Dragon Questing V Part I [GO]

Like I said I might do before, here’s a rundown of a game I’m playing to try and encourage me to make significant progress. Unfortunately, even if there were commercial DS capture devices available, I don’t really have the cash to spare for them anyway, so we’ll start our look in with words and I might snap some ugly iPhone shots if I really want to hurt your eyes. As a final warning, I’m going to be getting into plot points. Leave if you don’t want to read SPOILERS ...

June 30, 2009 · 4 min · el33tcapitan

Derivative Art, Japanese Rock, and the Coming Rock Revolution [You Can Quote Me On That]

From Tim Rogers’ article on Japanese music and Sambo Master (so good, but long!): I told Sanyon, “Art is poison. The ‘art’ of the past – the words of the past set down for future generations to remember – was it not made or chosen with the best judgment, can only hinder the freedom of the future.” “That’s a very Western philosophy.” “No. It’s The Tale of Genji. Murasaki Shikibu. The world’s first novel. From your country – 998 AD.” ...

May 21, 2009 · 6 min · el33tcapitan

Game Overview: ABDN Reviews MGS4

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. (SPOILER NOTE: Tim’s review, my review, and some of this post have MGS spoilers. Read at your own risk) I’ve taken a few excerpts from Tim Rogers’ brilliant review of Metal Gear Solid 4 and I’m going to talk about them a bit. He totally threw us for a loop, revealing the game that is NOT ABDN’s best game of all-time, but revealing a game he firmly believes not to be. Let’s get started: ...

August 29, 2008 · 10 min · el33tcapitan

You Can Quote Me On That: Tim Rogers

If you know me or read this site regularly, you know that I’m a huge fan of Tim Rogers of ActionButton.net. I don’t universally agree with him, but I do universally love how the things he says about game design and video games in general make me think critically about games both as entertainment, as examples of good design, and even as an art form. Today’s quote isn’t really all that thought-provoking, but it does bring up a rather good point: ...

August 23, 2008 · 1 min · el33tcapitan

Game Overview: Editorial: Instruction Manuals and In-Game Tutorials

“It used to be, if you found a key in a Zelda game and you didn’t know what a key did, you were either mentally handicapped or you reached for the instruction manual. I suppose, eventually, someone in Nintendo’s R&D did a big Powerpoint presentation, with the cooperation of a local psychiatrist, proving — quite logically — that people absent-minded enough to forget what a key does have probably also lost both the box and instruction manual of the game they’re playing. As an employee in a videogame company’s marketing division myself, I could put up a convincing presentation to explain that we should probably just explain once what a key does, and then leave it up to these instruction-manual misplacers to either remember that, or figure it out anew. If anyone attacked my views and said that we can’t shut out the morons and the idiots just because most people — not to mention most gamers — aren’t either, I would jump up onto the boardroom table and scream, what the fuck do you do if the person loses the fucking cartridge, huh? What the fuck do you do then! Would you give out a free game and console to a shaky kid who showed up at a game shop and said that first he lost the manual, then the box, then he forgot what keys did, then he lost his lunch money, then he lost the game cartridge, and then his DS? There’s a certain line, separating the place where enough is enough and the place where enough is more than enough, and incessant “You got a key!” messages, as a habit, is at least a couple steps into “more than enough” country.” ...

June 8, 2008 · 8 min · el33tcapitan

Game Overview: 16-Bit All-Stars

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. Due to some poor life decisions, I find myself stranded for five weeks without any video games. What’s a guy to do, right? Well, rather than just giving you some of the headlines from the week’s video game news in lieu of what I was planning to be gameplay impressions, reviews, and the like, I’ve instead started a five week “All-Stars” feature. Each week we’re going to look at a video game era and spotlight my top three games from that era. Each of these games will also receive a place setting at the prestigious “Table of Honor” feature that I’m working on. Here’s the weekly plan: ...

June 6, 2008 · 22 min · el33tcapitan