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2010 in Video Games [GO]
Jan 5th, 2011 by Dan

The Super Potato Exterior in Akihabara

Super Potato in Akihabara

As is typical of me, I played a ton of video games this year. Here’s a listing of what I played along with a few short (or long) words on each game. For the most part, this list is restricted to games released in 2010 unless I did not play them until this year. It’s also mostly in chronological order, with some skips here and there.

Mother 3: Definitely did not come out in 2010. I reviewed it already, but let me say that there is significant beauty to this game. Affecting and heartwrenching, this is easily among the best games I played this year. Do not play this on an emulator because the music-timing of the battles is deliciously fun and the time lag of emulation makes that impossible to experience.

Mass Effect 2: The first AAA game of the year. My review trended toward disappointing, mostly due to the way that story was handled in this iteration compared to part 1. Still, an undeniably great game whose heist-story mechanics and plot are unique and interesting in the gaming landscape. I can’t wait for part three in November.

Heavy Rain: Almost as exciting as actually doing the chores your imaginary wife forces you to do in real life. The execution just missed with this one and its plot twist was asinine and felt cheap. If you’re allowed to hear the thoughts of the protagonists, but you fail to provide a logical reason as to why that person is lying to us (himself?), you’ve lost me.

Pro Yakyu Spirits 2010 (Professional Baseball Spirits 2010): My baseball game of the year. I love taking the Carp to the Japan Series each year. I spent countless hours developing my franchise. This game was worth every dollar I spent importing it.

Final Fantasy XIII: Thoroughly disappointing. Expect more from me on this (edits from the future!), but SqueEnix really dropped the ball something fierce here. A game that suffered from complete lack of creative direction. Final Fantasy XIII is the head of the snake eating its own tail that has become SqueEnix.

Yakuza (1, 2, )3: Did not put that much time into this one, but I did play its prequels to completion. Fiercely Japanese in design, I just haven’t found the time to get deep into this gem. I’m sure it’s actually pretty great.

Mega Man 10: It lacked some of MM9’s magic (partially by being easier), but still a razor sharp example of why the Blue Bomber captured our hearts in the first place. Pump Man’s power, while heavily reminiscent of Leaf Man, is deliciously fun to play with. Using it again Solar Man was also tons of fun for me.

Pokémon HeartGold and SoulSilve: It was fun to go back to the best two games in the series. The Pokewalker was stupid, but I have high hopes for Black & White. These games are easily dismissed as rehashes, but they’re still white-hot proof that JRPG design doesn’t have to be needlessly complex to be addictive and elegant.

Alien Swarm: Valve gave me this game for free. I played it maybe twice. Decent fun, but I’d rather play Left 4 Dead 2.

Shin Megami Tensei: Strange Journey: Never beat this game. SMT continues to be ridiculously tough and legitimately mature in their presentation of mankind’s eternal struggles against its darker tendencies. Maybe it’s the first-person dungeon crawling, but something about this game prevents me from ever picking it up most days.

Sam & Max: The Devil’s Playhouse: I’m lumping all five episodes into one entity. I find TellTale adventure games to be workmanlike in quality. With the exception of the last two or three episodes of Tales of Monkey Island, they lack the extra oomph that could make them truly great. That said, The Devil’s Playhouse was the most hilarious Sam & Max iteration yet. From Sam & Max’s insistence on pronouncing General Skun’kape as skunk-ape to their episode-wide fight over what to call the menacing Sam clones (Samulacra or Doggleganger?), these games were absolute riots. Now if only TellTale could figure out how to make them great games as well…

Monster Hunter Tri: One gaming session. The sword swipes pack so much friction it’s beautiful. Despite this, never picked it up again. Got a sick black classic controller out of it. Now if only I played Wii more often…

Super Street Fighter IV: Played the hell out of last year’s iteration. Opted to play other games since it was structurally similar to vanilla Street Fighter IV. Kind of wish I’d played it a lot more this year.

Green Day: Rock Band: Played it once, exported the tracks to Rock Band 2/3, never felt the need to boot it up again. Despite only 1 hour of playtime, unlocked an achievement. Fixing the ‘D’ rank that came as a result on Giant Bomb is the only reason I will ever boot this up again.

Dragon Quest IX: Sentinels of the Starry Skies: Practically perfect in almost every way that a JRPG should be. I understand why the story was left more generic than years past, but the lack of an interesting narrative is what kept me from finishing.

DeathSpank: Played the demo once. Bought it on PC to support Ron Gilbert. Might actually play it one day. It seemed funny.

Comic Jumper: Hilarious in a juvenile way, I slogged through the repetitive, mediocre gameplay just to see more of this game. I think Min “played” this the right way. He watched me beat it and got to enjoy the presentation without having to touch a controller.

StarCraft II: Wings of Liberty: Am I the only person who hates what they did at the end of this story? Sure, it has legitimately far-reaching consequences for the sequel, but I think they’re also legitimately less interesting. Still, as perfectly constructed a game as they come. I fell out of playing it, but it definitely feels like I could pick it up at any time and have fun with it.

Scott Pilgrim vs. the World: The Game: A loving tribute to River City Ransom wrapped up in a franchise that I really enjoy. Sounds like a recipe for success to me. Loads of fun, but, like most middling brawlers, starts to wear on you toward the end as there’s not enough variety introduced in later levels.

Worms: Reloaded: Love Worms. Loaded this up once and never did it again. I’ve hated all Worms interfaces since Worms 2, mostly because they obfuscate and hide customization options more and more as they transition toward console friendliness. I wish they’d put more effort into their PC version.

Dead Rising 2: Case Zero, Dead Rising 2, and Dead Rising 2: Case West: I’ll lump these all together since they are mostly the same game spread out into chunks. The prologue and epilogue (Zero and West, respectively) are just small and feature-gimped enough that they lack the oomph of the full retail release. Dead Rising 2 itself was everything I wanted it to be. A more robust co-op system would be all it needed to be top tier, but I still had loads of fun with it. As a bonus, Min and Dead Rising 2 taught me how to play Texas Hold ‘Em this year.

Civilization V: You probably saw my review where I hated on the terrible AI. I haven’t played since they patched/fixed it, but if they did it right, this game could totally fall back within my good graces. I do sincerely love this game, it’s just not what I hoped it would be and, in its present form, not as good as IV.

Rock Band 3: Harmonix went and made a perfect Rock Band game. Now all I’ve got to do is get my hands on a pro-guitar and I might actually learn something practical from a game that lets me indulge in all my favorite music.

Recettear: An Item Shop’s Tale: Ever wanted to run a JRPG item shop? This indie game translated from Japan is charming and fun, but I haven’t had the time to devote myself to it yet in 2010.

Enslaved: Odyssey to the West: So good until the end. Can a stupid ending mar an otherwise good game? Yeah, kinda. I still loved it for the great acting (weird to say, right?), but stupid ending + sub-Uncharted 2 traversal-style gameplay mires this one in the mediocre bin. The fighting system could also have used a little less frame-lock in its animations (is that what this is called?). Can’t count how many times I died because I was stuck in a seconds-long super attack aimed at the air.

Kirby’s Epic Yarn: Unparalleled artistic vision ties this game together. I haven’t put too much time in, but it seems super easy. I want to play with a friend to get the most out of this. What do you say, Min?

Super Meat Boy: Juxtaposing Kirby and Super Meat Boy is wrong on so many levels. One is like chamber music. Beautiful, complex, but not so complex it’s tough to listen to. The other is kick-you-in-the-teeth, bite off a squirrel head, make you a man heavy metal. Super Meat Boy is so deliciously crunchy in every way that it might be the best game game on this list. Where Starcraft II is perfect with a Beatles-type polish, Super Meat Boy is The Clash; unabashedly punk rock. I love this game. It’s so addictive and fun.

Pac-Man Championship Edition DX: Did I say Super Meat Boy was perfect? Pac-Man CE DX (PMCEDX) is video gaming distilled to its primal essence. Eat a whole train of 30 ghosts and I dare you not to feel primitive fun stir deep within you. Words cannot express how great this game is in bite-sized chunks.

Monkey Island 2: LeChuck’s Revenge: Is it cheating to count a re-release? This is probably the greatest adventure game ever now with a commentary track recorded by the big three: Ron Gilbert, Dave Grossman, and Tim Schafer.

Poker Night at the Inventory: Strong Bad is unbelievably annoying, but banter between Max, Heavy Weapons Guy, and Tycho are always a joy. The second half of this year’s poker lessons were learned here. Now if only I could get straight flush and four-of-a-kind hands so that I can 100% the achievements in this game!

Back to the Future: The Game: The voice acting and atmosphere in this game are both spot on. Unfortunately I hit a game breaking bug and had to start over. That sucked.

Limbo: First played this on 31 December, so it still counts. Deeply atmospheric, but darkly disturbing and difficult for me to stomach more than once a day. I want to go more into that in another post. Unfortunately for the game, I think the controls are a touch floaty, which I mostly find frustrating because I need to beat it dying fewer than 5 times for an achievement.

And that was 2010 in video games (for me). I missed some huge ones (Super Mario Galaxy 2, Assassin’s Creed Brotherhood, Call of Duty: Black Ops), but I think I got a good spread in there. Here’s to another great year in gaming for 2011.

SUPER Street Fighter IV Impressions [Game Overview]
Apr 30th, 2010 by Dan

ANIMECONJI2010 - Cammy

Dramatic Cammy Cosplay. Feel free to applaud the lack of fan service in the Cammy shot I chose for this post.

Super Street Fighter IV landed on shelves this week and made its way into my apartment. I haven’t given it quite as much time as I’ve given PYS 2010 this week, but I’ve thrown down a few times this week and realized, “Yeah, it’s Street Fighter IV, but Super.”

The most obvious addition to vanilla SFIV are the ten new fighters. My time with them has mostly been limited to the Training modes, but they are a good mix of characters from Street Fighter III and Street Fighter Alpha with two new characters, Juri and Hakan.

Since I haven’t given the game more than a few hours, most of my time has been spent playing as my usual main, Cammy. Most of the changes to the main cast from vanilla revolve around damage nerfs or buffs, but they’ve also all received new Ultra Combos. Cammy’s new move is a counter called CQC (for Cammy Quarters Combat, or something like that) and it’s…difficult, to say the least, to land because you have to predict that an attack is coming. It also doesn’t block everything, but I’ve yet to fully explore exactly what isn’t covered by the counter. I can tell you this, it’s mega-satisfying to predict a hit and properly counter it with the move. It almost makes me wish that Ultra selection were blind so that opponents wouldn’t know I selected the counter as my ultra, but that’s probably too much to ask at this point.

The other thing I got a feel for was Endless Battle. I haven’t participated in any yet, but I watched Giant Bomb’s livestream of their new Thursday Night Throwdown feature and they were using that system to set up all the matches. Endless Battle mode is a pretty common mode in online fighting games that allows the winner to stay in while the rest of the lobby watches the match in spectator mode. It’s a lot like being in the arcade and putting your quarter on the machine to mark your place in line. I came this close to facing off against Jeff, but a selection snafu caused him to have to reselect and he accidentally skipped over me the second time he was picking.

Is SSFIV good? Without a doubt. I’m loving it so far and I plan to get more time in this weekend.

Swept by the Giants: The Weekend Scores That Matter [WMQ]
Apr 26th, 2010 by Dan

Ogasawara Giants Jersey

I bet it was this partly this guy's fault, too.

When you have a series against the Giants (and you’re the Hiroshima Carp), things can get ugly. PYS 2010 has taught me that as well, where my version of the Hiroshima Carp are barely a fourth place team.

23 April

NPB
Hiroshima Carp (4) at Yomiuri Giants (10). The Giants offense is potent, to say the least.

Nippon-Ham Fighters (2) at Rakuten Eagles (11). Hokkaido really can’t catch a break, can they?

MLB
Los Angeles Dodgers (1) at Washington Nationals (5). Luis Atilano makes his MLB debut for the Nationals and manages to notch his first win in the same day. Congratulations, Luis.

Baltimore Orioles (3) at Boston Red Sox (4). What’s good for Boston is always considered bad to me. The Orioles continue to get a tough break.

Toronto Blue Jays (6) at Tampa Bay Rays (5). Not how I would have wanted it, but there’s still two games left in the series.

Florida Marlins at Colorado Rockies. Postponed for rain.

24 April

NPB
Fighters (0) at Eagles (3). I can’t complain about how well Rakuten is doing against Hokkaido.

Carp (4) at Giants (7). Hiroshima answers back with some runs, but the Fish can’t notch quite enough for the win.

MLB
Dodgers (4) at Nationals (3). LA comes back right away to win a close one.

Marlins (4) at Rockies (1). Game 1 of the series made up from yesterday. Get ready for a doubleheader.

Blue Jays (3) at Rays (9). Tampa Bay answers back with some serious run support.

Orioles (6) at Red Sox (7). So close! Baltimore is really struggling to get another win.

Marlins (1) at Rockies (8). The Fish get knocked around by the mountains.

25 April

NPB
Fighters (3) at Eagles (4). Rakuten completes the series sweep, which is great for their record and should push them further up in the standings. The Golden Eagles end the week at 12-16-0, still in fifth.

Carp (2) at Giants (8). Like the Eagles, the Giants sweep the Carp, devastating their place. Hiroshima closes the week at 10-15-0, surprisingly just a game back from the fourth place Swallows.

MLB
Orioles (7) at Red Sox (6). It’s funny when an Orioles win provides so much excitement, but that’s what happens when your team is only 3-16 in dead last.

Dodgers (0) at Nationals (1). These are the types of games that Washington has to win if they want to compete. The Nats are putting together quite the season with their 10-9 > 0.500 record so soon in the season. New York also had a good weekend while Florida had a poor one, which means all three of those teams are tied at 10-9, 1.5 games back on the Phillies in second.

Blue Jays (0) at Rays (6). If David Price keeps pitching like this…Wow. Nice work. Tampa Bay’s 14-5 record is good enough a 1.5 game lead on the Yankees for first place.

Marlins (4) at Rockies (8). Another series loss for Florida. Just a little disappointing, but at least they’re still only 1.5 GB from first with that same 10-9 record as everyone else.

PYS 2010 and L4D2: The Passing [Game Overview]
Apr 23rd, 2010 by Dan

ECCC 5

It’s been a while since I properly did one of these, but yesterday heralded the arrival of both Pro Yakyu Spirits 2010 and the latest campaign for L4D2, The Passing. Both are super fun. Impressions below:

Pro Yakyu Spirits 2010

The comforting thing about sports franchises is that you always know what you’re getting year after year. PYS 2010 doesn’t try to reinvent the wheel, it just makes slight interface changes that all feel sharp and look great. I’m getting back into the groove, getting spanked by the AI, and having fun with this one all over again.

It’s good to have the new lineups and players, but I fear that I’m going to get killed as the Carp in this year’s game, haha.

Left 4 Dead 2

The Passing adds in all sorts of new goodies. New Uncommon Common, new melee weapon, new heavy weapon, foot lockers, and, most importantly, L4D cameos. How great are those? I loved seeing the old crew back again. Their lines were amazing and everything just felt right. I can’t wait for the companion Left 4 Dead DLC to come out too!

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