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Achievement Whores BEWARE: Giant Bomb [Game Overview]
May 15th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

If you’ve never actually visited Giant Bomb then you probably don’t know that it’s the greatest user-populated video game database on the internet and a pretty darn cool concept. The gist is this: you get all the editorial content that you’d expect from a video games site, only now you get to also create a super-detailed wiki, of sorts, where you can associate games with abstract concepts like “Full Body Awareness” in Left 4 Dead, meaning that when you look down (you’re already in the first person perspective) you don’t just see floor, you see your feet, or objects like crates or, well, you get the idea.

That’s all pretty great on top of the personalities on the site with their hilarious sense of humor and features like This Ain’t No Game, which reviews video game movies, and the aforementioned Persona 4 Endurance Run, but now they’ve gone and done something big.

Users can associate their gamertags and WoW accounts with their Giant Bomb accounts to attach their achievement status to their profile. This creates a site-wide database of achievements that is compared against itself, ranking achievements in terms of rarity and grading each user on a per-game basis for their achievements. Rarer achievements give more points, but if you still are underperforming, guess what, you’ll get a D or :gasp: an F in Halo 3. Max out achievements and get an S-rank that is not able to drop based on the user curve, unless more achievements come out for the game.

Right now they can’t handle PSN trophies thanks to Sony’s lack of a released API, but they will soon be adding Steam capability. I can’t wait until my page updates!

Texas Sex Offenders Could Be Required to Register Their Gamertags [GO]
May 7th, 2009 by Dan

In an interesting move by the Texas legislature, sex offenders may be required to register their online identities with the state, according to this article at Kotaku. While it (intelligently) doesn’t explicitly mention Xbox Live or the PSN, it’s clear that they’re talking about services like that or AIM. The bill, if passed, could even be extended to restrict sex offenders from even having identities on social networking sites altogether.

It’s a bizarre move by the government to limit freedoms, but then again it’s to convicted sex offenders. I’m no lawyer, but I’m not sure how the constitution falls on this topic and I predict that if Texas does pass this into law, it will quickly be challenged as high as it can go. Not that I don’t support vigilance with respect to sex offenders, but it just seems a little too big brother-y to not let you use a social networking site, since the government doesn’t have control of those. Not allowing you to teach or work with kids is a smart, good thing, but cutting you off from the (if the trend continues) vein of modern society seems harsh. I do support registration of online identities though, since it’s really no different than publishing on those websites where they all live like in Knocked Up.

SF IV Championship Mode and L4D Survival Mode [Game Overview]
Apr 17th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

On 24 April Street Fighter IV will never be the same. We’re getting a free Championship Mode which will allow us to take part in tournaments. They will be double-blind selection (FINALLY!) and reward Grade Points (GP) which will allow users to enter higher and higher level tournaments. Winning tournaments will yield Championship Points (CP) which are apparently like prize money. These CP will allow the top players in the world to upload replays that other people can view and comment on.

Can’t wait for this to hit the PSN.

As for L4D, well Survival Mode promises to be a challenge. The idea is that each level group will survive approximately 10 minutes. It seems that beyond that, the game gets pissed, cause it starts spawning tanks every 45 seconds. At 15 minutes…you’re looking at a new tank every 15 seconds.

The waves are designed to regiment reloads and revivals and supposedly each round of Survival Mode will have more zombie deaths in it than a typical campaign. Sounds intense!

Flock [Embedded Reporter]
Mar 30th, 2009 by Dan

Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.

Capcom’s upcoming arcade game Flock seems pretty interesting. Who wouldn’t want to play an alien abduction puzzle game? Enjoy!

Embedded Reporter: Rockman 9
Nov 3rd, 2008 by Dan

Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.

Why this? I can’t resist Rockman music!

Enjoy.

Embedded Reporter: Retro-Hard
Oct 6th, 2008 by Dan

Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.

Mega Man 9 is HARD.

People say, “That’s the idea. It’s supposed to be Retro like the days when games were tough.” Let me tell you a secret about the old Mega Man games: they were NOT this hard. Aside from Quick Man (the magma plumes were mad cheap), I could more or less reliably kill almost all of the Mega Man 2 bosses. At this point, I’ve still only killed Galaxy Man and Concrete Man. Funny thing about that is that both of those Robot Masters are more or less the easiest in the game. As hard as maybe this video looks, this is an easy stage.

The real point I’m trying to make here is that while MM has always been hard, it was never as insidiously hard as this game is. There are enemies who jump up specifically over gaps, as you see, enemies who pop out of nowhere to grab you and drag you into spikes, and tough enemies with hard pattern recognition required to defeat them. It’s abuse to play, but it’s so fun.

Game Overview E3: Now That’s Dedication
Jul 18th, 2008 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

I’ve talked about how dedicated Capcom is to the old-school aesthetic of Mega Man 9, but just how dedicated are they? Below is the “boxart” for the DLC game:

Mega Man 9 Box ArtSee More Mega Man 9 Box Art at IGN.com

If you remember back to my 8-Bit All-Stars post, you might remember me talking about the Mega Man 2 boxart as being nonsensical for the anime-cutesy style of the game. This is such a return to the old school that it makes me kind of pumped for this game.

I know I said I’d have E3 updates as exciting things happened, but I’ve failed to see much that excited me in this show. That being said, I will close off with a particular trailer that does pique my interest:

Big N, M$, Sony: Mega Man 9
Jul 12th, 2008 by Dan

If you read my 8-bit All-Stars feature you know I love me some Mega Man 2. There was just something sublimely perfect about that game with its polished level design and great boss battles.

It’s been a long time since we’ve seen a real sequel to a Mega Man game. The last canonical MM game was MM 8 for the PSX in 1997, with the X series taking over with about eight installments that have also stopped coming out.

Imagine the world’s surprise when Mega Man 9 all of a sudden showed up on an ESRB classification website. Could the beloved franchise be making a return in all of the splendor of the current generation’s technological advances? And then we saw the first screenshots and trailer…

Cue some controversy. I’d say that a large number of dedicated MM fanatics were happy with this new direction, but many were perplexed by Capcom’s choice to go way old school with this new installment. Personally, I’m a fan of the new direction. When you look at the disappointments that have been the more recent MM games, it seems clear that a conscious effort to get back to the roots is just what the series NEEDS. Not to mention the fact that old school, 8-bit Mega Man music is great.

It’s not exactly a straight NES-style game though, it does have some technological advances. If you look closely you’ll see that the game does have some fancy-pants effects that weren’t possible on the NES. Personally, I’ll be happy if the game manages to not drop framerate when a bunch of enemies appear onscreen.

Another neat little change in the Mega Man conventions is that MM 9 will feature the first female robot. Splash Woman is the first non Man robot in series history. Some purists are very anti-Splash Woman, but I’m pro-female evil robot rights.

If I’m not mistaken, Mega Man 9 is slated for a Fall release on WiiWare, Xbox Live, and PSN.

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