Tag: action button dot net

  • Social Gaming (As It Stands) is a BANE ON HUMANITY [GO/YCQMOT]

    To the abovementioned small man and to others like him, to all the craftsmen of these mommy’s-credit-card-number-snatching games like Tap Zoo and Tap Pet Shop and Top Girl and what-have-you, I offer this lesson from the annals of economics: “Monetize” is a fucking stupid word. The idea of a business is to make money. “To […]

  • On Tim Schafer, Apotheosis, and Video Game Rockstars: A Brütal Legend Review [Game Overview]

    Apotheosis – 1. The fact or action of becoming a god; deification 2. Glorification, exaltation; crediting someone with extraordinary power or status. Do you know who Tim Schafer is? When I still lived at home, my dad used to ask me, “When are you gonna grow up and stop playing video games?” He tells my […]

  • Dragon Questing V Part I [GO]

    Like I said I might do before, here’s a rundown of a game I’m playing to try and encourage me to make significant progress. Unfortunately, even if there were commercial DS capture devices available, I don’t really have the cash to spare for them anyway, so we’ll start our look in with words and I […]

  • Valkyria, Tomb Raider, and Realism? [Sony]

    It’s been a while since I’ve talked about it, but I’m still very excited for Valkyria Chronicles. I promised my family that I wouldn’t make any purchases until after Christmas (not that I should be making any at this point), so I have to wait until at least then to hope that I get what […]

  • Game Overview: ABDN Reviews MGS4

    Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. (SPOILER NOTE: Tim’s review, my review, and some of this post have MGS spoilers. Read at your own risk) I’ve taken a few excerpts from Tim Rogers’ brilliant review of Metal Gear Solid 4 and […]

  • You Can Quote Me On That: Tim Rogers

    If you know me or read this site regularly, you know that I’m a huge fan of Tim Rogers of ActionButton.net. I don’t universally agree with him, but I do universally love how the things he says about game design and video games in general make me think critically about games both as entertainment, as […]

  • Game Overview: Editorial: Instruction Manuals and In-Game Tutorials

    “It used to be, if you found a key in a Zelda game and you didn’t know what a key did, you were either mentally handicapped or you reached for the instruction manual. I suppose, eventually, someone in Nintendo’s R&D did a big Powerpoint presentation, with the cooperation of a local psychiatrist, proving — quite […]