Enter your email address to subscribe to this blog and receive notifications of new posts by email.
Join 16 other subscribers
Email Address
The cutest game to ever make you want to murder your entire family (Photo courtesy Giant Bomb)
Spelunky finally arrived last week and it was GLORIOUS! So good, as a matter of fact, that I managed to rack up 21 hours in it while taking a day off to go to Pennsylvania to celebrate the 4th. Spelunky is razor sharp, guys. Razor sharp.
Movies
21 Jump Street – I can’t think of another trailer in recent history that has inspired more ambivalence upon the people I know, but I was secretly amused by it. It turns out that it’s because it’s an amusing movie. It’s not as funny as The Other Guys, but it’s got a similar vibe. Plus it’s got almost every comedic actor working today in bit parts all over. It’s funny, but I wouldn’t spend more than $5 to see it. Oh, also, Dave Franco is like a little James Franco clone. It’s so weird!
Goon – Watched this again with Min since it was on Instant. The major reason this movie works is because it doesn’t make fun of Doug for being a oaf. He’s lovable and he means well and he just wants a place to belong. It’s really quite touching, just very, very violent.
TV
Louie – I’m honestly shocked that something as surreal and arty as this show can be is on FX and is doing as well as it is. I don’t know how the man on the street feels about Louie, but I know that I’m constantly impressed by its reach. Great show. That speech to Pamela in episode 6 was beautiful.
Lupin the Third: The Woman Called Fujiko Mine – Speaking of arty shows, how crazy is the opening theme to this one? I mean, it’s called “New Wuthering Heights”, for Christ’s sake! I wonder how much of the look of the show is based on budget, but that’s actually the show’s strongest point. It doesn’t look like anything else on tv and it’s certainly more mature than most of the other anime I’ve ever seen. Fujiko is an interesting character, but, seriously, there’s not a single episode without her topless (nor can there be! She’s nude for the entire opening song).
Music
Heard a track by The Oneups this morning. Reminded me that they’re pretty good (if you like vidya game music)
Volume 2 by The OneUps
Books
1Q84 – Haruki Murakami has never met a plot that didn’t need metaphysical, sometimes bizarre sex to advance it. Not a problem, more something to mark on your Murakami checklist. I do wonder what this means for Tengo and I worry about Aomame. Will she make it through the narrative or will Murakami use her to further motivate Tengo? What is Tengo now? Is he going to be cursed like Leader was?
Video Games
The Walking Dead – If Spelunky didn’t also come out this week I’d be drooling over this to everyone. Telltale has really figured things out and they’re knocking it out of the park with each episode. Pick it up now!
The Binding of Isaac – Came so close to knocking out the penultimate challenge. I’ll get you soon, BoI. I’ll get you…
Penny Arcade Ep 1 – Finished off a replay of this to prep for Ep3. The game has decent writing, but I think it’s less funny than the other Hothead episode (that or it’s less fresh for me?). Still, easy-ish S-Rank.
Spelunky – Gaming perfection, guys. Perfection! What Spelunky has that very few modern games do is fearlessness. Derek Yu is so confident that his game is good and that it makes sense that he refuses to put in handhold-y player incentives to coddle and usher along gamers. No, you lose “everything” when you mess up and die…everything but the knowledge that you obtained on the previous run. You’d be surprised how much you learn from each death and how things behave. Obstacles that seemed tough to deal with for me are trivial now. I’m starting to see two or three reactions ahead (chess style) of everything I do. Death only comes when I’m careless. Spelunky is hard and it wants you to move quickly, which also makes it harder, but getting that knowledge allows you to just fly confidently
Skullgirls – I picked this up to check out a sweet fighting game and support Min’s cousin msh. The first thing we did, I kid you not, was watch the credits to look for her name. Congratulations on the game credit, msh. It’s a fine game with fine art and I think it’s super cool that you worked on it. Now if only they could put the move lists, you know, in the game proper…That would be nice. I’m glad they got an official tournament at Evo this year, but I hope they’re a bigger part of the tournament next year. It’s a sharp game.
Jamestown – Hadn’t tried this game multiplayer until this past weekend with Min. Lots of fun, but the final boss is so hard!
Penny Arcade Ep. 2 – Funnier than Ep. 1 and a little more creative in its puzzles and areas too. Didn’t dig the final boss/puzzle, but it was fine. Really pumped me up to keep going with Episode 3 even though it was midnight on Sunday.
Penny Arcade Ep. 3 – Had to play this on Insane, did you, Dan? Ugh….SO HARD! I fought the Crabomancer like 20 times, but I finally beat him. Finished playing at 2AM. Whoops! This game has razor sharp RPG mechanics that I LOVE and even sharper writing than the previous two episodes since they’re not leaning on the art or voice acting as much as they could before. Loving it so far, just wish there were steam achievements.
Super Potato in Akihabara
As is typical of me, I played a ton of video games this year. Here’s a listing of what I played along with a few short (or long) words on each game. For the most part, this list is restricted to games released in 2010 unless I did not play them until this year. It’s also mostly in chronological order, with some skips here and there.
Mother 3: Definitely did not come out in 2010. I reviewed it already, but let me say that there is significant beauty to this game. Affecting and heartwrenching, this is easily among the best games I played this year. Do not play this on an emulator because the music-timing of the battles is deliciously fun and the time lag of emulation makes that impossible to experience.
Mass Effect 2: The first AAA game of the year. My review trended toward disappointing, mostly due to the way that story was handled in this iteration compared to part 1. Still, an undeniably great game whose heist-story mechanics and plot are unique and interesting in the gaming landscape. I can’t wait for part three in November.
Heavy Rain: Almost as exciting as actually doing the chores your imaginary wife forces you to do in real life. The execution just missed with this one and its plot twist was asinine and felt cheap. If you’re allowed to hear the thoughts of the protagonists, but you fail to provide a logical reason as to why that person is lying to us (himself?), you’ve lost me.
Pro Yakyu Spirits 2010 (Professional Baseball Spirits 2010): My baseball game of the year. I love taking the Carp to the Japan Series each year. I spent countless hours developing my franchise. This game was worth every dollar I spent importing it.
Final Fantasy XIII: Thoroughly disappointing. Expect more from me on this (edits from the future!), but SqueEnix really dropped the ball something fierce here. A game that suffered from complete lack of creative direction. Final Fantasy XIII is the head of the snake eating its own tail that has become SqueEnix.
Yakuza (1, 2, )3: Did not put that much time into this one, but I did play its prequels to completion. Fiercely Japanese in design, I just haven’t found the time to get deep into this gem. I’m sure it’s actually pretty great.
Mega Man 10: It lacked some of MM9’s magic (partially by being easier), but still a razor sharp example of why the Blue Bomber captured our hearts in the first place. Pump Man’s power, while heavily reminiscent of Leaf Man, is deliciously fun to play with. Using it again Solar Man was also tons of fun for me.
Pokémon HeartGold and SoulSilve: It was fun to go back to the best two games in the series. The Pokewalker was stupid, but I have high hopes for Black & White. These games are easily dismissed as rehashes, but they’re still white-hot proof that JRPG design doesn’t have to be needlessly complex to be addictive and elegant.
Alien Swarm: Valve gave me this game for free. I played it maybe twice. Decent fun, but I’d rather play Left 4 Dead 2.
Shin Megami Tensei: Strange Journey: Never beat this game. SMT continues to be ridiculously tough and legitimately mature in their presentation of mankind’s eternal struggles against its darker tendencies. Maybe it’s the first-person dungeon crawling, but something about this game prevents me from ever picking it up most days.
Sam & Max: The Devil’s Playhouse: I’m lumping all five episodes into one entity. I find TellTale adventure games to be workmanlike in quality. With the exception of the last two or three episodes of Tales of Monkey Island, they lack the extra oomph that could make them truly great. That said, The Devil’s Playhouse was the most hilarious Sam & Max iteration yet. From Sam & Max’s insistence on pronouncing General Skun’kape as skunk-ape to their episode-wide fight over what to call the menacing Sam clones (Samulacra or Doggleganger?), these games were absolute riots. Now if only TellTale could figure out how to make them great games as well…
Monster Hunter Tri: One gaming session. The sword swipes pack so much friction it’s beautiful. Despite this, never picked it up again. Got a sick black classic controller out of it. Now if only I played Wii more often…
Super Street Fighter IV: Played the hell out of last year’s iteration. Opted to play other games since it was structurally similar to vanilla Street Fighter IV. Kind of wish I’d played it a lot more this year.
Green Day: Rock Band: Played it once, exported the tracks to Rock Band 2/3, never felt the need to boot it up again. Despite only 1 hour of playtime, unlocked an achievement. Fixing the ‘D’ rank that came as a result on Giant Bomb is the only reason I will ever boot this up again.
Dragon Quest IX: Sentinels of the Starry Skies: Practically perfect in almost every way that a JRPG should be. I understand why the story was left more generic than years past, but the lack of an interesting narrative is what kept me from finishing.
DeathSpank: Played the demo once. Bought it on PC to support Ron Gilbert. Might actually play it one day. It seemed funny.
Comic Jumper: Hilarious in a juvenile way, I slogged through the repetitive, mediocre gameplay just to see more of this game. I think Min “played” this the right way. He watched me beat it and got to enjoy the presentation without having to touch a controller.
StarCraft II: Wings of Liberty: Am I the only person who hates what they did at the end of this story? Sure, it has legitimately far-reaching consequences for the sequel, but I think they’re also legitimately less interesting. Still, as perfectly constructed a game as they come. I fell out of playing it, but it definitely feels like I could pick it up at any time and have fun with it.
Scott Pilgrim vs. the World: The Game: A loving tribute to River City Ransom wrapped up in a franchise that I really enjoy. Sounds like a recipe for success to me. Loads of fun, but, like most middling brawlers, starts to wear on you toward the end as there’s not enough variety introduced in later levels.
Worms: Reloaded: Love Worms. Loaded this up once and never did it again. I’ve hated all Worms interfaces since Worms 2, mostly because they obfuscate and hide customization options more and more as they transition toward console friendliness. I wish they’d put more effort into their PC version.
Dead Rising 2: Case Zero, Dead Rising 2, and Dead Rising 2: Case West: I’ll lump these all together since they are mostly the same game spread out into chunks. The prologue and epilogue (Zero and West, respectively) are just small and feature-gimped enough that they lack the oomph of the full retail release. Dead Rising 2 itself was everything I wanted it to be. A more robust co-op system would be all it needed to be top tier, but I still had loads of fun with it. As a bonus, Min and Dead Rising 2 taught me how to play Texas Hold ‘Em this year.
Civilization V: You probably saw my review where I hated on the terrible AI. I haven’t played since they patched/fixed it, but if they did it right, this game could totally fall back within my good graces. I do sincerely love this game, it’s just not what I hoped it would be and, in its present form, not as good as IV.
Rock Band 3: Harmonix went and made a perfect Rock Band game. Now all I’ve got to do is get my hands on a pro-guitar and I might actually learn something practical from a game that lets me indulge in all my favorite music.
Recettear: An Item Shop’s Tale: Ever wanted to run a JRPG item shop? This indie game translated from Japan is charming and fun, but I haven’t had the time to devote myself to it yet in 2010.
Enslaved: Odyssey to the West: So good until the end. Can a stupid ending mar an otherwise good game? Yeah, kinda. I still loved it for the great acting (weird to say, right?), but stupid ending + sub-Uncharted 2 traversal-style gameplay mires this one in the mediocre bin. The fighting system could also have used a little less frame-lock in its animations (is that what this is called?). Can’t count how many times I died because I was stuck in a seconds-long super attack aimed at the air.
Kirby’s Epic Yarn: Unparalleled artistic vision ties this game together. I haven’t put too much time in, but it seems super easy. I want to play with a friend to get the most out of this. What do you say, Min?
Super Meat Boy: Juxtaposing Kirby and Super Meat Boy is wrong on so many levels. One is like chamber music. Beautiful, complex, but not so complex it’s tough to listen to. The other is kick-you-in-the-teeth, bite off a squirrel head, make you a man heavy metal. Super Meat Boy is so deliciously crunchy in every way that it might be the best game game on this list. Where Starcraft II is perfect with a Beatles-type polish, Super Meat Boy is The Clash; unabashedly punk rock. I love this game. It’s so addictive and fun.
Pac-Man Championship Edition DX: Did I say Super Meat Boy was perfect? Pac-Man CE DX (PMCEDX) is video gaming distilled to its primal essence. Eat a whole train of 30 ghosts and I dare you not to feel primitive fun stir deep within you. Words cannot express how great this game is in bite-sized chunks.
Monkey Island 2: LeChuck’s Revenge: Is it cheating to count a re-release? This is probably the greatest adventure game ever now with a commentary track recorded by the big three: Ron Gilbert, Dave Grossman, and Tim Schafer.
Poker Night at the Inventory: Strong Bad is unbelievably annoying, but banter between Max, Heavy Weapons Guy, and Tycho are always a joy. The second half of this year’s poker lessons were learned here. Now if only I could get straight flush and four-of-a-kind hands so that I can 100% the achievements in this game!
Back to the Future: The Game: The voice acting and atmosphere in this game are both spot on. Unfortunately I hit a game breaking bug and had to start over. That sucked.
Limbo: First played this on 31 December, so it still counts. Deeply atmospheric, but darkly disturbing and difficult for me to stomach more than once a day. I want to go more into that in another post. Unfortunately for the game, I think the controls are a touch floaty, which I mostly find frustrating because I need to beat it dying fewer than 5 times for an achievement.
And that was 2010 in video games (for me). I missed some huge ones (Super Mario Galaxy 2, Assassin’s Creed Brotherhood, Call of Duty: Black Ops), but I think I got a good spread in there. Here’s to another great year in gaming for 2011.
“Jeez, Dan. Your blog is all videos now!”
Yeah, I know. Sorry, but that’s what I’ve got time for right now. Enjoy this video of the upcoming Back to the Future: The Game from Telltale. I’m definitely interested.
Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.
E3 is a magical time for video games. So much news happened in this past week that this is gonna be an epic post filled with tons of trailers and news. In no particular order, here it goes:
Look! A three-headed monkey!
First off we have the Monkey Island news again. Tales of Monkey Island will be debuting next month (!) on 7 July from Telltale Games. Yes, it’s super exciting…yes, Telltale has proven that they can have moderate success and timely release with episodic adventure games…but I don’t feel the humor of Ron Gilbert in the trailer.
I just hope the game is quality and we get to see a lot more MI.
Legendary
Speaking of former Lucasarts comedic geniuses, Tim Schafer’s Brütal Legend (mind the umlaut) has had production suspended in what can only be known as a dick move by Activision. The litigious Activision dropped Brütal Legend not long ago when they merged with Vivendi and they claim it was because they never met milestones. Supposeedly they still retain the rights to release the game and will suffer “irreparable damages” for this.
My favorite part of the story, Tim Schafer’s response:
“Hey, if Activision liked it, then they should have put a ring on it,” Schafer said. “Oh great, now Beyoncé is going to sue me too.”
Seriously Activision? You guys look like major tools. I already don’t play much anything by Activision and I just might consider this a permanent decision. It’s unbelievable.
Back in Black (and Red)
Nintendo will be selling the Wii in black starting this summer in Japan and the DSi in red at the same time. Not a bad idea, considering that sales of Nintendo systems have started to lag behind some of the Sony stuff. It’s just the kind of Nintendo thing to do in this situation.
NEW SMB
New Super Mario Bros. Wii is on the way! It will not feature online play =[
Left 8 Dead?
Left 4 Dead 2 is coming! A bit sooner than most expected, that’s for sure, but I think even Valve deserves to make some money every so often.
Melee weapons, incendiary ammo, new special infected, new AI Director sadism, new/updated weapons, and new survivors.
What’s more, you won’t be able to just camp for alarm moments, some won’t turn off unless you advance and complete tasks.
Nick reminds me of GOB. That makes me happy.
Metal Gear?!
New MGS games announced. Rising will be on the PS3 and Xbox 360 and Peace Walker will be on the PSP. I’m kind of bummed about PW being a PSP game, since it focuses on Big Boss, but maybe I’ll end up asking for a PSP for Christmas or something.
NEVER
Funny tidbit from the Nintendo conference
Jedis go Boom
It’s just the cinematic that opens the game, but it sure gets me excited for the release.
Walrus?
Some more The Beatles: Rock Band info.
XIII
Also: Final Fantasy XIV?
Uncharted!!!! OMGOMGOMGOMG
Random Games
OBJECTION!
Tangled up in BlazBlue:
More Samus, No T or A
New Metroid game being made by Team Ninja?! Nintendo will probably keep the ridiculously large, bouncy boobs and thongs to a minimum, so calm down.
Galaxy 2?
New Mario Galaxy game. 90% new levels, some old ones remixed.
As a corollary, no new Zelda or Pikmin games announced today. Maybe next time.
Fallout 3 DLC
Alan Wake…FINALLY
Seriously, this game has been in development FOREVER.
Heavy Lluvia
Still looks good.
Sunny Gold
Coming to the DS is Golden Sun! The RPG is BACK! I hope this iteration is more interesting.
Misc News
Social networking was the big theme of the conferences. From Facebook on DSi and Xbox 360 to Twitter making an appearance on the latter too, it seems like the next big thing.
Microsoft is also offering full games on demand on Live for real, non-MS point money.
All in all, a great conference. I know I missed some big news, but, hey, you’ve got the internet too, so quit being so damn lazy. Now if only we could rush to the fall and make these games come out already!
Yeah, I know I told you that this would be posted last weekend, but things got a little hectic with my travel plans, so I decided to hold off until the day before the big finale for this one. I know you’re all on the edge of your seats waiting for the announcement, so let’s get right to it.
The final game of this category comes from a dying genre whose brief golden age drove the development of narrative, graphics, and voice acting. Here are some more clues:
1. The recently VERY troubled studio that produced this game used to put out tons of games in this genre, but has since abandoned the genre to produce games based on the very lucrative movie licenses it owns. If you’re sharp, you already know the company and genre I’m referring to at this point.
2. The protagonist of this game has the unique ability to hold his breath for 10 minutes at a time. Astute readers already know the series, but now need better clues to narrow down the game.
3. This picture will help the less savvy readers figure out the series.
4. Final clue: This game essentially retcons the previous games because the original series creator was not at the helm. Hence, the actual secret is still unknown to this day.
Our one and only runner-up in this category is the incredible Lucasarts classic, The Curse of Monkey Island
Runner-up The Curse of Monkey Island
I should clarify a few points before I get into the CMI love, namely regarding the series creator, Ron Gilbert, and the last great Lucasarts adventure game, Grim Fandango. Ron left Lucasarts after Monkey Island 2: LeChuck’s Revenge along with the other writers of the series, Tim Schafer and Dave Grossman. So, as mentioned before, the remaining team members were more or less forced to retcon and/or disregard story put forth by Gilbert, Schafer, and Grossman to further the plot of their own game. I will openly admit that, despite the awesomeness of CMI, MI2 is actually the best in the series, story and scenario-wise, but that doesn’t mean it should beat CMI on this list, in my opinion.
Also important to mention, to me, is the superb Grim Fandango. Written by the brilliant Tim Schafer, GF is one of the best adventure games I’ve ever played with an epic, funny story, great characters, and an amazing setting but it just doesn’t meet the intangible bar that CMI set, mainly due to the fact that it left less of an impression on me.
CMI just has something about it that will instantly make you love Guybrush Threepwood, so even though it can be beaten in individual categories like the story of MI2 or the setting and plot of GF, CMI is just more fun to play.
No doubt feeling some pressure from the shift in graphical style of the King’s Quest series with their seventh installment, CMI shifted to a cartoony, almost Disney look with its portrayal of Guybrush and the world around him. Gone were pixelated sprites, in were scenes and animations geared toward making you think you were playing a cartoon. If you really think about it, we’ve had cutscenes since the early days of video gaming, but most of those were rendered in-engine (nowadays some series do still render cutscenes in-engine (Half-Life, Metal Gear Solid) as a stylistic choice). CMI featured fully animated cutscenes in a seamlessly integrated art style to the in-engine graphics. Needless to say, it was and, to a degree, still is a beautiful game that makes the player feel like he’s controlling a cartoon, ages before cel-shading would start to become mainstream.
More important to the in-game immersion was the choice of Dominic Armato to voice Guybrush Threepwood. The prior two games were still a little early in the computer game timeline to feature voice acting, but I honestly believe that Gilbert, Schafer, and Grossman would be hard-pressed to find a voice actor better than Dominic Armato to voice the lovable pirate. Say what you will about the direction the series has headed since the loss of the original brains behind the series, but Armato was the best man for the job. His voice just jives with the goofy, inept, clueless, and sarcastic nature of Guybrush so well that it’s hard to skip dialog even the nth time through the game just cause you want to hear him say the same goofy lines the umpteenth time. The rest of the cast is also well-voiced, but Guybrush is the standout role, as he should be.
Plot idiocy aside, the writers for CMI definitely didn’t slack in the humor department, with snappy one-liners filling the game from opening to closing coupled with sight gags, brilliantly written insult swordfights (complete with rhyming!), and the only in-game song that could possibly give “Still Alive” a run for its money. CMI had it all in the days when the adventure game was fresh, fun, and, most importantly, still considered a viable genre. Aside from Telltale games, it seems that no one is interested in adventure games any more. That being said, it’s not like today’s gamers aren’t being tricked into playing them nowadays, between the Phoenix Wright games, Professor Layton and the Curious Village, and Hotel Dusk: Room 215 at least plenty of Nintendo DS gamers are still able to get a small adventure game fix. With Ron Gilbert getting Hothead games to publish DeathSpank, hopefully we’ll see a bit of an increase in other adventure games. Sure would be nice, I miss the genre.
Here’s one of the best in-game songs you will ever see, complete with some Insult Swordfighting:
A little fun at the expense of the KQ series:
There you have it, another era summed up in a few games. I’m not saying that these are the only good games, just that they represent some of the best. Be sure to tune in tomorrow to see my favorite games of the current generation.