M$: Lost Odyssey Review

SPOILER ALERT: This review may contain story spoilers. Read at your own risk! Sakaguchi’s new company Mistwalker has had its share of problems. For very perplexing reasons they chose to chiefly develop for the Xbox 360 with side development on the Nintendo DS. As a result, nothing they make for the home console, no matter how good, will ever sell all that well in their home country. His first 360 game, Blue Dragon, sold 200,000 copies in Japan, which may sound good at first, but when you look at Final Fantasy XII’s two million sales in Japan, a whole order of magnitude more, it suddenly doesn’t seem like Sakaguchi is getting a fair shake. In fact, both Blue Dragon and Lost Odyssey are no better or worse than a typical Square Enix game, but their sales are typically much lower, with Lost Odyssey only selling around 100,000 in the Land of the Rising Sun. ...

July 10, 2008 · 7 min · el33tcapitan

Game Overview: Current Gen All-Stars

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. Due to some poor life decisions, I find myself stranded for five weeks without any video games. What’s a guy to do, right? Well, rather than just giving you some of the headlines from the week’s video game news in lieu of what I was planning to be gameplay impressions, reviews, and the like, I’ve instead started a five week “All-Stars” feature. Each week we’re going to look at a video game era and spotlight my top three games from that era. Each of these games will also receive a place setting at the prestigious “Table of Honor” feature that I’m working on. Here’s the weekly plan: ...

June 27, 2008 · 12 min · el33tcapitan

Game Overview: Post 16-Bit, Pre-Current Gen All-Stars

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. Due to some poor life decisions, I find myself stranded for five weeks without any video games. What’s a guy to do, right? Well, rather than just giving you some of the headlines from the week’s video game news in lieu of what I was planning to be gameplay impressions, reviews, and the like, I’ve instead started a five week “All-Stars” feature. Each week we’re going to look at a video game era and spotlight my top three games from that era. Each of these games will also receive a place setting at the prestigious “Table of Honor” feature that I’m working on. Here’s the weekly plan: ...

June 13, 2008 · 14 min · el33tcapitan

M$: Squeenix RPGs on the Way / Sony: MG Week MGS Retrospective / Abbreviated Wednesday Morning Quarterback: FL Marlins Finally Overcoming Slump?

We interrupt your regularly scheduled sports updates to bring you trailers of three Square Enix announced RPGs for the Xbox 360: The first is The Last Remnant: Next we have Star Ocean 4 (AKA Star Ocean: The Last Hope): And last we have Infinite Undiscovery: Of the three, The Last Remnant impresses and attracts me the most. Star Ocean has never really been a franchise that calls to me, but it also looks kind of neat. Infinite Undiscovery, on top of being an Action RPG (confirmed by IGN), seems to have pretty weak production values compared to the other two. Granted, Star Ocean didn’t really show any in-game footage, but its pre-rendered stuff looked better too. Maybe Infinite Undiscovery is always running in-engine? ...

June 11, 2008 · 2 min · el33tcapitan

Game Overview: Editorial: Instruction Manuals and In-Game Tutorials

“It used to be, if you found a key in a Zelda game and you didn’t know what a key did, you were either mentally handicapped or you reached for the instruction manual. I suppose, eventually, someone in Nintendo’s R&D did a big Powerpoint presentation, with the cooperation of a local psychiatrist, proving — quite logically — that people absent-minded enough to forget what a key does have probably also lost both the box and instruction manual of the game they’re playing. As an employee in a videogame company’s marketing division myself, I could put up a convincing presentation to explain that we should probably just explain once what a key does, and then leave it up to these instruction-manual misplacers to either remember that, or figure it out anew. If anyone attacked my views and said that we can’t shut out the morons and the idiots just because most people — not to mention most gamers — aren’t either, I would jump up onto the boardroom table and scream, what the fuck do you do if the person loses the fucking cartridge, huh? What the fuck do you do then! Would you give out a free game and console to a shaky kid who showed up at a game shop and said that first he lost the manual, then the box, then he forgot what keys did, then he lost his lunch money, then he lost the game cartridge, and then his DS? There’s a certain line, separating the place where enough is enough and the place where enough is more than enough, and incessant “You got a key!” messages, as a habit, is at least a couple steps into “more than enough” country.” ...

June 8, 2008 · 8 min · el33tcapitan

Game Overview: WiiWare, MLB Power Pros 2008

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. WiiWare In a move that is still very confounding to me, Nintendo launched the WiiWare service this week with not even as much as a message in our collective Wii inboxes to tell us about the new game service. Of course, most game enthusiasts knew about it right away, but you’ve got to wonder if maybe publicizing the event a bit might have increased sales, right? Anyway, the WiiWare launch brought a bunch of games in the Xbox Live! Arcade and PSN fashion to the system including Final Fantasy Crystal Chronicles: My Life as a King. ...

May 16, 2008 · 4 min · el33tcapitan

Game Overview Editorial: Difficulty in Video Games

You’re playing through an RPG. You’ve gained five levels, found some sweet equipment drops, minimized the use of your precious items, and then it happens. You come up against a behemoth of a monster. Your party is decimated, your progress lost, your controller tossed through the screen. Does this even begin to sound familiar to anyone? It’s like modern gaming, in an effort to bring in an even broader audience, has started to dumb down our video game experience. Think back to the last four, at the very least, Final Fantasy games (not counting XI). Aside from side quest bosses who are geared to be a challenge, how often did you even find yourself remotely challenged in these games? I honestly don’t think I worried much about save points in any of these games (aside from when I was hunting the harder mobs in XII) at all. There was none of that between-save-point stress and worry that a game with any difficulty might throw at me. I just go on through the game, breezing through the fights and find myself at the final boss, sometimes taking more than one try to kill him, but, more often than not, just breezing through him too. ...

May 8, 2008 · 4 min · el33tcapitan

Game Overview: GT What? - Game Drought

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. So a little game flew in under the radar on Tuesday known as Grand Theft Auto IV. I’m pretty sure none of you have heard of it, but I picked it up and it’s pretty fun so far. Nico Bellic is, by far, the best GTA protagonist I’ve ever played as and the city itself is just so much fun to get around. I told my brother when I first got it, but it’s super eerie to drive around the game’s “Hove Beach” when I’m so used to driving around the real Brighton Beach where my sister-in-law used to live. Correction: it’s so eerie to run over pedestrians and shoot cops around the neighborhood where my sister-in-law used to live. ...

May 2, 2008 · 2 min · el33tcapitan

Game Overview Special Tuesday Edition: Obsessive 100%

If any of you clicked over to Leigh’s post at Sexy Videogameland about obsessively completing games, then you already know where I’m about to go with this post. If you didn’t, here’s yet another link. Call it a personality disorder, but I have an obsessive need to unlock the full 100% potential for video games that I enjoy. I know what you’re thinking, if he’s gotta include the “enjoy” caveat, it’s not really obsessive then, is it? Let me tell you, that caveat did not come easily. It took years of mental conditioning to be able to realize “Hey, I want to play too many other games to go at this pace on such a crummy game…” Once I did finally realize that forcing myself to 100% complete a game that, honestly, wasn’t worth it, I’m was able to log off of Gamefaqs and get onto another game that will eat up my time. You see, since I’m a university student, I do have more time to play than 9-5ers, but I don’t have as much time as when I was in high school because of classes, exams, homework, and trying to maintain a social life (kids, stay away from World of Warcraft). ...

April 22, 2008 · 6 min · el33tcapitan