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What I’ve Been Doing 8 July 2013 [FB/IB/F/BT/GO]
Jul 8th, 2013 by Dan

Can't wait to see this one: MUCH ADO ABOUT NOTHING by Josh Whedon

It’s my first time experiencing a Shakespearian comedy (Picture courtesy Pinay New Yorker)

Sure, it’s not like watching live theater for real or anything, but this was my first tie experiencing one of Shakespeare’s comedies (not counting liberal adaptations like 10 Things I Hate About You) and I absolutely loved it. More below.

Movies

This is the End – I wish I could say that I had more fun watching this movie, but it just wasn’t all that funny. Then there’s the fact that I’ll be forever embarrassed by jumping and shouting “AH!” during a jump scare.

Much Ado About Nothing – The proto-romantic comedy. I was almost deceived by how similar to modern rom-coms this adaptation was. Whedon filmed a straight dialogue adaptation of the play and I was shocked by how funny and sharp it was. Not being familiar with Shakespearian comedies also upped the tension for me since I didn’t know what was going to happen once the conflict between Claudio and Hero was introduced.

TV

Homeland – Pretty much watched the entire second season with Katie as she caught up on the exciteent and tension of one of the dumbest, but more entertaining shows on tv. Good times, but less fun the second time around.

Music

Paul Dateh’s violin cover of Kanye West’s “New Slaves” is pretty baller.

Books

The Extra 2%: How Wall Street Strategies Took a Major League Baseball Team from Worst to First – It was fun to learn the history of Tampa Bay’s many attempts to get a baseball team in the area. Too bad they don’t hit the ballpark with as much fervor

Video Games

The Last of Us – Nearly done. There’s a gameplay twist that I don’t want to spoil that made things a lot harder. It’s an interesting way to circumvent the increasing power issue of Naughty Dog games without adding blue guys.

Animal Crossing: New Leaf – I mostly play every day to get Nintendo gear, but this game still captures my interest. I just wish I had more free time on a given day.

A New Character From The Last of Us: Bill [GO/ER]
Jul 16th, 2012 by Dan

Holy cow, is there another studio out there even approaching the natural and real-seeming performances that Naughty Dog is putting out? This looks fantastic.

E3 2012 – Six Minutes of The Last of Us or “Good job with all the…uh…killing and stuff” [GO/ER]
Jun 5th, 2012 by Dan

E3 is sure showcasing a lot of hyper-violent games this year. The Last of Us gets props from me for making it all look ugly and brutal, but it sure makes it hard to watch. Can’t wait to see how this game turns out for Naughty Dog.

The Last of Us Trailer [GO/ER]
Dec 12th, 2011 by Dan

So this is Naughty Dog’s big new secret? The music at the end echoes some of the banjo musical cues of L4D2 as do the running zombie types. The overrun NYC reminds me of Enslaved. The young girl reminds me of a younger Drake (and also a little Ellen Page) while the old guy is a little Drake meets Bill (from L4D). It’s easy to think it’s derivative and dated now, for sure, but I’m genuinely interested to see how this turns out. Naughty Dog proves in about a minute that they’re excellent at building characters. I wanted to know a bunch more about these two and why they hang out with each other. They seemed cool.

Anyway, it’s supposed to be a survival horror game and (especially if it’s co-op) I think I’m already sold on it. Nice work piquing my interest, Naughty Dog.

What I’ve Been Doing 14 Nov 2011 [FB/IB/F/BT/GO]
Nov 14th, 2011 by Dan

Watched all of the 7 Minutes in Heaven clips that were out there. So funny! So awkward! So great!

Movies

Sorry, guys. No movies this week.

TV

The Walking Dead – Glenn remains the best thing about this show. Getting the rope around the fat zombie, hooking up with Maggie, and overall being funny and awesome. That part where he tries to be all cool in front of Maggie was hilarious and understated.

Homeland - Terrorists attempting to kill terrorists! It’s exciting. Alcohol makes for very bad decisions. I really hate using polygraphs as a plot point. Don’t we already know that they’re unreliable. Man, this show is so good, though

Up All Night – Line of the week (I watched like three episodes this week): “It’s like hair coming out of hair!” (referring to the birth process. It’s as gross and awesome as you’d think). When Up All Night makes a masturbation joke I laugh. When 2 Broke Girls does it I cringe and feel grossed out. That’s pretty much all that needs to be said about which show is better/funnier.

2 Broke Girls – “What you need is a good nine inches” WTF? When this show tries to be edgy and funny I just get grossed out. I’m not bummed out about the fact that my DVR often doesn’t record this.

Fringe – Best line of the week: Referring to an experiment that will blow up a papaya named Mr. Papaya: “This is unpleasant because he is the friendliest of fruits”. Fringe is so schlocky and bad and awesome that I love it. I really dig having something X-Files-y in my life and they’re just now starting to hint about the multiverses. Can’t wait to see the alternate realities!

Glee - Meh. Ok episode, but I don’t really know West Side Story so a lot of the songs didn’t really appeal to me. Better quality than anything in S2 though.

New Girl – Kind of funny how poorly they all hit on Cece, but I really hope the “will they, won’t they” stays firmly in the “won’t they” phase (w.r.t. Nick and Jess).

Community – Great episode. They’ve gotten back to their stride. This was a totally awesome, non-gimmick episode. Good on you, Community.

Parks and Recreation – Model UN stuff was really funny. I could watch Aubrey Plaza in this role all day. April’s role has really grown and I love it

Prime Suspect – Great episode this week with the abusive mom. Chilling! This show is pretty good. I’m liking it a lot for a cop procedural.

Persona 4: The Animation – The Social Link episode was AWESOME. They’ve done a fantastic job of converting the game into the show. A lot of the interface stuff carries over and I’m a real sucker for that.

7 Minutes In Heaven – The clip above is of this show. They’re these brief interviews that are super hilarious and awkward. It’s hard to explain without watching them, but I love it.

Music

Listened to a lot of my old Fall Out Boy tracks. Not the greatest band in the world, but their tunes are so catchy!

Books

Is Everyone Hanging Out Without Me? (And Other Concerns) – Been learning a lot about how Mindy Kaling came to The Office and how her career path has gone. Pretty funny and still a good read.

Video Games

Dungeon Defenders – Beat the game! Min, Jason, and Lee all helped me do it. Lots of fun.

The Binding of Isaac – I’m up to five mom kills, but the game has gotten much tougher (it specifically tells you it does after five kills). I’ll keep going because this is a fun little game to pop in and out of.

Uncharted 3: Drake’s Deception – Beat the game. Not as satisfying as U2 mostly because the Chloe/Elena subplot was better in 2, but still a fantastic game. A fine swan song for the series if this was the end. We’ll see what Naughty Dog does in the future.

Batman: Arkham City – Finished most of the sidequests. I suppose a second playthrough will earn me another trophy, but I’m not dying to do it.

Resident Evil 5 – Dave and I beat the Ouroboros boss of Chapter 5-1. We’re closing in on the endgame. I think he’ll like the ending. It’s still plenty of fun to play, except for that boss. I brought a rocket launcher to speed that up. He takes forever, but maybe I’m just doing it wrong, I dunno.

Ico – Got in about an hour of this. Absolutely beautiful game. The way Ico and Yorda interact is neat, if not a little awkwardly animated. The save points with the bench are so sweet and nice. I like this game a lot. It’s fantastic.

Metal Gear Solid 2 HD – Started the HD edition of this game. Dave is mad because I bought this and he got it for me for Christmas. My response: Why are you buying me Christmas presents already? It’s only November! Wait until December, dummy! Thanks for the thought, though. I would have really enjoyed it. I got three dog tags, but I don’t know if I’m gonna try to get the rest. It’s kind of tough and it would take forever.

Uncharted 3 First Impressions [GO]
Nov 2nd, 2011 by Dan

Uncharted 3 single player Gamescom 2011 screenshot

The best adventure serial you'll ever play! (Photo courtesy naughty_dog)

Everyone’s favorite treasure hunter, Nathan Drake, is back once again for his third journey! What’s it like? I’ll tell you. I’m about eight chapters in, but you can expect some degree of story spoiler if you read this post. I don’t think anything huge has happened yet, but if you don’t want to know about which characters are in the game or what happens at all, DON’T READ THIS!

– Transitioning from the super-solid hand-to-hand combat of Arkham City to here is jarring/kind of disappointing. Speaking of going from one game to another, the slightly different cover buttons from Gears of War 3 has also caused me to pop out of cover prematurely/accidentally. Whoops!

– The most common complaint is that the aiming dead zone is kind of big. I actually noticed it on one of the pistols, but on the rifles I think it’s mostly absent. Still not the smoothest aiming (and it never has been), but we’re three games in, Naughty Dog.

– Fighting the brutes was fun…once or twice. Why are there brutes EVERYWHERE?!

– All this emphasis on how old and tired Sully is along with how Drake is letting things get too personal worry me. I don’t want Sully to die, guys!

– Young Drake! Young Sully! Columbia! I wonder if they just pitch-shifted Nolan North’s voice, because Young Drake sounds a little weird in an unnatural way.

– Chloe’s back! I was worried that she wouldn’t make it since we’d only seen Elena. I haven’t met Elena yet, but I can’t wait to see her again. Both of them are so great!

– The new guy, Charlie Cutter, is pretty cool too. He looks like someone I’ve seen on TV/movies before. I checked the IMDB page and his voice actor, Graham McTavish, isn’t familiar to me, but I learned that he voiced Lazarevic last game, which is insane! I like how he’s a know-it-all to Drake and how Nolan North plays the annoyance in a subdued fashion. It’s still early, but at least we’re seeing that not all Englishmen in Uncharted games are evil.

– Chloe seems really familiar with Cutter too. I wonder if that’s the original crew where she met Drake.

– There are some seriously devious puzzles in this game. The main one in the chateau with the tiles…Devious. It took me a while to figure out all the elements in the room, but it’s kind of brilliant.

– Oh my god the spiders! So fucked up. No more. No. I hate it. If they reappear later…

– I don’t love the inverted camera angle chase/escape sequences. It’s hard to see where you’re going when the obstacles pop up split seconds before you have to react.

– Thank god someone has a brain! When Chloe is all, “Hey, remember the last time we tried to unearth a huge treasure and there were evil blue monsters everywhere?” I was all, “YES!” It’d be funny if you had an option to say, “You’re totally right, Chloe.” Credits.

– I actually stopped myself from playing too much last night so that I could spread the fun out. Can’t wait to run into Chloe (my favorite character!), but I’m having a lot of fun in Syria in the meantime. I got killed by rocket launchers maybe six times before I got them all with the sniper rifle.

Uncharted 2 Review [Sony]
Jan 5th, 2010 by Dan

In my office there hangs a picture of Marilyn Monroe, a woman synonymous with beauty and sex appeal, but when you get closer to that picture the outline of Albert Einstein replaces the blonde bombshell. Uncharted 2 is a exactly like that.

It’s hilarious to me that in a world where I want people to stop comparing video games to movies, I find myself so enthralled by what is actually the best action movie of last year. I’m pretty sure that I said that about the first game too, but that’s how consistently the folks at Naughty Dog deliver top-notch, high-quality games. Nathan Drake is the Indiana Jones of the modern age, especially after George Lucas betrayed us all with that abomination of a movie in 2008. I’d even go so far as to say that the success of the series almost exclusively lies with the dude himself.

In the world of male power fantasies, I’d say there are a few ways to go. Muscle-bound ‘roid freaks who have big guns and kill everyone while being super macho men, suave ladies men who can get any girl they want, and the kind of skinny, smart-mouthed, clever scoundrel type (there are also combinations of these three for those who like to double dip their archetypes). Nathan Drake is the scoundrel type who gets to adventure in exotic locales in a partially tucked in t-shirt and jeans with a gun. As a guy who doesn’t own a gun or really go adventuring in exotic locales, but who does wear jeans frequently and plenty of t-shirts, how could I not want to be just like Nathan Drake?

Now that you’ve got this lovable scoundrel adventurer crafted, the next step is to have him hunt for a famous treasure, but put a spin on it somehow. The first game has Nathan hunting for El Dorado, but I won’t spoil what the spin is. This game has him searching for the Cintamani stone, a lesser known mythical object of wealth, but a valid one nonetheless.

Just like that, we’ve got two parts of every Indiana Jones movie already figured out. The next step is pretty obvious, you need a love interest for the hero. She can be either loyal, innocent, and a bit snobby or she can be sexy, dangerous, and possibly traitorous. We had Elena in the first as the first archetype and now we’ve got Chloe for the second. Perfect, we’re almost there.

The final touch for any Indy movie is a bad guy, preferably of foreign origin so that the Yanks can feel like they’ve triumphed against the world. Drake’s Fortune featured Gabriel Roman, an older British man, and his sidekick Atoq Navarro of unknown Hispanic origin. For U2, we get Eastern European warlord Zoran Lažarević. Just like that our pulp movie plot is complete.

It seems so simple when you put it that way that it really gives me pause. This is more than the plot to the (awesome) Indiana Jones movies, it’s also a fairly common plot that I find myself bored with 98% of the time, so why do I love it so much? What is so crunchy about the way this game is structured that I find myself unable to put the controller down when I’d normally just turn off the tv?

I give a tremendous amount of credit to Amy Hennig, who I know has creative authority over all of Naughty Dog’s products. It’s got to be her touch that gives Uncharted its extra little bit of awesome, because it’s an otherwise standard game. Plenty of folks complain about the shooting mechanic being imprecise not to mention the ease with which most puzzles can be completed. In fact, if you’re ever just a wee bit stuck on a puzzle, all you’ve got to do is look in Nathan’s notebook and the solution is right there. The only natural conclusion is that the strength of the game must come from the way that Hennig and the folks at Naughty Dog put together all these mechanics combined with the look of the game and the behavior of its characters.

A great example of how all of the game elements combine to create something great (and how Naughty Dog is a superior developer) has to do with the set pieces throughout Uncharted 2. If you’re unfamiliar with the term, a set piece takes all of the elements that you’ve been used to dealing with throughout the game and throws them at you in some ridiculously awesome form. For example, both Uncharted games have Drake hiding behind cover on land shooting at enemies. My favorite set piece in Uncharted 2 has Nathan jumping from truck bed to truck bed, shooting enemies and using the truck walls for cover. It’s a fantastic application of the mechanics I’ve already been playing all game long and, best of all, they only use it once during the entire game.

Many developers would be tempted to try and reuse the same set pieces over and over with slight modifications. Since they spent so much time on them, they may as well get use out of them, right? Think of the old arcade and SNES classic, Teenage Mutant Ninja Turtles: Turtles in Time. They had these bonus stages where the turtles were on hoverboard-type things that they created to break up the typical sidescrolling stages. Not content to just let this happen once, they reuse the stage twice in the game, dulling the impact of how cool it was. On the opposite end of the spectrum, you have something like Miyamoto’s hyper conservative use of Kuribo’s Shoe. It appears in only one level and plenty of players can just skip it with a whistle.

I applaud Uncharted 2 for taking these huge moments, the train fight, the truck part, the part where you’re escorting the cameraman, and do them only once. Then again, maybe I’m giving them too much credit, since the same background motion tech in the first two scenes I mentioned were probably first developed in the first game (that jeep escape scene comes to mind) and helicopter fights do make repeated appearances in many places, but still, it does seem like the big moments are unique.

Let’s not get too ahead of ourselves, the game is not perfect. The game may not repeat set pieces over and over again, but the firefights can start to wear on a player by the 50th time he has to do the same thing. They do a better job of pacing the cutscene, shoot, explore, shoot, cutscene, lather, rinse, repeat structure that persists in this game, but it’s still not quite perfect. There are plenty of times where I’ve just thought, “Boy, I’d much rather just keep exploring around instead of shooting fifteen guys again.”

Speaking of the shooting mechanics, Naughty Dog clearly heard everyone complain about men in t-shirts taking so many bullets to take down, so they completely adjusted the bullet counts to take down enemies. Most lightly armored enemies mercifully take only two or three bullets while the seriously armored Gatling dudes (and those stupid blue guys at the end) take clips upon clips. Aiming is also a little easier and the weapon variety is way better.

Uncharted 2 is unbelievably beautiful and, more importantly, completely brilliant at exactly the same time. There was not a better put together gaming experience all last year. It’s a must play.

The Portrayal of Women in Gaming [Game Overview]
Jan 1st, 2010 by Dan

Despite the growing number of female gamers and older gamers, the larger audience in gaming does lie within the 18-35 (or whatever the range is supposed to be), male demographic, which means that games are made primarily for that audience (fortunately (for publishers), most 14-17 year-olds respond to the same marketing techniques). It follows that what comes out of the industry revolves around heavy action and sex appeal. For every indie game that attempts to take a mature look at female sexuality like The Path, there are at least five games where women are two-dimensional characters wearing ridiculous apparel meant to emphasize their unnaturally oversized assets.

Again, it’s not that surprising, right? Sex sells. It starts getting strange when you look at the results of a recent study by Carrie Lynn Reinhard (Hypersexualized Females in Digital Games: Do Men Want Them, Do Women Want to Be Them?). The results of the study showed that men prefer to play as more realistically proportioned women when they play games. They’re also more likely to recommend the game to a female friend if the avatar is more realistic. Meanwhile, women are more likely to enjoy playing as hyper-sexualized avatars and more likely to recommend these games to their male friends. It’s definitely not what I’d expect, but it makes sense given the cultural assault on women to be hyper-sexual and the empowerment the might feel, while it seems that playing as a hyper-sexualized female makes a man feel emasculated.

I guess I can kind of support those conclusions, at least with the way that I see other people play online. My entire character selection strategy is primarily geared toward emasculating and embarrassing my opponents. In almost every game where such a choice is available, I will always make my avatar either pink or female (or both) for the simple reason that it riles up the competition when they lose. I think that perfectly sums up most of the gaming landscape: sexist and immature.

Leigh Alexander is fond of saying that the immaturity of the gaming landscape is mostly due to the immaturity of the men who run it. In article she wrote titled “Bang Bang, Is Creativity Dead?” she quotes:

“There is a cycle in game development. People making games usually make games that appeal to themselves, and choose from a narrow set of inspirations — Star Wars, Aliens, Blade Runner, Tolkien, World War II, super-hero comics, and a few more. Then, those games appeal to a certain set of fans, and some of those fans will eventually grow up to make games themselves, and those games end up looking like the previous generation, because they were made to please a similar bunch of people. That loop just repeats and stays the same size forever.”

-Tim Schafer

This concept has appeared many times in her work when talking about mature games versus “mature” games. Something like the upcoming Dante’s Inferno game is rated mature because it contains gobs of bloody gore and bare breasts. A game like Mother 3, which is outwardly cartoony in appearance, is actually mature because of the way it deals with death, family, and its themes of community and isolation.

I’m not saying that there’s no place for immaturity in art, but when it’s all your work has to offer, it’s almost insulting to me as an adult gamer. Take Team Ninja’s Dead or Alive Xtreme Beach Volleyball, released on the Xbox back in 2003. Never mind that calling it “xtreme” is already ridiculous, but the game itself is pandering to an extreme degree. The most clear cut goal in the game is to raise the friendship levels of the beach volleyball teams so that you can give your partner as revealing a bathing suit as possible to wear. I was 17 when this game came out and even then I was too old to be amused by such obvious attempts to catch my attention.

The first great hope that we were making progress came in Valve’s 2004 epic, Half-Life 2. Not only was Alyx Vance a smart, capable sidekick to the mute Gordon Freeman, she was realistically proportioned, wore jeans, only barely showed her midriff, had no cleavage showing, and donned a jacket that covered her arms to her elbows. To this day Valve continues to render its female characters in a realistic fashion. Chell, of Portal fame, was also not sexualized and Zoey and Rochelle, the two female leads in Left 4 Dead and Left 4 Dead 2, respectively, are also both modestly attired and realistically proportioned, but Valve is in the minority in this industry.

Also in the minority in the industry are women with positions of power. Video game development is unsurprisingly male-dominated (I say unsurprisingly because, in my experience, most computer scientists are men), but there are a few relatively famous women with positions of power. The first really famous woman I can think of is Jade Raymond of Ubisoft. I know I’m about to be super unfair, but Jade Raymond is known more for being hot than for her roles at Ubisoft. I’ve never played Assassin’s Creed, so I can’t really speak to its quality, but, despite her role as producer of the game, I couldn’t help but feel that Ubisoft was using Jade Raymond as the face of the game for more insidious purposes. I know that almost every video I saw where she was talking about the game was filled with immature comments by viewers about how good looking she is. Again, my statements are not saying anything about how good she is at her job. She’s clearly great at it, since she’s been named president of Ubisoft Toronto,but the immaturity of the medium has prevented some from really taking her seriously.

The other famous woman I can think of (probably because I’m such a fan of her work) is Amy Henning, the Creative Director at Naughty Dog. It makes sense that Jade Raymond has a wiki page, but Amy Hennig doesn’t, yet I feel that Amy Hennig has done way more for women’s portrayal in gaming than Jade Raymond has simply because of the characters that Amy Hennig has created for the Uncharted series.

Like Valve, Naughty Dog’s female characters are strong, confident, and able to take care of themselves. Nathan Drake, the star of the series, does have to rescue them from time to time, but both Chloe and Elena are more than able to handle themselves in the face of danger and both have saved Drake a fair number of times as well. While it is true that Chloe is a more sexualized character thanElena, she’s neither a ridiculous piece of eye candy nor a woman who trades exclusively on her sex appeal to get what she needs. It’s almost incidental that she’s hotter than Elena and, no doubt, a creative choice meant to emphasize Drake’s character arc in the second game as he is forced to choose between being selfish or doing the right thing.

It’s clear through the many interviews and videos of Amy Hennig I’ve heard/seen that she was the driving force behind forcing the moderate and respectful portrayal of women in the Uncharted series. No longer content to continue to watch women being objectified and marginalized in her medium, she was a vocal supporter of the idea that people will still like these games and characters even if they’re not all T&A. To her credit, I’ve never heard anything but praise for the characters of the Uncharted world. T&A or no, I still get hits on my blog on a daily basis looking for dirty pictures of Elena and Chloe. Could it be that men are just as happy with women who are real too? Does everything about a video game have to be a ridiculous empowerment fantasy?

I’m hopeful that the maturation of the field will yield more Zoeys and Elenas and fewer Lara Crofts and Bayonettas (new game set to come out this year focused entirely on the lead character’s sex appeal). It’s not that every game has to have realistic characters, I mean the men of Gears of War are no more realistic than Lara Croft in their own way,not to mention that even popular, respected, mature mediums feature plenty of shallow characters, but it would be nice to start seeing real people in our games.

Beatles, Konami Discrimination, Uncharted 2, and, Oh No Mai! [Game Overview]
Jun 19th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

Let’s start with a little NSFW. Remember that game Left 4 Dead? Remember how Zoey was a great example of a non-sexualized hero, something Valve specializes? Remember no more, because diligent modders have released the Nude Zoey mod (Kotaku story mildly NSFW, but no actual nudity in it).

The designer of the mod wasn’t happy with just slapping on a nude skin, nope, apparently it wasn’t complete until Zoey featured realistic boob jiggle. Modders have too much time on their hands, perhaps?

Three Part Harmonix

Want to learn some interesting tidbits about The Beatles: Rock Band? Check out this interview, courtesy Gamasutra, with Harmonix’s Josh Randall for more.

!

Konami, developer of hits like Metal Gear and Castlevania, have come under fire for being giant jerks. Yoko Sekiguchi is suing the company because she took maternity leave and, upon return, found that she had been demoted and docked ~$2000 for her time off. She rightfully believes that this is discrimination and is now suing Konami for $344,000. Yep, that was brilliant Konami, you were assholes and saved $2000 only to have to pay legal fees and potentially $344,000.

Voice Talent

Interested in learning a bit about the two female leads in Uncharted 2? Here’s a longish interview by Sony with Emily Rose and Claudia Black:

No Mai?

Kotaku is reporting that Mai will officially not be in King of Fighters XII. I am announcing that I will not be buying KOF XII until/unless Mai Shiranui is added via DLC. So much for that…

Says Ignition Entertainment’s Shane Bettenhausen:

I think the thinking is that they are making you wait because you want her.

Looks like I’ll be making them wait because they want my money.

Saving the World with an Half-Tucked T-Shirt [Sony]
Jun 3rd, 2009 by Dan

I just can’t wait until Friday to start putting these things up. Uncharted is one of my favorite games for the PS3 and the sequel promises to be all that and more.

Things to note:

– New love interest…who cares…
– Snow
– ELENA! OMG ELENA! She’s back and her shirt is also only half-tucked. Naugthy Dog has got to be just rolling with the joke now
– Sully is back too
– Some rando dude is on your side

Yep, Uncharted 2 appears to be the action movie video game of the year, yet again.

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