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Super Potato in Akihabara
As is typical of me, I played a ton of video games this year. Here’s a listing of what I played along with a few short (or long) words on each game. For the most part, this list is restricted to games released in 2010 unless I did not play them until this year. It’s also mostly in chronological order, with some skips here and there.
Mother 3: Definitely did not come out in 2010. I reviewed it already, but let me say that there is significant beauty to this game. Affecting and heartwrenching, this is easily among the best games I played this year. Do not play this on an emulator because the music-timing of the battles is deliciously fun and the time lag of emulation makes that impossible to experience.
Mass Effect 2: The first AAA game of the year. My review trended toward disappointing, mostly due to the way that story was handled in this iteration compared to part 1. Still, an undeniably great game whose heist-story mechanics and plot are unique and interesting in the gaming landscape. I can’t wait for part three in November.
Heavy Rain: Almost as exciting as actually doing the chores your imaginary wife forces you to do in real life. The execution just missed with this one and its plot twist was asinine and felt cheap. If you’re allowed to hear the thoughts of the protagonists, but you fail to provide a logical reason as to why that person is lying to us (himself?), you’ve lost me.
Pro Yakyu Spirits 2010 (Professional Baseball Spirits 2010): My baseball game of the year. I love taking the Carp to the Japan Series each year. I spent countless hours developing my franchise. This game was worth every dollar I spent importing it.
Final Fantasy XIII: Thoroughly disappointing. Expect more from me on this (edits from the future!), but SqueEnix really dropped the ball something fierce here. A game that suffered from complete lack of creative direction. Final Fantasy XIII is the head of the snake eating its own tail that has become SqueEnix.
Yakuza (1, 2, )3: Did not put that much time into this one, but I did play its prequels to completion. Fiercely Japanese in design, I just haven’t found the time to get deep into this gem. I’m sure it’s actually pretty great.
Mega Man 10: It lacked some of MM9’s magic (partially by being easier), but still a razor sharp example of why the Blue Bomber captured our hearts in the first place. Pump Man’s power, while heavily reminiscent of Leaf Man, is deliciously fun to play with. Using it again Solar Man was also tons of fun for me.
Pokémon HeartGold and SoulSilve: It was fun to go back to the best two games in the series. The Pokewalker was stupid, but I have high hopes for Black & White. These games are easily dismissed as rehashes, but they’re still white-hot proof that JRPG design doesn’t have to be needlessly complex to be addictive and elegant.
Alien Swarm: Valve gave me this game for free. I played it maybe twice. Decent fun, but I’d rather play Left 4 Dead 2.
Shin Megami Tensei: Strange Journey: Never beat this game. SMT continues to be ridiculously tough and legitimately mature in their presentation of mankind’s eternal struggles against its darker tendencies. Maybe it’s the first-person dungeon crawling, but something about this game prevents me from ever picking it up most days.
Sam & Max: The Devil’s Playhouse: I’m lumping all five episodes into one entity. I find TellTale adventure games to be workmanlike in quality. With the exception of the last two or three episodes of Tales of Monkey Island, they lack the extra oomph that could make them truly great. That said, The Devil’s Playhouse was the most hilarious Sam & Max iteration yet. From Sam & Max’s insistence on pronouncing General Skun’kape as skunk-ape to their episode-wide fight over what to call the menacing Sam clones (Samulacra or Doggleganger?), these games were absolute riots. Now if only TellTale could figure out how to make them great games as well…
Monster Hunter Tri: One gaming session. The sword swipes pack so much friction it’s beautiful. Despite this, never picked it up again. Got a sick black classic controller out of it. Now if only I played Wii more often…
Super Street Fighter IV: Played the hell out of last year’s iteration. Opted to play other games since it was structurally similar to vanilla Street Fighter IV. Kind of wish I’d played it a lot more this year.
Green Day: Rock Band: Played it once, exported the tracks to Rock Band 2/3, never felt the need to boot it up again. Despite only 1 hour of playtime, unlocked an achievement. Fixing the ‘D’ rank that came as a result on Giant Bomb is the only reason I will ever boot this up again.
Dragon Quest IX: Sentinels of the Starry Skies: Practically perfect in almost every way that a JRPG should be. I understand why the story was left more generic than years past, but the lack of an interesting narrative is what kept me from finishing.
DeathSpank: Played the demo once. Bought it on PC to support Ron Gilbert. Might actually play it one day. It seemed funny.
Comic Jumper: Hilarious in a juvenile way, I slogged through the repetitive, mediocre gameplay just to see more of this game. I think Min “played” this the right way. He watched me beat it and got to enjoy the presentation without having to touch a controller.
StarCraft II: Wings of Liberty: Am I the only person who hates what they did at the end of this story? Sure, it has legitimately far-reaching consequences for the sequel, but I think they’re also legitimately less interesting. Still, as perfectly constructed a game as they come. I fell out of playing it, but it definitely feels like I could pick it up at any time and have fun with it.
Scott Pilgrim vs. the World: The Game: A loving tribute to River City Ransom wrapped up in a franchise that I really enjoy. Sounds like a recipe for success to me. Loads of fun, but, like most middling brawlers, starts to wear on you toward the end as there’s not enough variety introduced in later levels.
Worms: Reloaded: Love Worms. Loaded this up once and never did it again. I’ve hated all Worms interfaces since Worms 2, mostly because they obfuscate and hide customization options more and more as they transition toward console friendliness. I wish they’d put more effort into their PC version.
Dead Rising 2: Case Zero, Dead Rising 2, and Dead Rising 2: Case West: I’ll lump these all together since they are mostly the same game spread out into chunks. The prologue and epilogue (Zero and West, respectively) are just small and feature-gimped enough that they lack the oomph of the full retail release. Dead Rising 2 itself was everything I wanted it to be. A more robust co-op system would be all it needed to be top tier, but I still had loads of fun with it. As a bonus, Min and Dead Rising 2 taught me how to play Texas Hold ‘Em this year.
Civilization V: You probably saw my review where I hated on the terrible AI. I haven’t played since they patched/fixed it, but if they did it right, this game could totally fall back within my good graces. I do sincerely love this game, it’s just not what I hoped it would be and, in its present form, not as good as IV.
Rock Band 3: Harmonix went and made a perfect Rock Band game. Now all I’ve got to do is get my hands on a pro-guitar and I might actually learn something practical from a game that lets me indulge in all my favorite music.
Recettear: An Item Shop’s Tale: Ever wanted to run a JRPG item shop? This indie game translated from Japan is charming and fun, but I haven’t had the time to devote myself to it yet in 2010.
Enslaved: Odyssey to the West: So good until the end. Can a stupid ending mar an otherwise good game? Yeah, kinda. I still loved it for the great acting (weird to say, right?), but stupid ending + sub-Uncharted 2 traversal-style gameplay mires this one in the mediocre bin. The fighting system could also have used a little less frame-lock in its animations (is that what this is called?). Can’t count how many times I died because I was stuck in a seconds-long super attack aimed at the air.
Kirby’s Epic Yarn: Unparalleled artistic vision ties this game together. I haven’t put too much time in, but it seems super easy. I want to play with a friend to get the most out of this. What do you say, Min?
Super Meat Boy: Juxtaposing Kirby and Super Meat Boy is wrong on so many levels. One is like chamber music. Beautiful, complex, but not so complex it’s tough to listen to. The other is kick-you-in-the-teeth, bite off a squirrel head, make you a man heavy metal. Super Meat Boy is so deliciously crunchy in every way that it might be the best game game on this list. Where Starcraft II is perfect with a Beatles-type polish, Super Meat Boy is The Clash; unabashedly punk rock. I love this game. It’s so addictive and fun.
Pac-Man Championship Edition DX: Did I say Super Meat Boy was perfect? Pac-Man CE DX (PMCEDX) is video gaming distilled to its primal essence. Eat a whole train of 30 ghosts and I dare you not to feel primitive fun stir deep within you. Words cannot express how great this game is in bite-sized chunks.
Monkey Island 2: LeChuck’s Revenge: Is it cheating to count a re-release? This is probably the greatest adventure game ever now with a commentary track recorded by the big three: Ron Gilbert, Dave Grossman, and Tim Schafer.
Poker Night at the Inventory: Strong Bad is unbelievably annoying, but banter between Max, Heavy Weapons Guy, and Tycho are always a joy. The second half of this year’s poker lessons were learned here. Now if only I could get straight flush and four-of-a-kind hands so that I can 100% the achievements in this game!
Back to the Future: The Game: The voice acting and atmosphere in this game are both spot on. Unfortunately I hit a game breaking bug and had to start over. That sucked.
Limbo: First played this on 31 December, so it still counts. Deeply atmospheric, but darkly disturbing and difficult for me to stomach more than once a day. I want to go more into that in another post. Unfortunately for the game, I think the controls are a touch floaty, which I mostly find frustrating because I need to beat it dying fewer than 5 times for an achievement.
And that was 2010 in video games (for me). I missed some huge ones (Super Mario Galaxy 2, Assassin’s Creed Brotherhood, Call of Duty: Black Ops), but I think I got a good spread in there. Here’s to another great year in gaming for 2011.
After hearing a lot of good things about Harmonix’s new Kinect project, Dance Central, I had to go and find some funny video of the Giant Bomb guys playing it. Enjoy.
Right around Christmas of 2009, Zelda Reorchestrated completed a pretty ambitious musical project: a reorchestration of the Ocarina of Time soundtrack. The free, 82-track download is available to download here and I’ve given the songs a listen or two and they’re fantastic.
As someone who actually owns the original Ocarina of Time soundtrack, I was impressed by the high quality work that this fan group was able to bring to bring to the project. Not only are the tracks faithful to the original music, they’re actually a vast improvement from the original MIDI-synthesized tracks that we’ve all become accustomed to.
A month later I’m impressed that the work hasn’t seen some sort of cease-and-desist or been sued, but I wouldn’t wait around too long to download the collection if this kind of thing interests you. It’s really only a matter of time before Nintendo cracks down on this.
Rock Band News
This week the Rock Band Network, the service enabling non-Harmonix-employed musicians to chart their tracks for Rock Band, entered open beta for anyone interested in working with the software. Recent interviews give reason to believe that the service is within a few months of launching, which represents a way awesome breakthrough on the platform, least of which is because I’ve seen the Rx Bandits listed as a band who will be utilizing the service.
I’m just really excited to see the game move forward as a new way to experience music and not see them cash in as much as Activision has with its Guitar Hero franchise. That’s not to say that Harmonix won’t be releasing any new games this year. Both Green Day: Rock Band and Rock Band 3 are expected to launch this year, but I know I can live with a two-year Rock Band cycle, so I don’t mind too much.
The band never really saw much mainstream success. “Hey Driver” was their most popular song and actually made it into some video games, movies, and got some airtime, but they broke up only moderately more famous than they were when they were first signed.
Five Iron Frenzy
Notable Album: The End is Near/Here (2003)
As a primarily ’90s act, I was hesitant to include FIF in my list of my favorite music of the aughts, but their musical swan song had a major effect on my musical development, so I couldn’t rightly leave them out. Beyond just the CD, Five Iron Frenzy’s farewell tour, Winners Never Quit, was the first time I recognized that a live show was well worth attending. Before that I’d seen music live a few times and listened to a live CD here or there, but found them to be sub par. I was annoyed that the songs varied from the usual pace and intricacies of the album version and seemed to have lower quality. It all changed that night.
The small, intimate club atmosphere put me up close with fans for the first time (my previous concerts had been mega-stadium deals) with a band playing an emotional final tour. I also learned the best part about a live show: the new ways in which a band mixes up their music. I got to listen to the amazing FIF Medley (also on The End is Here), which, aside from it luckily being on a CD, I probably would never hear again. Ever since that night in Orlando, concerts became a part of my musical experience and the effect that FIF had on me is apparent when you realize how much of my music is upbeat, uptempo, and filled with brass sections. They may not be the best band on this list, but they’re one of the most important ones.
Notable Albums: The Resignation (2003), …And the Battle Begun (2006), Mandala (2009)
I didn’t realize what I got when my friend Daniela gave me a copy of The Resignation for Christmas back in 2004. We listened to it and she brilliantly pinpointed “Mastering the List” as my favorite track on the CD, but I didn’t get just how good the CD was for two years, a testament to how music tastes can drastically change over short periods of time. When I finally started listening in earnest in 2006, I think the best adjective to describe the experience was revelatory.
Of all the bands on this list, I think I’ve gone on and on about the Bandits the most on this blog and for good reason. They are talented, their music is rich and full, their lyrics are pretty solid, if not a little too hippie, and their dedication to an organic sound seems unparalleled in today’s overproduced soundscape. If there’s one album on this post that you choose to listen to, it should be …And the Battle Begun. It’s my favorite album of all time (as of 2009) and I don’t think there’s a single stinker on the whole disc.
Their best songs are “Mastering the List”, “Never Slept So Soundly”, “Decrescendo”, “In Her Drawer”, “Only for the Night” (my favorite on the list), “Tainted Wheat”, “White Lies”, and “Mientras la Veo Soñar.”
If there was one criticism I’d have for the band, it’s that they got rid of their horn section between …And the Battle Begun and Mandala. It doesn’t mean there’s no more brass in their newer work, it just means that it’s no longer a regular part of the band. Shame that they’re losing it, but they claim it has allowed them to open up and improve their song complexity.
Relient K
Notable Album: Mmhmm (2004)
When I think of my freshman year at Cornell, American Idiot and Mmhmm are the soundtrack that plays in the background. I listened to both CDs many times on my way too and from the townhouses and the engineering quad, not to mention through my computer’s speakers. Mmhmm represents the transition from Relient K from a slightly niche, Christian music band to a more popular, mainstream act with its understated message (it seems that they returned to their more obvious Christian references with Five Score and Seven Years Ago) and their sound had matured to the best I’d heard since their debut album.
The album is full of some great songs, but my personal favorites are “High of 75”, because it cheered me up in the miserable Ithaca weather, “My Girl’s Ex-Boyfriend”, because I love sappy love songs, and “Which To Bury, Us or the Hatchet?”, because it resonated with my seriously rocky and messed up relationship at the time. Beyond that, the rest of the album is also great, but I can’t just list all the tracks now, can I?
The Zutons
Notable Albums: Who Killed…… The Zutons? (2004), You Can Do Anything (2008)
This one comes straight from my old high school friend Michelle. A fan of the quirky, indie scene, she recommended that I check out this band of Liverpudlians and I was not disappointed. You almost can’t go wrong with me if you’ve got brass or a saxophone in your band and The Zutons have one saxophonist adding her own distinct flavor to their already distinct rock grooves. Their music is unique and just great to listen to, especially when you get Abi Harding’s voice harmonizing with Dave McCabe’s on a lot of their numbers and the band’s sound has improved greatly from Who Killed on to You Can Do Anything. Their best songs, “Pressure Point”, “Havana Gang Brawl”, “Valerie”, “You Could Make The Four Walls Cry”, “Put A Little Aside”, and “Freak” are all so different, but all so much fun to listen to, even if they’ll probably never get any airtime stateside.
OK Go
Notable Album: Oh No (2005)
There’s a reason the phrase “sophomore slump” is part of the vernacular and it’s not often that a band not only releases a far superior second album, but does so with a significant change in sound. At a live show I saw them play at Cornell, OK Go outright stated that they were going for a safe, pop sound on their first album to try and appeal to the masses. Listening to it yields some decent tracks, but otherwise, I’d be inclined to agree. It’s cautious and it probably got them a record deal, but it’s not great. In three years, they turned around, completely matured their sound, and launched one of my favorite albums of the decade, Oh No. Almost everyone has heard “Here It Goes Again” or seen the treadmill video and I think you’d be hard pressed to find a person who would rather listen to “Get Over It.” They got that much better.
While I’m mentioning the videos, it’s also worth mentioning that Oh No also represents a creative turn for the band with it’s quirky, interesting, low-budget, high awesomeness music videos. “Do What You Want” has a more typical look, but “Here It Goes Again” and “A Million Ways” have hilariously awesome and indie videos a tradition they’ve melded with budget to create their newest video for “WTF”, which you already know I love. I don’t think that the viral video approach to music videos will take over the industry, but I don’t think you can say that they didn’t start something big with their Youtube-released video.
The whole album is pretty solid, but I’d also like to point out “Oh Lately It’s So Quiet” and “Let It Rain” as great tracks (beyond the ones I’ve already mentioned). They’re two of the slower, more contemplative ones, but they just feel right to listen to.
Fall Out Boy
Notable Albums: From Under the Cork Tree (2005), Folie à Deux (2008)
Yeah, they’re not the greatest band in history, but they’ve got some seriously catchy songs that I can’t help but enjoy. If their songs don’t make your toes tap, I’d seriously question whether or not you have a soul. FOB finally managed to break mainstream with their sophomore album, a CD filled with a neat take on pop and rock that’s just complex and different enough to pique my interests and just safe enough to be ok with the average Joe. Since then FOB continues to push into strange boundaries with its music borrowing from tons of genres and recording some solid tracks. I may not agree with their single selection (:cough: “This Ain’t a Scene, It’s an Arms Race” SUCKS :cough:), but I’d say that 80-90% of their albums are filled with great tracks.
My favorites: “The Take Over, the Breaks Over”, “Hum Hallelujah”, “A Little Less Sixteen Candles, a Little More “Touch Me””, “7 Minutes in Heaven (Atavan Halen)”, “She’s My Winona”, “Headfirst Slide into Cooperstown on a Bad Bet”, and “20 Dollar Nose Bleed”.
Matisyahu
Notable Album: Live at Stubb’s (2005)
I had the chance to see Matisyahu my freshman year at Cornell, but I had no idea who he was. The posters were up one day advertising a Hasidic Jew singing reggae and so I chuckled and went on with my day. Little did I know that a year later I’d hear a track from his live album in my ex’s brother Bobby’s car and fall in love with his brand of religious reggae. That’s the catch, of course, if Jewish-themed music offends you, Matisyahu is not for you. Then again, aside from allusions to scripture, isn’t reggae really all about peace and love? Matisyahu’s music may be about the Old Testament God, but its a celebration of love, life, and peace that will undoubtedly make you smile. My favorite songs by Matisyahu are “King Without a Crown”, “Aish Tamid”, and “Chop ‘Em Down”
Wolfmother
Notable Album: Wolfmother (2006)
Ever feel like the days of classic rock are gone? You must not be listening to Wolfmother. We’re talking straight up 1970s, Satan’s music here. From their ridiculous throwback album covers to the solid guitar solos, these guys clearly never gave up on the past and they want to bring it to the youth of today. They sound so classic that I didn’t notice for months after playing their songs in Guitar Hero II and Rock Band that the year was post 2000. If you’re ever craving a true hard rock sound, look these guys up. They’ll rock your socks off.
Best songs: “Woman”, “Joker & the Thief”
Incubus
Notable Album: Light Grenades (2006)
I know what you’re thinking. Incubus, really? Yes, really. Light Grenades was a solid album. Their best work in the decade, really. I happen to really love “Dig”, “Light Grenades”, “Anna Molly”, and “Paper Shoes”. It’s my list, leave me alone.
Streetlight Manifesto
Notable Albums: Keasbey Nights (2006), Somewhere in the Between (2007)
Probably my favorite ska act and one with kind of an ugly history. If you’ve ever heard of Catch-22, you’ve probably heard their most famous album, Keasbey Nights (1998) and the vocals of Tomas Kalnoky. At some point Kalnoky and the rest of the members had a major falling out and the band mostly split up. Kalnoky started up Streetlight Manifesto and the band gained notoriety quickly while Catch-22 morphed into a new band, but still played Kalnoky’s old songs from Keasbey Nights. Things were pretty dicey and ugly for a time too, because the bands traded lyrical jabs on their subsequent albums and, eventually, it seems that Kalnoky decided it was worth re-recording one of the seminal albums of third-wave ska, hence the Streetlight Manifesto edition of Keasbey Nights. As the owner of both editions of the album, let’s just say that the extra time and money made an already good album great. Kalnoky’s music work in Streetlight is sharp, the horns are solid and the guitars are great, creating a sound that you can’t help jamming to. Their best work comes out in “Riding the Fourth Wave”, “Keasbey Nights”, “Would You Be Impressed”, and “Somewhere in the Between”. Ska can be hit and miss, I know that most people don’t like it, but you’ve gotta check these guys out, they’ve refined the genre to its best.
The Fratellis
Notable Album: Costello Music (2006)
The UK makes the list again with Scottish rock band The Fratellis. Their music is so full of energy and that unique, intangible British music quality that I couldn’t help but fall in love with the band after playing their songs in Rock Band for the first time. “Henrietta”, “Chelsea Dagger”, and “Ole Black ‘n’ Blue Eyes” are my favorites from the disc, but there are plenty more where that came from with a mix of wild rock and slower, British-sounding songs to break up the beat and calm the heartbeat. A band definitely worth checking out. Jarabe de Palo
Notable Album: Adelantando (2007)
I’ve listened to a lot of Spanish music in my lifetime. It’s a byproduct of my heritage, but most of what got airtime when I was a kid was salsa, merengue, the occasional bachata, and (nowadays) reggaeton. While they’re all plenty fun genres to listen to, there’s not a whole lot of innovation to be found in the strict confines of their musical definitions. Then Daniela went and introduced me to yet another great band, Jarabe de Palo. They’re not what you’d call typical Latin music, in fact because they’ve gone and formed a rock band and it’s actually not half bad. It’s actually pretty common to see other countries try and adopt American musical styles, but the results are usually pretty ghastly. Thankfully, Jarabe de Palo avoids this common shortcoming of foreign rock and is actually some pretty great music. His best tracks (that I know) are “Me gusta como eres”, “Dejame vivir”, and “Estamos prohibidos”.
Jonathan Coulton
Notable Albums: Where Tradition Meets Tomorrow (2004), Thing-a-Week 1-4 (2006)
In 2007 I played a game by Valve called Portal. Aside from being one of the best games in the history of gaming, it also featured one of the greatest songs in gaming at the end, “Still Alive”. That same Christmas, my ex-girlfriend’s brother (he makes a reappearance) showed me a youtube video of Coulton playing “RE: Your Brains”. Both were great, but in the hustle of the season, I failed to take notice of Coulton until about April or May of 2008. On a whim, I decided to check out Coulton’s work and bought his entire collection off of his website without listening to most of it. That day I took notice of the greatest Internet folk sensation to ever grace the web. Coulton’s music is mostly nerdy love songs and he himself has claimed that he needs to make an effort to write fewer melancholic love songs, but he’s also got songs about completely random things, like a tall tale about baseball’s first commissioner and how he dealt with the Black Sox Scandal, Kenesaw Mountain Landis (in a song appropriately titled “Kenesaw Mountain Landis”) or one about the trials and tribulations of being a clown (“Bozo’s Lament”). Perhaps his greatest undertaking was his Thing-a-Week challenge, where he took it upon himself to write and produce one song every week, which actually produced some of his most famous songs like “RE: Your Brains” and “Code Monkey”.
Other than the songs I’ve already mentioned, my favorites include “Screwed”, “Skullcrusher Mountain”, “Madelaine”, “Mandelbrot Set”, and “When You Go”, but I could list 10 or 20 more songs that are just as fantastic. Even better is that Coulton is all about Creative Commons and he understands the internet. He’s got an option to pay him some cash if you’ve already stolen his music and he’s more than happy to let you remix it or use it however you want, so long as you credit him. He’s truly a product of the Internet and a great musician to boot.
2007/2008 also brought two big concepts that changed the way I dealt with music and time. One thing, podcasting, is arguably not music, but it’s audio-related, so it’s worth mentioning. Before I had an iPod, I occasionally walked around campus with a CD player, but I mostly didn’t listen to much at all. After I got one and started getting podcasts, the way that information was relayed to me made a fundamental change and now I was learning about all of my hobbies and passions during my dead time walking around campus (and driving to work once I graduated). It’s pretty amazing to see that in a few short years which podcasts I’ve settled on and which ones I’ve moved on from as I struck a balance between too much (and a diminished ability to listen to anything but podcasts) and too little.
The other major musical revolution of the decade was the rise of Guitar Hero and Rock Band. I first played Guitar Hero back in the summer of 2007 and I immediately fell in love. When word started to trickle in about Rock Band, I was initially skeptical, since I believed it to be a knockoff (I later learned that it was the true evolution of the series put forward by the true innovators behind the magic, Harmonix), but I eventually came around and pre-ordered the special edition for my xbox. That game meant a lot to me and it even changed some fundamental things about me. It’s also been one of the best ways for me to gain access to new music and has widened my musical tastes considerably.
Back to bands!
Anamanaguchi
Notable Album: Dawn Metropolis (2009)
I get why people might be skeptical about chiptunes. It’s 8-bit music coming out of retro sound chips and nine times out of ten, people use it to just remix video game music. Imagine my surprise when I read an article about Anamanaguchi on Kotaku by Leigh Alexander detailing how this Brooklyn band was making great strides. Their music is top notch and stands out from the crowd because they don’t just play a 1985 NES, they’ve also got a drummer, guitarist, and bassist thrown in there. The music may take its cues from some of the conventions set forth by the game composers of the 1980s, but their music is completely original and super catchy.
My favorites: “Jetpack Blues, Sunset Hues”, “Tempest, Teamwork, Triumph (at Sea)”
Sambomaster (サンボマスター)
Notable Albums: サンボマスターは君に語りかける (Sambomaster is Talking to You) (2005), 僕と君の全てをロックンロールと呼べ (Call everything that we (you and I) are ‘Rock n’ Roll’) (2006)
What’s an article on this blog without some sort of tim rogers mention? It was this year that I read “changing the world in japanese” on his blog LargePrimeNumbers, a treatise on rock music, Japan, and, most importantly, how Sambomaster was one of the most important bands playing in Japan. Listening to the track he had posted on that article, Romanized as “Sono Nukumori ni Yō ga Aru”, I saw precisely what he was saying and became an instant Sambomaster fan. From that sandpaper, gravely voice to the emotion that is so obviously apparent through the language barrier, Sambomaster’s music speaks to a deep part of me. The guitars are stellar and interesting, the drumlines are solid, and Takashi Yamaguchi’s vocals just resonate and feel so right.
My favorite story about the band is that I’d actually heard their music back in 2005 as the fifth opening to the Naruto anime. I had no idea what the band was called or what the song was, but when I heard it, I immediately called it my favorite opening of the series and filed it in the back of my mind. Imagine the joy that returned to me when I was reading about Sambomaster on tim’s site and I downloaded and listened to “Sono Nukumori ni Yō ga Aru”. As I recognized Yamaguchi’s distinct vocals and guitar style, I immediately began researching whether or not the same group was responsible. I was right and I’ve been smiling about the band ever since.
Apotheosis – 1. The fact or action of becoming a god; deification 2. Glorification, exaltation; crediting someone with extraordinary power or status.
Do you know who Tim Schafer is?
When I still lived at home, my dad used to ask me, “When are you gonna grow up and stop playing video games?” He tells my mother that he’s sure I’m addicted to the medium. It’s true that I spend the vast majority of my free time playing games. I can name developers, producers, writers, designers, and even composers for games from my favorite series of games. This vast information age enables me to know everything about a game, down to its minutia, just by checking an online database. If there’s not enough information there, I can almost guarantee there are five or six fansites devoted to uncovering every last detail. It must be daunting for developers nowadays to produce in this environment.
My dad says these things, but I’m not sure he understands that this is just the nature of hobbies nowadays. Not too long ago we could almost justifiably claim an unhealthy obsession with the works of Deepak Chopra and transcendental meditation. Eric’s life revolves around photography nowadays almost as much as mine involves interactive entertainment. This is what hobbies are like now. Think of an obscure hobby, like stamp collecting, and I’ll guarantee you that someone out there spends a couple of hours a week producing a podcast for tons of people to listen to.
The point is, there’s a growing number of people who actually know just who is behind the games they play, a huge contrast to the early Famicom days.
It’s not exactly the fault of the developers that we had no idea who was behind our games back in the day. Standard process for Famicom-era games was to credit oneself via a pseudonym to prevent talent poaching. How would you be able to tell that seeing Gondamin credited as a composer meant you were listening to Junko Tamiya’s music? Famed Mega Man creator, Keiji Inafune still goes by INAFKING in some games.
Now that games are actually credited properly, it’s not uncommon for people to know that Bioshock was the brainchild of Ken Levine or that the wackiness of Metal Gear comes from Hideo Kojima. Nintendo actually keeps Shigeru Miyamoto’s hobbies on the down low because they don’t want people to speculate on what ideas his brilliant mind will come up with next. We’re talking a complete 180° shift here.
Eddie Riggs: “Ever feel like you were born in the wrong time – like you should have been born earlier, when the music was… real?” Roadie: “Like the seventies?” Eddie: “No. Earlier… like the early seventies.”
Embedded within all enthusiast cultures is the cachet that comes with either “being there first” or experiencing a unique experience that the ignorant masses overlooked. Go to Brooklyn, grab the first guy with crazy hair and skinny jeans you can find (protip: you won’t have a hard time finding one), and ask him what his favorite bands are. Chances are, unless you’re from the Brooklyn scene too, you won’t have heard of any of the groups he’s mentions. He will consider you a barbarian for liking commercial music and you will consider punching him in the face.
I think it’s clear where I’m going here, so I won’t belabor the point.
Have you ever played Grim Fandango?
We arrive at the natural conclusion: these developers, thanks to the power of the Internet and rabid fans like myself, are now legends in their own right. When Miyamoto talks, everyone listens and when Tim Schafer makes a game, I buy it (we’ll ignore the fact that I don’t own Psychonauts or Full Throttle). All this devotion and dedication to one man is based on the strength of four games: The Secret of Monkey Island, Monkey Island 2: LeChuck’s Revenge, Maniac Mansion: Day of the Tentacle, and Grim Fandango, the last of which is the only one solely under Schafer’s artistic control (the true Monkey Island games were made by the holy trinity of Gilbert, Grossman, and Schafer while DotT was a Grossman/Schafer collaboration). When I played Grim Fandango for the first time in 2002, it was on the strength of Schafer’s Monkey Island reputation, but I wouldn’t have been able to tell you his name until 2007 when I started listening to video game podcasts.
The press gushed and gushed about how good Schafer’s games were and how Psychonauts was criminally under appreciated and created the image of a brilliant game designer whose games featured great comedy writing and stories, but mediocre gameplay. Think about this for a second: Tim Schafer is famous for being a commercial underdog whose games are only hampered by mediocre controls. Before Psychonauts, Schafer’s only games were adventure games. Controls are irrelevant in that context, so Schafer has a reputation based on one game.
What’s worse is that I totally bought into the hype. I found myself thinking, I hope poor Tim Schafer isn’t underappreciated yet again. Really? After one game? This is the industry. This is modern, enthusiast society. This is madness.
Did you buy Psychonauts?
I can’t say that it started there, but the first time I ever saw an editorial campaign intended to raise a game’s sales was back around 2003 at IGN. Matt Casamassina, a fellow fan of Eternal Darkness, was bummed about the lackluster sales of what was actually a really great game, but its downsides were twofold: it was a new IP and it was a dark, mature game launching on the Gamecube, clearly the wrong platform for the game. The point of the campaign was that mature games would not continue to launch on the Gamecube if no one bought it, so everyone should take one for the good of the team and play this game. As you might expect, the plan failed and, for all I know, Casamassina still does his best to drum up sales of mature games on Nintendo platforms (he was back in 2008 when I still listened to IGN podcasts) with the same results. The Internet’s a tricky place. Everyone will agree that these games are criminally underrated by their sales numbers, but no one is willing to actually open up their pocketbooks.
Well, there is at least one. At some point I got it into my mind that if I wanted to keep seeing good games, I should support the ones that are trying to innovate in the field, regardless of whether I want them or not. It’s why I own Zack and Wiki and Little King’s Story, despite having no real interest in either. I just wanted to support good, non-minigame collections on the Wii. Lucky for me, nine times out of ten the stance that I want to support means that I’m supporting a game or series that I do truly love. Paying for the Day 1 DLC in Dragon Age: Origins is a hot issue for many who are morally opposed to content appearing on Day 1, despite the fact that this stuff probably wasn’t ready for a Day 1 launch. Regardless, I own both packs because I love Bioware as a developer and I want to see them continue to make good games. Likewise, it might have been a few parts my completist nature, but I used to buy every bit of DLC offered by Harmonix for the Rock Band series because I wanted to support their philosophy on music gaming over Activision’s (I also don’t buy used games for a similar reason).
It’s an attitude not limited to games either, I no longer pirate anything and actually buy CDs, .mp3s, and DVDs to support the artists that I treasure. It’s kind of foolish and I get burned sometimes with mediocre stuff, but I think it’s still worth it.
The take home message here is that my purchase of Brütal Legend comes from a complicated place. Tim Schafer, a man elevated to game-god status, a rock star, if you will, being the primary catalyst while the rest of my logic amounted to a combination of wanting Double Fine to find success in their game releases for once and rewarding EA for picking up this title after Activision so unceremoniously dropped it.
Was that a good idea?
It may not be the truth, but it’s the better story.
Brütal Legend is the worst kind of lie. It’s singing love songs with the girl of your dreams on a road trip, but you’re the only one who means it, while your best friend is sleeping in the backseat, blissfully unaware of the metaphor. That’s not to say it’s an evil, insidious lie, it’s just pretending to be one thing while slowly guiding you toward another. Boot up the game, watch Jack Black, go to the Land of Metal, and you’re expecting a 3rd person action brawler. Not too long into it it’s become an open-world brawler, complete with vehicle sections. An hour or two after that and you’re partaking in a hybrid RTS/3rd person action brawler/open-world driving game. It’s bait-and-switch executed marvelously. You might hate the RTS portions, but you’re already hooked on the story and you’ve got to begrudgingly see the rest of it through.
I’ll guarantee that most players didn’t even know that their game had RTS elements before purchasing it. How would they have when all the advertising campaigns featured only the 3rd person combat? Was this an evil move on EA’s part?
As a supporter of Tim Schafer, I say no. It’s a lie, no doubt, but it serves a greater purpose. This game cannot be distilled into its distinct parts in a 30 second action reel. Why not bring in the sales on the game on this promise? It’s not like it’s a total lie, it’s more like a half-truth. You will be fighting in the 3rd person for majority of the game, you’ve just also got to manage your troops well or you will lose. Then again, I have a hard time defending deception to the consumer on such a grand scale. Did Brütal Legend lie to all of us? No one went out and outright said it was one thing, but gave you another. There was even a demo out there. Is it really “Buyer Beware” to give the impression of one thing in your advertisements and deliver a slightly different thing? This isn’t like giving top billing to an actor who only appears for three minutes of a movie, is it?
“We say, over and over again, that the default player actions in a single-player game should be compelling enough to make you believe with all your soul that a two-player deathmatch situation using two player character clones and said default player actions would be at least as compelling as the actual game.” – tim rogers in his Bionic Commando: Rearmed Review
“We say, over and over again, that the default player actions in a single-player game should be compelling enough to make you believe with all your soul that a two-player deathmatch situation using two player character clones and said default player actions would be at least as compelling as the actual game.”
– tim rogers in his Bionic Commando: Rearmed Review
tim rogers makes a point in countless reviews that a game’s core mechanic should be good enough that you can play it in multiplayer ad infinitum and have just as much fun with it. Brütal Legend takes that just a touch too literally. Double Fine so desperately wants you to love their multiplayer that the entire singe-player campaign is a training mission to prepare you for multiplayer. The final units and mechanics are all finally nailed down for the player in the penultimate battle. I’m not kidding, you can’t do everything until right before you fight the final boss. It goes against everything that “we,” the player, knows about games. When you play the campaign in StarCraft, haven’t you gained access to the entire tech tree after maybe four of the ten missions in the campaign? Maybe I’m wrong and this isn’t true, but it’s certainly not right before the final boss.
I see what the intention is. Strong multiplayer drives down the resale of games. Pre-owned game purchases are money lost to the developer. We’ve seen this trick already, EA, it’s why Dragon Quest made you grind for ages and why DLC and special pack-in unlocks are so prevalent in the games of today.
Back on message, the problem with this structure is that I didn’t want to play multiplayer once I finished. I’ve yet to boot it up once. That’s not to say that the game is terrible, it’s just not mechanically sound (and, lo, we now have a pattern that we can apply to Schafer).
“The road is fuckin’ hard, The road is fuckin’ tough-ah” -Tenacious D – “The Road”
“The road is fuckin’ hard, The road is fuckin’ tough-ah”
-Tenacious D – “The Road”
Before I dive even further into the mechanics, perhaps a look into the raison d’être for Brütal Legend, its story, is in order. I should start by saying that the most surprising thing about this game is that the player is controlling Eddie Riggs, not Jack Black. Despite his tendency to be Jack Black in almost every role he plays, credit has to be given to Tim Schafer and Double Fine for writing him as someone completely different. There’s not one “skedoosh” uttered by Riggs in the whole game and even the part where Jack Black is Jack Black is decidedly restrained and non-Jack Black-like.
So the player controls this guy, Eddie Riggs, who is a roadie for a fictional metal band, Kabbage Boy, that’s all kinds of terrible in the modern, faux-metal, emo kind of way. The intro has this great part where the band starts off with an appropriately epic power cord, only to have a DJ break in with some scratches while the song devolves into a pop-nonsense song about the lead singer’s girlfriend. After saving one of the band member’s lives due to some reckless climbing (all while staying out of the spotlight), Eddie is crushed by some of the stage and his blood lands on his belt buckle, summoning the Metal god Ormagöden, who kills the members of Kabbage Boy and transports Eddie to a mystical world of METAL (if I could make flames burst out of this review, I would). For a guy like Riggs, this is a dream come true since the entire landscape looks something like the album cover to the metal records of old. Demons rule this world and enslave humans, but there is a small resistance group led by a man named Lars that Eddie joins to get closer to Ophelia, a woman he meets when he first teleports in.
The beauty of Schafer’s tale comes from the heavily enforced role of the roadie. Eddie Riggs is not out for glory and, despite the fact that he is the resistance and the main character throughout the entire game, he is not the hero. Maybe it’s Eddie’s personality, but he is firmly devoted to being a roadie and unused to the spotlight. It’s so ingrained in his character, that the narrative only addresses the discrepancy between what Eddie does and what he gets credit for maybe twice and both times he quickly brushes off. The story isn’t about Riggs becoming a hero in a world in which he belongs, which is strange, because it clearly features him uniting humanity and freeing mankind. Instead it’s a (METAL!) love story between Eddie and Ophelia and a damn good one at that.
Both the characters of Eddie and Ophelia are believable and both the dialog and voice acting between Eddie and everyone else is among the best I’ve seen in any game (top marks also go to the Uncharted series, the second of which I played right before Brütal Legend). The metal legends chosen to make cameos (Ozzy Osbourne, Ian “Lemmy” Kilmister among others) do fantastic jobs of being both themselves and (especially in Ozzy’s case) fucking metal. Even the professionals like Jack Black and Tim Curry do some of their best work while industry veterans Jennifer Hale continues to prove that she’s one of the best in the business (don’t believe me? Check out her gameography).
At the end of it all, it’s clear what Schafer’s true strength is: world-building. Grim Fandango takes place in a wholly unique, single-serving world inspired completely by the Day of the Dead celebrations in Mexico with a dash of hell, demons, and the 1920s mafia. Psychonauts takes place within the brains of its cast of characters, with each mindscape inspired by psychology featuring wildly different neuroses, themes, and ideas. Brütal Legend, as you know, is inspired by heavy metal and creates a world where bass notes can heal, guitar strings are crafted by metal spiders, and guitar solos have the power to literally melt faces off. In each case his brilliance and creativity shines through and the player never wants to leave. He is unparalleled in this respect.
Brutal Legend draws itself up proudly. “I am a bastard child of the schizophrenic postmodern age. Know only that I am metal, and that I was forged from the raw materials of innumerable genres. No single acronym can contain my all. I am pure hybrid.” -Chris Clemens. “At the Gates of Genre“
Should Tim Schafer give up on games? I refuse to go on the record as saying that Brütal Legend is a bad game. Trust me, it’s not. On the other hand, it’s also not very good. It’s wild hybridization of multiple game styles and mechanics don’t combine for the better and the game winds up a jack of all trades, but, well, you know the rest. No one aspect of the actual game mechanics make me want to boot the game up again. Melee fighting is shallow because only two buttons can be allotted (you need to be able to control your troops and play guitar with the others). Driving is just a faster way of getting from point A to B and feels unsatisfying.
Quick Aside Time
I understand that this is hard and that resources are better spent elsewhere (not to mention that invisible walls serve to keep the player within them), but we, as gamers, need to take a stand against the goddamn trees in video games. How many fucking metal :throws up horns: nitro boosts did I waste because a thin, pathetic looking tree turned out to be The Epic Tree of Arrested Momentum. Seriously, if you’ve got small logs that I can drive through at low speeds, then why can’t I drive through a thin bit of underbrush? Then again, my car can fall thousands of feet and take no damage, so maybe my car and the trees are made of the same mystical, physics-distorting material.
Back to the review…
I can go on ad infinitum about every system in the game: the guitar solos are shallow, the RTS-style mechanics are frustratingly imprecise, the quest structure is repetitive, and the collectibles are annoyingly difficult to track and collect. Tell me Schafer, if I’ve got a map that automatically draws itself as I discover new parts of the world, why can’t it have a toggle switch to show me which collectibles I’ve already found? Ask my friend Ian how many hours I spent searching for the last (of 120) Bound Serpent in the game. It’s MADDENING.
At the end of the game, when evil has been vanquished and all the credit and accompanying hero worship has fallen on Lars and his sister, Lita, we see Eddie drive away, content to be a mere footnote in history, despite being the only reason that the history of that world continues. I return to the question, should Schafer stop making games himself? Wouldn’t he be a much better world designer for other projects? Isn’t Tim Schafer a better Eddie Riggs than a Lars? On one hand, I want him to continue to have the freedom to make his own full, artistic visions come true, but with two consecutive commercial failures under his belt (Brütal Legend has reportedly sold only 200,000 or so copies in Rocktober, but we’ll see what Christmas brings), will the industry keep giving him a chance?
Lars: “What do you do with a bunch of kids that just wanna bang their heads all the time?” Eddie Riggs: *tears in eyes* “You start a revolution Lars…”
Tim Schafer is a rock star. There are few people in the industry who get what it means to craft a world, but the staff at Double Fine, Schafer-included, need to sit down and think about game design a little more. It’s got to be hard to reign in Schafer’s monstrous creative energy, but it would be a good idea to try to focus on getting fewer things perfect in their next game. The sad truth is that they haven’t got many more chances. Most of them could probably find jobs elsewhere, but the only member of their team with absolute job security is Tim Schafer. He will always be a Lars in the industry. Developers would be nuts not to give him top billing of some kind (note that the boxart for Brütal Legend explicitly states “A Tim Schafer game” above the title) and he deserves that kind of praise. So, to answer my previous question, Tim Schafer should absolutely make games, but perhaps he needs to narrow his sights a little bit and focus more on his core mechanics. Less can be more when you have to sacrifice quality.
Furthermore, have I learned anything about hero-worship in the industry? If anything, I think that writing this review has caused me to reevaluate the stances I take for granted on game companies and the artists I love, in general. I still think that the most effective way to lobby for anything in this industry is with consumer dollars, but I’m finding myself increasingly disenchanted with how little the sales from a small, dedicated fanbase amounts to. I mean, look at what my money did for the MLB Power Pros series in America? Given the decision again today, I would still go out and buy Brütal Legend. I like it that much, game mechanics aside, but with only 200,000 in sales, I’m pretty sure it will be a while before Double Fine is able to round up as much capital as I’m sure they did for this game (which may be to their benefit). On the other, Dan-has-learned-something hand, I’m pretty sure that I’m no longer giving everyone a carte blanche license to earn money from me. Metal Gear Solid 4 was such a disappointment to me that it will take some prodding for me to really trust Kojima again. Nintendo has flip-flopped around so much with Mario that I’m unsure where I stand. Mario Galaxy was not the breath of fresh air I thought it would be, but New Super Mario Bros. Wii is a masterpiece of sharp, 2-D game design combined with the brilliant addition of 4-player co-op. I no longer buy mature titles for the Wii. DVD box sets of shows that I casually want to remain on the air no longer get bought. Some things have been learned.
Take Home Review Message: Brütal Legend is a definite rental, but I don’t feel comfortable recommending that you buy it until you’ve tried out the multiplayer.
Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.
I was originally just going to post another video and not write anything, but then I realized that there was Left 4 Dead 2 news this week and I couldn’t let another week go by without mentioning the game (did you know I’m excited about its release?).
Obvious, but nice to hear…
When releases are imminent, people get impatient and want to know what’s coming next. When asked about Harmonix’s plans for next year, the question revolved around whether it would be another iteration in the Rock Band series or another band-style game like The Beatles: Rock Band. In typical PR fashion, Harmonix reps said that both were in the works and both might see the light of day next year. Way to be specific guys! You mean you’re working on another project that would capitalize on the success of your previous projects? Where do they get some of these questions?
I answer my own question with the excitement I feel in hearing about new games in the franchise.
I’m like Tiresias!
Ok, so I didn’t really predict these things and I heard them from the rumor mill, but I was right about all the WoW rumors I reported on last week. Go me!
Starcraft II News Bundle
Blizzcon was last weekend and, naturally, we have a lot of Starcraft II news to report on (we also have plenty of Diablo III and WoW stuff to say, but I don’t really care about those games, so…). The biggest news, for me, involved the new Battle.Net and the innovations behind creating one of the most interesting backends for games since Steam.
Rather like Steam, the goal of the new Battle.Net is to integrate Blizzard’s multiple properties and keep players connected. An instant messaging client will be a part of this new service and it will allow you to see what people on your friends list are doing in other Blizzard games, including World of Warcraft, allowing you to chat from within the game with people playing Starcraft or Diablo. The WoW achievements are also due for a slight upgrade to sync with the more general Blizzard achievement system that’s being created so that every character doesn’t have to go out and earn achievements on its own.
Another interesting innovation has to come from Activision. The aforementioned monetization of the service will make its debut as a Custom Maps marketplace. No more will players play free mods like Defense of the Ancients and love them. Now they’ll be forced to buy certain custom maps to enjoy their non-core gameplay.
In non-B.Net-related news, it was announced that the new voice for Sarah Kerrigan will be Tricia Helfer, whose last work was the little known project Battlestar Galactica. The former Cylon will be taking up the mantle of Queen of Blades for the foreseeable future, which is pretty awesome. She’s really got the commanding, scary voice down when she was Six on BSG.
Last, but not least, Blizzard has announced that Starcraft II can be played offline. Not the multiplayer, mind you, which requires an internet connection, even if played locally, but the single-player. You’ll be able to opt out of logging in, but you’ll lose out on all of the B.Net goodies. Your choice.
Did you really expect anything different?
Wii Sports Resort has crossed the million sales mark in Japan…and America…and Europe. It’s only been a few weeks, but man, that’s incredible. Way to go Nintendo!
Shepard?
If you love Mass Effect as much as I do, then you’re probably super excited to see the latest DLC, called Pinnacle Station, added to the game.
In what will probably be the last DLC pack for the series, you can now head to a space station and battle against the clock to set records, etc. and earn achievement points. Combat is nice, but it’s not really the focus of Mass Effect, is it?
Glad to see more content added to the universe! Can’t wait for ME2.
Another ban story
Out in Venezuela they don’t like objectionable content hitting the eyes of their children. Despite the violent and damn near despotic and tyrannical things that come out of the mouth of Hugo Chavez, the government is concerned with the sale of toy weapons and violent video games.
Should this ban pass, Venezuelans would have no access to toy weapons, which can be used to fake robberies, etc., nor would their people be subject to the corrupting forces of video games. Way to go guys, you’re really focusing on what matters.
You asked for it! Well, I did…
And here’s your weekly L4D2 news! Valve will make playable the creepy fair level, now called Dark Carnival, at PAX next week! Yeah, I wrote the previous 800 words just to talk about a playable level. What can I say? I love L4D2!
If that’s not enough, you can check out some sweet concept art at Kotaku.
Let’s close with another recent obsession of mine, The Beatles: Rock Band!
We’ve got a lot of ground to cover this week, so let’s get cracking right away. Will I mention Left 4 Dead 2 again? Read on to find out:
Thank God Atlus Made a Mistake
Video game companies take note: countdown timers suck. No one likes them. Stop teasing your announcements and just make announcements like normal people do.
Or you could do what Atlus just did and tease an announcement and follow it with an accidental premature reveal. The cat is out of the bag, Atlus announced another new spinoff iteration to their MegaTen series with the upcoming (comes out 8 October) Shin Megami Tensei: Strange Journey. Story details indicate that the main character is a member of a UN research team deployed to investigate some weirdness at the South Pole. I’m a fan of MegaTen in general, so I’ll definitely be keeping an eye on this one.
Big Numbers
It seems that Dragon Quest IX has sold another 600k or so since last week. Good on them, keep it up and localize that game faster!
Rock Out!
Guitar Hero fans were so smug about the music creation tools within GH: World Tour. It turned out to be a rather niche feature that created midi-representations of songs that vocals couldn’t even be recorded for. Clearly not what everyone was expecting. Harmonix announced the Rock Band Network this week, allowing bands who hold copyrights to songs to chart their own songs and release them within Rock Band, fully realizing their vision of making Rock Band a platform for music distribution. It’s very exciting and I can’t wait to see if some of my favorite underrepresented bands will start submitting their music to the game. There are a few caveats with submission, namely that the content must remain rated T, but it’s still some of the best news I’ve heard from the company not pertaining directly to The Beatles: Rock Band in a while.
While I’m on the subject of Rock Band, research is showing that sales of boxed copies of Rock Band and Guitar Hero are down 49% in no small part due to the Guitar Hero glut diluting the marketplace. Thankfully, Harmonix’s music platform idea has caught on, earning them a cool billion dollars in revenue. They’ve sold over 40 million tracks online. Good on you HMX.
Get Rock Band 2!
Evo
Evo 2009 came to a close this year and if you know anything about Street Fighter, you can probably guess who won. Daigo “The Beast” in the West and “Ume” in Japan Umehara, playing as Ryu, faced off against America’s Justin Wong, playing as Balrog, in a fight that truly went the distance.
Known around the world for his almost psychic shoryuken deployment, Daigo squeezed past Wong with truly expert execution.
If you want to see more Daigo vs Wong, check out Daigo’s most famous moment from Evo 2004. The epic action begins at about 2:43:
Confused by what you just saw? Daigo, as Ken, parried all 15 of the hits in Justin Wong’s Chun-Li super move. This is no easy feat, especially considering that he had to jump to do one of them. He then takes advantage of Chun-Li’s recovery time to unleash a super of his own, winning the match and Evo 2004.
While they haven’t faced each other as many times, I like to think of Wong and Umehara as the Federer and Roddick of the fighting game world. Good luck next year Justin.
Swamp Fever
Come on, you knew I was going to mention it? New L4D2 details have emerged thanks to SDCC. Valve has released details and footage of the Spitter at Comic-Con.
The Spitter seems to fall into Valve’s “split up groups” policy in Left 4 Dead. Not content to allow players to sit on their haunches with the same tactics from L4D, the Spitter will disperse survivors by lobbing spit balls in a mortar-like fashion that cause continuous damage when players stand in the same spot. Combined with the Charger, this game is looking to be a lot harder.
Other announcements include the common-uncommon infected, modified common infected specific to each level. One can guess that the hazmat, fire retardant infected are one example of this innovation, but Valve has specifically named Mud Men from, I assume, Swamp Fever as common-uncommon infected. They will crawl and move very quickly.
That video actually shows off quite a bit. You can see the residue from a Spitter quickly take down Coach and Ellis and Nick is knocked away from the group and savagely beat against the ground by a Charger (the little arm is so funny looking) while Rochelle is overwhelmed by common infected. It looks intense.
The Fortress
Everyone loves Dwarf Fortress-related comics. Matt and Ian at Three Panel Soul have put together yet another strip.
Man Do I Love “Paperback Writer”
While we’re far away from the subject of The Beatles: Rock Band, how about I post the new gameplay trailer?
I need this game when I get back from Japan.
Time for Updates!
The Xbox 360 dashboard will be updates on 11 August. New features seem to be their games on demand service, movie parties (think MSTK3000), and an avatar marketplace so you can buy gear for your Mii knockoff.
Grand Theft Advertising
Chicago poked the bear by prohibiting the advertising of games rated M on their public transportation ad spaces while not also prohibiting the advertising of R-rated movies. The suit comes from the ESA who claims that the whole thing defies the first amendment. Nice work getting yourselves in trouble Chicago. Was it really worth it to get rid of GTA IV ads?
Let’s start with a little NSFW. Remember that game Left 4 Dead? Remember how Zoey was a great example of a non-sexualized hero, something Valve specializes? Remember no more, because diligent modders have released the Nude Zoey mod (Kotaku story mildly NSFW, but no actual nudity in it).
The designer of the mod wasn’t happy with just slapping on a nude skin, nope, apparently it wasn’t complete until Zoey featured realistic boob jiggle. Modders have too much time on their hands, perhaps?
Three Part Harmonix
Want to learn some interesting tidbits about The Beatles: Rock Band? Check out this interview, courtesy Gamasutra, with Harmonix’s Josh Randall for more.
!
Konami, developer of hits like Metal Gear and Castlevania, have come under fire for being giant jerks. Yoko Sekiguchi is suing the company because she took maternity leave and, upon return, found that she had been demoted and docked ~$2000 for her time off. She rightfully believes that this is discrimination and is now suing Konami for $344,000. Yep, that was brilliant Konami, you were assholes and saved $2000 only to have to pay legal fees and potentially $344,000.
Voice Talent
Interested in learning a bit about the two female leads in Uncharted 2? Here’s a longish interview by Sony with Emily Rose and Claudia Black:
No Mai?
Kotaku is reporting that Mai will officially not be in King of Fighters XII. I am announcing that I will not be buying KOF XII until/unless Mai Shiranui is added via DLC. So much for that…
Says Ignition Entertainment’s Shane Bettenhausen:
I think the thinking is that they are making you wait because you want her.
Looks like I’ll be making them wait because they want my money.
E3 is a magical time for video games. So much news happened in this past week that this is gonna be an epic post filled with tons of trailers and news. In no particular order, here it goes:
Look! A three-headed monkey!
First off we have the Monkey Island news again. Tales of Monkey Island will be debuting next month (!) on 7 July from Telltale Games. Yes, it’s super exciting…yes, Telltale has proven that they can have moderate success and timely release with episodic adventure games…but I don’t feel the humor of Ron Gilbert in the trailer.
I just hope the game is quality and we get to see a lot more MI.
Legendary
Speaking of former Lucasarts comedic geniuses, Tim Schafer’s Brütal Legend (mind the umlaut) has had production suspended in what can only be known as a dick move by Activision. The litigious Activision dropped Brütal Legend not long ago when they merged with Vivendi and they claim it was because they never met milestones. Supposeedly they still retain the rights to release the game and will suffer “irreparable damages” for this.
My favorite part of the story, Tim Schafer’s response:
“Hey, if Activision liked it, then they should have put a ring on it,” Schafer said. “Oh great, now Beyoncé is going to sue me too.”
Seriously Activision? You guys look like major tools. I already don’t play much anything by Activision and I just might consider this a permanent decision. It’s unbelievable.
Back in Black (and Red)
Nintendo will be selling the Wii in black starting this summer in Japan and the DSi in red at the same time. Not a bad idea, considering that sales of Nintendo systems have started to lag behind some of the Sony stuff. It’s just the kind of Nintendo thing to do in this situation.
NEW SMB
New Super Mario Bros. Wii is on the way! It will not feature online play =[
Left 8 Dead?
Left 4 Dead 2 is coming! A bit sooner than most expected, that’s for sure, but I think even Valve deserves to make some money every so often.
Melee weapons, incendiary ammo, new special infected, new AI Director sadism, new/updated weapons, and new survivors.
What’s more, you won’t be able to just camp for alarm moments, some won’t turn off unless you advance and complete tasks.
Nick reminds me of GOB. That makes me happy.
Metal Gear?!
New MGS games announced. Rising will be on the PS3 and Xbox 360 and Peace Walker will be on the PSP. I’m kind of bummed about PW being a PSP game, since it focuses on Big Boss, but maybe I’ll end up asking for a PSP for Christmas or something.
NEVER
Funny tidbit from the Nintendo conference
Jedis go Boom
It’s just the cinematic that opens the game, but it sure gets me excited for the release.
Walrus?
Some more The Beatles: Rock Band info.
XIII
Also: Final Fantasy XIV?
Uncharted!!!! OMGOMGOMGOMG
Random Games
OBJECTION!
Tangled up in BlazBlue:
More Samus, No T or A
New Metroid game being made by Team Ninja?! Nintendo will probably keep the ridiculously large, bouncy boobs and thongs to a minimum, so calm down.
Galaxy 2?
New Mario Galaxy game. 90% new levels, some old ones remixed.
As a corollary, no new Zelda or Pikmin games announced today. Maybe next time.
Fallout 3 DLC
Alan Wake…FINALLY
Seriously, this game has been in development FOREVER.
Heavy Lluvia
Still looks good.
Sunny Gold
Coming to the DS is Golden Sun! The RPG is BACK! I hope this iteration is more interesting.
Misc News
Social networking was the big theme of the conferences. From Facebook on DSi and Xbox 360 to Twitter making an appearance on the latter too, it seems like the next big thing.
Microsoft is also offering full games on demand on Live for real, non-MS point money.
All in all, a great conference. I know I missed some big news, but, hey, you’ve got the internet too, so quit being so damn lazy. Now if only we could rush to the fall and make these games come out already!
It’s not quite time for the big E3 blowout, that will come tomorrow.
How about some quick bad news: word on the street is that The Beatles: Rock Band will not allow you to play non-Beatles music in it nor will it allow you to transfer Beatles songs out. That’s a pretty serious bummer for me! I love The Beatles as much as the next guy, but the thought of being restricted to only one band’s repertoire is unnecessarily limiting and kind of disappointing. This probably isn’t Harmonix’s fault, but it still stinks. I hope that LEGO Rock Band won’t be similarly crippled.
Speaking of The Beatles: Rock Band, how about those trailers? Wow! Word on the street is that the cinematic one is the opening movie for the game.
How cool was it that Paul, Ringo, Yoko, and Olivia were all at the presser too? Neat dev interview below:
Uncharted 2 also impressed me to a ridiculous degree with its action-packed trailer. Nathan Drake is probably my favorite video game hero nowadays and it just feels right to see him being just as awesome in a new setting.
Speaking of my favorite video game heroes, Metal Gear Solid: Peace Walker comes as rather disappointing news to me. It’s not because it won’t be a great game or that it looks the most promising of the two that were announced in the big press conferences, but I’m bummed it’s on PSP. I don’t have one. Stupid Sony making me want to get a PSP…
Oh yeah, I finally went and beat the Endless Setlist 2 last night. It was a pretty epic ordeal; started at 1700ish and finished around 2330. Not for the faint of heart, let me tell you, but worth the 100 achievement points for beating it on expert (with minimal help from Darek), 24M fans, and 45k$ that allowed me to also get the “Spend 100k$ on clothes” achievement too. I also went and beat a guy in Score Duel, bringing me about four achievements away from full completion. Unfortunately, one of those involved beating the Endless Setlist without pausing or failing…there goes another six hours of my life…