You Can Quote Me On That: Tim Rogers
August 23rd, 2008 by Dan

If you know me or read this site regularly, you know that I’m a huge fan of Tim Rogers of I don’t universally agree with him, but I do universally love how the things he says about game design and video games in general make me think critically about games both as entertainment, as examples of good design, and even as an art form. Today’s quote isn’t really all that thought-provoking, but it does bring up a rather good point:

It’s a lot like the iron boots in modern 3D Zelda games: you have these 200kg boots in your inventory; you’re swimming in water; you open the menu and choose to put the boots “on”; you sink to the bottom of the water. Are the boots only heavy when they’re on your feet? (Maybe they’re magical.) It’s not a puzzle; it’s not “thinking”. It’s just “there”.

-Tim Rogers in his Ikaruga review.

Sure, video games do require immense suspension of disbelief and Rogers does harp a lot on modern Zelda and Nintendo design in general, but it’s true when you think about it and pretty funny.

4 Responses  
  • Eric writes:
    August 25th, 200823:41at

    Funniest thing I’ve heard all week!

  • Dan writes:
    August 26th, 20088:53at

    It’s hard to sort of justify being upset about that when there’s the issue of where Link is keeping his giant, super-heavy hammer in the same game, but I do see his point.

    What I don’t see is how it can be fixed, since a more realistic inventory system != a more fun inventory system.

  • Eric Mesa writes:
    May 29th, 20099:10at

    Maybe Link’s hammer is his penis?

  • It’s A Binary World 2.0 » Suspension of Disbelief Broken writes:
    June 5th, 20090:01at

    […] on the moon didn’t float away because they had heavy boots on.  That prompted Dan to share this post with me again.  After leaving a Dr Horrible reference, I started thinking about this.  And I came […]

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