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A Life Told Through Media [GO, F, BT]
Aug 6th, 2009 by Dan

The taste of Cuban food, the smell right before a thunderstorm on a summer afternoon, the sound of disco music, the oppressive feel of summer heat, and the sight of a pink building all remind me of my childhood home. Everyone knows that the senses trigger strong memories. It’s also common sense that the media we take in over our lives can have a profound effect on our memories of our past and development. From the simple books of my childhood to the games and music I played and listened to along my 23 years of development, there are certain pieces of media that are just inseparable from the circumstances surrounding their initial consumption. They range from the simple joys of childhood all the way to the angst of high school and the harsh realities of adult life, but I wouldn’t trade these associations for anything.

My earliest conscious memories all come from the modest house in Hialeah we lived in as children. The memories come flooding in as I think about the years I spent growing up in that house, but some of the most vivid come from the John F. Kennedy Memorial library. A giant, two-story behemoth of a building, I spent many a day browsing the books with my parents and in library camp during the summers. In the corners of my mind, I can recall watching a movie about a mouse who had a race car, but I know it wasn’t Stuart Little, it was far too early for that. I remember reading books about a purple monster (El Monstruo?) with my dad to practice Spanish, I remember watching Bob Ross videos (“Happy little trees”!), and I remember the joy of getting my own library card, even though it had a single-digit limit on check-outs, but most of all I remember checking out Three Investigators books. This, initially, Alfred Hitchcock-supported trio of detectives were the main characters in a book series that my father used to read as a kid. Knowing that I enjoyed mystery books, my father recommended them to me and they quickly became a favorite of mine. I can still remember the corner of the library where I used to look for these books. He may not realize it, but those books have stuck with me to this day and they will forever remind me of my father and my time in Hialeah.

While I have plenty of memories of playing the NES in our family room or Eric’s room in Hialeah, the first gaming system that was truly mine was the SNES that lived in my bedroom from 1992 until we moved. The story behind the Christmas I got it is colorful and fun, but Super Mario World sticks out beyond that in my mind for one simple reason. I specifically remember playing that game in the corner of my room, my television sitting atop my dresser, requiring a bash or two to get the colors just right, throughout that year and the next. It was conquered several times in two different parts of my room, with David watching me or playing as Luigi.

Memories of that bedroom are also carried within the bytes of King’s Quest VI. My father brought home the game at someone’s recommendation – this was when my father still played games on occasion – and began to puzzle through its depths at night after completing his homework. His obsession with the game became so great that he would often sneak peeks at strategy guides within computer stores during his breaks or on the way home from work so that he could get unstuck that night. My memories of the game develop from fear to delight as I grew older. You see, the King’s Quest series was not like the adventure games of Lucasarts, you could die at a moment’s notice. The realism and the grisly deaths combined to make me actively fear the game as a small child and I used to cover my ears so as not to hear the inevitable phrase “Tickets Please” uttered by the gate man of Hell itself as my father as Alexander perished yet again.

I would brave the depths of King’s Quest VI years later with Eric when we had moved to Tualatin, a small suburb of Portland, Oregon. With the help of a guidebook so detailed it included a novelization of the game’s events, we easily conquered Alexander’s quest and that of Graham and Roselia in the games immediately preceding and following. Much stronger media memories from my Oregon days come more from my original playthroughs of both Chrono Trigger and Final Fantasy VI. My Chrono Trigger story was already documented pretty well with the 16-bit All-Stars, but what wasn’t as well documented were the days spent sitting on the floor of Eric’s room as we played. Poor David was relegated to spectator status as he watched me trek through the 16-bit time travel saga, but he got his money’s worth as he asked me to read and act the character’s parts aloud as I played, which I happily did for him most of the time.

An epic nine-day rental of Final Fantasy VI will always remind me of the family’s first big screen TV. I fondly remember powering through the game, grinding in the desert as we leveled up each character in our repertoire to prepare for our battle against Kefka. Since FF VI featured a two-player mode, David was more than happy to play along through battles as we forged our way through the epic story of my favorite in the series. I can still picture the position of the television next to the fireplace in our living room. I can still remember the Hollywood Video we used to go to where we rented the game.

After a few short years in Oregon, we found our way back to Florida and I found myself in my freshman year of high school. It was in that last year in Broward county that I have my strongest media-related memories. Eric started reading books by Neal Stephenson when we were living in Oregon and he got a hold of Cryptonomicon around the year 2000. I read the book in the back of my computer programming class during the spring of 2001. My desk was in the back of the room and I finished programming assignments so quickly I always had time to read. I even remember one of the assignments, a tic-tac-toe game coded in Visual Basic.

My memories aren’t completely limited to games of the video variety, the card game Spades, a game I learned also in the spring of 2001, is forever associated with being 15 and playing water polo. Coach Childs worked somewhere else in the district and he had to travel to the high school for practice every day. To pass the time before his arrival and our usual stretching routine, my friend Scott Huntley and other members of the team would play an informal variant of spades where the first to seven books won the game. Those spring afternoons playing cards in the amphitheater on the red mesh lunch tables of our outdoor cafeteria were great. I took the great card game of Spades with me when I switched schools the next year, introducing it to as many as I could and I played at the end of the year almost every year, but it could never beat those afternoons before practice.

We moved that summer up to central Florida, the greater Tampa Bay area, to be specific, much to my chagrin. The prospect of meeting new people and making friends yet again was daunting, but I had the help of aspiring pirate Guybrush Threepwood to get me through the anxiety of that summer and keep me from worrying too much. My first playthroughs of the fantastic games within the Monkey Island series come from that summer. As I type this on the desk I first got when we moved to Tampa, the memories come flooding back to me. The precise positioning of the desk in my bedroom. I can remember David lying on my bed behind me as we worked through the puzzles and my first girlfriend, Daniela, laughing at the ridiculous jokes in the later iterations of the series, brought to life through Dominic Armato’s voice. Lucasarts adventure games dominated that summer, but the Monkey Island games, by far, left the greatest impact on me. The day that I learned about the new iteration in the series and the MI remake I told almost anyone I knew who would care. They could all vouch for how excited I was. I owe this all to that one summer where I learned the art of insult swordfighting as I got ready to enter a brand new high school in a new town.

I listened to oldies music for the first 14 or so years of my life and, while it brought me my great love and appreciation for greats like The Beatles and The Rolling Stones, it didn’t factor as much into my life as pop music did during my later high school years. Predictably, most music associations I have are tied to various girlfriends I had throughout high school. Take Sublime’s tribute to the working girl, “Wrong Way.” I discovered that song the summer of my Junior year when I met and was dating a girl named Stephanie I met at my job at Busch Gardens Tampa Bay. She happened to live near the park and was definitely from the “wrong side of the tracks,” so to speak. I’m not implying that she was a working girl, but I couldn’t help but think about the more dire economic situation near the amusement park (seriously, it was in a really crummy neighborhood) as I drove out there to see her after work or on the weekends.

Two songs by the Lostprophets, “Last Summer” and “Make a Move,” were weighing pretty heavily on my mind before I went off to university the summer of my senior year. Read the lyrics and you’ll understand why my good friend-turned-girlfriend Ashley is particularly associated with both of those songs in my mind before we went off to separate universities.

Not all song associations have to do with girls, one in particular, “All My Life” by the Foo Fighters, is actually associated with the swim team, my friend Chris, and districts. The slowly building beat was perfect for hyping us up for our races and Chris and I both gave it a listen before lining up on the blocks to get the heart pumping in preparation. I can still almost picture the tent-like structures pitched off to the side of the pool, the smell of chlorine in the air, and the simultaneous excitement and dull boredom that is a district-wide swim meet.

All that’s great, but I want to end where I started, video games. This past summer was a huge period of transition for me. I was graduating, but the job I thought I had was closed off to me through circumstances I’m completely at fault for. Faced with the prospect of heading back home with my tail between my legs or sticking it out and looking for work, I chose to find a job or starve. I was determined to make it out here and I was lucky to have a very understanding roommate allowing me time to get back on my feet. The days were spent working toward finding myself a new job, but the nights were spent finally indulging in something I had to put off for my final semester at school: Metal Gear Solid 4. Any link between the struggles of Solid Snake to stay alive and determinedly finish one last mission despite his clone degeneration and my job hunt would be ridiculous in more ways than can be named here, so I won’t go there, but I will say that playing MGS4 on the floor of my apartment (we had no furniture at that point) on my teeny 25″ television (we have a 65″er now) will always be special to me. It was the first game I completed after completing my education. The first game I finished after I was set free in the world on my own. It was (supposed to be) the end for Solid Snake and a new beginning for me (I couldn’t resist). Beating it was my first victory amidst some pretty terrible losses that brought me to that point throughout the summer and I’ll never forget the mixed emotions I felt once I’d finished Snake’s swan song. On one hand, the MGS story was done (so I thought) and Kojima went all-out to end his landmark series I was thankfully not alone in a new state (glad to have you around Eric, Min, Duffy, and my other local friends). On the other hand, the finale was overwrought, overproduced, and kind of lame and there I was jobless and left with a feeling of “What now?” thanks both to Kojima’s ending and my situation. It been working out for me so far, but I find that I can’t go back and play MGS4 just yet. Something about the experience resonates too much within me to just replay it in these better days.

That was a rather long-winded way for me to talk about memories of my past. Any of my readers (all three or four of you) have any memories of media strongly associated with their past that they’d like to share? Comment away.

Keyword Roundup [Uncat]
Jul 4th, 2009 by Dan

Happy Fourth of July!

Recent statistics packages on my blog allowed me to browse search terms that lead to my site. So here’s what you’ve been searching in July along with relevant links and/or answers to your questions.

mlb power pros 2009 – 68 hits

MLB Power Pros continues to be a strong draw for my blog since I’m probably one of the few guys who talks about it. Real shame too, because it’s such a great game. Many come to the blog hoping to find news about the 2009 edition, but, if they’ve hit up my post they know that I’m skeptical that the game will come stateside.

vinny caravella – 21hits

persona 4 endurance run – 14 hits

Embedding the Persona 4 Endurance Runs on this website has had a profound effect on my traffic as Vinny Caravella and the Endurance Run itself seems to draw quite a bit of traffic to me.

server.ericsbinaryworld.com – 14 hits

Not too surprising, the root search for my brother’s server yields my website.

pokemon platinum evolution table – 13 hits

I’m not quite sure what a Pokemon Platinum evolution table is, but you can find good pokedex resources at Marriland and Serebii.net

dwarf fortress stories – 12 hits

Clearly a reference to these two posts: (1, 2), folks looking for Dwarf Fortress stories can also find some great ones at the official forums. Other options include the fantastically hilarious story of BoatMurdered and the more serious, but still fun Nist Akath

claudia black nude – 11 hits

Claudia Black, newest addition to the Uncharted franchise, seems to be a rather popular figure on the blog. According to this VERY NSFW SITE, she has never done any nude roles. Sorry guys, tough luck.

power pros 2009 – 7 hits

See above!

mai shiranui nude – 6

This one shouldn’t really be all that hard to find people, seriously! Here’s are VERY NSFW links. I don’t know if that’s the best stuff out there, but I’m not really willing to look.

fallout 3 vegas – 5 hits

No real news on this.

persona 4 review – 5

No doubt searching for my review.

giant bomb achievements – 5 hits

My achievements. Let me show you them.

i bring nothing to the table – 4 hits

The URL. You can’t miss it, it’s right at the top of the screen.

timon – 4 hits

I’m guessing they mean the meerkat, but just in case, here’s a disambiguation.

gears of war 2 exp table – 4 hits

Are you referring to the new experience system? Google also gets confused cause the word Table is in my URL, despite it having nothing to do with GoW 2.

endurance run persona 4 – 4 hits

See above

metal gear solid 4 proves that players will put up with mediocre gameplay as long as the art is good – 4 hits

Totally wrong. MGS4 has FANTASTIC gameplay. It’s the story that’s seriously lacking.
mlb power pros 2009 release 4

bubblegum crisis hentai – 3 hits

Kicking it old school, huh? Not sure if this link will ever work, but please don’t make me keep searching for this stuff…

pete mccullough bass – 3 hits

The bassist for Streetlight Manifesto. Their URL can be found here

endurance run persona – 3 hits

See above

tabel van dempster – 3

I have no idea what this is or why it leads to me. Probably because my site contains the word Table and I’ve spoken about Ryan Demptser

youtube mariano rivera major league at bat – 3

Mariano Rivera got himself his first RBI on the same day he got his 500th save. What a milestone! MLB doesn’t allow video of their games on Youtube, but you can try their website. No guarantee how long it will be up.

mlb power pros 2009 wii – 3 hits
“mlb power pros 2009” – 3 hits

See above

nothingtothetable.com – 3

My fantastic URL!

kings quest princess bride clues – 3

One big problem with this search term: It should be King’s Quest VII: The Princeless Bride. Other than that, you can find some FAQs and walkthroughs here.

the gregory brothers – 3 hits

I love Auto-Tune the News. You can find the Gregory Brothers URL here.

best dwarf fortress stories – 3 hits

See above!

pokemon fight table – 2 hits

Again, see above.

streetlight manifesto christian – 2

You know the drill. You’re also confused. There’s never been a member named Christian and this is NOT a Christian band.

super punch out super hard mode – 2 hits

Officially called Title Defense Mode, here are some hints.

dean strelau – 2 hits

A friend of mine mentioned in this post about baseball. I wonder who was google-stalking him?

gustavo sorola – 2 hits

One of the founders of Rooster Teeth. Very funny man.

youtube boston batter shatters bat against washington 2

Pretty dangerous event. The bat almost hit Nick Green and caused him to miss the fielding.

l4d zoey track jacket – 2

Surprising that I get the L4D track jacket (available here) as a hit instead of the nude Zoey mod post I made. No complaints here.

Game Overview: Pre-Current Gen PC All-Star Runner-Up
Jun 26th, 2008 by Dan

Yeah, I know I told you that this would be posted last weekend, but things got a little hectic with my travel plans, so I decided to hold off until the day before the big finale for this one. I know you’re all on the edge of your seats waiting for the announcement, so let’s get right to it.

The final game of this category comes from a dying genre whose brief golden age drove the development of narrative, graphics, and voice acting. Here are some more clues:

1. The recently VERY troubled studio that produced this game used to put out tons of games in this genre, but has since abandoned the genre to produce games based on the very lucrative movie licenses it owns. If you’re sharp, you already know the company and genre I’m referring to at this point.

2. The protagonist of this game has the unique ability to hold his breath for 10 minutes at a time. Astute readers already know the series, but now need better clues to narrow down the game.

3. This picture will help the less savvy readers figure out the series.

4. Final clue: This game essentially retcons the previous games because the original series creator was not at the helm. Hence, the actual secret is still unknown to this day.

Our one and only runner-up in this category is the incredible Lucasarts classic, The Curse of Monkey Island

Runner-up The Curse of Monkey Island

I should clarify a few points before I get into the CMI love, namely regarding the series creator, Ron Gilbert, and the last great Lucasarts adventure game, Grim Fandango. Ron left Lucasarts after Monkey Island 2: LeChuck’s Revenge along with the other writers of the series, Tim Schafer and Dave Grossman. So, as mentioned before, the remaining team members were more or less forced to retcon and/or disregard story put forth by Gilbert, Schafer, and Grossman to further the plot of their own game. I will openly admit that, despite the awesomeness of CMI, MI2 is actually the best in the series, story and scenario-wise, but that doesn’t mean it should beat CMI on this list, in my opinion.

Also important to mention, to me, is the superb Grim Fandango. Written by the brilliant Tim Schafer, GF is one of the best adventure games I’ve ever played with an epic, funny story, great characters, and an amazing setting but it just doesn’t meet the intangible bar that CMI set, mainly due to the fact that it left less of an impression on me.

CMI just has something about it that will instantly make you love Guybrush Threepwood, so even though it can be beaten in individual categories like the story of MI2 or the setting and plot of GF, CMI is just more fun to play.

No doubt feeling some pressure from the shift in graphical style of the King’s Quest series with their seventh installment, CMI shifted to a cartoony, almost Disney look with its portrayal of Guybrush and the world around him. Gone were pixelated sprites, in were scenes and animations geared toward making you think you were playing a cartoon. If you really think about it, we’ve had cutscenes since the early days of video gaming, but most of those were rendered in-engine (nowadays some series do still render cutscenes in-engine (Half-Life, Metal Gear Solid) as a stylistic choice). CMI featured fully animated cutscenes in a seamlessly integrated art style to the in-engine graphics. Needless to say, it was and, to a degree, still is a beautiful game that makes the player feel like he’s controlling a cartoon, ages before cel-shading would start to become mainstream.

More important to the in-game immersion was the choice of Dominic Armato to voice Guybrush Threepwood. The prior two games were still a little early in the computer game timeline to feature voice acting, but I honestly believe that Gilbert, Schafer, and Grossman would be hard-pressed to find a voice actor better than Dominic Armato to voice the lovable pirate. Say what you will about the direction the series has headed since the loss of the original brains behind the series, but Armato was the best man for the job. His voice just jives with the goofy, inept, clueless, and sarcastic nature of Guybrush so well that it’s hard to skip dialog even the nth time through the game just cause you want to hear him say the same goofy lines the umpteenth time. The rest of the cast is also well-voiced, but Guybrush is the standout role, as he should be.

Plot idiocy aside, the writers for CMI definitely didn’t slack in the humor department, with snappy one-liners filling the game from opening to closing coupled with sight gags, brilliantly written insult swordfights (complete with rhyming!), and the only in-game song that could possibly give “Still Alive” a run for its money. CMI had it all in the days when the adventure game was fresh, fun, and, most importantly, still considered a viable genre. Aside from Telltale games, it seems that no one is interested in adventure games any more. That being said, it’s not like today’s gamers aren’t being tricked into playing them nowadays, between the Phoenix Wright games, Professor Layton and the Curious Village, and Hotel Dusk: Room 215 at least plenty of Nintendo DS gamers are still able to get a small adventure game fix. With Ron Gilbert getting Hothead games to publish DeathSpank, hopefully we’ll see a bit of an increase in other adventure games. Sure would be nice, I miss the genre.

Here’s one of the best in-game songs you will ever see, complete with some Insult Swordfighting:

A little fun at the expense of the KQ series:

There you have it, another era summed up in a few games. I’m not saying that these are the only good games, just that they represent some of the best. Be sure to tune in tomorrow to see my favorite games of the current generation.

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