Social Gaming (As It Stands) is a BANE ON HUMANITY [GO/YCQMOT]

To the abovementioned small man and to others like him, to all the craftsmen of these mommy’s-credit-card-number-snatching games like Tap Zoo and Tap Pet Shop and Top Girl and what-have-you, I offer this lesson from the annals of economics: “Monetize” is a fucking stupid word. The idea of a business is to make money. “To do business” means “to monetize something”. A “product” is something a business makes. To speak of “monetizing a product” borders on ridiculous. ...

October 20, 2011 · 5 min · el33tcapitan

On Tim Schafer, Apotheosis, and Video Game Rockstars: A Brütal Legend Review [Game Overview]

Apotheosis- 1. The fact or action of becoming a god; deification 2. Glorification, exaltation; crediting someone with extraordinary power or status. Do you know who Tim Schafer is? When I still lived at home, my dad used to ask me, “When are you gonna grow up and stop playing video games?” He tells my mother that he’s sure I’m addicted to the medium. It’s true that I spend the vast majority of my free time playing games. I can name developers, producers, writers, designers, and even composers for games from my favorite series of games. This vast information age enables me to know everything about a game, down to its minutia, just by checking an online database. If there’s not enough information there, I can almost guarantee there are five or six fansites devoted to uncovering every last detail. It must be daunting for developers nowadays to produce in this environment. ...

November 20, 2009 · 19 min · el33tcapitan

Dragon Questing V Part I [GO]

Like I said I might do before, here’s a rundown of a game I’m playing to try and encourage me to make significant progress. Unfortunately, even if there were commercial DS capture devices available, I don’t really have the cash to spare for them anyway, so we’ll start our look in with words and I might snap some ugly iPhone shots if I really want to hurt your eyes. As a final warning, I’m going to be getting into plot points. Leave if you don’t want to read SPOILERS ...

June 30, 2009 · 4 min · el33tcapitan

Valkyria, Tomb Raider, and Realism? [Sony]

It’s been a while since I’ve talked about it, but I’m still very excited for Valkyria Chronicles. I promised my family that I wouldn’t make any purchases until after Christmas (not that I should be making any at this point), so I have to wait until at least then to hope that I get what promises to be a sweet looking video game. Enjoy the video review. We shall see if it’s as good as it’s claimed to be by people like Shane Betenhousen and the PA guys. ...

December 4, 2008 · 4 min · el33tcapitan

Game Overview: ABDN Reviews MGS4

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen. (SPOILER NOTE: Tim’s review, my review, and some of this post have MGS spoilers. Read at your own risk) I’ve taken a few excerpts from Tim Rogers’ brilliant review of Metal Gear Solid 4 and I’m going to talk about them a bit. He totally threw us for a loop, revealing the game that is NOT ABDN’s best game of all-time, but revealing a game he firmly believes not to be. Let’s get started: ...

August 29, 2008 · 10 min · el33tcapitan

You Can Quote Me On That: Tim Rogers

If you know me or read this site regularly, you know that I’m a huge fan of Tim Rogers of ActionButton.net. I don’t universally agree with him, but I do universally love how the things he says about game design and video games in general make me think critically about games both as entertainment, as examples of good design, and even as an art form. Today’s quote isn’t really all that thought-provoking, but it does bring up a rather good point: ...

August 23, 2008 · 1 min · el33tcapitan

Game Overview: Editorial: Instruction Manuals and In-Game Tutorials

“It used to be, if you found a key in a Zelda game and you didn’t know what a key did, you were either mentally handicapped or you reached for the instruction manual. I suppose, eventually, someone in Nintendo’s R&D did a big Powerpoint presentation, with the cooperation of a local psychiatrist, proving — quite logically — that people absent-minded enough to forget what a key does have probably also lost both the box and instruction manual of the game they’re playing. As an employee in a videogame company’s marketing division myself, I could put up a convincing presentation to explain that we should probably just explain once what a key does, and then leave it up to these instruction-manual misplacers to either remember that, or figure it out anew. If anyone attacked my views and said that we can’t shut out the morons and the idiots just because most people — not to mention most gamers — aren’t either, I would jump up onto the boardroom table and scream, what the fuck do you do if the person loses the fucking cartridge, huh? What the fuck do you do then! Would you give out a free game and console to a shaky kid who showed up at a game shop and said that first he lost the manual, then the box, then he forgot what keys did, then he lost his lunch money, then he lost the game cartridge, and then his DS? There’s a certain line, separating the place where enough is enough and the place where enough is more than enough, and incessant “You got a key!” messages, as a habit, is at least a couple steps into “more than enough” country.” ...

June 8, 2008 · 8 min · el33tcapitan