlight my top three games from that era. Each of these games will also receive a place setting at the prestigious “Table of Honor” feature that I’m working on. Here’s the weekly plan:

Week 1: 8-bit Console Era
Week 2: 16-bit Console Era
Week 3: Post-16-bit Console Era, Pre-Current Generation
Week 4: Pre-Current Generation PC Games
Week 5: Current Generation

Yeah, the categories are broad, particularly weeks three and four, but it’s how I want to do them, so get off my back!

Wow, we’ve finally made it to the last week of my all-stars feature! Beginning back in November of 2005 with the launch of the Xbox 360, this generation has seen some of the biggest shifts and changes that the industry has ever seen. Again, starting with the 360, consoles finally began to be a match for the PC market with online matchmaking services rivaling the best on the PC drawing gamers to the consoles in droves, depleting the once very robust leader in innovation and technology’s user base. Not a group to sit on its haunches, Valve re-invigorated the PC market with its Steam platform, a release and matchmaking mechanism that has recently started to rival Xbox Live in terms of functionality.

The PS3 launched about a year after the 360, promising much, but struggling to deliver any worthwhile software for a full year after launch. Its online service also leaves much to be desired, with no cross-game integration to help it out, it pales in comparison to XBL, even though it is free.

The greatest shift in gaming has come from the revolutionary Nintendo Wii and the Big N’s “Blue Ocean” strategy. Nintendo, understandably weary of being in last place for the last two generations, decided to take their console in a totally different direction, emphasizing the casual through an accessible control mechanism, affordable system, and lighter gameplay fare. While their strategy has succeeded, selling out systems each and every month and given them a greater install base than the Xbox 360, even with a full year’s delay in launch dates, many a “hardcore” gamer feels like Nintendo has forgotten about them with their new strategy.

The brilliance of this strategy has caused many a developer shift as both Microsoft and Sony attempt to develop motion sensitive controls to mimic the Wii and the huge blockbuster game releases of last gen start to tone down some of their production values in favor of appealing to the mass market. Minigame compilations flood the market as countless companies try to tap into the previously unreachable markets. Most find failure as Nintendo continues to milk dollars out of the Nintendo DS and Wii, causing concern for third party developers on both systems.

While the music gaming phenomenon technically began last generation, both Harmonix and Activision have enjoyed unprecedented success with their Rock Band and Guitar Hero franchises. It seems that music gaming is one of the next big things, with Activision basically saturating the market with GH products and Harmonix releasing track packs every week to expand the already robust playlist of the party-friendly Rock Band.

Yes, the new generation has advanced gaming by leaps and bounds, with the 2007 holiday season being one of the best gaming history has seen in a long time, but the new generation has also drawn new lines; created new schisms. All of a sudden the terms “hardcore” and “casual” have divided a once unified user base. Nintendo’s radical decision to eschew high definition graphics in exchange for cost-effectiveness has split third party developers who now have to choose to develop for the HD systems or the system with the highest rate of ownership, but smallest attach rate (average number of games owned). Many claim that this will be a long one, unlike last generation, since Nintendo has proven that low-tech can still bring innovation and sales. All I know is that it’s still early and it’s still anyone’s ball game. The slow start of the PS3 is turning out to have been a slow boil while the 360 is looking like a flash in the pan as it peters out. Nintendo’s massive onslaught of sales still hasn’t even shown signs of slowing down, baffling everyone who said it was just a fad. I can’t wait to see how it all turns out when the dust settles, but until then, I’ve been enjoying some great games. Let’s take a look:

This first game revolutionized the gaming world last year by proving that a cohesive, well-thought out, well-written, but incredibly short game can top a robust 20 hour experience simply through the power of brilliant game-design, hilarious dialog, and a little bit of cake. Yeah, it’s Portal.

#3 Portal

Many of you know the story of how Portal came to be developed at Valve, but for those of you who don’t, here goes:

Up in Washington there exists a game design school called DigiPen. Since Valve is a Washington-based company as well, they tend to send people to check out the work done by students to find potential new hires and ideas. Cue Narbacular Drop, a project by students that featured the portal jumping gameplay we know and love in Portal. The story goes that someone from Valve saw the brilliant idea, brought them over to Valve headquarters to show Gabe Newell, and Newell hired them all on the spot, which was a brilliant move on his part.

Portal is a shining beacon of game design because it does everything that it sets out to do perfectly. It’s just the right length, has just the right amount of humor, has just the right difficulty curve, etc. Valve takes forever to produce games, we all know this, but Portal proves that our patience is definitely worth something.

There’s not really much else to say about this brilliant game, it has to truly be experienced to be understood as the masterpiece that it really is. Go out and buy it, seriously…it’s only like $20 on Steam

Here’s the ending credits, complete with the super-famous “Still Alive.” DO NOT WATCH IF YOU HAVEN’T BEATEN THE GAME!

International “Still Alive”!:

My #2 game would actually make a better Indiana Jones movie than the abysmally stupid Kingdom of the Crystal Skull. It currently tops my most anxiously awaited sequel list based on the promise of another adventure with its hilarious and cool protagonist. Last clue: the PS3-exclusive company that produces these games seems to have an affinity for main characters sharing the same name that starts with ‘N’. These obscure hints may lead you to realize that I’m talking about Uncharted: Drake’s Fortune.

#2 Uncharted: Drake’s Fortune

I bet you didn’t realize that the best action movie of 2007 was actually a video game. Uncharted follows Nathan Drake, supposed descendant of Sir Francis Drake, as he searches for the hidden treasure of El Dorado throughout the South Pacific. Joined by his partner Sully and the requisite sassy reporter Elena (yet another example of a restrained female character design that is STILL cool despite not having huge knockers. Take that sophomoric game designers!) Drake faces off against a plethora of pirates and puzzles as he discovers the dastardly secret of Drake’s fortune.

It sounds pulp-y, but that’s the point. Uncharted is the first time I’ve ever played a video game and thought “Well, this could actually be a movie without very much changing about it at all.” Play it and you’ll get the same impression. Voice acting is superb, the story is pretty cool, there is very real chemistry between characters, and the game just looks beautiful. Along with MGS4, this is one to show off your HDTVs to your friends. (Quick MGS note: I haven’t beaten MGS4, so it’s not eligible for this list).

Gameplay is pretty simple and mostly revolves around third-person shooting coupled with a cover system a la Gears of War. This part does get a little old sometimes as enemies continue to spawn at some points, but it’s well-done enough to not be too tiring. There’s also some platforming tossed in as you explore ruins that feels very satisfying. In fact, a great deal about what makes Drake such a cool protagonist stems from the fluidity of his movements both in combat and exploration. The way that he jumps from ledge to ledge, stumbling as he lands gives you that all important “Yeah, I think I could do that” feeling that makes up a successful everyman protagonist.

If you’ve never even seen Uncharted before, go rent it or buy it or come over my house. I’ll let you try it out.

E3 2007 Trailer;

Gametrailers Review:

And now, the moment you’ve all been waiting for, my #1 game of the current generation. My choice may surprise you, but I think that at the end of the day, it has to be number one based on how much time I’ve put into it compared to any other game in my entire library. There’s no good way to hint at it, so I’ll come out and say that my top game of this current generation (so far) is Rock Band.

#1 Rock Band

Rock Band and I had a strangely hostile relationship when I first learned of it. Not being as well-versed in video game news as I am nowadays, back then I had no idea that the original developers of Guitar Hero II were behind RB, I just saw that someone else was trying to make a music game and that it was really, really expensive. As a fake-guitar player, I also didn’t quite see the allure of drums or vocals.

That all changed when I started to see footage of both games and learn about the pedigree of both series. Concerns began to crop up in my mind as GH3 coverage showed the game design to be stagnant, note charts a bit asinine and arbitrarily hard, and art style to be ridiculously ugly. This was also about the same time that I learned of the very ugly breakup between Harmonix and Red Octane and EA/MTV’s partnership with Harmonix. There was an immediate shift at that point where I realized that I was siding with the wrong company and antiquated game design. The music game future lied with Rock Band, its new digital distribution system, and four instruments.

As a quick aside, I actually actively hate Activision and the GH franchise over stupid stunts like this one. There’s no reason why they should have screwed over PS3 GH3 owners who just wanted to be able to use the same guitar peripherals over both games. No one needs as many plastic instruments as Activision is going to force upon us very soon…

Back to Rock Band: it’s yet another one of those casual games meant to open up the market. How does it do this? There’s the simple four-player multiplayer aspect that makes the most sense in this context. Gathering up four friends to play music on fake instruments has turned out to be a tremendously appealing concept. I can honestly only think of one or two of my friends who doesn’t enjoy Rock Band at all. Friends of mine who live thousands of miles away are excited to get some Rock Band in next month when they come to visit. It has that much draw, especially to people who typically don’t game at all, including older gamers (NOT my parents) and women. While being able to shred on expert isn’t about to impress any of the ladyfolk, it’s still a good game to bridge the gap between the gamer and game-hater, since most people who have never played video games can understand music within a few minutes.

The other real innovation in casual gaming is that Rock Band is not as ridiculously hard as Guitar Hero 3. Activision went the totally opposite direction, attempting to create a hardcore experience with note charts that made no sense, but were harder to play. Rock Band’s more intuitive note charts seem way easier by comparison, but they still provide tons of fun and, most importantly, they generally won’t fail an appropriately skilled player during multiplayer play, the main draw of the game. Yeah, Rock Band is a lot less fun solo than with friends (still way fun though), but it’s meant to be played with friends, not alone. I’ve spent countless hours with large groups of friends handing off the guitars, drum sticks, or microphone as we shredded the night away (and probably made our dormmates hate us…bwahaha).

Rock Band is, by and large, the only reason I turn on my Xbox anymore and it gets playtime at least once a week from me as they launch new tracks each and every week. As it introduces me to new, sweet music (Boston being my favorite discovery so far), it’s impossible for me to not rate this as the best thing to happen for me since I started gaming. I’ve always loved music and had some aptitude for it, but never really learned to play anything. RB gives me the freedom to love that music using a medium that is friendlier than actually picking up a guitar (although I do aspire to actually start playing at some point in the near future). Detractors will say, “Why don’t you just play real music?” I will say, “Because I love music, but don’t have the time or money to devote to learning a real instrument right now. Besides, this is fun for me and my friends, so stop being a jerk.”

At the end of the day, isn’t that what really matters with a video game? Aren’t we just supposed to be having fun?

“Margaritaville” Guitar and Drums:

“Rock and Roll Band” (one of my favorites!)

Another funny Rock Band-related PA comic.

And with that, I officially close out the Game Overview All-Stars feature on this blog. I’m sure you readers have pretty different opinions from me, so feel free to let me know what you think. I’m not planning on doing any runner-ups for this generation, but keep an eye out for game reviews in the future receiving the prestigious all-star award.

Remember guys, video games are all about fun. I spend a lot of time gaming, so it’s good to know that there are such fine specimens of gaming to make deep, lasting impressions on me. Keep it up game devs and I’ll keep picking up that controller.


7 Responses  
  • Eric writes:
    June 27th, 20085:58at

    Just read the intro and looked at the list. I have to say that what will definitely define this generation of consoles is the online system. Sure, it started last generation, but that was just for multiplayer. The concept of using it as a platform to continually sell to the player has been quite innovative. You mention extra songs for Guitar Hero and Rock Band – awesome idea. Instead of the hassle of selling part 2, 3, etc through retail supply chains, just offer the tracks right there, digitally, to the users.

    The virtual console on Nintendo and similar offerings on the other consoles – also brilliant. I and many others have bought games we never got to play the first time around our rebought games we loved.

    Finally, I think one reason for this generation to last longer is the fact that the systems cost so much. Sure, this isn’t a new trend. I think the last generation had $400 systems. But with people shelling $600+ for a PS3 and over $1500 for all three systems and then so much more money if you want more than one person to be able to play with you in the same room (since they only come with one control and with the Wii you need to be extra WiiMotes AND Nunchucks!) I think people will be hesitant to move on. Probably the first one into the next Gen will be MS since they were so early into this one and their tech will get stale before everyone else.

    I’m a little scared the PS3 may end up like a Sega platform. All this amazing tech and no one knows how to properly program to take advantage of it.

    More comments when I get a chance to read this later.

    Oh yeah! You’ll be here today! w00t w00t!

  • Dan writes:
    June 27th, 20086:31at

    I totally forgot about the VC. WiiWare, XBL, and the PSN all have neat things they’re doing too.

    Activision (the evil empire) is still planning on releasing a bunch of GH sequels and inevitably saturating the market (morons).

    One look at MGS4 and you know that they’re more or less worked out the kinks on the PS3. Some developers have even shifted to have it be their main development platform. The system is gaining ground, it just needed some games and the first year sure as heck wasn’t giving us anything but Uncharted and Resistance, but I had no interest in Resistance.

    If you wanna see another really pretty PS3 game, go look for media on Valkyria Chronicles or White Knight Chronicles. You won’t be disappointed.

  • Dan writes:
    June 27th, 20086:56at

    Uncharted is another game that proves they know how to make the system sing.

    Interestingly enough, unlike last generation, the 360 is more or less the limiting factor in what developers can do at times. The lack of a standard HDD, the smaller disk medium, and slightly reduced horsepower means that third party games have to almost gimp themselves a bit to be similar in cross-platform. It’ll be the first-party games that win the war and with Halo more or less done, it remains to be seen if the Gears of War franchise can carry the market like Halo used to. It’s really the only cool property they’ve got on the exclusive nowadays.

  • Eric writes:
    June 29th, 200822:21at

    Interesting the way the economics works that they’d rather have a crappier version so they can have it on all systems.

  • Eric writes:
    July 1st, 200821:45at

    So, before last weekend I would have totally disagreed with you on Rock Band. Now I agree that it’s a great party game. It’s up there with such multiplayer classics as Golden Eye, Mario Party and Mario Kart. I had a lot of fun playing the different instruments and laughing at others (and getting laughed at for my crazy falsetto on the Boston tracks).

    Interesting that you got into Boston from Rock Band. I got into them because of the air band episode of Scrubs.

  • Dan writes:
    July 1st, 200822:20at

    Good to hear that you’ve come to like Rock Band. It’s really quite good as a party game.

  • Eric Mesa writes:
    February 25th, 201013:13at

    And now I have played both Portal and Uncharted. Almost done in Portal – finally in the last level.

    Uncharted is great. I really enjoy it a lot. The annoying enemy spawning is a bit much for me, but it’s a great game.


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