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Super Ichiban Travel Blog Part III: Play Ball! [II]
Sep 6th, 2009 by Dan

Jet lag is always a bit difficult to overcome, but when you’ve flown to the other side of the world, the body really doesn’t know what to do with itself. So it came to pass that I wrote the whole second half of Part II of this travelogue at 0600 after a half hour of tossing and turning, despite being on almost no sleep. This third part comes straight from my exhausted fingers to you, starting before the first Giants game and continuing after getting back to the hotel.

Our bright morning begins at 0830 for a quick pre-trip briefing. Dave and I quickly learn that we are most definitely the youngest members of the group. There are maybe four or five people on the tour younger than 30 and certainly none in their early twenties like us. Bob thankfully runs a rather loose ship, allowing us to mostly do what we want throughout the day instead of being forced to do one thing at all times. We meet up for trains and ballgames and that’s about it. Once the main tour departs, I won’t even have that, since Bob and Mayumi plan to head off on their own.

Mayumi offered to head to Sensō-ji Temple, the oldest temple in Tokyo, and Dave and I decided to go along. Our hotel is near private railway lines and the Tokyo Metro, so we hopped aboard, allowing me to experience the metro firsthand. It most resembles the DC Metro, since it requires you to pay a fare based on how far you travel, which is rather unfortunate, but the trains arrive almost 800 times faster and more regularly, so the comparison clearly only goes so far.

Sensō-ji’s main features are the iconic giant lanterns that adorn the center of each of the gates of the temple. In between the two gates, the area is packed to the gills with vendors and stalls selling food, typical Japanese souvenirs, toys, clothes, and video games. The temple itself is a rather loose compound with shops flanking it on all sides along with a Shinto shrine. Dave and I explored the area a bit, but decided not to get souvenirs right away since it was still early in the trip. The temple was also fully populated with hordes of schoolchildren, all in uniform visiting the shrine on class trips. Even very small children were on trips to the temple, carried by hilarious carts like children on hand-pushed buses. Apparently they do this in other big cities in America, but I’d never seen it before so Dave and I quickly took to accusing the cart pushers of kidnapping all the kids in the carts.

The outer gate has a huge lantern

The outer gate has a huge lantern

After our temple visit, we had free time until the game, so Dave and I decided to go eat lunch and hit up Akihabara again. Since CoCo Curry is on the way to Akihabara and it’s so good, Dave and I had yet another lunch there that I thoroughly enjoyed. Since we were visiting in the daytime, Akihabara looked a lot more like it should complete with alleys bursting with electronic components. In the distance I spotted Pac-Man ghosts chasing an 8-bit Mario and assumed that it had to be some sort of retro-game store. Since I was looking for a copy of Mother 3 to validate a translated ROM, Dave and I headed toward it to check it out.

If this doesn't scream retro game shop, I don't know what does.

If this doesn't scream retro game shop, I don't know what does.

Once we got closer, it became immediately obvious that we were standing at the door of a Super Potato, Japan’s most famous video game collectors store. The interior is divided up loosely chronologically, with early systems like the Famicom, MSX, and PC Engine situated on the first floor of the shop, Super Famicom and Mega Drive on the second floor of the shop, and Playstation, Nintendo 64, Sega Saturn, GB and GBA at the top of the games sections (game soundtracks also lived on this floor). The topmost floor was a retro-game arcade that had some seriously old arcade cabinets and some seriously awesome decorations and all of the floors had collectibles and toys from famous franchises.

BIG BOSS!

BIG BOSS!

My hunt for Mother 3 did not go so well at first, mostly because it seemed that there were no used copies sitting around the shelves. I walked up to the counter on that floor, said “Mother 3” in the most inquisitive way possible, and just looked confused. At first I didn’t think they understood what I meant, but they helped me look a bit and didn’t find it. Before I could get too dejected, the other guy behind the counter pulled out a new cartridge in the Japanese-style GBA box. My wallet was lightened by about ¥3600, but I was now the owner of a brand new Mother 3 cart. Mission Complete! S-Rank!

I was able to find a new copy of Mother 3 at the Super Potato

I was able to find a new copy of Mother 3 at the Super Potato

I can’t forget to mention that we also found a pretty sweet capsule machine that sold keychains that made noises from the Mario series. I got a coin keychain for ¥200. Dave became less enthused by my antics by the end of the day, but that coin sound is just spot on and super fun. BONUS FACT: I believe they use one of these during the 4-Minute Warning section of Listen Up! on 1up.com.

Our quest for games satisfied, we decided to go into a music store next. My goal was to find the one Sambomaster CD I couldn’t import into the states. Unfortunately, the Japanese system of organization eluded me. We thought that maybe they adopted a Roman ordering based on sounds because we seemed to see bands with English names clustered around each other if they had the same letters, but our theory was quickly dashed and we were left wandering the store confused. My next idea was to walk up to a sales clerk, show her the entry for Sambomaster on my iPod (it’s written in kanji or katakana, I don’t know which), and pray that she could lead us to it. It turned out that the Sambomaster section was literally right behind us on the shelf and they also had the album I was looking for. Another successful mission.

Dave and I decided to try to head into a Sofmap again and climbed our way to the top floor to check out some video games. The selection was pretty enormous, complete with Xbox 360, PS2 and PS3, PSP, Wii, and DS games. Some of the DS games had way cooler boxart than the ones we’re used to. The worst part about the music store was seeing the games I most want to come out in the states, the Powapuro series, sitting in the store mocking me. Both the NPB edition and MLB Power Pros 2009 were sitting right there. I will be investigating ways to play Japanese games at home while I’m out here, since I know I can manage to play a Japanese baseball game with no knowledge of the language.

Please come to the states!

Please come to the states!

Our walk back to the hotel passed by a Shinto shrine, which housed a much smaller, single shop just outside. At this shrine I did not drink any water, but I did wash my hands and I took a picture of the board with all the ema. On our way out we noticed a tanuki statue. Not sure if you readers are aware, but tanuki in folklore have famously large testicles in Japan. It’s insane.

Hes got large...tracts of land?

He's got large...tracts of land?

We got back to the hotel room and noticed that the “Do not clean” sign we put up was gone and the room was clean. I wonder why we even bothered…

It was in and out time for our first baseball game. The matchup was the Yomiuri Giants vs. the Yakult Swallows in the Tokyo Dome. The Dome itself is located in a giant entertainment complex in Tokyo with an amusement park and a mall right across the street. Bob took us to the top of a nearby building to get a good view of the surroundings and then set us loose until game time. We had about an hour to kill and Dave and I noticed that there was a roller coaster that spiraled through and around the buildings that composed the amusement park. We decided to investigate, along with our new travel buddy Susan.

You can see the coaster crossing through the ferris wheel here. Great thrill or accident waiting to happen? You decide!

You can see the coaster crossing through the ferris wheel here. Great thrill or accident waiting to happen? You decide!

When we got to the coaster, heretofore known as Thunder Dolphin, we saw that it cost ¥1000 (~$10) to ride, but we weren’t going to let that discourage us. Susan opted not to ride, but we barreled up the steps, hoped we bought admission (the machine was in Japanese), and queued up. The coaster had lockers on the other side for passengers to pack their belongings in, so we headed over and emptied out and got on the coaster. If you check Dave’s pictures, you know by now that this coaster was built with extreme in mind. The first drop is at a 72° angle, for heaven’s sake, and everything is very tight and compressed since it’s in the city. It’s an intense roller coaster that was tons of fun! I just wish we could have gone on it again for free.

What is a Thunder Dolphin anyway?

What is a Thunder Dolphin anyway?

The coaster put us at just the right time to enter the Dome, which, unlike other ballparks in the states, had restaurants and shops on the outside. We queued at our gate, got to the rotating glass doors, and awaited the attendant-allowed opportunity to walk through the doors. Turns out, they keep the dome tightly sealed, because our ears all popped upon entering the dome, which is also kept at a Tokyo-warm 77-80°F, but there we were, within the Tokyo Dome, home of the most famous baseball team in Japan.

The outside of the dome is Giants-themed.

The outside of the dome is Giants-themed.

It’s said that the Giants are rather like the Yankees of Japan and I can kind of see that. The ballpark has a stateliness to it and their team has a low-frills, dignified approach that does away with too much craziness. Their mascots, for some odd reason, are rabbits from space, but we’ll let that slide. Even before the game, a steady stream of concession stand girls were wandering all the aisles, offering coke to the fans. Once the game started, they were joined by the famous beer girls. I once confused the tanks they carried on their backs for hot water for noodles, but the reality is that they’re tasked with roaming their sections all game with a heavy tank of beer strapped to their backs. As they empty out, they head back to their HQ and refill the tanks to go at it again. It’s impressive, considering the size of these girls.

Getting ready to pour us some bieru

Getting ready to pour us some "bieru"

Also immediately obvious were the ōendan (cheer) squads that sit in the outfield bleachers representing both teams. I learned from other members of the tour that admission into those sections is strictly limited by membership in the fan club. To gain membership, you must be willing to travel with the team on a set number of games, know every fight song, know every player-related cheer, and be spirited. They are intense. They started cheering before the game and they continued to cheer with the same intensity to the bitter end (which Dave and I missed…more on that soon).

The dome is a nice primer on Japanese baseball, but why does it have to be so hot inside?

The dome is a nice primer on Japanese baseball, but why does it have to be so hot inside?

The ballgame began and after a half-inning of awe at how the Swallows cheer section was going nuts, the Giants were set to come up. We quickly learned that the aura of “bad-assery” that most ballplayers in the states cultivate doesn’t seem to be as necessary out here in Japan, especially since some of the players were coming up to bat to bubbly J-Pop or slow, Japanese ballads. It was bizarre, especially when a foreign, Hispanic player came up to bat and it was not salsa, merengue, or reggaeton.

The game itself is played with small ball in mind a lot more than in the states. We still saw a home run that night, but most of the players were shooting for base hits. Baltimore chops were a common sight to ensure safe baserunner advancement and they bunted freely. Very rarely did they swing for the fences and if they did, it was probably an American player doing it.

The cheerleaders and the fans doing their routine.

The cheerleaders and the fans doing their routine.

In the 7th inning I learned that there is no stretch out here, just a communal rendition of the Giants fight song along with dancing mascots. The balloon thing was strangely absent, so I have no footage of that either.

It being the first full day out in Tokyo, Dave and I didn’t do so well at staying up through the game. By the 8th inning, we found ourselves sleeping through most of the at-bats and the cheers. Only the roar of the crowd at a great play would rouse us, only to return us unconscious. With the Giants down 3-1 in the top of the 9th, we went back to the hotel to sleep, but it turns out that we made a mistake there. The Giants caught up that inning and tied up the game. Two hours later, the game ended in a tie in the 12th and both teams were pooped. By the way, Japan baseball ends after 12 innings, no matter what. They allow ties.

So that was our first day of baseball. We are headed for Kyoto next and we will use the bullet train to get there and to the Orix Buffaloes game in Kobe. I’ve got to pass out now, I’m dying of exhaustion.

Ghosts, Zoey Clothes, Ten, the SML Theme, and Bit Boy [Game Overview]
Jun 12th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

Death

Death in a single-player game is a fairly private thing. You do something stupid and, if your friends aren’t there, no one knows it happened and no one can even see it. Heck, if you’re playing Prince of Persia: The Sands of Time, the Prince will even refuse to canonically admit that he died due to their unique narrative structure.

According to Kotaku, Demon’s Souls by Atlus is looking to change some of that with some creative coding. The system they’ve got in place will generate the ghosts in the game by recording other player’s actions. Other players can leave canned messages for other players to view as ghastly apparitions or just run around. The coolest feature was that examining blood stains on the floor will allow you to see ghastly representations of other player’s last seconds before dying. Totilo watched what was probably a beta tester’s ghost appear by a blood stain and promptly miss a jump, falling to his death. It seems pretty awesome in concept, that’s for sure.

Rhythm Heaven/Paradise/Tengoku

The latest Rhythm Heaven trailer has hit the nets and I can’t not post it. Come to think of it, did I post the second in that series?

Left 4 Fashion

Ever wanted to dress like Zoey from Left 4 Dead? Now you can!

The replica track jacket retails for $65. Awesome zombie-fighting posse and submachine gun not included.

SM…L?

The theme for Super Mario Land was way underrated. Enjoy this great rendition.

TWO-BITS

I leave you with Bit Boy!! The game has yet to sell me, but its concept is pretty cool.

BlazBlue, KoF, L4D, Pokemon, and Capcom [Game Overview]
May 8th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

If you’re trying to find the common thread that weaves all of these games together, don’t keep racking your brain, I’m just covering a ton of different stories and experiences.

Tangled Up in Blue

Street Fighter IV created within me something of a fighting game…well I hesitate to call it a renaissance, cause there was never a naissance, so to speak, but, should naissance actually be French for birth, it did birth in me the fighting spirit. I haven’t played the game in a while, mostly because I’m trying to save the world and attend high school (Persona 4) at the same time, but I figure I’ll get back to it soon, especially with that new tournament mode in.

The reason I even bring that up is because of the upcoming game BlazBlue has got a pretty sweet pre-order bundle set to launch alongside the game. Buying the game early, at no added cost, will yield soundtrack CDs and, my favorite feature, a DVD with top players going over the moves and strategies for each fighter.

Being the fighting game newb that I am, I find this kind of thing to be an invaluable help in creating strategies and managing opponents. I just hope it’s not too high level that I can’t understand or implement the things they’re doing. It should also help me to find the most bizarre, obscure character to master. I don’t always go for the strangest guy, but I definitely make an effort to try and choose lesser-used characters in fighting games mostly because I tire of seeing Ken all the time.

Source: Kotaku

Royally Screwed

Staying on track with fighting games, the two extra King of Fighters XII home version fighters were announced and they…don’t include Mai?! There’s still time to announce Mai in the game, but the release date is rapidly approaching. Why they didn’t have her in the arcade release baffles me in the first place, but why they’re not including the absolute fan favorite in the home version absolutely blows my mind. We’ll see how this continues to play out.

Oh yeah, the new fighters are Elizabeth and Mature. Stupid name on that second one, if you ask me.

Source: Kotaku

Stats 4 Me

If you know me decently well, then you know that I love stats. Very few things excite me more than seeing a nice, clean breakdown of how I did in certain aspects and how I fare against certain situations or match-ups, etc. It’s why I hate the stats section of SFIV (Why don’t they have stats for how I perform against each character as each character? Why don’t they have stats for each opponent I face?) and of SSBB (Actually, kind of the same things here.)

Leave it to Valve to satisfy my every craving with the detailed Left 4 Dead stats page that you can check for any player. Where else would you be able to see that I have 100% accuracy with an assault rifle or that my favorite Tier 2 weapon is the hunting rifle?

Can't say "screenshot or it didn't happen" now, can you?

Can’t say “Screenshot or it didn’t happen” anymore, can you?

Granted, these stats were collected a few weeks (months?) after the game came out, so I probably don’t really have 384 Assault Rifle kills or 100% accuracy, but you can bet I probably won’t pick up an assault rifle again for a long while until I’m sick of looking at that sweet 100% mark.

It’s interesting too that my Zoey count is so low (only 55%) considering that I always prefer to play as her. I blame quick games, where my character choice is not left up to me.

Oh yeah, here’s a link to my stats page.

Stats I will be working on:

-More Zoey!
-Increase revive:revived ratio (currently 1:2)
-Improve finales survived (sitting at 12.5% right now)
-Drop average damage to teammates (this one ballooned after I spent a whole game on easy shooting my partner for fun)
-The fact that I’ve only shot one cartridge with the pump shotgun makes me laugh. So long as I’m never Francis or Bill, I doubt that number will increase too much.
-Want to know why my hunting rifle headshot rate is only 5%? It’s not cause I suck zoomed in, it’s cause zombies die in one hit with the hunting rifle, so why aim for a small target? Don’t expect that to rise.
-More versus! The new maps are out. I need to play them. I need to have a more lopsided (in the wins direction) record.
-I should throw more rocks as the tank.
-More survival mode medals. I need more!
-More achievements

Darek’s got more friends playing, so I should be able to find people to continue to play with and keep improving. I’m excited.

Gotta Catch ‘Em Again

Nintendo announced today (but in the Japanese today, which is still going on, but at 2230 or so right now) that they would be re-releasing Pokémon Gold and Silver as Pokémon Heart Gold and Pokémon Soul Silver on the DS Generation IV engine. Exciting news for Pokémaniacs, since Gold and Silver were perhaps the longest, and neatest games. Not only did you go through the new region in those games, but your quest actually required you to return to the original region and collect all those badges too. With one fell swoop, the geniuses at Nintendo have managed to bring all of the regions, minus the Gen III region into the future. It’s an exciting time for someone who wants to catch ’em all, but we’re all wondering out here in the West when Nintendo is finally gonna get around to letting us import our Platinum dudes into Pokémon Ranch, much less our new Gold and Silver buddies.

Source: Bulbanews

“You must be a master of sales”

If you got the obscure and kind of lame Resident Evil reference there, go you. For everyone else, let’s move on.

Capcom has released a listing of its top-selling game franchises to give you an idea of how well its game series sell and are popular relative to each other. Here’s the list:

Resident Evil – 40 million (56)
Mega Man – 28 million (124!)
Street Fighter – 27 million (62)
Devil May Cry – 10 million (11)
Monster Hunter – 8.5 million (11)
Onimusha – 7.8 million (12)
Dino Crisis – 4.4 million (13)
Ghosts ‘N Goblins – 4.4 million (16)
Final Fight – 3.2 million (10)
Ace Attorney – 3.2 million (12)
Breath of Fire – 3 million (15)
Lost Planet – 2.7 million (7)
Commando – 1.2 million (2)
1942 – 1.2 million (3)
Sengoku BASARA – 1.2 million (10)

Note that there are numbers in parentheses. This is the number of games released in that series, which gives me a great idea. You see, this list, in and of itself, does not accurately represent how well each game performs on a per-game basis. It’s not really accurate to say “Wow, Mega Man is way better than Street Fighter” when Mega Man has had 124 releases to SF’s 62 and only outperforms it by one million. Here’s the adjusted list in sales per game:

Devil May Cry – 909091
Monster Hunter – 772727
Resident Evil – 714286
Onimusha – 650000
Commando – 600000
Street Fighter – 435484
1942 – 400000
Lost Planet – 385714
Dino Crisis – 338462
Final Fight – 320000
Ghosts N’ Goblins – 275000
Ace Attorney – 266667
Mega Man – 225806
Breath of Fire – 200000
Sengoku BASARA – 120000

What does my expert analysis show? Well the top three series are all more modern A-list Capcom games. Games have become far more serious business in recent years, so this makes sense. Expensive games plus the increased numbers of buyers make these franchises more successful. The most glaring change in this list is the move of Mega Man to the near bottom of the list. What else can you expect from a series that got its start on the NES and has released 124 (!) games, many of which are portable or spin-offs not meant to sell. In fact, the last real Mega Man release was Mega Man 9 and that was released digitally.

This list really doesn’t prove anything, but it’s at least fun to look at.

Source: Kotaku

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