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Even the Pittsburgh Pirates played video games this year.
Knock on wood, you guys, but I managed to get through 2012 without having all my video games stolen from my house while I was sleeping [EDITOR’S NOTE: It’s 2013 now, you dummy. You don’t need to knock on wood]. Should that even be an achievement?
2012 seems to be a shift in the status quo. Perhaps it’s because the new console generation hasn’t yet kicked off, but I feel like fewer and fewer AAA, big budget titles have been grabbing my attention lately. Of the 56 games on this list I feel like very few (about 12) were big, huge landmark games. Maybe that’s not all that different, but it feels different…
Also, like last year I do count games on this list that did not launch in 2012, but that I played, started, or beat in 2012.
JANUARY
Ghost Trick: Phantom Detective – The weirdest thing about my time with this game was that I chose to play it in Spanish. It was fine practice and, off the top of my head, it taught me two Spanish words I had no use for before playing it (sotano and cachorro, meaning basement and puppy/cub/kitten, respectively), but it also featured very funny writing by Phoenix Wright’s creator and a bizarrely complicated story for such a slight-looking game. In fact, 2012 was kind of a year of interactive fiction, as you’ll see, so it’s appropriate to see GT get top billing. It’s also worth mentioning that the animation in this game is spectacular.
Rayman: Origins – Also known as the game where Min and I attained Super Saiyan level for the first time. No lie, guys, the treasure chest levels and the final Level of the Dead or whatever it was called was a zen-like achievement for the pair of us. If New Super Mario Bros. isn’t your bag, but you think you might still love platformers then you absolutely need to try this game out.
Chrono Trigger DS – Yeah, I played this in the 90s. Yep, it was my first RPG. The DS port added some marginal sections, including an epilogue that sets up for Chrono Cross in the most depressing way possible, but it also came with a new translation that I thought was interesting and brought some freshness to an otherwise “solved” game for me.
Earthbound – I wish I’d spent more time trying to replay Earthbound, but I just didn’t. Heck, I don’t think I got too far past meeting Buzz Buzz…Still love this game.
Cave Story + – How I long for dynamic difficulty level changing! Cave Story + is a fantastic Metroidvania-style pixel shooter, but my hubris determined I would play on the hardest difficulty, which means I’m stuck on Monster X until I can get my skills down pat.
FEBRUARY
Final Fantasy XIII-2 – Remember how everyone’s favorite character in FF XIII was Lightning’s sister and some guy no one ever saw in FF XIII? Wait…those weren’t your favorite characters? You don’t want to play another 40 hours as those chuckleheads and watch Snow, Hope, and Sazh from afar while playing a nearly incomprehensible story? Too bad!
Saints Row: The Third – I feel bad for you if you’ve never played Saints Row: The Third. I felt bad for myself for not having played it sooner than I did. For maximum awesomeness be sure to give your boss the Latina voice. It’s priceless. Seriously though, this game is the best open world game I have ever played. Period. It’s absurd, ridiculous, and nonsensical, but it’s winking every step of the way and I’m right there with it.
Rhythm Heaven Fever – When I first started writing this list I forgot that this little gem came out in 2012. Can you believe it?! Min, I know you don’t understand the appeal here, but this is honestly among my favorite game of this year. Did I spend $80 importing the soundtrack from Japan? You betcha. Goddammit this game is so good. It’s a must play for anyone with a Wii (or a Wii U). Seriously, go buy it. It’s incredible.
Devil Survivor 2 – Man, the Megrez fight is so stupid and I’m not properly equipped, demon-wise, to tackle it, which is why I never beat this game. It’s better than DS1, mechanically, but I just need to sit down and grind my way out of this and I really don’t want to have to do that…Bonus points for also pretty much being Evangelion
MARCH
Mass Effect 3 – Hoo boy…What a shitshow this game’s release was…I wish I’d beaten it faster than I had because by the time I reached the ending, well, the internet had practically exploded with criticism. I spent more time wading in comments sections and forums defending the artistic integrity of a game that I honestly didn’t find that impressive compared to the rest of the year’s releases, but it just rubbed me the wrong way to see the fanboys demand changes from Bioware. I mean, whine all you want, but so long as Bioware doesn’t cave– What’s that? You say they did cave? They did change the ending as a response to fan whining? My respect for Bioware and this game flew out the window the second that happened. As far as I’m concerned, I played the real Mass Effect 3, but I never got the chance to enjoy it. Now that the doctors are gone from Bioware and the company is soliciting advice on what direction to take Dragon Age III, I find myself thinking, “Man, what happened to Bioware?” It’s a real shame because Mass Effect 3 was actually quite good.
APRIL
Shadow Complex – Way late to the party on this one, but I was feeling that Metroidvania itch and, well, this game kind of scratches it. I hate the third dimension they added to the gun because it makes aiming a pain. Other than that it’s fine. Serviceable, really, but it also gets credit for being the first “autolog” type game that I can think of.
Jamestown – I don’t play a lot of vertical/horizontal shooters. Jamestown just happened to be out in a lull and I owned it from a Humble Bundle. It’s enjoyable enough and I dig playing it with multiple people, but it’s not going to set the world on fire. Playing the story in “funny” mode is fun too because the alternative is almost obnoxiously self-serious.
Superbrothers: Sword & Sworcery EP – Cool music and a cool aesthetic, but it controls weird on the PC. I wish I had an iPad for stuff like this and that I put more time into this game.
The Walking Dead – I thought about separating this out into episodes across the series, but it seems cleaner to talk about this game in one fell swoop even though I started it in April and finished it in November. I know I said that Rhythm Heaven Fever was the best game of this year, but The Walking Dead is actually the best thing to have come out this year. I’ll grant you that it’s more interactive fiction than game, but even that’s not that important, really. I mean, would putting more puzzles in this adventure game make it any better? Of course not! The Walking Dead is the success it is because it’s a character-driven story of the likes we haven’t seen before. Lee Everett may not be making the galaxy-defining choices that Commander Shepard makes on a daily basis, but the stakes always seem higher as he does his best to shepherd young Clementine through a world that only gets worse and worse for everyone. That last scene in the jewelry store as Lee coaches Clem to safety…It touched me (and I’m sure most anyone who played it) in a way that nothing else this year could. I’m not being hyperbolic when I say that everyone should play this game. It’s brilliant.
Fez – Speaking of brilliant, Fez has that in spades. We’re talking about a game where every detail feels deliberate and mysterious. That’s not an exaggeration either. With maybe one exception, there’s not a single puzzle in Fez that you couldn’t necessarily figure out in some way from clues in the world. They might be obscure, difficult to interpret clues, but they’re there. Add in a soundtrack that is hauntingly beautiful and a rotating mechanic that is as fun as anything else you’ve ever done and you’ve got the most interesting experience of 2012. I can still pull up intense memories of the empty solitude of some of the screens and the fitting music that made me feel isolated, alone, a little scared, and a little excited to discover a cube or an anticube. Fez was awesome, guys.
MAY
Diablo 3 – I’ve had this talk with Min so many times, but maybe I didn’t understand what Diablo was before I played D3. I’d only ever played D2 with my brother or a few friends. It was a small-scale endeavor and Torchlight, its closest analogue for me, was a single-player affair. There was no Auction House there to circumvent loot drops or other players to set up trades with on forums. There was the purity of the RNG and the thrill of the hunt. Diablo 3 awakened that feeling inside me that activates when I feel like I’ve been cheated. It was like I took the red pill and I saw the Matrix of the game for the first time when I realized what I’d have to do to beat the game on Inferno. I’ve never felt like a game’s systems were so transparently evil before (I don’t play Facebook games) and Diablo 3 soured me on Blizzard as a developer. Maybe next year you’ll see an entry about Heart of the Swarm, but as of right now, thanks to Diablo 3, I plan on never spending another cent on a Blizzard game (unless a new Warcraft RTS comes out. I actually like those).
Tropico 4 – Min likes to tease me about being an evil dictator when I play this game, but it’s much more complicated for me. When I play Tropico I don’t exercise my ability to rig elections or execute citizens at will. I do my best to be a benevolent leader and resist the control/interference of the US or USSR. I do my best to make the tropical paradise that I feel my people have been denied. It’s a deeply (and weirdly) personal experience for me. Plus the music is pretty sweet.
JUNE
The Binding of Isaac: Wrath of the Lamb – Yeah, yeah, expansion pack for a game that I played relentlessly last year. I don’t care, guys, it was almost a new game with how much it added. If you read my blog and you tried/enjoyed FTL, you really should check this out.
No More Heroes: Paradise – I think I’m at assassin #7 or #6? It’s got its purposefully tedious parts in it and it’s so stylized that it’s hilarious, but it lost some steam with me and I never finished it. Whoops.
JULY
Spelunky – Forget what that other guy said about the best game of this year because Spelunky is awesome. It’s so sharp in the way that it plays. Die and it’s almost 100% your fault. Brutally difficult, endearingly fun and funny, and tightly controlled. I only wish I had more friends to play local multiplayer with.
Penny Arcade 2 – Not as funny as PA1 and not as fun as PA3
Penny Arcade 3 – PA goes 16-bit RPG. The combat is frighteningly difficult, but the game is tons of fun because of it. These new classes are super neat. It’s like they figured out all the boundaries to RPG combat and sharpened them to a knife’s edge. Really interesting, but easy to bone yourself with bad class selection.
Sins of a Solar Empire: Rebellion – Each game takes forever, but playing a few matches with Min was tons of fun.
Greed Corp – Did not like. Sorry, Eric.
Puzzle Agent – Tried this before I went down the Professor Layton rabbit’s hole. Surprisingly funny and surprisingly well-written. I’m fairly certain that these didn’t sell well enough to keep making them, but I really enjoyed the setting and the story. Very cute.
Max Payne 3 – I’m the guy who’s never played a Max Payne game before so when I play this grimy, glitzy, greasy shooter I’m unburdened by Payne’s history. There’s no comparison to the way it used to be or the way I wanted a sequel to be. It’s just an awesome shooter with a dumb, but neat story. Brazil is here to stay as a setting and even though Rockstar characters are all deplorable assholes who I hate, I had a soft spot for Max and Giovanna. Pretty solid shooter.
Sonic Generations – Modern Sonic games suck. All of them. Everyone who thinks Generations is “not that bad” or “good” is wrong. You’re wrong.
BIT.TRIP.RUNNER – A rhythm game! I didn’t realize it before I tried it. The first boss fight sucks and I stopped playing after it. I hear that was a mistake.
AUGUST
Persona 4 Arena – I got a little bogged down by being forced to play other perspectives before finishing the main narrative, but the continuation of the Persona story was solid enough to make me interested in the game, even if I didn’t really care for the fighting mechanic. Guys, who knew a fighting game could have a sweet story?
Driver: San Francisco – Didn’t get enough in to say anything definitive, but I don’t really like the car mechanics.
Trine 2 – I don’t think either of these Trine games are for me, but I’ve only ever played 5 hours of a Trine game ever. It’s the physics model. I don’t like the imprecision in a platformer. I had the same issue with Little Big Planet.
Iron Brigade – The most frustrating networking experience of 2012. It’s a shame too because Min, Lee, and I should have loved playing this.
Counter-Strike: Global Offensive – Goddammit I love me some Counter-Strike. I didn’t put that many hours into this, but playing it with Simon and some of the old War Cry guys was awesome. If you have any interest in shooters, but you don’t play this…well I don’t understand you.
Orcs Must Die 2 – Not the best tower defense game, but I think I’m under 10 hrs with it so maybe it picks up?
The Last Story – Got so bogged down writing about this with David (remember that feature?) that I never continued it. Lots of promise there with characters that seem deeper than your usual anime bullshit, but I need to give it another 20 hours to be sure.
SEPTEMBER
Mark of the Ninja – The tightest stealth game (mechanics-wise) you will ever play. Seriously, man. It’s pretty boss. The story is fairly dumb, but playing it is so much fun that you can’t help but smile. A solid win in my book.
FTL: Faster Than Light – I’ve recorded 31.5 hours of me playing this game as of when I write this sentence. A game that has such tight mechanics that you can’t help but love it. This was the year of roguelikes for me. FTL plays like the space sim you always wish you had. I don’t see myself getting bored of this game until I unlock all the ships. That won’t be for a while because I’m somewhat terrible with some of the ships, but I do love me this game. New Super Mario Bros. 2 – More Mario platforming. Not the most inspired Mario game, but it has its moments. Not gonna set the world on fire and, like the first one, not my favorite Mario game.
Torchlight 2 – I can’t really claim to have played this game since the first day was a clusterfuck and I didn’t get past the menu screen. Had tons of fun chatting with Min and his cousin though.
Borderlands 2 – Until the very end of December I was the only one of my close video gaming friends who had this game. As a solo affair (and even as a group affair), the early parts of this game are pretty terrible/boring/tedious. In a group I’ve enjoyed playing this tons more. It’s just fun to have three friends rolling around Pandora with you. I hope we keep playing.
Theatrhythm: Final Fantasy – I love rhythm games. I love Final Fantasy music. This game is beautiful and perfect and could only be made better with more FF VI music.
Kirby’s Dream Collection – Picked it up to own Kirby Super Star. Played a bit of that with Min. Lots of fun, but not gonna set the world on fire.
OCTOBER
Professor Layton and the Last Specter – Played it for a few minutes because it was the only sequel I could find in the store. Based on those few minutes I bought the rest of the franchise.
Pokemon White Version 2 – I wish I hadn’t pushed Min and David to get Black and White because the Version 2s are so much better. There has never been a better put together Pokemon game. I’ve sunk over a hundred hours into this game playing it Nuzlocke style and I still have yet to defeat the Elite Four or Team Plasma. I’m not kidding, guys, this is the closest you can come to a perfect Pokemon game.
XCOM: Enemy Unknown – Ok, for realsies now, guys. This is the best game of the year. Just so much fun to play in Classic Ironman mode where every mistake is locked in place and humanity hangs in the balance. Tactical, turn-based combat has never been better implemented and every system works well. My only gripe is that you “can’t fail” the final mission in the sense that losing it sends you to the start. Losing an Ironman run in the final mission would be brilliant (and sadistic), wouldn’t it?
Professor Layton and the Curious Village – It has a fairly ridiculous plot twist that almost makes zero sense and doesn’t hit with any oomph, but you’re supposed to be here for the puzzles anyway. They’re fun and the characters are charming enough that I’m more than happy to spend hours upon hours just completing brain teasers.
Need for Speed: Most Wanted – I wish this was more Burnout Paradise instead. I don’t like the way the “campaign” is laid out with the unlocks for all the cars. I hate how I have to earn nitro every time I swap cars. It’s just not as good as the Burnout stuff. I’m sorry. That said, it’s so much fun to race at top speed in real-world automobiles. Super fun.
Professor Layton and the Miracle Mask – The 365 puzzles (one a day) and the fact that I bought it digitally are what keeps me coming back to this game over and over again since I haven’t yet beaten the previous iterations. Solid puzzle work and a great 3DS package, but I can’t wait to actually see the narrative.
Professor Layton and the Diabolical Box – More Layton, but on a train!
To the Moon – The Walking Dead kind of ruined this game for me. Everyone was lauding it as this grand, mature narrative, but then The Walking Dead goes and does something truly spectacular while To the Moon failed to really hit with me. The twist was neat and I dug the story, but I didn’t find it to be as amazing as I’d heard. It’s solid storytelling in a mediocre engine package, but it’s worth checking out for sure.
NOVEMBER
Hotline Miami – Certainly the game that’s inspired the most cackling laughter in me. Just brutal, ugly, sleazy, and weird. Hotline Miami has a kickass soundtrack and relentless gameplay. The bosses are kind of obnoxious, but it plays fairly sharply and I’d recommend it to almost anyone.
Nintendo Land – Fantastic in group settings, but somewhat lacking as a solo endeavor. I’m happy to own it and I think asynchronous information/capabilities makes for way more interesting games than the same old stuff we’re used to, but without a group to play this it can get a little boring.
New Super Mario Bros. U – Haven’t put a lot of time in it, but the course design is definitely superior to the DS version. Can’t wait to beat this with Min, but I’m not breaking down any doors to play it.
Donkey Kong Country Returns – I’m only two worlds in, but it feels slighter/weaker than the old DKCs. We’ll see how it pans out, I guess.
DECEMBER
Sleeping Dogs – I’m getting open world fatigue pretty early in this one. Unlike Saints Row: The Third, this is more serious and I feel like not being ridiculous is to its detriment. Sleeping Dogs’ dating system is ridiculous and the cop story is fairly predictable, but I’m in love with the Hong Kong setting and the fact that this is a game not taking place in LA, NY, or Miami. Also really nice to see non-white protagonists. The Batman fighting style is neat, but, like I said, already hitting open world fatigue.
999: Nine Hours, Nine Persons, Nine Doors – I’m glad I played and finished this before the end of the year because it’s absolutely brilliant. Any game that uses the mechanics of the system its on is an instant plus for me and the final puzzle/revelation is brilliant. How many games make you think about morphic resonance and information transfer like this one? Just the fact that I found myself thinking about philosophical questions like Locke’s Socks/The Ship of Theseus and that it ALL MADE SENSE was really brilliant. Look, visual novels are divisive, but you shouldn’t let that get in your way. 999 has one of the neatest stories of the year (2010) and it’s easily one of my favorite games this year.
I hope everyone else who was affected by the hurricane is also fine. (Photo courtesy Canadian Pacific)
The hurricane barely did any damage to my place up in Baltimore, but I hope that any of you who were in worse areas of who have family in worse areas are fine.
Movies
Not this week.
TV
How I Met Your Mother – The competition for godfather was not that funny. This season in general: not that funny.
Key & Peele – Not their strongest episode, but I liked the Celebrity sketch and the electoral college sketch.
Happy Endings – S2 and the S3 premiere. Fantastic stuff. This show is hilarious. So glad it’s back
Saturday Night Live – Applegate’s monologue with the fake Muppets and Jason Sudekis as Dane Cook was great. Man, that Siren sketch was hilarious too. Smart of them to have Bruno Mars sing more than he acts.
The Amazing Race – This show is way cooler than I ever knew. I wish I’d been watching more. The taxi screw-ups really made the loss by the prosthetic leg hurt to watch. Lotta transportation issues, actually.
Scrubs – Started watching this to have on in the background while I played Pokemon. Season 1 of this show was really great, wasn’t it? They got a little too far away from the serious side as the show progressed.
Homeland – Holy shit, you guys! How did I wait three weeks to catch up on the latest eps? This show is so good! I love the Brody as a double agent thing they got going now. The car accident thing reeks of Landry and Tyra in S2 of Friday Night Lights.
New Girl – They were going for an I Love Lucy-esque level of physical comedy, but I don’t know if they quite achieved it here. The Nick stuff is hilarious, per usual.
NTSF:SD:SUV:: – Caught up. The 21 Jump Street parody was pretty great. Loved that one. The lack of technology one…not as much.
Childrens Hospital – Not their best, but it was funny to see Michael Cera in an old man getup.
Nashville – Despite only having a slight appreciation for country music, this show is actually pretty good. I mean, any show that features music from The Civil Wars is fine by me, but even beyond that I’m enjoying it a ton.
The Daily Show – That bit with Muppet versions of the correspondents was hilarious.
Fashion Police – Girlfriend time! The Halloween costume thing wasn’t as funny as they all thought it was, but Kelly Osbourne had a decent Katy Perry costume.
Arrested Development – Brilliant show. Too bad that Tiffany saved Good Grief and Amigos! for home. Those eps are hilarious!
Dexter – Everyone said this season was better. Everyone’s right so far. Two eps in, but I’m digging it. Love that they finally let someone important know Dexter was a killer.
Music
Hotline Miami’s got a hazy, dreamlike, excellent soundtrack. Enjoy.
Hotline Miami Soundtrack by ©Sun Arrow ©M.O.O.N. ©Perturbator ©Jasper Byrne ©Scattle ©Eliott
Books
Video Games
XCOM: Enemy Unknown – It’s been a while since I’ve actually played this game, but I’ve gotta get filming some more eps soon.
FTL: Faster Than Light – Man, those Cowboy Bebop episodes were fantastic, weren’t they!
Professor Layton and the Curious Village – Beat it! The story was a little predictable, but it was still fun to do all the puzzles. Great series.
Theatrhythm: Final Fantasy – Randomly got some Dark Notes. Cool beans.
Professor Layton and the Miracle Mask – The transition to 3D hasn’t seemed to harm it yet. I love the more advanced graphics and I’m digging it.
Need for Speed: Hot Pursuit – I suppose I agree with the GB folks about the single player mode being nowhere near as good as the multiplayer. Love the multi and I’m glad that the GB community exists so that I could have a decent Autolog list to race against.
What a bizarre TV show theme to remake. Just obscure and weird and I loved every second of it. Hilarious.
The Avengers – Viewing numero tres. Still really enjoy this movie. Was hoping to make it four viewings, but bedtime for Eric and Danielle came too soon.
New Girl – They really have no clue what to do with Winston. This most recent episode has Schmidt at his most unbearable too. If they were firing on all four cylinders at the start of this season, they certainly aren’t now. On a far less damning note, Zoeey Deschanel’s character is a billion times better written and realized than when she was just “adorkable”.
The Mindy Project – Mindy Kaling’s distinct comedy voice is still working pretty well for me. I loved how the nurse ended up being a bathroom attendant in the club. Nice comedic turn.
The Greatest Event in Television History – An elaborate setup for an ultimately ridiculous premise. I mean, remaking the opening to Simon & Simon? So bizarre, but definitely hilarious.
Childrens Hospital – Really ambitious episode about a year in the hospital. Very well done, but no Malin Akerman makes me sad.
The League – Everyone’s favorite inappropriate fantasy football comedy is back with a vengeance. Every Shiva blast makes me cackle with laughter. Glad to have it back.
Diners, Drive-Ins, and Dives – The Cuban restaurant in Chicago didn’t look that great, but I would have dug the lobster corn dogs or the Annapolis, MD BBQ.
Extreme Couponing and Extreme Cheapskates – Both of these shows are filled with people that drive me crazy. I can’t talk about this without ranting…
Misc. SNL Sketches – Eric showed me some stuff from the Applegate and Mars episodes. I’ll get to them on my time too.
This guy, Nils Frahm, plays piano quietly with a mic turned up super high to capture everything. That includes creaking chairs, the sounds of the hammer striking the strings, and, naturally, the haunting beauty of his piano playing. Enjoy!
Off-week
XCOM: Enemy Unknown – Oh god, soooo much XCOM. Totally worth it to make it through Classic Ironman. Too bad that wasn’t my recorded game!
FTL: Faster Than Light – Had some good, eventful runs to film. Had a lot of fun filming them too.
Pokemon White Version 2 – Oh man, down to only two pokemon, my Herdier and my Pignite. Stupid crit-ing Rattatas…
Professor Layton and the Curious Village – Making good progress! I’m up to Ch. 4 or 5 and I’m beginning to get to the bottom of these mysteries. I think that the townspeople might be clockwork people and I’m fairly certain Inspector Chulmey is a bad guy. Enjoying the puzzles too much, actually. I was up until like 0030 solving them.
OBJECT–wait…wrong game. (Photo courtesy Giant Bomb)
The most damning thing I could say about Professor Layton and the Curious Village is that it adheres to its premise perhaps beyond the realm of believability. Maybe that doesn’t make sense, but when a supposed murder occurs and everyone should, ostensibly, be freaking out, it’s not abnormal to have someone say, “Well, hey, that actually reminds me of a puzzle…”
It’s like Super Mario RPG. No one believes you’re Layton until you solve a puzzle (Photo courtesy Giant Bomb)
It’s that thing where you’re thinking, “Guys, I’m trying to solve a murder here. Will someone…ANYONE stop being an obtrusive pain in the ass and help me figure out who murdered your nephew?” Such is life in the town of St. Mystere. As many of the locals tell me, it’s a puzzle town. They’re bananas about puzzles.
Honestly it’s only an issue when I feel like the narrative is straining to introduce a reason why one of the 100+ puzzles is being presented to me. Even then, what’s the harm?
The point of Layton, naturally, is not to see a story, although some fans might argue otherwise. It is to solve as many puzzles as they can find and fit into the game. Puzzle design ranges from classic river crossing puzzles to block sliding, logic, mathematical, you name it. If there’s a type of puzzle out there it’s in the game.
Which is kind of awesome, really, because you rarely run into puzzles that are too similar to each other. In one you might be trying to figure out geometric identities, but the next might just be a logic puzzle whose answer is derived from careful reading rather than straining the old grey matter.
River crossing puzzles are great (Photo courtesy Giant Bomb)
I didn’t expect to love Layton given the fact that it’s widely regarded as a :scoff: casual game, but playing Puzzle Agent this summer proved that a quirky story was a fantastic framing device for a straight brainteaser type of game. I’m still pretty far from beating Layton, but, for what it’s worth, I’d say that Puzzle Agent had the more charming cast and story.
Oh, and on a final note (but not FINAL final, I mean, I’m only in Ch 3 of Layton), I wanted to mention that I am super lucky that the Nintendo DS was a region free system. I definitely wasn’t paying enough attention when I ordered my used copy because I found myself with the EU version of the game which, for reasons I don’t quite understand, differ beyond simply having extra ‘u’s in color or an ‘s’ in realise. There was at least one puzzle, that I know of, that involves digital clocks in the US version, but analog clocks in the EU. The puzzles that are changed from JP for Western audiences naturally make more sense, since you can’t have kanji puzzles in English, but this clock thing is baffling to me.
XCOM is a cruel, but addictive mistress… (Photo courtesy Giant Bomb)
From last week’s embarrassment of riches we arrive at this week’s slim pickings. It’s not like there was nothing on, it’s just that I played 39 hours of XCOM this week. So…yeah.
The Lucky One – The things one does for love, right? This movie is pretty much a romance novel. Logan walked (WALKED!) from Colorado to Louisiana to woo this girl. He is a whiz with machines, plays piano, reads philosophy, is a marine…what isn’t he? It’s like Nicholas Sparks got lazy. Anyway, we had fun making fun of it at least.
Homeland – So glad this show is back on the air. The reveal at the end with Brody’s suicide note? Amazing. I hope they don’t drop the ball on this revelation.
How I Met Your Mother – This season has been subpar so far. The nanny stuff was passably funny, but the Robin/Ted stuff was just bleargh. At least I can make jokes about Robin dating a cylon…
Silky smooth…
After the Quake – This collection would be a great freshman survey for Murakami. Jazz, surreal overtones, lots of sex (both appropriate and inappropriate), father issues…Only need to have a bit about cats to complete the Bingo card.
XCOM: Enemy Unknown – Watch me play or read my impressions for deeper info, but goddamn I love this game. Super fun. Firaxis really nails that “one more turn…” thing yet again. I hope they never put their powers toward evil.
Pokemon White Version 2 – Didn’t play a whole lot (got distracted by the much lower time-investment requirement from Layton), but this is the best version of pokemon yet.
Professor Layton and the Curious Village – Wanna know what this game is like? Penny Arcade will tell you.
Yeah, I know I told you that this would be posted last weekend, but things got a little hectic with my travel plans, so I decided to hold off until the day before the big finale for this one. I know you’re all on the edge of your seats waiting for the announcement, so let’s get right to it.
The final game of this category comes from a dying genre whose brief golden age drove the development of narrative, graphics, and voice acting. Here are some more clues:
1. The recently VERY troubled studio that produced this game used to put out tons of games in this genre, but has since abandoned the genre to produce games based on the very lucrative movie licenses it owns. If you’re sharp, you already know the company and genre I’m referring to at this point.
2. The protagonist of this game has the unique ability to hold his breath for 10 minutes at a time. Astute readers already know the series, but now need better clues to narrow down the game.
3. This picture will help the less savvy readers figure out the series.
4. Final clue: This game essentially retcons the previous games because the original series creator was not at the helm. Hence, the actual secret is still unknown to this day.
Our one and only runner-up in this category is the incredible Lucasarts classic, The Curse of Monkey Island
Runner-up The Curse of Monkey Island
I should clarify a few points before I get into the CMI love, namely regarding the series creator, Ron Gilbert, and the last great Lucasarts adventure game, Grim Fandango. Ron left Lucasarts after Monkey Island 2: LeChuck’s Revenge along with the other writers of the series, Tim Schafer and Dave Grossman. So, as mentioned before, the remaining team members were more or less forced to retcon and/or disregard story put forth by Gilbert, Schafer, and Grossman to further the plot of their own game. I will openly admit that, despite the awesomeness of CMI, MI2 is actually the best in the series, story and scenario-wise, but that doesn’t mean it should beat CMI on this list, in my opinion.
Also important to mention, to me, is the superb Grim Fandango. Written by the brilliant Tim Schafer, GF is one of the best adventure games I’ve ever played with an epic, funny story, great characters, and an amazing setting but it just doesn’t meet the intangible bar that CMI set, mainly due to the fact that it left less of an impression on me.
CMI just has something about it that will instantly make you love Guybrush Threepwood, so even though it can be beaten in individual categories like the story of MI2 or the setting and plot of GF, CMI is just more fun to play.
No doubt feeling some pressure from the shift in graphical style of the King’s Quest series with their seventh installment, CMI shifted to a cartoony, almost Disney look with its portrayal of Guybrush and the world around him. Gone were pixelated sprites, in were scenes and animations geared toward making you think you were playing a cartoon. If you really think about it, we’ve had cutscenes since the early days of video gaming, but most of those were rendered in-engine (nowadays some series do still render cutscenes in-engine (Half-Life, Metal Gear Solid) as a stylistic choice). CMI featured fully animated cutscenes in a seamlessly integrated art style to the in-engine graphics. Needless to say, it was and, to a degree, still is a beautiful game that makes the player feel like he’s controlling a cartoon, ages before cel-shading would start to become mainstream.
More important to the in-game immersion was the choice of Dominic Armato to voice Guybrush Threepwood. The prior two games were still a little early in the computer game timeline to feature voice acting, but I honestly believe that Gilbert, Schafer, and Grossman would be hard-pressed to find a voice actor better than Dominic Armato to voice the lovable pirate. Say what you will about the direction the series has headed since the loss of the original brains behind the series, but Armato was the best man for the job. His voice just jives with the goofy, inept, clueless, and sarcastic nature of Guybrush so well that it’s hard to skip dialog even the nth time through the game just cause you want to hear him say the same goofy lines the umpteenth time. The rest of the cast is also well-voiced, but Guybrush is the standout role, as he should be.
Plot idiocy aside, the writers for CMI definitely didn’t slack in the humor department, with snappy one-liners filling the game from opening to closing coupled with sight gags, brilliantly written insult swordfights (complete with rhyming!), and the only in-game song that could possibly give “Still Alive” a run for its money. CMI had it all in the days when the adventure game was fresh, fun, and, most importantly, still considered a viable genre. Aside from Telltale games, it seems that no one is interested in adventure games any more. That being said, it’s not like today’s gamers aren’t being tricked into playing them nowadays, between the Phoenix Wright games, Professor Layton and the Curious Village, and Hotel Dusk: Room 215 at least plenty of Nintendo DS gamers are still able to get a small adventure game fix. With Ron Gilbert getting Hothead games to publish DeathSpank, hopefully we’ll see a bit of an increase in other adventure games. Sure would be nice, I miss the genre.
Here’s one of the best in-game songs you will ever see, complete with some Insult Swordfighting:
A little fun at the expense of the KQ series:
There you have it, another era summed up in a few games. I’m not saying that these are the only good games, just that they represent some of the best. Be sure to tune in tomorrow to see my favorite games of the current generation.