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Awesome Orchestrated Mega Man 2 Theme [ER/GO/F]
Oct 18th, 2011 by Dan

I love it!

5-10-15-20 [GO]
Jun 2nd, 2011 by Dan

Dan helps Tony with Pokemon

I got this idea from Kill Screen (who got this idea from Pitchfork) to talk about my gaming life in five year increments. Pitchfork does it with music and really it can be done with any media, but I’m doing games.

AGE 5 (1991)

One of my first video game memories is sitting in my parents’ living room in Hialeah watching them play a Bowser level in Super Mario Bros. I remember being scared of the creepy black castle level. This was the launch year for the SNES, but I’m sure we didn’t get it until 1992 or 1993. Instead we mostly amused ourselves with Contra, Mega Man 2, and Bubble Bobble.

AGE 10 (1996)

I’m pretty sure my brothers and I discovered the JRPG in 1995 or 1996. We would have played Chrono Trigger, Final Fantasy VI, and Super Mario RPG over those two years and changed our gaming landscape forever.

Of course 1996 also marks the genesis of 3D gaming for me. The N64 came out that September, but we didn’t open it until Christmas. Super Mario 64 would be the first of many great games I had for that system.

AGE 15 (2001)

Big things were happening in the gaming landscape on the PS2, but I knew nothing of that. A $400 system was way out of my price range, so I missed the launches of GTA3 and MGS2.

It was freshman year of high school and we learned partway through that we were going to be moving to Tampa. My dad got a new laptop from his job that I used to finally play the PC version of FF VII on road trips to and from Tampa. I remember breeding a Golden Chocobo and thinking that it wasn’t really all that hard. Don’t think I ever beat FF VIII. I think I also played a lot of Final Fantasy VIII that way too. More importantly, that year I got Civilization 3 and tons of Lucasarts adventure games including the Monkey Island series, Grim Fandango, and Day of the Tentacle.

We also got a Gamecube that year for Christmas and Super Smash Bros. Melee along with Pikmin, I think.

What a banner year for gaming, wow.

AGE 20 (2006)

By now I’m a sophomore/junior at university and I’ve got a job to help me pay for my video game habit. I picked up a PS2 in 2004 and started working through the back catalog of games I’d missed. Early in the year I remember playing two RPGs, Kingdom Hearts 2 and Shadow Hearts: From the New World.

They’re fun, but 2006 is a year of PC gaming for me. I spend WAY too much time playing World of Warcraft in 2006. I started the summer of 2005 and I end up quitting around Christmas of that same year, but I come back to it over the summer and it consumes a lot of my days and weekends as I try to power level my Horde character to join a raid guild with my friend Chris. It’s funny, I couldn’t remember why it was that I didn’t play so many console games this year until I remembered that my WoW habit started in force during 2006.

I also grew into the PC shooter this year with a lot of Counterstrike: Source with my roommate, Simon. We played that to fill a lot of our spare time and I also pushed through Half-Life 2: Episode 1 way too quickly.

Unfortunately I’m only 25 now, so I can’t really continue the feature until next year. I keep much better track of what I play nowadays, so it’ll be even easier.

2010 in Video Games [GO]
Jan 5th, 2011 by Dan

The Super Potato Exterior in Akihabara

Super Potato in Akihabara

As is typical of me, I played a ton of video games this year. Here’s a listing of what I played along with a few short (or long) words on each game. For the most part, this list is restricted to games released in 2010 unless I did not play them until this year. It’s also mostly in chronological order, with some skips here and there.

Mother 3: Definitely did not come out in 2010. I reviewed it already, but let me say that there is significant beauty to this game. Affecting and heartwrenching, this is easily among the best games I played this year. Do not play this on an emulator because the music-timing of the battles is deliciously fun and the time lag of emulation makes that impossible to experience.

Mass Effect 2: The first AAA game of the year. My review trended toward disappointing, mostly due to the way that story was handled in this iteration compared to part 1. Still, an undeniably great game whose heist-story mechanics and plot are unique and interesting in the gaming landscape. I can’t wait for part three in November.

Heavy Rain: Almost as exciting as actually doing the chores your imaginary wife forces you to do in real life. The execution just missed with this one and its plot twist was asinine and felt cheap. If you’re allowed to hear the thoughts of the protagonists, but you fail to provide a logical reason as to why that person is lying to us (himself?), you’ve lost me.

Pro Yakyu Spirits 2010 (Professional Baseball Spirits 2010): My baseball game of the year. I love taking the Carp to the Japan Series each year. I spent countless hours developing my franchise. This game was worth every dollar I spent importing it.

Final Fantasy XIII: Thoroughly disappointing. Expect more from me on this (edits from the future!), but SqueEnix really dropped the ball something fierce here. A game that suffered from complete lack of creative direction. Final Fantasy XIII is the head of the snake eating its own tail that has become SqueEnix.

Yakuza (1, 2, )3: Did not put that much time into this one, but I did play its prequels to completion. Fiercely Japanese in design, I just haven’t found the time to get deep into this gem. I’m sure it’s actually pretty great.

Mega Man 10: It lacked some of MM9’s magic (partially by being easier), but still a razor sharp example of why the Blue Bomber captured our hearts in the first place. Pump Man’s power, while heavily reminiscent of Leaf Man, is deliciously fun to play with. Using it again Solar Man was also tons of fun for me.

Pokémon HeartGold and SoulSilve: It was fun to go back to the best two games in the series. The Pokewalker was stupid, but I have high hopes for Black & White. These games are easily dismissed as rehashes, but they’re still white-hot proof that JRPG design doesn’t have to be needlessly complex to be addictive and elegant.

Alien Swarm: Valve gave me this game for free. I played it maybe twice. Decent fun, but I’d rather play Left 4 Dead 2.

Shin Megami Tensei: Strange Journey: Never beat this game. SMT continues to be ridiculously tough and legitimately mature in their presentation of mankind’s eternal struggles against its darker tendencies. Maybe it’s the first-person dungeon crawling, but something about this game prevents me from ever picking it up most days.

Sam & Max: The Devil’s Playhouse: I’m lumping all five episodes into one entity. I find TellTale adventure games to be workmanlike in quality. With the exception of the last two or three episodes of Tales of Monkey Island, they lack the extra oomph that could make them truly great. That said, The Devil’s Playhouse was the most hilarious Sam & Max iteration yet. From Sam & Max’s insistence on pronouncing General Skun’kape as skunk-ape to their episode-wide fight over what to call the menacing Sam clones (Samulacra or Doggleganger?), these games were absolute riots. Now if only TellTale could figure out how to make them great games as well…

Monster Hunter Tri: One gaming session. The sword swipes pack so much friction it’s beautiful. Despite this, never picked it up again. Got a sick black classic controller out of it. Now if only I played Wii more often…

Super Street Fighter IV: Played the hell out of last year’s iteration. Opted to play other games since it was structurally similar to vanilla Street Fighter IV. Kind of wish I’d played it a lot more this year.

Green Day: Rock Band: Played it once, exported the tracks to Rock Band 2/3, never felt the need to boot it up again. Despite only 1 hour of playtime, unlocked an achievement. Fixing the ‘D’ rank that came as a result on Giant Bomb is the only reason I will ever boot this up again.

Dragon Quest IX: Sentinels of the Starry Skies: Practically perfect in almost every way that a JRPG should be. I understand why the story was left more generic than years past, but the lack of an interesting narrative is what kept me from finishing.

DeathSpank: Played the demo once. Bought it on PC to support Ron Gilbert. Might actually play it one day. It seemed funny.

Comic Jumper: Hilarious in a juvenile way, I slogged through the repetitive, mediocre gameplay just to see more of this game. I think Min “played” this the right way. He watched me beat it and got to enjoy the presentation without having to touch a controller.

StarCraft II: Wings of Liberty: Am I the only person who hates what they did at the end of this story? Sure, it has legitimately far-reaching consequences for the sequel, but I think they’re also legitimately less interesting. Still, as perfectly constructed a game as they come. I fell out of playing it, but it definitely feels like I could pick it up at any time and have fun with it.

Scott Pilgrim vs. the World: The Game: A loving tribute to River City Ransom wrapped up in a franchise that I really enjoy. Sounds like a recipe for success to me. Loads of fun, but, like most middling brawlers, starts to wear on you toward the end as there’s not enough variety introduced in later levels.

Worms: Reloaded: Love Worms. Loaded this up once and never did it again. I’ve hated all Worms interfaces since Worms 2, mostly because they obfuscate and hide customization options more and more as they transition toward console friendliness. I wish they’d put more effort into their PC version.

Dead Rising 2: Case Zero, Dead Rising 2, and Dead Rising 2: Case West: I’ll lump these all together since they are mostly the same game spread out into chunks. The prologue and epilogue (Zero and West, respectively) are just small and feature-gimped enough that they lack the oomph of the full retail release. Dead Rising 2 itself was everything I wanted it to be. A more robust co-op system would be all it needed to be top tier, but I still had loads of fun with it. As a bonus, Min and Dead Rising 2 taught me how to play Texas Hold ‘Em this year.

Civilization V: You probably saw my review where I hated on the terrible AI. I haven’t played since they patched/fixed it, but if they did it right, this game could totally fall back within my good graces. I do sincerely love this game, it’s just not what I hoped it would be and, in its present form, not as good as IV.

Rock Band 3: Harmonix went and made a perfect Rock Band game. Now all I’ve got to do is get my hands on a pro-guitar and I might actually learn something practical from a game that lets me indulge in all my favorite music.

Recettear: An Item Shop’s Tale: Ever wanted to run a JRPG item shop? This indie game translated from Japan is charming and fun, but I haven’t had the time to devote myself to it yet in 2010.

Enslaved: Odyssey to the West: So good until the end. Can a stupid ending mar an otherwise good game? Yeah, kinda. I still loved it for the great acting (weird to say, right?), but stupid ending + sub-Uncharted 2 traversal-style gameplay mires this one in the mediocre bin. The fighting system could also have used a little less frame-lock in its animations (is that what this is called?). Can’t count how many times I died because I was stuck in a seconds-long super attack aimed at the air.

Kirby’s Epic Yarn: Unparalleled artistic vision ties this game together. I haven’t put too much time in, but it seems super easy. I want to play with a friend to get the most out of this. What do you say, Min?

Super Meat Boy: Juxtaposing Kirby and Super Meat Boy is wrong on so many levels. One is like chamber music. Beautiful, complex, but not so complex it’s tough to listen to. The other is kick-you-in-the-teeth, bite off a squirrel head, make you a man heavy metal. Super Meat Boy is so deliciously crunchy in every way that it might be the best game game on this list. Where Starcraft II is perfect with a Beatles-type polish, Super Meat Boy is The Clash; unabashedly punk rock. I love this game. It’s so addictive and fun.

Pac-Man Championship Edition DX: Did I say Super Meat Boy was perfect? Pac-Man CE DX (PMCEDX) is video gaming distilled to its primal essence. Eat a whole train of 30 ghosts and I dare you not to feel primitive fun stir deep within you. Words cannot express how great this game is in bite-sized chunks.

Monkey Island 2: LeChuck’s Revenge: Is it cheating to count a re-release? This is probably the greatest adventure game ever now with a commentary track recorded by the big three: Ron Gilbert, Dave Grossman, and Tim Schafer.

Poker Night at the Inventory: Strong Bad is unbelievably annoying, but banter between Max, Heavy Weapons Guy, and Tycho are always a joy. The second half of this year’s poker lessons were learned here. Now if only I could get straight flush and four-of-a-kind hands so that I can 100% the achievements in this game!

Back to the Future: The Game: The voice acting and atmosphere in this game are both spot on. Unfortunately I hit a game breaking bug and had to start over. That sucked.

Limbo: First played this on 31 December, so it still counts. Deeply atmospheric, but darkly disturbing and difficult for me to stomach more than once a day. I want to go more into that in another post. Unfortunately for the game, I think the controls are a touch floaty, which I mostly find frustrating because I need to beat it dying fewer than 5 times for an achievement.

And that was 2010 in video games (for me). I missed some huge ones (Super Mario Galaxy 2, Assassin’s Creed Brotherhood, Call of Duty: Black Ops), but I think I got a good spread in there. Here’s to another great year in gaming for 2011.

I Can’t Defeat Air Man [ER]
Jun 10th, 2010 by Dan

PS: It’s in Japanese. Trust me, it’s better that way. I love it, so J-Pop.

PPS: Air Man is not really that hard. Wood Man is even easier.

If you really want it in English:

BlazBlue, Twitter x WoW, Lucasarts Back Catalog, Ueda vs. Miyamoto, and More [Game Overview]
Jul 10th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

I figured I’d start with BlazBlue today, since the game just came out and I sunk an evening in playing it. I don’t have all that much to say about it yet, but it’s intriguing in a very not Street Fighter way. The fighters are all insanely detailed and designed in an intricately anime fashion, leaving no moe niche unserved and the fighting system is deceptively simple, but actually WAY complicated, as most of these things are nowadays. I haven’t had a whole lot of time to sink into it, especially because Street Fighter IV has nabbed my attention yet again, but I will keep posting impressions as I play.

Get BlazBlue!

Get Street Fighter IV!

Indie Darling Gets on XBL

Fez has been confirmed for 2010 release on XBL, according to Giant Bomb. I don’t know much about the game other than that the press loves it and you play as this little white dude with a block head. I’m sure someone out there is jumping for joy, but then crying a little bit because it means the 2009 release date has been pushed back. There, there.

Brilliant Game Design

Giant Bomb reports that Tekken 6 has finally gotten it right. The game will ship with all of the characters unlocked. Honestly, this is some of the best news that could have hit for a fighting game and I hope that other developers take up this and make it a trend. There’s no reason why players who just want to get playing online should have to spend hours completing menial tasks against the AI just to get access to the hidden players. Heck, if I didn’t bother with that I would never have unlocked Cammy, my Street Fighter IV main. I know there are legitimate reasons for doing this, namely to increase the longevity of the game that a consumer purchased, but how about making things like costumes or colors (the second of which is already a SFIV unlockable) the real secret content. Extra stages are also acceptable, since they have no real gameplay significance in, say SFIV. Either that or include an option, like in Rock Band 2, where you have all of the content unlocked, but achievements are disabled. This would be far preferential to the current methodology currently en vogue.

Get Rock Band 2!

Now the world will know about your phat lewt

I know what you’re thinking: I love to tweet and I love to play WoW, but goddammit, it’s far too difficult to do both at the same time. I have to Alt-Tab and everything! TweetCraft has got the solution for you, an in-game Twitter client. With Peggle already integrated within WoW, I’m starting to wonder what other apocalyptic life-distracting measures are going to be added in the future.

Sad Half Year for the Japanese Bottom Line

Gamasutra reports that the Japanese gaming market is down a scary 25% in the first half of the year so far. Dan reports that perhaps we’re prematurely worried? Monster Hunter Freedom Unite, as of 8 July, has sold some ungodly 3.5 million or so units in the country while this Saturday will see the monumental release of Dragon Quest IX on the Nintendo DS (forecasts say there are already 2 million pre-orders put down for the game), and the recent release of Wii Sports Resort has seen major success as well. I think it should be a healthy year for Japan, it’s just been stacked toward the second half.

L4D2…Kinda Sounds like a Droid, no?

In unsurprising news, Valve has announced that players who pre-order Left 4 Dead 2 will have early access to the demo. This is pretty much exactly what happened with Left 4 Dead and Team Fortress 2, so no surprises here.

Other neat news claims that players will have access to a cricket bat a la Shaun of the Dead.

Also reported was a rumor that L4D players might be able to interface in a meaningful way with L4D2 players, meaning a less fractured player base. I hope they get it worked out; online games live and die by their player base and dividing it is never wise.

Bonus Left 4 Dead Sackboy Images!

Get Left 4 Dead!

Look! A Three-Headed Monkey!

Ok, so it doesn’t include that game, but Lucasarts is releasing a classics collection via Steam that includes seminal adventure titles such as The Dig, LOOM, and Indiana Jones and the Fate of Atlantis. It’s great news to see that they’re finally capitalizing on their adventure game library and it, combined with the re-release of The Secret of Monkey Island, gives me some confidence that we might see other HD remakes. Day of the Tentacle remake, anyone?

Mega Awesome

Tired of adorable Mega Man videos? I’m not. Enjoy.

That kid’s little brother sure is a pain…reminds me of my childhood.

BONUS ATARI REMAKE MEGA MAN VIDEO:

Music Was Better in the Past

I’m not sure if there’s actually a re-release of the Chrono Trigger Soundtrack imminent in Japan, but this recent trailer sure seems to suggest something of the sort.

If it is being re-released, I’ll be sure to keep an eye out in September when I head over to the Land of the Rising Sun.

Get Chrono Trigger DS!

It’ll Soak Up Water!

I’m pretty sure you all know that I adore the folks over at Giant Bomb. Here’s their hilarious commercial for their iPhone app. I won’t be getting it (too much $$ for my tastes), but the commercial sure is funny.

Critical Much?

Says famed game designer Fumito Ueda regarding news that Shigeru Miyamoto was inspired by Shadow of the Colossus and built a level around that:

Yes I have played it, it was hard to not to since it was rumored that Miyamoto-san was inspired by me. But I had expected more, that segement {SIC], was like the rest of the game not so fun as it could had been. I think the fans made a big deal out of nothing when they said Miyamoto had stolen from me. The thing I am critical over isn’t that they didn’t borrow anything that isn’t unique for my game, but that they didn’t make more fun stages out of it.

To clarify, the level in question is the boss fight on the small planet where Mario must guide Bullet Bills to sensitive spots around a giant robot to defeat the boss. Way to be a jerk Ueda. I mean, your games are held to ridiculous artistic plateaus that Miyamoto’s have never been elevated to. It’s like comparing pop art to Picasso or something. I’m not saying that Miyamoto’s not a genius in his own right, but rather that the man doesn’t need to ape Ueda to make a fun game. The boss fight was a homage, not a direct attempt to bring Shadow of the Colossus to Super Mario Galaxy. There’s no need to get so pretentious!

Bonus Fact: Picasso’s full name is: Pablo Diego José Francisco de Paula Juan Nepomuceno María de los Remedios Cipriano de la Santísima Trinidad Ruiz y Picasso. I guess it makes sense that he only went with the first and last part, that would be hell to sign on all of his works.

Get Shadow of the Colossus!

Back Away From That Sun

Speaking of Miyamoto-san, he had this to say about all of the people clamoring for a new Kid Icarus sequel:

Wait, please.

There you have it. Chill out guys, it’s coming.

Nobody Likes a Guy Who Plays to Win

Professor David Myers, under the guise of science, played City of Heroes for a while to find out about the psychology of social groups. His account, published as Play and Punishment: The Sad and Curious Case of Twixt came to a predictable conclusion.

It seems that when Myers PvPed and fought with what are considered “cheap tactics” he was alienated and hated by everyone on the server, including people on his own faction. Myers stuck harshly to the rule set, but took the whole Heroes vs. Villains thing way too seriously for most, choosing not to adhere to social conventions within the game. To be fair, it’s pretty lame to have these accepted “Let’s not fight” zones in PvP areas. I mean, it reeks of grade school playground, doesn’t it? Anyway, it confirms what we already know about MMORPGs, the prevailing culture within the server trumps in-game rules and some things just become conventionally taboo. It’s the same with real life. For more interesting reading, check out Malcom Gladwell’s article in the New Yorker entitled How David Beats Goliath. It’s brilliant reading and conveys a lot of the same points without being a thinly veiled excuse to play City of Heroes for hours on end.

Whoops! Here’s More Work!

Back to Shigeru Miyamoto. It seems that he accidentally forced the Wii Sports Resort developers to include Golf within the game.

Says Takayuki Shimamura

“Right after getting back to Japan, he suddenly said: “You know we’re including golf now.” Apparently he’d stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn’t exist in any shape or form!”

How’s that for an origin story?

Houston…Well, I guess you can guess what comes next…

Battlefield 1943 came out this week! Kind of. The game is unplayable as of right now (as of when I write this). Servers are clogged and some users can’t even launch the game. Money well spent, I guess…

EDIT: It appears to be up and working properly now.
EDIT 2: Whoa, I’m wrong. Still wonky for the most part.

This is terrible news for a small, online arcade game like this. Games like these live and die by reputation and first week experiences, unless the Battlefield pedigree will carry it until they get it fixed.

8-Bits Never Rocked So Hard: Anamanaguchi [Feedback]
Jun 2nd, 2009 by Dan

Kids are stupid. It’s really not their fault, how can they know anything about the important things in life without any real-life experience. Take my music-habits as a kid as a prime example. It’s not like I was listening to The Wiggles or anything so terrible, but among the real musical gems that I was listening to (The Beatles, The Rolling Stones) on Majic 102.7 (WMXJ) was some questionable material. Sure, Alvin & the Chipmunks singing country music (Urban Chipmunk, lovingly referred to as “a piece of shit” by Rolling Stone magazine), Bugs and Friends Sing the Beatles, and Kermit Unpigged may have featured music by legitimate artists or actual classics in their genres, but, did you notice that it’s all marketing trash?

That was what I spent most of my time listening to, laughing like an idiot and thinking they were the greatest thing ever. Little did I know that I was far closer to musical perfection than I realized by another way I wasted my time. Of course, I apply that phrase liberally, because we all know that spending hours playing video games certainly seems like a waste of time, but is 100% legit. The year was 199X and I was manning the controller to save the world from Dr. Wily’s Robot Masters as they threatened humanity in the year 200X. Did you know that, with an easy gap of a decade between when I last played Mega Man and back in January of this year I can still remember and point out tunes from that game? Wait, did Dan just go and say that the soundtrack to Mega Man 2 is equivalent to great rock music? Just roll with me on this one, I’m making a point (a correct one).

It’s been said that necessity breeds innovation and nowhere was necessity more evident than the 8-bit sound processors encased within the video game systems of old. Ok, it was more evident in the previous generation of sound processors, but I wasn’t alive then and I don’t really care. Necessity bred one of the most kickass soundtracks ever to grace the 8-bit era. Takashi Tateishi, Manami Matsumae, Yoshihiro Sakaguchi made the Nintendo sing. Sure, they’re not quite as iconic as the works of Koji Kondo or Nobuo Uematsu, but they were really catchy, hip, and cool tracks.

That spirit of innovation was a requirement during the days of the NES and SNES, but by the time the Playstation hit most developers had moved onto Red Book audio and if they weren’t shelling out for full orchestras they were using MIDI synthesizers and the like. The art of what would eventually come to be called chiptunes was no longer necessary. We were better for it, right?

Last year I remember listening to an episode of Retronauts and the subject of video game music came up. The hypothesis was posited that in-game music had actually declined in quality and had become somewhat same-y. Iconic tunes were a thing of the past. There are a lot of things that could really affect this, I mean, do we ever really think that new media we come across as better than what we discovered in the past? For most people the rose-colored glasses of nostalgia prevent new, quality media from being better than what we used to watch/listen to/read in our youth. Things just aren’t the same anymore. To tell you the truth, that argument doesn’t even really matter in the context of this post, so we’ll move on.

All I was trying to say is that we, the video game-consuming public, have strong feelings of nostalgia with respect to chiptunes. So much so that musicians began to voluntarily restrict themselves just to see what they could musically produce. The chiptunes scene was born, social networking allowed it to grow, and we’ve arrived at Anamanaguchi.

Let’s face it though, just how much can a genre of music that involves 8-bit chirps, bleeps, and bloops penetrate the mainstream? I love video games and video game music, so something that sounds like it is naturally going to be attractive to me. Anamanaguchi can’t get around the fact that there are 8-bit samples in their music, but what they can do is try to broaden their sound by adding in real drums, guitar and bass. It’s brilliant. Limiting yourself to 8-bit samples will keep the audience equally limited.

There are definitely two names mentioned far too often on this blog, but I’m going to still mention Leigh Alexander of Sexy Videogameland, Kotaku, and Gamasutra fame, because her SVGL and Kotaku articles are the ones that alerted me to this band rising in the Brooklyn indie music scene. Her article mentions that the band has been listed as an up-and-coming band and not just among other chiptunes (or bitpop) artists. They cite their influences as real rockers, not 8 Bit Weapon, and it shows.

Of course, it’s still on the awkward side to share with random individuals who you can’t be sure will jive with chippy music. I picked up the albums this weekend hot off of watching a video, but I balked at exposing my visiting friends to it and opted to play it quietly in the background, but all that did was let the occasional muddled chirp sound through. Definitely not what I wanted anyway, so I just put on some FOB when I got tired of quiet bitpop.

Once I had some privacy and the ability to listen in depth, I found a great punk sound that totally blew me away. There are two small albums available on Amazon.com: Dawn Metropolis and Power Supply EP, with the former being the more recent release. At their website, Anamanaguchi.com, you can listen to all of Dawn Metropolis and you can also check out an interpretive video that plays in the background of their shows at this site. The little videos show an interesting mini-epic that the music is trying to convey and are pretty cool and trippy.

The best tracks to check out on each album are:

Power Supply EP

– “Video Challenge”
– “Helix Nebula”
– “Air Base”

Dawn Metropolis

– “Jetpack Blues, Sunset Hues”
– “Tempest, Teamwork, Triumph (at Sea)”

There’s just a great sound to these discs and I think it would be a definite challenge to keep your toes from tapping to these beats.

Below are some videos, one of “Jetpack Blues, Sunset Hues” and another from Blip Festival 2007

Anamanaguchi – Jet Pack Blues, Sunset Hues from Dr. Limelight on Vimeo.

Anamanaguchi // Blip Festival 2007: The Videos from 2 Player Productions on Vimeo.

Video Game Music [Game Overview]
Mar 12th, 2009 by Dan

Inspired by a Rebel FM podcast, I found myself seeking video game remixes and music again, starting with my absolute favorite track from the Mega Man 2 soundtrack, Flash Man. Having seen a video on Youtube before, I started my search with The Minibosses.

The Minibosses

Ever wonder what your game themes would sound like played by a rock band with real electric guitars instead of synthy squeals? The Minibosses are for you. Their catalog is not large, with only two CDs available right now, but the benefit of their music is that you can get most of it free at their website. I’ve yet to listen to their full CD, but let me be the first to say that their Mega Man 2 medley is fantastic.

Wikipedia provided me with more links from there, one of which pointed me in the direction of a site I’d already been to, OverClocked ReMix.

OverClocked ReMix

I’d been to OCR once before seeking the soundtrack to Super Street Fighter II Turbo HD Remix, a project the were commissioned for not long ago that they provide for free on their website. What I discovered was a varied catalog of game music remixes that I wasn’t quite ready to download yet. I’ve since downloaded the rest of their 12 albums and the large torrents of miscellaneous songs, but it will be a while before I’m able to say anything definitive about those. I can say that their Street Fighter album is fantastically done.

Albums:

Relics of the Chozo – Super Metroid – 2003
Kong in Concert – Donkey Kong Country – 2004
Hedgehog Heaven – Sonic the Hedgehog 2 – 2005
Rise of the Star – Kirby’s Adventure – 2005
The Dark Side of Phobos – Doom – 2005
Chrono Symphonic – Chrono Trigger – 2006
Blood on the Asphalt – Super Street Fighter II Turbo – 2006 (Inspiration for the HD Remix album)
Project Chaos – Sonic 3 & Knuckles – 2006
Voices of the Lifestream – Final Fantasy VII – 2007
Thieves of Fate – Radical Dreamers – 2008
Delta-Q-Delta – Doom II: Hell on Earth – 2008
OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack – Super Street Fighter II Turbo HD Remix – 2008
Summoning of Spirits – Tales series – 2009

The Rebel FM podcast and wikipedia also led me to The Megas

The Megas

What if the old Mega Man 2 songs had lyrics and a story weaved in? That’s precisely the ground that The Megas tries to cover. I’ve only heard part of their rendition of Flash Man, but I think the premise is promising and I will try to listen to more.

Which leads me to my final Wiki discovery, The OneUps

The OneUps

There are lots of metal and rock video game music bands out there, but what do you do if you’re not a fan of metal or rock? That’s where The OneUps come in. With two albums jam-packed with jazz covers of video game music, I’m sure that you’ll find a really interesting and cool arrangement of a song you’ve heard many a time before. Standouts for me include Terra from Final Fantasy VI and Chrono Trigger from…Chrono Trigger. Check them out if you get the chance.

That’s all I’ve got for now, but if I run into more cool stuff, I’ll be sure to let you guys know.

8-bit Jesus [Feedback/Game Overview]
Dec 30th, 2008 by Dan

I’ll admit it, I’m a bit of a grinch when it comes to Christmas music. The songs never change and it all gets rather repetitive, especially since radio stations start exclusively playing Christmas music almost immediately following Thanksgiving. What’s a guy to do? Find an awesome alternative.

In the past that alternative has usually been rock Christmas albums, like the always fun Relient K Christmas albums, but this year my, admittedly post-Christmas, salvation comes in the form of chip tunes.

Doctor Octoroc has put together a brief, 22-minute, Christmas album inspired by the music of multiple NES games called 8-bit Jesus. It’s free, but donations are encouraged and a donation of $15 (or any multiple thereof) will land you a nifty physical copy of the CD complete with album art.

It’s a really cool spin on your Christmas favorites, so be sure to check it out. The songs are all brief, so it doesn’t drag on, and if you’ve played these games it’s pretty easy to pick out which ones are being used for the inspiration.

Now I’m off to go look for more chip tunes, especially Mega Man 2-inspired ones.

Embedded Reporter: Retro-Hard
Oct 6th, 2008 by Dan

Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.

Mega Man 9 is HARD.

People say, “That’s the idea. It’s supposed to be Retro like the days when games were tough.” Let me tell you a secret about the old Mega Man games: they were NOT this hard. Aside from Quick Man (the magma plumes were mad cheap), I could more or less reliably kill almost all of the Mega Man 2 bosses. At this point, I’ve still only killed Galaxy Man and Concrete Man. Funny thing about that is that both of those Robot Masters are more or less the easiest in the game. As hard as maybe this video looks, this is an easy stage.

The real point I’m trying to make here is that while MM has always been hard, it was never as insidiously hard as this game is. There are enemies who jump up specifically over gaps, as you see, enemies who pop out of nowhere to grab you and drag you into spikes, and tough enemies with hard pattern recognition required to defeat them. It’s abuse to play, but it’s so fun.

Big N, M$, Sony: Mega Man 9
Jul 12th, 2008 by Dan

If you read my 8-bit All-Stars feature you know I love me some Mega Man 2. There was just something sublimely perfect about that game with its polished level design and great boss battles.

It’s been a long time since we’ve seen a real sequel to a Mega Man game. The last canonical MM game was MM 8 for the PSX in 1997, with the X series taking over with about eight installments that have also stopped coming out.

Imagine the world’s surprise when Mega Man 9 all of a sudden showed up on an ESRB classification website. Could the beloved franchise be making a return in all of the splendor of the current generation’s technological advances? And then we saw the first screenshots and trailer…

Cue some controversy. I’d say that a large number of dedicated MM fanatics were happy with this new direction, but many were perplexed by Capcom’s choice to go way old school with this new installment. Personally, I’m a fan of the new direction. When you look at the disappointments that have been the more recent MM games, it seems clear that a conscious effort to get back to the roots is just what the series NEEDS. Not to mention the fact that old school, 8-bit Mega Man music is great.

It’s not exactly a straight NES-style game though, it does have some technological advances. If you look closely you’ll see that the game does have some fancy-pants effects that weren’t possible on the NES. Personally, I’ll be happy if the game manages to not drop framerate when a bunch of enemies appear onscreen.

Another neat little change in the Mega Man conventions is that MM 9 will feature the first female robot. Splash Woman is the first non Man robot in series history. Some purists are very anti-Splash Woman, but I’m pro-female evil robot rights.

If I’m not mistaken, Mega Man 9 is slated for a Fall release on WiiWare, Xbox Live, and PSN.

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