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2010 in Video Games [GO]
Jan 5th, 2011 by Dan

The Super Potato Exterior in Akihabara

Super Potato in Akihabara

As is typical of me, I played a ton of video games this year. Here’s a listing of what I played along with a few short (or long) words on each game. For the most part, this list is restricted to games released in 2010 unless I did not play them until this year. It’s also mostly in chronological order, with some skips here and there.

Mother 3: Definitely did not come out in 2010. I reviewed it already, but let me say that there is significant beauty to this game. Affecting and heartwrenching, this is easily among the best games I played this year. Do not play this on an emulator because the music-timing of the battles is deliciously fun and the time lag of emulation makes that impossible to experience.

Mass Effect 2: The first AAA game of the year. My review trended toward disappointing, mostly due to the way that story was handled in this iteration compared to part 1. Still, an undeniably great game whose heist-story mechanics and plot are unique and interesting in the gaming landscape. I can’t wait for part three in November.

Heavy Rain: Almost as exciting as actually doing the chores your imaginary wife forces you to do in real life. The execution just missed with this one and its plot twist was asinine and felt cheap. If you’re allowed to hear the thoughts of the protagonists, but you fail to provide a logical reason as to why that person is lying to us (himself?), you’ve lost me.

Pro Yakyu Spirits 2010 (Professional Baseball Spirits 2010): My baseball game of the year. I love taking the Carp to the Japan Series each year. I spent countless hours developing my franchise. This game was worth every dollar I spent importing it.

Final Fantasy XIII: Thoroughly disappointing. Expect more from me on this (edits from the future!), but SqueEnix really dropped the ball something fierce here. A game that suffered from complete lack of creative direction. Final Fantasy XIII is the head of the snake eating its own tail that has become SqueEnix.

Yakuza (1, 2, )3: Did not put that much time into this one, but I did play its prequels to completion. Fiercely Japanese in design, I just haven’t found the time to get deep into this gem. I’m sure it’s actually pretty great.

Mega Man 10: It lacked some of MM9’s magic (partially by being easier), but still a razor sharp example of why the Blue Bomber captured our hearts in the first place. Pump Man’s power, while heavily reminiscent of Leaf Man, is deliciously fun to play with. Using it again Solar Man was also tons of fun for me.

Pokémon HeartGold and SoulSilve: It was fun to go back to the best two games in the series. The Pokewalker was stupid, but I have high hopes for Black & White. These games are easily dismissed as rehashes, but they’re still white-hot proof that JRPG design doesn’t have to be needlessly complex to be addictive and elegant.

Alien Swarm: Valve gave me this game for free. I played it maybe twice. Decent fun, but I’d rather play Left 4 Dead 2.

Shin Megami Tensei: Strange Journey: Never beat this game. SMT continues to be ridiculously tough and legitimately mature in their presentation of mankind’s eternal struggles against its darker tendencies. Maybe it’s the first-person dungeon crawling, but something about this game prevents me from ever picking it up most days.

Sam & Max: The Devil’s Playhouse: I’m lumping all five episodes into one entity. I find TellTale adventure games to be workmanlike in quality. With the exception of the last two or three episodes of Tales of Monkey Island, they lack the extra oomph that could make them truly great. That said, The Devil’s Playhouse was the most hilarious Sam & Max iteration yet. From Sam & Max’s insistence on pronouncing General Skun’kape as skunk-ape to their episode-wide fight over what to call the menacing Sam clones (Samulacra or Doggleganger?), these games were absolute riots. Now if only TellTale could figure out how to make them great games as well…

Monster Hunter Tri: One gaming session. The sword swipes pack so much friction it’s beautiful. Despite this, never picked it up again. Got a sick black classic controller out of it. Now if only I played Wii more often…

Super Street Fighter IV: Played the hell out of last year’s iteration. Opted to play other games since it was structurally similar to vanilla Street Fighter IV. Kind of wish I’d played it a lot more this year.

Green Day: Rock Band: Played it once, exported the tracks to Rock Band 2/3, never felt the need to boot it up again. Despite only 1 hour of playtime, unlocked an achievement. Fixing the ‘D’ rank that came as a result on Giant Bomb is the only reason I will ever boot this up again.

Dragon Quest IX: Sentinels of the Starry Skies: Practically perfect in almost every way that a JRPG should be. I understand why the story was left more generic than years past, but the lack of an interesting narrative is what kept me from finishing.

DeathSpank: Played the demo once. Bought it on PC to support Ron Gilbert. Might actually play it one day. It seemed funny.

Comic Jumper: Hilarious in a juvenile way, I slogged through the repetitive, mediocre gameplay just to see more of this game. I think Min “played” this the right way. He watched me beat it and got to enjoy the presentation without having to touch a controller.

StarCraft II: Wings of Liberty: Am I the only person who hates what they did at the end of this story? Sure, it has legitimately far-reaching consequences for the sequel, but I think they’re also legitimately less interesting. Still, as perfectly constructed a game as they come. I fell out of playing it, but it definitely feels like I could pick it up at any time and have fun with it.

Scott Pilgrim vs. the World: The Game: A loving tribute to River City Ransom wrapped up in a franchise that I really enjoy. Sounds like a recipe for success to me. Loads of fun, but, like most middling brawlers, starts to wear on you toward the end as there’s not enough variety introduced in later levels.

Worms: Reloaded: Love Worms. Loaded this up once and never did it again. I’ve hated all Worms interfaces since Worms 2, mostly because they obfuscate and hide customization options more and more as they transition toward console friendliness. I wish they’d put more effort into their PC version.

Dead Rising 2: Case Zero, Dead Rising 2, and Dead Rising 2: Case West: I’ll lump these all together since they are mostly the same game spread out into chunks. The prologue and epilogue (Zero and West, respectively) are just small and feature-gimped enough that they lack the oomph of the full retail release. Dead Rising 2 itself was everything I wanted it to be. A more robust co-op system would be all it needed to be top tier, but I still had loads of fun with it. As a bonus, Min and Dead Rising 2 taught me how to play Texas Hold ‘Em this year.

Civilization V: You probably saw my review where I hated on the terrible AI. I haven’t played since they patched/fixed it, but if they did it right, this game could totally fall back within my good graces. I do sincerely love this game, it’s just not what I hoped it would be and, in its present form, not as good as IV.

Rock Band 3: Harmonix went and made a perfect Rock Band game. Now all I’ve got to do is get my hands on a pro-guitar and I might actually learn something practical from a game that lets me indulge in all my favorite music.

Recettear: An Item Shop’s Tale: Ever wanted to run a JRPG item shop? This indie game translated from Japan is charming and fun, but I haven’t had the time to devote myself to it yet in 2010.

Enslaved: Odyssey to the West: So good until the end. Can a stupid ending mar an otherwise good game? Yeah, kinda. I still loved it for the great acting (weird to say, right?), but stupid ending + sub-Uncharted 2 traversal-style gameplay mires this one in the mediocre bin. The fighting system could also have used a little less frame-lock in its animations (is that what this is called?). Can’t count how many times I died because I was stuck in a seconds-long super attack aimed at the air.

Kirby’s Epic Yarn: Unparalleled artistic vision ties this game together. I haven’t put too much time in, but it seems super easy. I want to play with a friend to get the most out of this. What do you say, Min?

Super Meat Boy: Juxtaposing Kirby and Super Meat Boy is wrong on so many levels. One is like chamber music. Beautiful, complex, but not so complex it’s tough to listen to. The other is kick-you-in-the-teeth, bite off a squirrel head, make you a man heavy metal. Super Meat Boy is so deliciously crunchy in every way that it might be the best game game on this list. Where Starcraft II is perfect with a Beatles-type polish, Super Meat Boy is The Clash; unabashedly punk rock. I love this game. It’s so addictive and fun.

Pac-Man Championship Edition DX: Did I say Super Meat Boy was perfect? Pac-Man CE DX (PMCEDX) is video gaming distilled to its primal essence. Eat a whole train of 30 ghosts and I dare you not to feel primitive fun stir deep within you. Words cannot express how great this game is in bite-sized chunks.

Monkey Island 2: LeChuck’s Revenge: Is it cheating to count a re-release? This is probably the greatest adventure game ever now with a commentary track recorded by the big three: Ron Gilbert, Dave Grossman, and Tim Schafer.

Poker Night at the Inventory: Strong Bad is unbelievably annoying, but banter between Max, Heavy Weapons Guy, and Tycho are always a joy. The second half of this year’s poker lessons were learned here. Now if only I could get straight flush and four-of-a-kind hands so that I can 100% the achievements in this game!

Back to the Future: The Game: The voice acting and atmosphere in this game are both spot on. Unfortunately I hit a game breaking bug and had to start over. That sucked.

Limbo: First played this on 31 December, so it still counts. Deeply atmospheric, but darkly disturbing and difficult for me to stomach more than once a day. I want to go more into that in another post. Unfortunately for the game, I think the controls are a touch floaty, which I mostly find frustrating because I need to beat it dying fewer than 5 times for an achievement.

And that was 2010 in video games (for me). I missed some huge ones (Super Mario Galaxy 2, Assassin’s Creed Brotherhood, Call of Duty: Black Ops), but I think I got a good spread in there. Here’s to another great year in gaming for 2011.

Super Ichiban Travel Blog Part III: Play Ball! [II]
Sep 6th, 2009 by Dan

Jet lag is always a bit difficult to overcome, but when you’ve flown to the other side of the world, the body really doesn’t know what to do with itself. So it came to pass that I wrote the whole second half of Part II of this travelogue at 0600 after a half hour of tossing and turning, despite being on almost no sleep. This third part comes straight from my exhausted fingers to you, starting before the first Giants game and continuing after getting back to the hotel.

Our bright morning begins at 0830 for a quick pre-trip briefing. Dave and I quickly learn that we are most definitely the youngest members of the group. There are maybe four or five people on the tour younger than 30 and certainly none in their early twenties like us. Bob thankfully runs a rather loose ship, allowing us to mostly do what we want throughout the day instead of being forced to do one thing at all times. We meet up for trains and ballgames and that’s about it. Once the main tour departs, I won’t even have that, since Bob and Mayumi plan to head off on their own.

Mayumi offered to head to Sensō-ji Temple, the oldest temple in Tokyo, and Dave and I decided to go along. Our hotel is near private railway lines and the Tokyo Metro, so we hopped aboard, allowing me to experience the metro firsthand. It most resembles the DC Metro, since it requires you to pay a fare based on how far you travel, which is rather unfortunate, but the trains arrive almost 800 times faster and more regularly, so the comparison clearly only goes so far.

Sensō-ji’s main features are the iconic giant lanterns that adorn the center of each of the gates of the temple. In between the two gates, the area is packed to the gills with vendors and stalls selling food, typical Japanese souvenirs, toys, clothes, and video games. The temple itself is a rather loose compound with shops flanking it on all sides along with a Shinto shrine. Dave and I explored the area a bit, but decided not to get souvenirs right away since it was still early in the trip. The temple was also fully populated with hordes of schoolchildren, all in uniform visiting the shrine on class trips. Even very small children were on trips to the temple, carried by hilarious carts like children on hand-pushed buses. Apparently they do this in other big cities in America, but I’d never seen it before so Dave and I quickly took to accusing the cart pushers of kidnapping all the kids in the carts.

The outer gate has a huge lantern

The outer gate has a huge lantern

After our temple visit, we had free time until the game, so Dave and I decided to go eat lunch and hit up Akihabara again. Since CoCo Curry is on the way to Akihabara and it’s so good, Dave and I had yet another lunch there that I thoroughly enjoyed. Since we were visiting in the daytime, Akihabara looked a lot more like it should complete with alleys bursting with electronic components. In the distance I spotted Pac-Man ghosts chasing an 8-bit Mario and assumed that it had to be some sort of retro-game store. Since I was looking for a copy of Mother 3 to validate a translated ROM, Dave and I headed toward it to check it out.

If this doesn't scream retro game shop, I don't know what does.

If this doesn't scream retro game shop, I don't know what does.

Once we got closer, it became immediately obvious that we were standing at the door of a Super Potato, Japan’s most famous video game collectors store. The interior is divided up loosely chronologically, with early systems like the Famicom, MSX, and PC Engine situated on the first floor of the shop, Super Famicom and Mega Drive on the second floor of the shop, and Playstation, Nintendo 64, Sega Saturn, GB and GBA at the top of the games sections (game soundtracks also lived on this floor). The topmost floor was a retro-game arcade that had some seriously old arcade cabinets and some seriously awesome decorations and all of the floors had collectibles and toys from famous franchises.

BIG BOSS!

BIG BOSS!

My hunt for Mother 3 did not go so well at first, mostly because it seemed that there were no used copies sitting around the shelves. I walked up to the counter on that floor, said “Mother 3” in the most inquisitive way possible, and just looked confused. At first I didn’t think they understood what I meant, but they helped me look a bit and didn’t find it. Before I could get too dejected, the other guy behind the counter pulled out a new cartridge in the Japanese-style GBA box. My wallet was lightened by about ¥3600, but I was now the owner of a brand new Mother 3 cart. Mission Complete! S-Rank!

I was able to find a new copy of Mother 3 at the Super Potato

I was able to find a new copy of Mother 3 at the Super Potato

I can’t forget to mention that we also found a pretty sweet capsule machine that sold keychains that made noises from the Mario series. I got a coin keychain for ¥200. Dave became less enthused by my antics by the end of the day, but that coin sound is just spot on and super fun. BONUS FACT: I believe they use one of these during the 4-Minute Warning section of Listen Up! on 1up.com.

Our quest for games satisfied, we decided to go into a music store next. My goal was to find the one Sambomaster CD I couldn’t import into the states. Unfortunately, the Japanese system of organization eluded me. We thought that maybe they adopted a Roman ordering based on sounds because we seemed to see bands with English names clustered around each other if they had the same letters, but our theory was quickly dashed and we were left wandering the store confused. My next idea was to walk up to a sales clerk, show her the entry for Sambomaster on my iPod (it’s written in kanji or katakana, I don’t know which), and pray that she could lead us to it. It turned out that the Sambomaster section was literally right behind us on the shelf and they also had the album I was looking for. Another successful mission.

Dave and I decided to try to head into a Sofmap again and climbed our way to the top floor to check out some video games. The selection was pretty enormous, complete with Xbox 360, PS2 and PS3, PSP, Wii, and DS games. Some of the DS games had way cooler boxart than the ones we’re used to. The worst part about the music store was seeing the games I most want to come out in the states, the Powapuro series, sitting in the store mocking me. Both the NPB edition and MLB Power Pros 2009 were sitting right there. I will be investigating ways to play Japanese games at home while I’m out here, since I know I can manage to play a Japanese baseball game with no knowledge of the language.

Please come to the states!

Please come to the states!

Our walk back to the hotel passed by a Shinto shrine, which housed a much smaller, single shop just outside. At this shrine I did not drink any water, but I did wash my hands and I took a picture of the board with all the ema. On our way out we noticed a tanuki statue. Not sure if you readers are aware, but tanuki in folklore have famously large testicles in Japan. It’s insane.

Hes got large...tracts of land?

He's got large...tracts of land?

We got back to the hotel room and noticed that the “Do not clean” sign we put up was gone and the room was clean. I wonder why we even bothered…

It was in and out time for our first baseball game. The matchup was the Yomiuri Giants vs. the Yakult Swallows in the Tokyo Dome. The Dome itself is located in a giant entertainment complex in Tokyo with an amusement park and a mall right across the street. Bob took us to the top of a nearby building to get a good view of the surroundings and then set us loose until game time. We had about an hour to kill and Dave and I noticed that there was a roller coaster that spiraled through and around the buildings that composed the amusement park. We decided to investigate, along with our new travel buddy Susan.

You can see the coaster crossing through the ferris wheel here. Great thrill or accident waiting to happen? You decide!

You can see the coaster crossing through the ferris wheel here. Great thrill or accident waiting to happen? You decide!

When we got to the coaster, heretofore known as Thunder Dolphin, we saw that it cost ¥1000 (~$10) to ride, but we weren’t going to let that discourage us. Susan opted not to ride, but we barreled up the steps, hoped we bought admission (the machine was in Japanese), and queued up. The coaster had lockers on the other side for passengers to pack their belongings in, so we headed over and emptied out and got on the coaster. If you check Dave’s pictures, you know by now that this coaster was built with extreme in mind. The first drop is at a 72° angle, for heaven’s sake, and everything is very tight and compressed since it’s in the city. It’s an intense roller coaster that was tons of fun! I just wish we could have gone on it again for free.

What is a Thunder Dolphin anyway?

What is a Thunder Dolphin anyway?

The coaster put us at just the right time to enter the Dome, which, unlike other ballparks in the states, had restaurants and shops on the outside. We queued at our gate, got to the rotating glass doors, and awaited the attendant-allowed opportunity to walk through the doors. Turns out, they keep the dome tightly sealed, because our ears all popped upon entering the dome, which is also kept at a Tokyo-warm 77-80°F, but there we were, within the Tokyo Dome, home of the most famous baseball team in Japan.

The outside of the dome is Giants-themed.

The outside of the dome is Giants-themed.

It’s said that the Giants are rather like the Yankees of Japan and I can kind of see that. The ballpark has a stateliness to it and their team has a low-frills, dignified approach that does away with too much craziness. Their mascots, for some odd reason, are rabbits from space, but we’ll let that slide. Even before the game, a steady stream of concession stand girls were wandering all the aisles, offering coke to the fans. Once the game started, they were joined by the famous beer girls. I once confused the tanks they carried on their backs for hot water for noodles, but the reality is that they’re tasked with roaming their sections all game with a heavy tank of beer strapped to their backs. As they empty out, they head back to their HQ and refill the tanks to go at it again. It’s impressive, considering the size of these girls.

Getting ready to pour us some bieru

Getting ready to pour us some "bieru"

Also immediately obvious were the ōendan (cheer) squads that sit in the outfield bleachers representing both teams. I learned from other members of the tour that admission into those sections is strictly limited by membership in the fan club. To gain membership, you must be willing to travel with the team on a set number of games, know every fight song, know every player-related cheer, and be spirited. They are intense. They started cheering before the game and they continued to cheer with the same intensity to the bitter end (which Dave and I missed…more on that soon).

The dome is a nice primer on Japanese baseball, but why does it have to be so hot inside?

The dome is a nice primer on Japanese baseball, but why does it have to be so hot inside?

The ballgame began and after a half-inning of awe at how the Swallows cheer section was going nuts, the Giants were set to come up. We quickly learned that the aura of “bad-assery” that most ballplayers in the states cultivate doesn’t seem to be as necessary out here in Japan, especially since some of the players were coming up to bat to bubbly J-Pop or slow, Japanese ballads. It was bizarre, especially when a foreign, Hispanic player came up to bat and it was not salsa, merengue, or reggaeton.

The game itself is played with small ball in mind a lot more than in the states. We still saw a home run that night, but most of the players were shooting for base hits. Baltimore chops were a common sight to ensure safe baserunner advancement and they bunted freely. Very rarely did they swing for the fences and if they did, it was probably an American player doing it.

The cheerleaders and the fans doing their routine.

The cheerleaders and the fans doing their routine.

In the 7th inning I learned that there is no stretch out here, just a communal rendition of the Giants fight song along with dancing mascots. The balloon thing was strangely absent, so I have no footage of that either.

It being the first full day out in Tokyo, Dave and I didn’t do so well at staying up through the game. By the 8th inning, we found ourselves sleeping through most of the at-bats and the cheers. Only the roar of the crowd at a great play would rouse us, only to return us unconscious. With the Giants down 3-1 in the top of the 9th, we went back to the hotel to sleep, but it turns out that we made a mistake there. The Giants caught up that inning and tied up the game. Two hours later, the game ended in a tie in the 12th and both teams were pooped. By the way, Japan baseball ends after 12 innings, no matter what. They allow ties.

So that was our first day of baseball. We are headed for Kyoto next and we will use the bullet train to get there and to the Orix Buffaloes game in Kobe. I’ve got to pass out now, I’m dying of exhaustion.

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