On Tim Schafer, Apotheosis, and Video Game Rockstars: A Brütal Legend Review [Game Overview]

Apotheosis- 1. The fact or action of becoming a god; deification 2. Glorification, exaltation; crediting someone with extraordinary power or status. Do you know who Tim Schafer is? When I still lived at home, my dad used to ask me, “When are you gonna grow up and stop playing video games?” He tells my mother that he’s sure I’m addicted to the medium. It’s true that I spend the vast majority of my free time playing games. I can name developers, producers, writers, designers, and even composers for games from my favorite series of games. This vast information age enables me to know everything about a game, down to its minutia, just by checking an online database. If there’s not enough information there, I can almost guarantee there are five or six fansites devoted to uncovering every last detail. It must be daunting for developers nowadays to produce in this environment. ...

November 20, 2009 · 19 min · el33tcapitan

BlazBlue, Twitter x WoW, Lucasarts Back Catalog, Ueda vs. Miyamoto, and More [Game Overview]

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. I figured I’d start with BlazBlue today, since the game just came out and I sunk an evening in playing it. I don’t have all that much to say about it yet, but it’s intriguing in a very not Street Fighter way. The fighters are all insanely detailed and designed in an intricately anime fashion, leaving no moe niche unserved and the fighting system is deceptively simple, but actually WAY complicated, as most of these things are nowadays. I haven’t had a whole lot of time to sink into it, especially because Street Fighter IV has nabbed my attention yet again, but I will keep posting impressions as I play. ...

July 10, 2009 · 8 min · el33tcapitan

Rhythm Heaven Review [Big N]

I’ve always harbored this delusion belief that I would be pretty good at music if I ever picked up an instrument. I have no evidence to back this up. Back in the fifth grade when I played the recorder I wasn’t an instant pro and I didn’t pick up the drums in Rock Band without some struggles (I still can’t play expert). I just know two things that give me this notion: 1. I can keep a beat down fairly well and 2. Other people don’t seem to be able to. ...

June 11, 2009 · 9 min · el33tcapitan

Game Overview: Editorial: Instruction Manuals and In-Game Tutorials

“It used to be, if you found a key in a Zelda game and you didn’t know what a key did, you were either mentally handicapped or you reached for the instruction manual. I suppose, eventually, someone in Nintendo’s R&D did a big Powerpoint presentation, with the cooperation of a local psychiatrist, proving — quite logically — that people absent-minded enough to forget what a key does have probably also lost both the box and instruction manual of the game they’re playing. As an employee in a videogame company’s marketing division myself, I could put up a convincing presentation to explain that we should probably just explain once what a key does, and then leave it up to these instruction-manual misplacers to either remember that, or figure it out anew. If anyone attacked my views and said that we can’t shut out the morons and the idiots just because most people — not to mention most gamers — aren’t either, I would jump up onto the boardroom table and scream, what the fuck do you do if the person loses the fucking cartridge, huh? What the fuck do you do then! Would you give out a free game and console to a shaky kid who showed up at a game shop and said that first he lost the manual, then the box, then he forgot what keys did, then he lost his lunch money, then he lost the game cartridge, and then his DS? There’s a certain line, separating the place where enough is enough and the place where enough is more than enough, and incessant “You got a key!” messages, as a habit, is at least a couple steps into “more than enough” country.” ...

June 8, 2008 · 8 min · el33tcapitan

Game Overview Editorial: Difficulty in Video Games

You’re playing through an RPG. You’ve gained five levels, found some sweet equipment drops, minimized the use of your precious items, and then it happens. You come up against a behemoth of a monster. Your party is decimated, your progress lost, your controller tossed through the screen. Does this even begin to sound familiar to anyone? It’s like modern gaming, in an effort to bring in an even broader audience, has started to dumb down our video game experience. Think back to the last four, at the very least, Final Fantasy games (not counting XI). Aside from side quest bosses who are geared to be a challenge, how often did you even find yourself remotely challenged in these games? I honestly don’t think I worried much about save points in any of these games (aside from when I was hunting the harder mobs in XII) at all. There was none of that between-save-point stress and worry that a game with any difficulty might throw at me. I just go on through the game, breezing through the fights and find myself at the final boss, sometimes taking more than one try to kill him, but, more often than not, just breezing through him too. ...

May 8, 2008 · 4 min · el33tcapitan