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What I’ve Been Doing 26 Mar 2012 [FB/IB/F/BT/GO]
Mar 26th, 2012 by Dan

Draping

Season 5, y'all! (Photo courtesy Roman Skrada)

Mad Men is BACK…but shhhh! I haven’t seen the premiere yet. Trying to finish S4 first and I’ve got about three episodes to burn through. I’ll get it tonight. Don’t worry.

Movies

Was supposed to watch one, but…didn’t get around to it.

TV

Persona 4: The Animation – This show continues to be awesome. The Nanako stuff was really emotionally tough to watch, wow.

Archer – Oh man, the space stuff was so great. This show is so zany and awesome.

New Girl – I haven’t been able to enjoy this show as much since I started watching Happy Endings. That show just seems to do the same thing a lot better.

Fashion Police – My girlfriend makes me watch this. It was great when it was a half hour…now it’s always an hour long. At least Joan Rivers is kind of funny.

Community – Back to weird for Community. The impersonator stuff was hilariously odd. I wonder what they’re setting up with all the Dark Abed and Chang stuff.

Happy Endings – This week’s episode was weaker, but I went through the whole series with Min again. Can’t wait to catch the first half of S2 because the show is a lot better in S2. Not that it was bad in S1, but they’re a lot crazier and funnier in S2.

Justified – the old lady with the milkshake was awesome. The animosity toward the outsiders is pretty amazing. The standoff between Quarles and Raylan was great. Loved when the bartender got into it too.

Up All Night – The Chris on the show thing was pretty obvious, but it had its funny moments.

Mad Men – S4 was pretty great, wasn’t it? Just saw “The Beautiful Girls”. An astounding episode. The scene in “The Summer Man” where Joan tells off the men with respect to Vietnam gives me chills every time.

Music

La Vida Boheme – Check it out.

Books

The Girl With the Dragon Tattoo – If I don’t finish this book this week I’m burning it.

Video Games

Mass Effect 3 – Still enjoying the multiplayer, but I want to unlock some Krogans and Asari already!

New Super Mario Bros. Wii – Still pretty brilliant. The Yoshi level was fun since Min and I were antagonizing each other a bit.

Super Street Fighter IV – Min and I fought for a long while. Lots of fun playing one of the sharpest fighting games out there. Reminded me how out of practice I was.

Captivate 2011 Brings Great News [GO/ER]
Apr 12th, 2011 by Dan

The big announcements for me to come out of Captivate 2011?

Dead Rising 2: Off the Record and SSFIV Arcade coming to home consoles.

DR2: Off the Record

Frank West returns in a bizarre alternate retelling of the events of Dead Rising 2. Originally meant to be a director’s cut of the first game, the concept evolved into this bizarre mechanical overhaul where the photography from the first game is reintroduced and the narrative is totally mixed around. Will I pay to play the same-ish game again? Probably.

SSFIV Arcade

Yun, Yang, Oni, and Evil Ryu join the cast along with changes to the mechanics of the game.

The best part of this is that it’ll also be a $15 DLC pack. Thank god. I thought they were gonna lose everyone’s goodwill by making us buy another disc copy of the game. How weird is it that I’m complimenting Capcom for not being total jerks? In any case, I’m excited, even though I haven’t booted up SSFIV in ages. Get hype, y’all.

2010 in Video Games [GO]
Jan 5th, 2011 by Dan

The Super Potato Exterior in Akihabara

Super Potato in Akihabara

As is typical of me, I played a ton of video games this year. Here’s a listing of what I played along with a few short (or long) words on each game. For the most part, this list is restricted to games released in 2010 unless I did not play them until this year. It’s also mostly in chronological order, with some skips here and there.

Mother 3: Definitely did not come out in 2010. I reviewed it already, but let me say that there is significant beauty to this game. Affecting and heartwrenching, this is easily among the best games I played this year. Do not play this on an emulator because the music-timing of the battles is deliciously fun and the time lag of emulation makes that impossible to experience.

Mass Effect 2: The first AAA game of the year. My review trended toward disappointing, mostly due to the way that story was handled in this iteration compared to part 1. Still, an undeniably great game whose heist-story mechanics and plot are unique and interesting in the gaming landscape. I can’t wait for part three in November.

Heavy Rain: Almost as exciting as actually doing the chores your imaginary wife forces you to do in real life. The execution just missed with this one and its plot twist was asinine and felt cheap. If you’re allowed to hear the thoughts of the protagonists, but you fail to provide a logical reason as to why that person is lying to us (himself?), you’ve lost me.

Pro Yakyu Spirits 2010 (Professional Baseball Spirits 2010): My baseball game of the year. I love taking the Carp to the Japan Series each year. I spent countless hours developing my franchise. This game was worth every dollar I spent importing it.

Final Fantasy XIII: Thoroughly disappointing. Expect more from me on this (edits from the future!), but SqueEnix really dropped the ball something fierce here. A game that suffered from complete lack of creative direction. Final Fantasy XIII is the head of the snake eating its own tail that has become SqueEnix.

Yakuza (1, 2, )3: Did not put that much time into this one, but I did play its prequels to completion. Fiercely Japanese in design, I just haven’t found the time to get deep into this gem. I’m sure it’s actually pretty great.

Mega Man 10: It lacked some of MM9’s magic (partially by being easier), but still a razor sharp example of why the Blue Bomber captured our hearts in the first place. Pump Man’s power, while heavily reminiscent of Leaf Man, is deliciously fun to play with. Using it again Solar Man was also tons of fun for me.

Pokémon HeartGold and SoulSilve: It was fun to go back to the best two games in the series. The Pokewalker was stupid, but I have high hopes for Black & White. These games are easily dismissed as rehashes, but they’re still white-hot proof that JRPG design doesn’t have to be needlessly complex to be addictive and elegant.

Alien Swarm: Valve gave me this game for free. I played it maybe twice. Decent fun, but I’d rather play Left 4 Dead 2.

Shin Megami Tensei: Strange Journey: Never beat this game. SMT continues to be ridiculously tough and legitimately mature in their presentation of mankind’s eternal struggles against its darker tendencies. Maybe it’s the first-person dungeon crawling, but something about this game prevents me from ever picking it up most days.

Sam & Max: The Devil’s Playhouse: I’m lumping all five episodes into one entity. I find TellTale adventure games to be workmanlike in quality. With the exception of the last two or three episodes of Tales of Monkey Island, they lack the extra oomph that could make them truly great. That said, The Devil’s Playhouse was the most hilarious Sam & Max iteration yet. From Sam & Max’s insistence on pronouncing General Skun’kape as skunk-ape to their episode-wide fight over what to call the menacing Sam clones (Samulacra or Doggleganger?), these games were absolute riots. Now if only TellTale could figure out how to make them great games as well…

Monster Hunter Tri: One gaming session. The sword swipes pack so much friction it’s beautiful. Despite this, never picked it up again. Got a sick black classic controller out of it. Now if only I played Wii more often…

Super Street Fighter IV: Played the hell out of last year’s iteration. Opted to play other games since it was structurally similar to vanilla Street Fighter IV. Kind of wish I’d played it a lot more this year.

Green Day: Rock Band: Played it once, exported the tracks to Rock Band 2/3, never felt the need to boot it up again. Despite only 1 hour of playtime, unlocked an achievement. Fixing the ‘D’ rank that came as a result on Giant Bomb is the only reason I will ever boot this up again.

Dragon Quest IX: Sentinels of the Starry Skies: Practically perfect in almost every way that a JRPG should be. I understand why the story was left more generic than years past, but the lack of an interesting narrative is what kept me from finishing.

DeathSpank: Played the demo once. Bought it on PC to support Ron Gilbert. Might actually play it one day. It seemed funny.

Comic Jumper: Hilarious in a juvenile way, I slogged through the repetitive, mediocre gameplay just to see more of this game. I think Min “played” this the right way. He watched me beat it and got to enjoy the presentation without having to touch a controller.

StarCraft II: Wings of Liberty: Am I the only person who hates what they did at the end of this story? Sure, it has legitimately far-reaching consequences for the sequel, but I think they’re also legitimately less interesting. Still, as perfectly constructed a game as they come. I fell out of playing it, but it definitely feels like I could pick it up at any time and have fun with it.

Scott Pilgrim vs. the World: The Game: A loving tribute to River City Ransom wrapped up in a franchise that I really enjoy. Sounds like a recipe for success to me. Loads of fun, but, like most middling brawlers, starts to wear on you toward the end as there’s not enough variety introduced in later levels.

Worms: Reloaded: Love Worms. Loaded this up once and never did it again. I’ve hated all Worms interfaces since Worms 2, mostly because they obfuscate and hide customization options more and more as they transition toward console friendliness. I wish they’d put more effort into their PC version.

Dead Rising 2: Case Zero, Dead Rising 2, and Dead Rising 2: Case West: I’ll lump these all together since they are mostly the same game spread out into chunks. The prologue and epilogue (Zero and West, respectively) are just small and feature-gimped enough that they lack the oomph of the full retail release. Dead Rising 2 itself was everything I wanted it to be. A more robust co-op system would be all it needed to be top tier, but I still had loads of fun with it. As a bonus, Min and Dead Rising 2 taught me how to play Texas Hold ‘Em this year.

Civilization V: You probably saw my review where I hated on the terrible AI. I haven’t played since they patched/fixed it, but if they did it right, this game could totally fall back within my good graces. I do sincerely love this game, it’s just not what I hoped it would be and, in its present form, not as good as IV.

Rock Band 3: Harmonix went and made a perfect Rock Band game. Now all I’ve got to do is get my hands on a pro-guitar and I might actually learn something practical from a game that lets me indulge in all my favorite music.

Recettear: An Item Shop’s Tale: Ever wanted to run a JRPG item shop? This indie game translated from Japan is charming and fun, but I haven’t had the time to devote myself to it yet in 2010.

Enslaved: Odyssey to the West: So good until the end. Can a stupid ending mar an otherwise good game? Yeah, kinda. I still loved it for the great acting (weird to say, right?), but stupid ending + sub-Uncharted 2 traversal-style gameplay mires this one in the mediocre bin. The fighting system could also have used a little less frame-lock in its animations (is that what this is called?). Can’t count how many times I died because I was stuck in a seconds-long super attack aimed at the air.

Kirby’s Epic Yarn: Unparalleled artistic vision ties this game together. I haven’t put too much time in, but it seems super easy. I want to play with a friend to get the most out of this. What do you say, Min?

Super Meat Boy: Juxtaposing Kirby and Super Meat Boy is wrong on so many levels. One is like chamber music. Beautiful, complex, but not so complex it’s tough to listen to. The other is kick-you-in-the-teeth, bite off a squirrel head, make you a man heavy metal. Super Meat Boy is so deliciously crunchy in every way that it might be the best game game on this list. Where Starcraft II is perfect with a Beatles-type polish, Super Meat Boy is The Clash; unabashedly punk rock. I love this game. It’s so addictive and fun.

Pac-Man Championship Edition DX: Did I say Super Meat Boy was perfect? Pac-Man CE DX (PMCEDX) is video gaming distilled to its primal essence. Eat a whole train of 30 ghosts and I dare you not to feel primitive fun stir deep within you. Words cannot express how great this game is in bite-sized chunks.

Monkey Island 2: LeChuck’s Revenge: Is it cheating to count a re-release? This is probably the greatest adventure game ever now with a commentary track recorded by the big three: Ron Gilbert, Dave Grossman, and Tim Schafer.

Poker Night at the Inventory: Strong Bad is unbelievably annoying, but banter between Max, Heavy Weapons Guy, and Tycho are always a joy. The second half of this year’s poker lessons were learned here. Now if only I could get straight flush and four-of-a-kind hands so that I can 100% the achievements in this game!

Back to the Future: The Game: The voice acting and atmosphere in this game are both spot on. Unfortunately I hit a game breaking bug and had to start over. That sucked.

Limbo: First played this on 31 December, so it still counts. Deeply atmospheric, but darkly disturbing and difficult for me to stomach more than once a day. I want to go more into that in another post. Unfortunately for the game, I think the controls are a touch floaty, which I mostly find frustrating because I need to beat it dying fewer than 5 times for an achievement.

And that was 2010 in video games (for me). I missed some huge ones (Super Mario Galaxy 2, Assassin’s Creed Brotherhood, Call of Duty: Black Ops), but I think I got a good spread in there. Here’s to another great year in gaming for 2011.

Dead Rising 2, New Challengers for SSFIV?, and Liara’s Return [Game Overview]
Jul 23rd, 2010 by Dan

Dead Rising 2 is coming. It’s on the cusp of releasing this summer and I can’t wait. While the official date has been pushed back to late September, those interested in getting their zombie killing on will be able to pick up Dead Rising 2: Case Zero next month. Case Zero is meant to bridge the five-year story gap between the events of Dead Rising 1 and 2 and introduce us to our new guy, Chuck Green. It’ll be tough getting used to Chuck after the iconic Frank West (who’s covered wars, you know), but if the game is anywhere near as good as Dead Rising, I think we’ve got a good thing on our hands here.

INDESTRUCTIBLE!

After being coy about not wanting to release a Super Street Fighter IV arcade cabinet in Japan, Capcom wisely gave up the guise and announced that it would see an arcade release. What they didn’t initially tell us was that there would be two new characters thrown in the mix.

What this means for console owners, I’m not sure, but all the same, I’m starting to get hyped about getting two new fighters.

Liara Returns!

Mass Effect 2 was lacking one thing for me: Liara T’Soni fighting alongside Commander Shepard. It was like the game just wanted to tease me by showing me a new, fierce, Benezia-like Liara, but didn’t want to follow through and let me actually take her fight to the Shadow Broker with her.

Lucky for me, Bioware is looking to remedy that with their next set of ME2 DLC, Lair of the Shadow Broker. I’ll finally get to kick some ass with Liara on my side. Hopefully they put in flags pertaining to the main character’s relationship with Liara in ME1 as well. Time will tell…

SUPER Street Fighter IV Impressions [Game Overview]
Apr 30th, 2010 by Dan

ANIMECONJI2010 - Cammy

Dramatic Cammy Cosplay. Feel free to applaud the lack of fan service in the Cammy shot I chose for this post.

Super Street Fighter IV landed on shelves this week and made its way into my apartment. I haven’t given it quite as much time as I’ve given PYS 2010 this week, but I’ve thrown down a few times this week and realized, “Yeah, it’s Street Fighter IV, but Super.”

The most obvious addition to vanilla SFIV are the ten new fighters. My time with them has mostly been limited to the Training modes, but they are a good mix of characters from Street Fighter III and Street Fighter Alpha with two new characters, Juri and Hakan.

Since I haven’t given the game more than a few hours, most of my time has been spent playing as my usual main, Cammy. Most of the changes to the main cast from vanilla revolve around damage nerfs or buffs, but they’ve also all received new Ultra Combos. Cammy’s new move is a counter called CQC (for Cammy Quarters Combat, or something like that) and it’s…difficult, to say the least, to land because you have to predict that an attack is coming. It also doesn’t block everything, but I’ve yet to fully explore exactly what isn’t covered by the counter. I can tell you this, it’s mega-satisfying to predict a hit and properly counter it with the move. It almost makes me wish that Ultra selection were blind so that opponents wouldn’t know I selected the counter as my ultra, but that’s probably too much to ask at this point.

The other thing I got a feel for was Endless Battle. I haven’t participated in any yet, but I watched Giant Bomb’s livestream of their new Thursday Night Throwdown feature and they were using that system to set up all the matches. Endless Battle mode is a pretty common mode in online fighting games that allows the winner to stay in while the rest of the lobby watches the match in spectator mode. It’s a lot like being in the arcade and putting your quarter on the machine to mark your place in line. I came this close to facing off against Jeff, but a selection snafu caused him to have to reselect and he accidentally skipped over me the second time he was picking.

Is SSFIV good? Without a doubt. I’m loving it so far and I plan to get more time in this weekend.

Bonus ER – SSF IV Makoto, Dudley, and Ibuki [ER]
Feb 22nd, 2010 by Dan

Since I missed so many days last week, how about a bonus ER featuring all the new characters in Super Street Fighter IV? There’s still one more left to be announced!

Mecha-Zangief?! [Game Overview]
Jan 8th, 2010 by Dan

With the release of Super Street Fighter IV rapidly approaching and the convenient timing of CES, Capcom has started its marketing blitz in earnest these past few days. The most recent trailer highlights the new features in the game, including new costumes, rival battles, and, most excitingly, new Ultra Combos.

I haven’t seen the full gamut of the new costumes, but there’s no way that you can argue that Mecha-Zangief is not the most awesome of the ones showcased. A close second is Shadaloo Cammy decked out in Vega’s costume (here at IBNttT we call Dictator by his true name).

One of the other great things about the trailer is the part showing the “ink” cutscenes that comprised the intro of the first game. The Juri vs. Chun Li fight looks like it’ll be interesting to watch.

The true spotlight goes to the new Ultra Combos. Knowing when to expect one Ultra from each character is hard enough, but now I’m gonna have to remember both UCs for everyone and try and figure out how to dodge them all. Most terrifying to me is Zangief’s air-Ultra, which will probably snag me many times, since I tend to jump to avoid his UC as is. Another bummer is Ken’s ability to have real range on his Ultra. I loved being able to just back away one character length and be safe from his shoryuken. Other trailers I’ve seen make it seem like players will have to declare which UC they’re using, so at least it won’t be too bad to judge what’s coming.

Shepard

I know what you’re all thinking. How can Grunt ever live up to the awesomeness that was Wrex? I think we’re going to have to accept that he’s just not going to be cool enough and leave it at that. Instead of having everyone’s favorite Krogan in my party, I’ll probably side with some of the other aliens, but maybe one of the humans will make the coolness cut this time. Who knows? I can’t wait until 26 January, I’m hurrying my replay on the PC to prepare for the end of this month.

Best Video Games of the Decade [Game Overview]
Dec 30th, 2009 by Dan

You may notice some games that are missing from this list and are on every other list. Well, I didn’t play everything because I didn’t have the time or the money, so that accounts for some of the big misses like Pyschonauts or Resident Evil 4. Other games are deliberately omitted :cough: HALO :cough:

This list is also way long, but I didn’t want to limit myself to an arbitrary number like 10 or 20, so here it is:

Half-Life 2 (2004, 2006 – Episode 1, 2007 – Episode 2)

There are two divergent paths for shooters in the aughts. Halo and Half-Life. In the first corner you’ve got everything on the consoles since then: Regenerating health, aim assist, silly physics, and general jackassery. In the better corner you’ve got everything that’s come out of Half-Life and the Source engine: more realistic weaponry, realistic physics, and a much better legacy. Say what you will about the future of shooters and the PC market being antiquated, but this is a damn good shooter. I’d call it the best I’ve ever played. Valve has completely mastered the art of environmental storytelling and player manipulation. They can make you look where they want you to look and feel what they want you to feel all without ever wresting control from the player or relying on cutscenes. This game has brilliant pacing and amazing characters that you actually care about. Who’s ever heard of an NPC sidekick that you don’t hate? H-L 2 and its episodes are among the greatest gaming experiences I’ve ever had.

Rock Band 2 (2008)

Ok, so rhythm games are kind of saturated now, but Rock Band 2 is the pinnacle (only because The Beatles: Rock Band doesn’t let players bring their dlc in) of music gaming. It hits at just the right sweet spot, four players, and its filled with music from all kinds of genres. Better yet, the interface and note tracking isn’t sloppy like that other franchise and it’s a fantastic way to get people together for a fun time and even grow as a person. It’s probably the game I’ve played the most since 2008 and a ridiculously fun time.

Left 4 Dead (2008) and Left 4 Dead 2 (2009)

There are a lot of Valve games on this list. The Left 4 Dead series is on it because it has done cooperative, first-person multiplayer right in a way I’ve yet to see done better elsewhere. Everything about these games is top notch, tons of fun, and worth returning to time and time again. Beyond the mechanics, the games also feature great environmental storytelling and fantastic voice acting putting it at the top of my list for the best games of the past two years. Zombies may be getting old, but this series will always feel fresh.

Braid (2008)

Jonathan Blow didn’t revolutionize video gaming when he released Braid last summer. What he did do was bring indie games (and XBL games, in general) firmly into the spotlight for consideration. A self-funded and self-made game, Braid proved that one man (and one hired artist) could still create a top-notch, professional caliber game. Braid is deep and complex and tons of fun to play, especially when you’ve figured out a tricky puzzle.

Phoenix Wright: Ace Attorney (2005)

OBJECTION! This game should be higher on the list. Overruled, this list has no numerical ordering.

The Japanese sensation that brought visual novels and a resurgence in adventure games to America may have a niche audience and play real loose with the legal system of the real world, but it’s tons of fun. Just think quirky anime and you’ll get the idea of what playing this game is like. It just feels right to present a damning piece of evidence while Phoenix screams OBJECTION!

Shadow of the Colossus (2005)

I have yet to beat Shadow of the Colossus, but I absolutely love what I’ve played so far. Ueda is among the genius game designers in how well he understands presentation. The game world feels absolutely empty, as it should. All you come across, as the player, are the giant Colossi and man, they are wild. Each one is a dungeon/level to itself and the player is tasked with taking them down to save his love. But what have these giants done to you? Each one I take down makes me feel sad inside and a little empty. I usually find myself thinking What have I done? What did he ever do to me? The best art makes you think.

Final Fantasy XII (2006)

I had my choice of any Final Fantasy game between 9 and 12 for this spot, but I really couldn’t go with anything but the best. X was definitely a close second, but there are just so many things that XII did right in its evolution of the series that I couldn’t pick anything else. Maybe it’s because I’m in love with the world of Ivalice, but everything about this game just grabs me in a way I hadn’t been grabbed since VI. Maybe it was because I wasn’t being assaulted by too many belt buckles and leather by Nomura. It was probably because the story was mature, the characters way less annoying than before, and the battle system was finally revamped and moved into the 21st century. In any case, the best FF game of the decade.

Portal (2007)

Portal really does everything right. The game gets you acquainted with its mechanics quickly, gets you doing neat things with them right away, and then finishes up with a climactic and cool boss fight all comfortably within the span of 5-8 hours, if you’re slow. With mechanics and dialogue that are beyond brilliant, the only thing that could make this great game better would be to give it a hilarious end credit song penned by Jonathan Coulton. Oh wait, you’ve gone and done that already, haven’t you Valve? Bravo.

Burnout Paradise (2008)

Realistic racing games are kind of boring to me. Until Burnout Paradise, I would have said that I only enjoyed Mario Kart games, and those were starting to wear on me too. Then Criterion put out the first open-world racing game (that I can think of). Burnout Paradise would be tons of fun if all we had to do was run into walls and other cars. The fact that the game is so easy to get online and play (and purchasable as a digital download on the PSN) is brilliant and makes for tons of fun.

Mass Effect (2007)

Shepard. Wrex. It’s brilliant. It really is. Hard science fiction is always tons of fun to me, but when you go and flesh out this world to the nth degree, you’ve got me drooling already. Add in characters I genuinely cared about and enjoyed having in my party and a morality system that was finally free of cheap moral choices and I’d say that Bioware had a genuine hit on their hands. I anxiously await the sequel in January.

Eternal Darkness (2002)

I’m really not a big scary games guy. It’s simple: I’m too jumpy and I’ve got an overactive imagination. Those things don’t combine to make a pleasant gaming experience. Now you want me to play a game that’s actively trying to mess with my head to freak me the hell out? I’d normally say “No thanks,” but I was eventually convinced to try this Lovecraftian horror game and I found myself loving it. The plot is interesting and the characters are neat, but the insanity effects are what stick with me to this day. I can still see that image of Alex lying dead in a bathtub filled with her own blood when I think about it and it still gives me the chills.

New Super Mario Bros. Wii (2009)

You know what? I really loved the old-school Mario games. Those 3D ones are way too easy. This game does it right. What makes it even more awesome is that you can play it with four dudes, making it both infinitely harder and easier while also making it more fun and frustrating. Use the multiplayer mode at your own risk, it may start fights.

Rhythm Heaven (2009)

Scratch-O, HA! The Rhythm Heaven (Paradise in Europe) series is loosely based on the bizarre Wario world, which is totally obvious after three minutes of play, which is great, because that series is brilliant (if stale by now) too. This game features simple rhythm mini-games, but man are they fun AND catchy. As I write this I’ve got the Moai statue song stuck in my head. Go play this.

Metal Gear Solid 3: Snake Eater (2004, Subsistence – 2006)

I love this game. MGS 2 may be the biggest practical joke (and most significant of the four), but this is undoubtedly the best. The epic cycle of the Metal Gear universe is made clear in this game that does its best to subvert war in every way possible. I do truly find it significant that in a Cold War game focused on stealth action, you can make it through from start to finish without killing one person. Well, almost. Metal Gear Solid 3 is almost heartbreaking when you play it non-violently and the ending still has a strong effect on me to this day. Definitely Kojima’s finest work.

World of Warcraft (2004)

I would give anything to get the time I spent playing this game back, but I definitely can’t deny how truly great it is. We’re talking about a bona fide phenomenon here. The absolute refinement of social engineering to such a degree that escape is nearly futile. Blizzard has truly outdone itself with this one.

Team Fortress 2 (2007)

What a surprise, more Valve. The Orange Box was a groundbreaking offering in value and Team Fortress 2 continues to be a huge part of that. I bought this game at launch back in 2007. Since then they have added achievements for nearly every class, new weapons for nearly every class, new game types and maps, hats, and an item crafting system. I’ve never seen so much free support for a game in my life. It’s no reason that Valve is my favorite developer of all time. They really know how to treat their customers and put out a great game.

The Sims 2 (2004)

Yes, I did create Sims of my friends and family. You’d better believe I killed some of them, turned one into a vampire, another into a werewolf, one into a zombie, and bargained with death to revive another. The Sims certainly don’t feel as relevant as they did at the start of this decade, but man were they a success and tons of fun. Sure, I should feel a little guilty that I spent so much time in what amounts to a digital dollhouse, but I really don’t. It was fun.

Super Smash Bros. Brawl (2008)

If you don’t think that this is the best in the series, you’re wrong and you’re clinging to the past. Tons of characters, great level design, fantastic music, and all the right refinements to the battle system are what makes this great. The fact that I can listen to Snake Eater or the Love Theme from Mother 3 is just icing on the cake.

The Legend of Zelda: The Wind Waker (2003)

I know most of you saw that Spaceworld Zelda trailer and expected another realistic LoZ on the Gamecube. When you saw that it would look cartoony did you A) Claim that you would never play it or B) Realize that maybe you should give it a chance. If you were an ‘A’ person, you’re too impulsive and need to lighten up a bit, because you missed out on the best Zelda game since Majora’s Mask (another one that most people hate). Celda, as it became known, was a great retelling of the Zelda story and actually kind of explained the world somewhat. It was also really fun to sail around and hunt for treasure.
MLB Power Pros 2008 (2008…obviously)
For some reason I really can’t get into the next-gen baseball games. The pitching and hitting just don’t make sense to me and I’m overall just not that fond of it. Lucky for me, the Japanese are still keeping it real with their Pawapuro and Pro Spirits line of games. I wish I actually had gone and picked up the 2009 editions in Japan, but I’m sure these will come out in the states again someday.
Mother 3 (2006)
Masterpiece. Shigesato Itoi really outdid himself with this game. It’s dark and serious, but also lighthearted and funny. It’s a game that has actual authorial control and, therefore, is a game that is actually art. Itoi’s fingerprints are all over the scenario and the little quirks. It’s no wonder that anyone who’s played a game in this series instantly falls in love with it.
Uncharted 2: Among Thieves (2009)
I really credit Amy Henning most for the great decisions behind Uncharted 2, a game whose characters are so fully realized that they’re almost real people. It’s not that surprising to me that hearing Nolan North voice other characters makes me wonder why Nathan Drake is moonlighting as a voice actor. Everything about this game is just fun and every aspect of it was polished and enhanced from the previous version. The showcase came for this generation.
Warcraft III: Reign of Chaos (2002, The Frozen Throne – 2003)
WCIII was the last great RTS I played. I don’t expect to play anything better until StarCraft II comes out later next year (if it comes out). While the story seems mostly lifted from StarCraft, it’s still quite good and an innovation in the way that RTS stories are told and plotted. It also lead right into the most successful game of this decade, WoW.
Dead Rising (2006)
The first game I ever bought for my Xbox 360 and the best (non-L4D-related-) zombie game I’ve ever played. Trust me, I’ve covered wars, you know.
Street Fighter IV (2009)
When you’re reviving the most loved fighting game franchise in history, a lot can go wrong. Do you stray too far from the original and innovate too much or do you go back, reevaluate what was good, and make incremental changes? Sure, the latter is a bit more cowardly, but I love Capcom more for it. I’ve never been much of a fighting game guy, but the instant familiarity of SFIV made it the perfect game to try and break into and I really got into it. My twitter became a repository for my win percentage after each day of play and I devoted hours upon hours of time into developing my Cammy playstyle. In the end, I’m still pretty bad at the game, but I also have tons of fun with it and I’m awaiting Super Street Fighter IV in 2010
Sid Meier’s Civilization IV (2005)
The best series I’ve ever played, bar none. I mean, the number of hours I’ve sunk into Civilization has to dwarf any other game, I’m sure of it. The number of days and nights spent completely developing one civilization is ridiculous. My favorite part of this fourth incarnation was the loose competition Eric and I developed as we would send each other save files intended to compare winning scores against each other. One more turn syndrome got its start here and this is a game that I find myself returning to at least once every year.
Persona 4 (2008)
Remember the days when I was posting every episode of the Giant Bomb Endurance Run on this blog? That series motivated me to finally finish this fantastic RPG and to really get into its characters and events. I’m especially proud of the review I wrote because it feels like my first foray into New Games Journalism, but this game is great for more reasons than that. A fine return to the world of hard RPGs that should be on every person’s queue to play.
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