M$: Lost Odyssey Review

SPOILER ALERT: This review may contain story spoilers. Read at your own risk! Sakaguchi’s new company Mistwalker has had its share of problems. For very perplexing reasons they chose to chiefly develop for the Xbox 360 with side development on the Nintendo DS. As a result, nothing they make for the home console, no matter how good, will ever sell all that well in their home country. His first 360 game, Blue Dragon, sold 200,000 copies in Japan, which may sound good at first, but when you look at Final Fantasy XII’s two million sales in Japan, a whole order of magnitude more, it suddenly doesn’t seem like Sakaguchi is getting a fair shake. In fact, both Blue Dragon and Lost Odyssey are no better or worse than a typical Square Enix game, but their sales are typically much lower, with Lost Odyssey only selling around 100,000 in the Land of the Rising Sun. ...

July 10, 2008 · 7 min · el33tcapitan

M$: Squeenix RPGs on the Way / Sony: MG Week MGS Retrospective / Abbreviated Wednesday Morning Quarterback: FL Marlins Finally Overcoming Slump?

We interrupt your regularly scheduled sports updates to bring you trailers of three Square Enix announced RPGs for the Xbox 360: The first is The Last Remnant: Next we have Star Ocean 4 (AKA Star Ocean: The Last Hope): And last we have Infinite Undiscovery: Of the three, The Last Remnant impresses and attracts me the most. Star Ocean has never really been a franchise that calls to me, but it also looks kind of neat. Infinite Undiscovery, on top of being an Action RPG (confirmed by IGN), seems to have pretty weak production values compared to the other two. Granted, Star Ocean didn’t really show any in-game footage, but its pre-rendered stuff looked better too. Maybe Infinite Undiscovery is always running in-engine? ...

June 11, 2008 · 2 min · el33tcapitan

Game Overview Editorial: Difficulty in Video Games

You’re playing through an RPG. You’ve gained five levels, found some sweet equipment drops, minimized the use of your precious items, and then it happens. You come up against a behemoth of a monster. Your party is decimated, your progress lost, your controller tossed through the screen. Does this even begin to sound familiar to anyone? It’s like modern gaming, in an effort to bring in an even broader audience, has started to dumb down our video game experience. Think back to the last four, at the very least, Final Fantasy games (not counting XI). Aside from side quest bosses who are geared to be a challenge, how often did you even find yourself remotely challenged in these games? I honestly don’t think I worried much about save points in any of these games (aside from when I was hunting the harder mobs in XII) at all. There was none of that between-save-point stress and worry that a game with any difficulty might throw at me. I just go on through the game, breezing through the fights and find myself at the final boss, sometimes taking more than one try to kill him, but, more often than not, just breezing through him too. ...

May 8, 2008 · 4 min · el33tcapitan