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Game Overview/Food For Thought: Odds and Ends
October 21st, 2008 by Dan

I tell ya, it’s been a good long while since I’ve had to write a post that’s not really about baseball and it’s got me rather at a loss of what to do. Instead of focusing on one topic today, instead let’s look at a variety of things going on that I care about:

Peter Molyneux has got a problem. You see, he’s one of the movers and shakers in video game design and his ideas have more or less shaped the industry as a whole. For example, while you can argue that Ultima or Fallout did it first, Peter and his boys at Lionhead popularized the whole good vs. evil aesthetic that so pervades the medium right now with his landmark title Black & White. You can’t really argue that his game made it cool for the visual look of a character to change dynamically with alignment that Bioware eventually used in their epics Knights of the Old Republic and Mass Effect.

The problem though, comes when you realize that Peter is more of an ideas man. Black & White sold tons of copies, but was generally tepidly received or remembered due to its feel as more of a sandbox game or a tech demo. Its unfocused nature. The idea was gold, the game wasn’t there. Fable was promised to be an epic story where things you did from day 1, like planting a tree, would radically change the future. It didn’t. The list of things promised for Fable that weren’t delivered was so long that it became a media point to say that what Peter says doesn’t necessarily get into the game, no matter how enthusiastic and brilliant he may sound saying it.

Today I’ll be picking up my pre-order of Fable 2. Will it satisfy or will it fall short of his promises? You can be sure that I’ll let you know here once I have a solid conclusion.

Also on the table for today: I tried adding some Just Bunches to my Honey Bunches of Oats and I’d have to say the result was stellar. The addition of more bunches really makes the cereal better without overpowering the other elements. A great idea, but not one I’ll be repeating by buying another box of Just Bunches in the future.

Little Big Planet, if you hadn’t already heard, was delayed until next week due to a controversial music track included in the game. The game had, I should say, a track in which passages of the Qur’an were recited in the background. Muslims claim that it is offensive to include passages in the Qur’an in art, so Sony decided to push back the game’s release date and Media Molecule, the game devs, removed the track from the discs. Some say that Muslims need to learn to chill out if they want to be respected in the global, free world, others say that they’re in the right to ask that their religious texts not be used. I agree more with the former, but I also understand why Sony did what they did and I do think that they at least made a good business decision, since they get pretty good sales in the Middle East.


2 Responses  
  • Eric Mesa writes:
    February 25th, 201013:20at

    in a recent podcast they said, there’s the game you that Peter talks about (ie the game in his head) and the game that was actually developed. They don’t always match

    • Dan writes:
      February 25th, 201013:30at

      Molyneux needs to not talk so much. He just sets his teams up for failure. Then again, he also gets them attention…


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