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A Life Told Through Media [GO, F, BT]
Aug 6th, 2009 by Dan

The taste of Cuban food, the smell right before a thunderstorm on a summer afternoon, the sound of disco music, the oppressive feel of summer heat, and the sight of a pink building all remind me of my childhood home. Everyone knows that the senses trigger strong memories. It’s also common sense that the media we take in over our lives can have a profound effect on our memories of our past and development. From the simple books of my childhood to the games and music I played and listened to along my 23 years of development, there are certain pieces of media that are just inseparable from the circumstances surrounding their initial consumption. They range from the simple joys of childhood all the way to the angst of high school and the harsh realities of adult life, but I wouldn’t trade these associations for anything.

My earliest conscious memories all come from the modest house in Hialeah we lived in as children. The memories come flooding in as I think about the years I spent growing up in that house, but some of the most vivid come from the John F. Kennedy Memorial library. A giant, two-story behemoth of a building, I spent many a day browsing the books with my parents and in library camp during the summers. In the corners of my mind, I can recall watching a movie about a mouse who had a race car, but I know it wasn’t Stuart Little, it was far too early for that. I remember reading books about a purple monster (El Monstruo?) with my dad to practice Spanish, I remember watching Bob Ross videos (“Happy little trees”!), and I remember the joy of getting my own library card, even though it had a single-digit limit on check-outs, but most of all I remember checking out Three Investigators books. This, initially, Alfred Hitchcock-supported trio of detectives were the main characters in a book series that my father used to read as a kid. Knowing that I enjoyed mystery books, my father recommended them to me and they quickly became a favorite of mine. I can still remember the corner of the library where I used to look for these books. He may not realize it, but those books have stuck with me to this day and they will forever remind me of my father and my time in Hialeah.

While I have plenty of memories of playing the NES in our family room or Eric’s room in Hialeah, the first gaming system that was truly mine was the SNES that lived in my bedroom from 1992 until we moved. The story behind the Christmas I got it is colorful and fun, but Super Mario World sticks out beyond that in my mind for one simple reason. I specifically remember playing that game in the corner of my room, my television sitting atop my dresser, requiring a bash or two to get the colors just right, throughout that year and the next. It was conquered several times in two different parts of my room, with David watching me or playing as Luigi.

Memories of that bedroom are also carried within the bytes of King’s Quest VI. My father brought home the game at someone’s recommendation – this was when my father still played games on occasion – and began to puzzle through its depths at night after completing his homework. His obsession with the game became so great that he would often sneak peeks at strategy guides within computer stores during his breaks or on the way home from work so that he could get unstuck that night. My memories of the game develop from fear to delight as I grew older. You see, the King’s Quest series was not like the adventure games of Lucasarts, you could die at a moment’s notice. The realism and the grisly deaths combined to make me actively fear the game as a small child and I used to cover my ears so as not to hear the inevitable phrase “Tickets Please” uttered by the gate man of Hell itself as my father as Alexander perished yet again.

I would brave the depths of King’s Quest VI years later with Eric when we had moved to Tualatin, a small suburb of Portland, Oregon. With the help of a guidebook so detailed it included a novelization of the game’s events, we easily conquered Alexander’s quest and that of Graham and Roselia in the games immediately preceding and following. Much stronger media memories from my Oregon days come more from my original playthroughs of both Chrono Trigger and Final Fantasy VI. My Chrono Trigger story was already documented pretty well with the 16-bit All-Stars, but what wasn’t as well documented were the days spent sitting on the floor of Eric’s room as we played. Poor David was relegated to spectator status as he watched me trek through the 16-bit time travel saga, but he got his money’s worth as he asked me to read and act the character’s parts aloud as I played, which I happily did for him most of the time.

An epic nine-day rental of Final Fantasy VI will always remind me of the family’s first big screen TV. I fondly remember powering through the game, grinding in the desert as we leveled up each character in our repertoire to prepare for our battle against Kefka. Since FF VI featured a two-player mode, David was more than happy to play along through battles as we forged our way through the epic story of my favorite in the series. I can still picture the position of the television next to the fireplace in our living room. I can still remember the Hollywood Video we used to go to where we rented the game.

After a few short years in Oregon, we found our way back to Florida and I found myself in my freshman year of high school. It was in that last year in Broward county that I have my strongest media-related memories. Eric started reading books by Neal Stephenson when we were living in Oregon and he got a hold of Cryptonomicon around the year 2000. I read the book in the back of my computer programming class during the spring of 2001. My desk was in the back of the room and I finished programming assignments so quickly I always had time to read. I even remember one of the assignments, a tic-tac-toe game coded in Visual Basic.

My memories aren’t completely limited to games of the video variety, the card game Spades, a game I learned also in the spring of 2001, is forever associated with being 15 and playing water polo. Coach Childs worked somewhere else in the district and he had to travel to the high school for practice every day. To pass the time before his arrival and our usual stretching routine, my friend Scott Huntley and other members of the team would play an informal variant of spades where the first to seven books won the game. Those spring afternoons playing cards in the amphitheater on the red mesh lunch tables of our outdoor cafeteria were great. I took the great card game of Spades with me when I switched schools the next year, introducing it to as many as I could and I played at the end of the year almost every year, but it could never beat those afternoons before practice.

We moved that summer up to central Florida, the greater Tampa Bay area, to be specific, much to my chagrin. The prospect of meeting new people and making friends yet again was daunting, but I had the help of aspiring pirate Guybrush Threepwood to get me through the anxiety of that summer and keep me from worrying too much. My first playthroughs of the fantastic games within the Monkey Island series come from that summer. As I type this on the desk I first got when we moved to Tampa, the memories come flooding back to me. The precise positioning of the desk in my bedroom. I can remember David lying on my bed behind me as we worked through the puzzles and my first girlfriend, Daniela, laughing at the ridiculous jokes in the later iterations of the series, brought to life through Dominic Armato’s voice. Lucasarts adventure games dominated that summer, but the Monkey Island games, by far, left the greatest impact on me. The day that I learned about the new iteration in the series and the MI remake I told almost anyone I knew who would care. They could all vouch for how excited I was. I owe this all to that one summer where I learned the art of insult swordfighting as I got ready to enter a brand new high school in a new town.

I listened to oldies music for the first 14 or so years of my life and, while it brought me my great love and appreciation for greats like The Beatles and The Rolling Stones, it didn’t factor as much into my life as pop music did during my later high school years. Predictably, most music associations I have are tied to various girlfriends I had throughout high school. Take Sublime’s tribute to the working girl, “Wrong Way.” I discovered that song the summer of my Junior year when I met and was dating a girl named Stephanie I met at my job at Busch Gardens Tampa Bay. She happened to live near the park and was definitely from the “wrong side of the tracks,” so to speak. I’m not implying that she was a working girl, but I couldn’t help but think about the more dire economic situation near the amusement park (seriously, it was in a really crummy neighborhood) as I drove out there to see her after work or on the weekends.

Two songs by the Lostprophets, “Last Summer” and “Make a Move,” were weighing pretty heavily on my mind before I went off to university the summer of my senior year. Read the lyrics and you’ll understand why my good friend-turned-girlfriend Ashley is particularly associated with both of those songs in my mind before we went off to separate universities.

Not all song associations have to do with girls, one in particular, “All My Life” by the Foo Fighters, is actually associated with the swim team, my friend Chris, and districts. The slowly building beat was perfect for hyping us up for our races and Chris and I both gave it a listen before lining up on the blocks to get the heart pumping in preparation. I can still almost picture the tent-like structures pitched off to the side of the pool, the smell of chlorine in the air, and the simultaneous excitement and dull boredom that is a district-wide swim meet.

All that’s great, but I want to end where I started, video games. This past summer was a huge period of transition for me. I was graduating, but the job I thought I had was closed off to me through circumstances I’m completely at fault for. Faced with the prospect of heading back home with my tail between my legs or sticking it out and looking for work, I chose to find a job or starve. I was determined to make it out here and I was lucky to have a very understanding roommate allowing me time to get back on my feet. The days were spent working toward finding myself a new job, but the nights were spent finally indulging in something I had to put off for my final semester at school: Metal Gear Solid 4. Any link between the struggles of Solid Snake to stay alive and determinedly finish one last mission despite his clone degeneration and my job hunt would be ridiculous in more ways than can be named here, so I won’t go there, but I will say that playing MGS4 on the floor of my apartment (we had no furniture at that point) on my teeny 25″ television (we have a 65″er now) will always be special to me. It was the first game I completed after completing my education. The first game I finished after I was set free in the world on my own. It was (supposed to be) the end for Solid Snake and a new beginning for me (I couldn’t resist). Beating it was my first victory amidst some pretty terrible losses that brought me to that point throughout the summer and I’ll never forget the mixed emotions I felt once I’d finished Snake’s swan song. On one hand, the MGS story was done (so I thought) and Kojima went all-out to end his landmark series I was thankfully not alone in a new state (glad to have you around Eric, Min, Duffy, and my other local friends). On the other hand, the finale was overwrought, overproduced, and kind of lame and there I was jobless and left with a feeling of “What now?” thanks both to Kojima’s ending and my situation. It been working out for me so far, but I find that I can’t go back and play MGS4 just yet. Something about the experience resonates too much within me to just replay it in these better days.

That was a rather long-winded way for me to talk about memories of my past. Any of my readers (all three or four of you) have any memories of media strongly associated with their past that they’d like to share? Comment away.

Game Overview: E3: Rock Band 2 Track List
Jul 15th, 2008 by Dan

E3 started yesterday and the amazing Rock Band 2 tracklist was announced in a press conference. I could gush about a ton of these songs in massive detail, but instead I’ll just post the list and let the tracks speak for themselves (list borrowed from this IGN article):

# Artists Song Title Decade
1. AC/DC Let There Be Rock 1970s
2. AFI Girl’s Gone Grey 2000s
3. Alanis Morissette You Oughta Know 1990s
4. Alice in Chains Man in the Box 1990s
5. Allman Brothers Ramblin’ Man 1970s
6. Avenged Sevenfold Almost Easy 2000s
7. Bad Company Shooting Star 1970s
8. Beastie Boys So Whatcha Want 1990s
9. Beck E-Pro 2000s
10. Bikini Kill Rebel Girl 1990s
11. Billy Idol White Wedding Pt. I 1980s
12. Blondie One Way or Another 1970s
13. Bob Dylan Tangled Up in Blue 1970s
14. Bon Jovi Livin’ on a Prayer 1980s
15. Cheap Trick Hello There 1970s
16. Devo Uncontrollable Urge 1980s
17. Dinosaur Jr. Feel the Pain 1990s
18. Disturbed Down with the Sickness 2000s
19. Dream Theater Panic Attack 2000s
20. Duran Duran Hungry Like the Wolf 1980s
21. Elvis Costello Pump It Up 1970s
22. Fleetwood Mac Go Your Own Way 1970s
23. Foo Fighters Everlong 1990s
24. Guns N’ Roses Shackler’s Revenge 2000s
25. Interpol PDA 2000s
26. Jane’s Addiction Mountain Song 1980s
27. Jethro Tull Aqualung 1970s
28. Jimmy Eat World The Middle 2000s
29. Joan Jett Bad Reputation 1980s
30. Journey Anyway You Want It 1970s
31. Judas Priest Painkiller 1990s
32. Kansas Carry On Wayward Son 1970s
33. L7 Pretend We’re Dead 1990s
34. Lacuna Coil Our Truth 2000s
35. Linkin Park One Step Closer 2000s
36. Lit My Own Worst Enemy 1990s
37. Lush De-Luxe 1990s
38. Mastodon Colony of Birchmen 2000s
39. Megadeth Peace Sells 1980s
40. Metallica Battery 1980s
41. Mighty Mighty Bosstones Where’d You Go 1990s
42. Modest Mouse Float On 2000s
43. Motorhead Ace of Spades 1980s
44. Nirvana Drain You 1990s
45. Norman Greenbaum Spirit in the Sky 1960s
46. Panic at the Disco Nine in the Afternoon 2000s
47. Paramore That’s What You Get 2000s
48. Pearl Jam Alive 1990s
49. Presidents of the USA Lump 1990s
50. Rage Against the Machine Testify 1990s
51. Ratt Round & Round 1980s
52. Red Hot Chili Peppers Give it Away 1990s
53. Rise Against Give it All 2000s
54. Rush The Trees 1970s
55. Silversun Pickups Lazy Eye 2000s
56. Smashing Pumpkins Today 1990s
57. Social Distortion I Was Wrong 1990s
58. Sonic Youth Teenage Riot 1980s
59. Soundgarden Spoonman 1990s
60. Squeeze Cool for Cats 1970s
61. Steely Dan Bodhitsattya 1970s
62. Steve Miller Band Rock’n Me 1970s
63. Survivor Eye of the Tiger 1980s
64. System of a Down Chop Suey 2000s
65. Talking Heads Psycho Killer 1970s
66. Tenacious D Master Exploder 2000s
67. Testament Souls of Black 1990s
68. The Donnas New Kid in School 2000s
69. The Go-Go’s We Got the Beat 1980s
70. The Grateful Dead Alabama Getaway 1980s
71. The Guess Who American Woman 1970s
72. The Muffs Kids in America 1990s
73. The Offspring Come Out & Play (Keep ’em Separated) 1990s
74. The Replacements Alex Chilton 1980s
75. The Who Pinball Wizard 1960s
Bonus Tracks
76. Abnormality Visions 2000s
77. Anarchy Club Get Clean 2000s
78. Bang Camaro Night Lies 2000s
79. Breaking Wheel Shoulder to the Plow 2000s
80. The Libyans Neighborhood 2000s
81. The Main Drag A Jagged Gorgeous Winter 2000s
82. Speck Conventional Lover 2000s
83. The Sterns Supreme Girl 2000s
84. That Handsome Devil Rob the Prez-O-Dent 2000s

I think I know at least one Jimmy Eat World fan who will be pumped about “The Middle” being on this list. One perplexing choice: Why pick “Where’d You Go?” by the Bosstones instead of “The Impression That I Get”? My guess, just trying to not be super mainstream, but if that’s the case, I hope this choice is much better. I can’t wait to FINALLY play some ska punk in a rhythm-music game.

Also cool in this announcement is that you’ll be able to export all of the Rock Band tracks to Rock Band 2 along with the cross-compatible DLC. The most megaton of the announcement is that Harmonix intended to have over 100 tracks in-game, but couldn’t finish in time. Players can expect a whopping twenty tracks as DLC for FREE soon after launch. Another great announcement is that the guitars will have a special photo sensor that will allow for automatic lag calibration for your TV, which is awesome. No more annoying calibration that doesn’t quite feel right. What a game this will be come September!

Stay tuned for more E3 announcements that I find interesting to be posted on this blog. I won’t necessarily be keeping to a one-a-day format for the duration of the show.

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