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Giant Bomb E3 2012 Day 2 [GO/ER]
Jun 11th, 2012 by Dan

Man, the place they’re filming/podcasting from looks so sketchy…

E32012 – Theatrhythm Final Fantasy [GO/ER]
Jun 4th, 2012 by Dan

Theatrhythm Final Fantasy may be Squeenix’s worst title yet, but all of that sweet, sweet FF music is gonna convince me to lay down my money anyway.

E3 2012 – Sim City [GO/ER]
Jun 4th, 2012 by Dan

I can’t until SC comes out. I’m going to put all of my pollution producing buildings on the border with Eric so his city gets gross while mine stays awesome.

E3 2012 – Coming Soon in The Old Republic [GO/ER]
Jun 4th, 2012 by Dan

You had me at HK-51.

HK-51!

E3 2012 – Quantum Conundrum [ER/GO]
Jun 4th, 2012 by Dan

In case you didn’t know, Kim Swift was the lead designer on Portal. Quantum Conundrum promises to be just as mind-bendingly amazing, but will it be as funny without Wolpaw and Falziek? I’m expecting big things (and they offered TF2 items on pre-order as (what I suspect was) a nice gesture to Kim), so I put in a pre-order.

E3 2012 – XCOM: Enemy Unknown [GO/ER]
Jun 4th, 2012 by Dan

They’ve chosen not to highlight any of the tactical, turn-based elements of the game in this trailer, but it’s still pretty boss. Can’t wait for October!

E3 2012 – Resident Evil 6 [GO/ER]
Jun 4th, 2012 by Dan

I had more fun with RE5 than I thought I would ever have playing a Resident Evil game. You can be sure I’ll be there for RE6.

Dr. Feelgood: Or How I Learned to Stop Worrying and Love Social Gaming [GO]
Jul 16th, 2009 by Dan

This was a piece I wrote for Gamers With Jobs to try and score a writing gig. They ended up going with two other writers, so I figured I’d post what I wrote here. Enjoy.

It was last month when I realized that something had gone terribly wrong . There were fifteen people in my apartment, maybe a tenth of them lifelong gamers, and they were all here to play video games. Most strange of all: there I was, microphone in hand, belting out “Don’t Stop Believing” in front of my friends. As my voice cracked on the high notes I wondered how I reached this point. Wasn’t I the same guy who refused to go to karaoke bars to avoid singing in public? Weren’t these people the same ones who scoffed at Final Fantasy and Halo?

I still remember what social gaming used to be, back when I was a kid. A mere ten years ago it was some combination of me, my brothers, my cousins, and my buddies all crowded around our tiny television set playing Goldeneye. If we weren’t cackling at our proximity mine craftiness, we were smashing in dunks while setting the net on fire, boom-chaka-laka. There was one constant and it was that we were all boys of various ages playing simulations of things that boys love. Shooting spies, hitting home runs, killing monsters, hand-to-hand combat, all of the social gaming conventions out there catered explicitly to teenage males.

Those times are over. The success of the Nintendo Wii has all but erased the teenage boy stereotype from general gaming. All Nintendo had to do was keep toeing that same party line that dated all the way back the days of the Famicom: make gaming fun and uncomplicated and they will come. In droves, apparently. The Wii went and did what we all thought impossible. All of a sudden grandma was playing. Wives, girlfriends, kids, old men, they were all playing and it was more than socially acceptable, it was cool. I didn’t have to force my girlfriend to pick up a controller, she wanted to come over and play tennis. It’s still kind of crazy, when I think about it.

Ignoring the power of the Wii when considering other social gaming phenomena like Rock Band is naïve, at best, so we must consider that the Wii created the culture of social gaming that enabled the success of Harmonix’s band simulator. After Nintendo convinced everyone that swinging a remote around and pretending it was a golf club was cool, getting them to jam to music they already loved on fake, plastic instruments seemed trivial. So it came to pass that I pre-ordered a copy of Rock Band and threw the first of many Rock Band parties the day it arrived in the mailroom of my dorm.

A former electrical engineering student like myself is easily able to cultivate a large group of friends who love video gaming in general, so rounding up gamers to try out the latest video game was a trivial ordeal for me. The real trick was rounding up the non-gamers. Word of mouth spread slowly at first, but it wasn’t too long before the people who had last played a video game in 1991 started to outnumber those who could recite the Konami Code on command. The moment it should have dawned on me came that January.

I had returned for my final semester, classes had yet to start, and I had rounded up two of my buddies who were similarly in town early to play some of the DLC that had come out over the long winter break. As the three of us rocked out, a very confused face peeked into the open doorway, clearly wondering what all the commotion was all about. Her name was Allison, she was a transfer that semester, and she was super cute.

“You wanna play?” I asked

“I don’t really know how to play…” she protested, clearly not wanting to embarrass herself.

“It’s easy, all you have to do is sing the words.” I was doing my best, but I was losing her. Singing in front of people she hardly knew was not on the agenda for the day.

“Come on, it’s house rules, everyone has to sing. We’ll all go too,” my friend Lee chimed in. We had no house rules, but he was a genius because she picked up the microphone and a friendship was struck up with a pretty girl. It later turned out that Allison had transferred to Cornell to be closer to her boyfriend, but the point was that my gaming that day was social.

I think it’s perfectly fair to say that Rock Band is responsible for me growing out of my shell that last semester at school. My guitar skills developed to an expert level and I soon stopped worrying about failing in front of the weekly attendees of Rock Band night. When I picked up the guitar I started thinking of myself as a performer and I began singing and dancing. Whenever I picked up the microphone and embarrassed myself, I laughed it off and developed confidence in front of my friends. The only thing I feared more than singing in front of people was dancing, but thanks to those parties, I found myself cutting loose on the dance floor more and more, even sans alcohol. Still, the revelation had yet to sink in.

We’re back to last month and I’m belting out “Don’t Stop Believing” on expert, my voice cracking on the high notes. I can’t believe that I’m singing in front of a girl I’m actually trying to impress, that it’s not even crossing my mind to be embarrassed, and that I’m actually passing the song.

A lot of criticism is levied against Nintendo for diluting the player base and creating the hard/softcore schism. After E3, the Wii Vitality Sensor was trumpeted as proof that Nintendo had lost sight of the goal, but, as someone who has grown as a person due to social gaming, I can’t stress enough that they’re among the few who have got it right. Gaming should be allowed to be social too. Who knows, you might end up someone.

-Dan Mesa is just a city boy, born and raised nowhere near south Detroit.

The Pile of Shame [GO]
Jun 23rd, 2009 by Dan

Just about every serious adult (and employed) gamer has one thing in common, regardless of his/her tastes: the pile of shame. It sounds a lot worse than it is, because it’s definitely not a stack of Barbie Horse Adventure games or anything, it’s a stack of games that have all received critical acclaim or come highly recommended, but that the gamer has no time to get around to playing, mainly because of other releases or just being too busy.

The perfect time for burning through this back catalog is usually the summer. Releases have slowed down in anticipation for the upcoming holiday season and developers have only just started getting over E3 preparations, limiting their ability to release in the summer anyway. Plenty of other people are taking this time to burn through their backlog, but I find myself unable to focus on the rather considerable stack of games I have in lieu of achievement hunting or just purchasing new games.

It’s a serious problem when I’m in Best Buy seriously considering buying Resident Evil 5, the latest in a series of games that I never play because I hate horror video games, instead of just going home and playing Dragon Quest V or Suikoden Tierkreis, both games I’ve never played and own, or finishing the remakes that I’d started like the DS Chrono Trigger or GBA Final Fantasy VI. I keep having to resist buying Gears of War 2, even though I’ve yet to finish Fallout 3, play the Uncharted 2 Beta at all, or milk the remaining content out of Left 4 Dead or Mass Effect. Then again, should I really be all that surprised? People love the brand new and the allure of buying a new copy of Ghostbusters, despite its middling reviews, is just a part of human nature.

The main problem with my “problem” is that I don’t really have the cash to throw around to just be buying all sorts of new games. You may have applauded my self-control in resisting RE5 and GoW2, but the real deterrent is that I just couldn’t afford to buy them. I’ve flirted with the notion of starting some kind of retro-gaming feature to motivate me to both clear my backlog and give me new, interesting (video game related) writing topics. Honestly, if I could take easy screenshots or capture video more easily, I might be more likely to try and do something like that, but it loses some of its allure to have it be text-only.

This may or may not still happen. I’m going to do some research into cheap video capture mechanics and if I can manage it, then we might see me start to clear through my backlog with accompanying screens or movies. If not, well then this winding, aimless post is just me whining about having games that I don’t want to play because I want shiny new ones.

E3 Extravaganza [Game Overview]
Jun 5th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

E3 is a magical time for video games. So much news happened in this past week that this is gonna be an epic post filled with tons of trailers and news. In no particular order, here it goes:

Look! A three-headed monkey!

First off we have the Monkey Island news again. Tales of Monkey Island will be debuting next month (!) on 7 July from Telltale Games. Yes, it’s super exciting…yes, Telltale has proven that they can have moderate success and timely release with episodic adventure games…but I don’t feel the humor of Ron Gilbert in the trailer.

I just hope the game is quality and we get to see a lot more MI.

Legendary

Speaking of former Lucasarts comedic geniuses, Tim Schafer’s Brütal Legend (mind the umlaut) has had production suspended in what can only be known as a dick move by Activision. The litigious Activision dropped Brütal Legend not long ago when they merged with Vivendi and they claim it was because they never met milestones. Supposeedly they still retain the rights to release the game and will suffer “irreparable damages” for this.

My favorite part of the story, Tim Schafer’s response:

“Hey, if Activision liked it, then they should have put a ring on it,” Schafer said. “Oh great, now Beyoncé is going to sue me too.”

Seriously Activision? You guys look like major tools. I already don’t play much anything by Activision and I just might consider this a permanent decision. It’s unbelievable.

Back in Black (and Red)

Nintendo will be selling the Wii in black starting this summer in Japan and the DSi in red at the same time. Not a bad idea, considering that sales of Nintendo systems have started to lag behind some of the Sony stuff. It’s just the kind of Nintendo thing to do in this situation.

NEW SMB

New Super Mario Bros. Wii is on the way! It will not feature online play =[

Left 8 Dead?

Left 4 Dead 2 is coming! A bit sooner than most expected, that’s for sure, but I think even Valve deserves to make some money every so often.

Melee weapons, incendiary ammo, new special infected, new AI Director sadism, new/updated weapons, and new survivors.

What’s more, you won’t be able to just camp for alarm moments, some won’t turn off unless you advance and complete tasks.

Nick reminds me of GOB. That makes me happy.

Metal Gear?!

New MGS games announced. Rising will be on the PS3 and Xbox 360 and Peace Walker will be on the PSP. I’m kind of bummed about PW being a PSP game, since it focuses on Big Boss, but maybe I’ll end up asking for a PSP for Christmas or something.

NEVER

Funny tidbit from the Nintendo conference

Jedis go Boom

It’s just the cinematic that opens the game, but it sure gets me excited for the release.

Walrus?

Some more The Beatles: Rock Band info.

XIII

Also: Final Fantasy XIV?

Uncharted!!!! OMGOMGOMGOMG

Random Games

OBJECTION!

Tangled up in BlazBlue:

More Samus, No T or A

New Metroid game being made by Team Ninja?! Nintendo will probably keep the ridiculously large, bouncy boobs and thongs to a minimum, so calm down.

Galaxy 2?

New Mario Galaxy game. 90% new levels, some old ones remixed.

As a corollary, no new Zelda or Pikmin games announced today. Maybe next time.

Fallout 3 DLC


Alan Wake…FINALLY

Seriously, this game has been in development FOREVER.


Heavy Lluvia

Still looks good.

Sunny Gold

Coming to the DS is Golden Sun! The RPG is BACK! I hope this iteration is more interesting.

Misc News

Social networking was the big theme of the conferences. From Facebook on DSi and Xbox 360 to Twitter making an appearance on the latter too, it seems like the next big thing.

Microsoft is also offering full games on demand on Live for real, non-MS point money.

All in all, a great conference. I know I missed some big news, but, hey, you’ve got the internet too, so quit being so damn lazy. Now if only we could rush to the fall and make these games come out already!

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