Big N, M$, Sony: Mega Man 9

If you read my 8-bit All-Stars feature you know I love me some Mega Man 2. There was just something sublimely perfect about that game with its polished level design and great boss battles. It’s been a long time since we’ve seen a real sequel to a Mega Man game. The last canonical MM game was MM 8 for the PSX in 1997, with the X series taking over with about eight installments that have also stopped coming out. ...

July 12, 2008 · 2 min · el33tcapitan

Game Overview: Current Gen All-Stars

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. Due to some poor life decisions, I find myself stranded for five weeks without any video games. What’s a guy to do, right? Well, rather than just giving you some of the headlines from the week’s video game news in lieu of what I was planning to be gameplay impressions, reviews, and the like, I’ve instead started a five week “All-Stars” feature. Each week we’re going to look at a video game era and spotlight my top three games from that era. Each of these games will also receive a place setting at the prestigious “Table of Honor” feature that I’m working on. Here’s the weekly plan: ...

June 27, 2008 · 12 min · el33tcapitan

Game Overview: Pre-Current Gen PC All-Star Runner-Up

Yeah, I know I told you that this would be posted last weekend, but things got a little hectic with my travel plans, so I decided to hold off until the day before the big finale for this one. I know you’re all on the edge of your seats waiting for the announcement, so let’s get right to it. The final game of this category comes from a dying genre whose brief golden age drove the development of narrative, graphics, and voice acting. Here are some more clues: ...

June 26, 2008 · 5 min · el33tcapitan

Game Overview: Pre-Current Gen PC All-Stars

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. Due to some poor life decisions, I find myself stranded for five weeks without any video games. What’s a guy to do, right? Well, rather than just giving you some of the headlines from the week’s video game news in lieu of what I was planning to be gameplay impressions, reviews, and the like, I’ve instead started a five week “All-Stars” feature. Each week we’re going to look at a video game era and spotlight my top three games from that era. Each of these games will also receive a place setting at the prestigious “Table of Honor” feature that I’m working on. Here’s the weekly plan: ...

June 20, 2008 · 12 min · el33tcapitan

Game Overview: Post 16-Bit, Pre-Current Gen Runner-Up Part 2

This final runner-up was the smash success sequel to a radical idea from Nintendo that, surprisingly, almost didn’t even see the light of day on US soil. Today we examine the best-selling game on the Gamecube, Super Smash Bros. Melee. Runner-up: Super Smash Bros. Melee The idea was so brilliant, I’m surprised no one came up with it earlier. Take the most famous, recognizable characters from Nintendo’s varied franchises and toss them all together in a game where they can pummel the crap out of each other. Melee refines the concepts first introduced in the N64 classic by adding in dodges, another special move, more dynamic stages, and way more characters. ...

June 19, 2008 · 3 min · el33tcapitan

Game Overview: Post 16-Bit, Pre-Current Gen Runner-Up: RPG Edition

Our continuing examination of the best games of the post 16-bit, pre-current gen, we will be looking at two PS2 RPGs that I particularly enjoyed. Our first game was a groundbreaking collaboration between two entirely unrelated, gigantic companies that were leaders in their industry. What resulted was a great game that wasn’t quite simple or clean, but was surprisingly interesting and fun despite its flaws. That’s right, the game is the multi-million-selling Squaresoft and Disney collaboration, Kingdom Hearts. ...

June 17, 2008 · 6 min · el33tcapitan

Game Overview: Post 16-Bit, Pre-Current Gen Runner-Up Part 1

There were certainly a lot of games between the 16-bit era and the current gen, but I, surprisingly, don’t have a whole lot of games on the list. It’s not that the medium entered a dark age or anything like that, it’s more that following the SNES era, I didn’t have the systems that were releasing all the AAA titles. This is why you’ll have to forgive me for missing highly-acclaimed masterpieces like Ico or Shadow of the Colossus, I just haven’t played them. ...

June 14, 2008 · 6 min · el33tcapitan

Game Overview: Post 16-Bit, Pre-Current Gen All-Stars

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. Due to some poor life decisions, I find myself stranded for five weeks without any video games. What’s a guy to do, right? Well, rather than just giving you some of the headlines from the week’s video game news in lieu of what I was planning to be gameplay impressions, reviews, and the like, I’ve instead started a five week “All-Stars” feature. Each week we’re going to look at a video game era and spotlight my top three games from that era. Each of these games will also receive a place setting at the prestigious “Table of Honor” feature that I’m working on. Here’s the weekly plan: ...

June 13, 2008 · 14 min · el33tcapitan

Game Overview: 16-Bit All-Stars Runner-Ups Part 3 / Sony: MGS4 Launch

Here we are at the last of the 16-bit era’s all-stars that couldn’t quite crack the top three. This game is distinctly famous for Shigeru Miyamoto claiming that this game “proves that players will put up with mediocre gameplay as long as the art is good,” which he later apologized for claiming that he was expressing some frustration at Nintendo pressuring him to make changes to Yoshi’s Island to make it look more like this game. Another, more obvious clue, is that I talked about this game in my instruction manual editorial. Our last runner-up is Donkey Kong Country. ...

June 12, 2008 · 3 min · el33tcapitan

Game Overview: 16-Bit Runner-Ups Part 2: RPG Edition

Back on Saturday we took a look at two excellent games that didn’t quite make the cut. Today, we examine another three, all of them the superb 16-bit RPGs. You know the drill by now about the “Table of Honor” and whatnot, so let’s just get down to the clue and game: This first game I want to examine jumps out at you from the world of platforming. You might doubt his ability to manage, but once he jumps, you’re filled with utmost confidence. Yeah, it’s Mario’s RPG debut, Super Mario RPG: Legend of the Seven Stars. ...

June 10, 2008 · 13 min · el33tcapitan