Dan and Dave Play: The Last Story Chapter 1 [GO]

The most enduring video game memories that David and I have involve sitting next to each other and playing RPGs. We spent countless hours with Squaresoft RPGs, in particular, so when we heard that The Last Story, by Hironobu Sakaguchi, the father of Final Fantasy, was getting a US release we knew that we had to play it and had to talk about it. Here are our ramblings. Chapter 1 ...

August 27, 2012 · 20 min · David

The Villains of Final Fantasy Week 10 [Game Overview]

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. With every Final Fantasy game there exists great (and not so great) teams of heroes bent on saving the world from some sort of evil force. While we could take a look at those heroes, let’s instead take a look at the evils that motivate these heroes to do what they do. ...

March 6, 2009 · 3 min · el33tcapitan

The Villains of Final Fantasy Week 9 [Game Overview]

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. With every Final Fantasy game there exists great (and not so great) teams of heroes bent on saving the world from some sort of evil force. While we could take a look at those heroes, let’s instead take a look at the evils that motivate these heroes to do what they do. ...

February 27, 2009 · 2 min · el33tcapitan

Game Overview: The Villains of Final Fantasy Week 1

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. With every Final Fantasy game there exists great (and not so great) teams of heroes bent on saving the world from some sort of evil force. While we could take a look at those heroes, let’s instead take a look at the evils that motivate these heroes to do what they do. ...

September 19, 2008 · 2 min · el33tcapitan

Sony/M$ E3: Carrying the Torch

Yoshinori Kitase has huge shoes to fill. As the producer of Final Fantasy XIII he’s looking at doing a job last held by Horonobu Sakaguchi in Final Fantasy X. Ok, Sakachuchi was technically the executive producer of that game, but with no other producers announced for XIII, I’m gonna come out and call him the EP. Kitase had this to say ( in this IGN article) about the new game and directions they’re taking: ...

July 17, 2008 · 2 min · el33tcapitan

M$: Lost Odyssey Review

SPOILER ALERT: This review may contain story spoilers. Read at your own risk! Sakaguchi’s new company Mistwalker has had its share of problems. For very perplexing reasons they chose to chiefly develop for the Xbox 360 with side development on the Nintendo DS. As a result, nothing they make for the home console, no matter how good, will ever sell all that well in their home country. His first 360 game, Blue Dragon, sold 200,000 copies in Japan, which may sound good at first, but when you look at Final Fantasy XII’s two million sales in Japan, a whole order of magnitude more, it suddenly doesn’t seem like Sakaguchi is getting a fair shake. In fact, both Blue Dragon and Lost Odyssey are no better or worse than a typical Square Enix game, but their sales are typically much lower, with Lost Odyssey only selling around 100,000 in the Land of the Rising Sun. ...

July 10, 2008 · 7 min · el33tcapitan

M$: Squeenix RPGs on the Way / Sony: MG Week MGS Retrospective / Abbreviated Wednesday Morning Quarterback: FL Marlins Finally Overcoming Slump?

We interrupt your regularly scheduled sports updates to bring you trailers of three Square Enix announced RPGs for the Xbox 360: The first is The Last Remnant: Next we have Star Ocean 4 (AKA Star Ocean: The Last Hope): And last we have Infinite Undiscovery: Of the three, The Last Remnant impresses and attracts me the most. Star Ocean has never really been a franchise that calls to me, but it also looks kind of neat. Infinite Undiscovery, on top of being an Action RPG (confirmed by IGN), seems to have pretty weak production values compared to the other two. Granted, Star Ocean didn’t really show any in-game footage, but its pre-rendered stuff looked better too. Maybe Infinite Undiscovery is always running in-engine? ...

June 11, 2008 · 2 min · el33tcapitan