A Couple of Words on Mega Man 10 and Yakuza [GO]
Mar 18th, 2010 by Dan


Despite Ian’s claims that I’m insane for doing so, Final Fantasy XIII lays almost untouched on my coffee table each night as I’ve been spending the past week playing Mega Man 9, 10, and Yakuza. Here are a few more words on the Mega Man games and a few on Yakuza:


Mega Man 9 & 10

I still stand by my assertion that Mega Man 10 is just too easy compared to 9. It makes me seem like a masochist to claim that I had less fun with it because it was easier, but that’s part of the fun of Mega Man. There were definitely some frustrating moments in 10, but I never got angry like I did with 9. It was much simpler to beat. I’ll have to play it some more so that I can beat my friend Lee to more trophies.


Why am I playing a 2005 game when I’ve got the 2010, beautiful CG epic FF XIII sitting around? The Yakuza series has been touted as fantastic for years, but I’d never gotten around to sitting down and beating any. That’s about to change over the rest of March. So far the game is pretty good with plenty of fighting and Japan-ness to it, which was precisely why I wanted to play it. It’s almost like being in Tokyo again, except that I stayed far away from the Yakuza strongholds when I was there. Nothing worse than getting in trouble with organized crime in a country whose language you definitely don’t understand. I hope to have this beat by next week and I might give a more complete rundown then.

The Blue Bomber is Back! Mega Man 10 Impressions [GO]
Mar 16th, 2010 by Dan

Rock and Blues

After a year and a half of not-so-dedicated Mega Man 9 playing, I finally defeated Wily last night and moved on to the recently released Mega Man 10. Maybe it’s because I’m still in the groove from 9, but it seems a lot easier, even on Normal.

I’ve killed six of the eight robot masters, most of them with the Mega Buster instead of their weakness. I can only attribute this to the overabundance of E-Tanks throughout the normal levels. Rockman 9 had one tank in its standard levels and one in Wily’s Castle. I’m pretty sure I’ve located around three in the normal levels. Beyond that, it feels like screws are way more abundant than before, which makes it easier to buy even more tanks. It just seems like Capcom heard people say that the game was too hard so they toned it down…a lot.

Don’t get me wrong, it’s still lots of fun, but I miss some of the frustration. I’m sure I’ll be eating those words once I get to Wily’s Castle.

Atlas and the ESRB [Game Overview]
Dec 9th, 2008 by Dan

The ESRB has been making a spectacle of itself in recent months. Aside from the usual rating controversies, they have accidentally been spoiling the announcement of a bunch of games by posting ESRB ratings for games that are still in development. It’s all come to a frustrated head as of yesterday as the ESRB site, despite promising to stop doing this, managed to spoil three unannounced titles to be published by Atlus.

As a result, Atlus got pissed and posted a press release titled as follows:


As taken from the news story at Kotaku and the press release itself, here’s an excerpt:

“Our experiment has been a rousing success,” said Aram Jabbari, Manager of PR and Sales, beaming. “Allowing information about our upcoming titles to be silently posted on ESRB’s website has been a triumph, and we’ve decided to abandon all direct, overt disclosures of our future games in favor of quietly allowing the posting of new titles onto

I’m heavily inclined to agree with their complaints as the ESRB has spoiled the marketing movements of various games, including Mega Man 9. Countless man hours go into announcing and promoting these games and it’s very disrespectful that the ratings board has yet to correct this fatal flaw. I hope that they fix this soon, because it’s really not fair to keep doing this to companies, especially since they almost have no choice but to submit to the ESRB for review.

Embedded Reporter: Rockman 9
Nov 3rd, 2008 by Dan

Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.

Why this? I can’t resist Rockman music!


Embedded Reporter: Retro-Hard
Oct 6th, 2008 by Dan

Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.

Mega Man 9 is HARD.

People say, “That’s the idea. It’s supposed to be Retro like the days when games were tough.” Let me tell you a secret about the old Mega Man games: they were NOT this hard. Aside from Quick Man (the magma plumes were mad cheap), I could more or less reliably kill almost all of the Mega Man 2 bosses. At this point, I’ve still only killed Galaxy Man and Concrete Man. Funny thing about that is that both of those Robot Masters are more or less the easiest in the game. As hard as maybe this video looks, this is an easy stage.

The real point I’m trying to make here is that while MM has always been hard, it was never as insidiously hard as this game is. There are enemies who jump up specifically over gaps, as you see, enemies who pop out of nowhere to grab you and drag you into spikes, and tough enemies with hard pattern recognition required to defeat them. It’s abuse to play, but it’s so fun.

Game Overview E3: Now That’s Dedication
Jul 18th, 2008 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

I’ve talked about how dedicated Capcom is to the old-school aesthetic of Mega Man 9, but just how dedicated are they? Below is the “boxart” for the DLC game:

Mega Man 9 Box ArtSee More Mega Man 9 Box Art at

If you remember back to my 8-Bit All-Stars post, you might remember me talking about the Mega Man 2 boxart as being nonsensical for the anime-cutesy style of the game. This is such a return to the old school that it makes me kind of pumped for this game.

I know I said I’d have E3 updates as exciting things happened, but I’ve failed to see much that excited me in this show. That being said, I will close off with a particular trailer that does pique my interest:

Big N, M$, Sony: Mega Man 9
Jul 12th, 2008 by Dan

If you read my 8-bit All-Stars feature you know I love me some Mega Man 2. There was just something sublimely perfect about that game with its polished level design and great boss battles.

It’s been a long time since we’ve seen a real sequel to a Mega Man game. The last canonical MM game was MM 8 for the PSX in 1997, with the X series taking over with about eight installments that have also stopped coming out.

Imagine the world’s surprise when Mega Man 9 all of a sudden showed up on an ESRB classification website. Could the beloved franchise be making a return in all of the splendor of the current generation’s technological advances? And then we saw the first screenshots and trailer…

Cue some controversy. I’d say that a large number of dedicated MM fanatics were happy with this new direction, but many were perplexed by Capcom’s choice to go way old school with this new installment. Personally, I’m a fan of the new direction. When you look at the disappointments that have been the more recent MM games, it seems clear that a conscious effort to get back to the roots is just what the series NEEDS. Not to mention the fact that old school, 8-bit Mega Man music is great.

It’s not exactly a straight NES-style game though, it does have some technological advances. If you look closely you’ll see that the game does have some fancy-pants effects that weren’t possible on the NES. Personally, I’ll be happy if the game manages to not drop framerate when a bunch of enemies appear onscreen.

Another neat little change in the Mega Man conventions is that MM 9 will feature the first female robot. Splash Woman is the first non Man robot in series history. Some purists are very anti-Splash Woman, but I’m pro-female evil robot rights.

If I’m not mistaken, Mega Man 9 is slated for a Fall release on WiiWare, Xbox Live, and PSN.

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