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Professor Layton and the Curious Village [GO]
Oct 19th, 2012 by Dan

OBJECT–wait…wrong game. (Photo courtesy Giant Bomb)

The most damning thing I could say about Professor Layton and the Curious Village is that it adheres to its premise perhaps beyond the realm of believability. Maybe that doesn’t make sense, but when a supposed murder occurs and everyone should, ostensibly, be freaking out, it’s not abnormal to have someone say, “Well, hey, that actually reminds me of a puzzle…”

It’s like Super Mario RPG. No one believes you’re Layton until you solve a puzzle (Photo courtesy Giant Bomb)

It’s that thing where you’re thinking, “Guys, I’m trying to solve a murder here. Will someone…ANYONE stop being an obtrusive pain in the ass and help me figure out who murdered your nephew?” Such is life in the town of St. Mystere. As many of the locals tell me, it’s a puzzle town. They’re bananas about puzzles.

Honestly it’s only an issue when I feel like the narrative is straining to introduce a reason why one of the 100+ puzzles is being presented to me. Even then, what’s the harm?

The point of Layton, naturally, is not to see a story, although some fans might argue otherwise. It is to solve as many puzzles as they can find and fit into the game. Puzzle design ranges from classic river crossing puzzles to block sliding, logic, mathematical, you name it. If there’s a type of puzzle out there it’s in the game.

Which is kind of awesome, really, because you rarely run into puzzles that are too similar to each other. In one you might be trying to figure out geometric identities, but the next might just be a logic puzzle whose answer is derived from careful reading rather than straining the old grey matter.

River crossing puzzles are great (Photo courtesy Giant Bomb)

 

I didn’t expect to love Layton given the fact that it’s widely regarded as a :scoff: casual game, but playing Puzzle Agent this summer proved that a quirky story was a fantastic framing device for a straight brainteaser type of game. I’m still pretty far from beating Layton, but, for what it’s worth, I’d say that Puzzle Agent had the more charming cast and story.

Oh, and on a final note (but not FINAL final, I mean, I’m only in Ch 3 of Layton), I wanted to mention that I am super lucky that the Nintendo DS was a region free system. I definitely wasn’t paying enough attention when I ordered my used copy because I found myself with the EU version of the game which, for reasons I don’t quite understand, differ beyond simply having extra ‘u’s in color or an ‘s’ in realise. There was at least one puzzle, that I know of, that involves digital clocks in the US version, but analog clocks in the EU. The puzzles that are changed from JP for Western audiences naturally make more sense, since you can’t have kanji puzzles in English, but this clock thing is baffling to me.

2010 in Video Games [GO]
Jan 5th, 2011 by Dan

The Super Potato Exterior in Akihabara

Super Potato in Akihabara

As is typical of me, I played a ton of video games this year. Here’s a listing of what I played along with a few short (or long) words on each game. For the most part, this list is restricted to games released in 2010 unless I did not play them until this year. It’s also mostly in chronological order, with some skips here and there.

Mother 3: Definitely did not come out in 2010. I reviewed it already, but let me say that there is significant beauty to this game. Affecting and heartwrenching, this is easily among the best games I played this year. Do not play this on an emulator because the music-timing of the battles is deliciously fun and the time lag of emulation makes that impossible to experience.

Mass Effect 2: The first AAA game of the year. My review trended toward disappointing, mostly due to the way that story was handled in this iteration compared to part 1. Still, an undeniably great game whose heist-story mechanics and plot are unique and interesting in the gaming landscape. I can’t wait for part three in November.

Heavy Rain: Almost as exciting as actually doing the chores your imaginary wife forces you to do in real life. The execution just missed with this one and its plot twist was asinine and felt cheap. If you’re allowed to hear the thoughts of the protagonists, but you fail to provide a logical reason as to why that person is lying to us (himself?), you’ve lost me.

Pro Yakyu Spirits 2010 (Professional Baseball Spirits 2010): My baseball game of the year. I love taking the Carp to the Japan Series each year. I spent countless hours developing my franchise. This game was worth every dollar I spent importing it.

Final Fantasy XIII: Thoroughly disappointing. Expect more from me on this (edits from the future!), but SqueEnix really dropped the ball something fierce here. A game that suffered from complete lack of creative direction. Final Fantasy XIII is the head of the snake eating its own tail that has become SqueEnix.

Yakuza (1, 2, )3: Did not put that much time into this one, but I did play its prequels to completion. Fiercely Japanese in design, I just haven’t found the time to get deep into this gem. I’m sure it’s actually pretty great.

Mega Man 10: It lacked some of MM9’s magic (partially by being easier), but still a razor sharp example of why the Blue Bomber captured our hearts in the first place. Pump Man’s power, while heavily reminiscent of Leaf Man, is deliciously fun to play with. Using it again Solar Man was also tons of fun for me.

Pokémon HeartGold and SoulSilve: It was fun to go back to the best two games in the series. The Pokewalker was stupid, but I have high hopes for Black & White. These games are easily dismissed as rehashes, but they’re still white-hot proof that JRPG design doesn’t have to be needlessly complex to be addictive and elegant.

Alien Swarm: Valve gave me this game for free. I played it maybe twice. Decent fun, but I’d rather play Left 4 Dead 2.

Shin Megami Tensei: Strange Journey: Never beat this game. SMT continues to be ridiculously tough and legitimately mature in their presentation of mankind’s eternal struggles against its darker tendencies. Maybe it’s the first-person dungeon crawling, but something about this game prevents me from ever picking it up most days.

Sam & Max: The Devil’s Playhouse: I’m lumping all five episodes into one entity. I find TellTale adventure games to be workmanlike in quality. With the exception of the last two or three episodes of Tales of Monkey Island, they lack the extra oomph that could make them truly great. That said, The Devil’s Playhouse was the most hilarious Sam & Max iteration yet. From Sam & Max’s insistence on pronouncing General Skun’kape as skunk-ape to their episode-wide fight over what to call the menacing Sam clones (Samulacra or Doggleganger?), these games were absolute riots. Now if only TellTale could figure out how to make them great games as well…

Monster Hunter Tri: One gaming session. The sword swipes pack so much friction it’s beautiful. Despite this, never picked it up again. Got a sick black classic controller out of it. Now if only I played Wii more often…

Super Street Fighter IV: Played the hell out of last year’s iteration. Opted to play other games since it was structurally similar to vanilla Street Fighter IV. Kind of wish I’d played it a lot more this year.

Green Day: Rock Band: Played it once, exported the tracks to Rock Band 2/3, never felt the need to boot it up again. Despite only 1 hour of playtime, unlocked an achievement. Fixing the ‘D’ rank that came as a result on Giant Bomb is the only reason I will ever boot this up again.

Dragon Quest IX: Sentinels of the Starry Skies: Practically perfect in almost every way that a JRPG should be. I understand why the story was left more generic than years past, but the lack of an interesting narrative is what kept me from finishing.

DeathSpank: Played the demo once. Bought it on PC to support Ron Gilbert. Might actually play it one day. It seemed funny.

Comic Jumper: Hilarious in a juvenile way, I slogged through the repetitive, mediocre gameplay just to see more of this game. I think Min “played” this the right way. He watched me beat it and got to enjoy the presentation without having to touch a controller.

StarCraft II: Wings of Liberty: Am I the only person who hates what they did at the end of this story? Sure, it has legitimately far-reaching consequences for the sequel, but I think they’re also legitimately less interesting. Still, as perfectly constructed a game as they come. I fell out of playing it, but it definitely feels like I could pick it up at any time and have fun with it.

Scott Pilgrim vs. the World: The Game: A loving tribute to River City Ransom wrapped up in a franchise that I really enjoy. Sounds like a recipe for success to me. Loads of fun, but, like most middling brawlers, starts to wear on you toward the end as there’s not enough variety introduced in later levels.

Worms: Reloaded: Love Worms. Loaded this up once and never did it again. I’ve hated all Worms interfaces since Worms 2, mostly because they obfuscate and hide customization options more and more as they transition toward console friendliness. I wish they’d put more effort into their PC version.

Dead Rising 2: Case Zero, Dead Rising 2, and Dead Rising 2: Case West: I’ll lump these all together since they are mostly the same game spread out into chunks. The prologue and epilogue (Zero and West, respectively) are just small and feature-gimped enough that they lack the oomph of the full retail release. Dead Rising 2 itself was everything I wanted it to be. A more robust co-op system would be all it needed to be top tier, but I still had loads of fun with it. As a bonus, Min and Dead Rising 2 taught me how to play Texas Hold ‘Em this year.

Civilization V: You probably saw my review where I hated on the terrible AI. I haven’t played since they patched/fixed it, but if they did it right, this game could totally fall back within my good graces. I do sincerely love this game, it’s just not what I hoped it would be and, in its present form, not as good as IV.

Rock Band 3: Harmonix went and made a perfect Rock Band game. Now all I’ve got to do is get my hands on a pro-guitar and I might actually learn something practical from a game that lets me indulge in all my favorite music.

Recettear: An Item Shop’s Tale: Ever wanted to run a JRPG item shop? This indie game translated from Japan is charming and fun, but I haven’t had the time to devote myself to it yet in 2010.

Enslaved: Odyssey to the West: So good until the end. Can a stupid ending mar an otherwise good game? Yeah, kinda. I still loved it for the great acting (weird to say, right?), but stupid ending + sub-Uncharted 2 traversal-style gameplay mires this one in the mediocre bin. The fighting system could also have used a little less frame-lock in its animations (is that what this is called?). Can’t count how many times I died because I was stuck in a seconds-long super attack aimed at the air.

Kirby’s Epic Yarn: Unparalleled artistic vision ties this game together. I haven’t put too much time in, but it seems super easy. I want to play with a friend to get the most out of this. What do you say, Min?

Super Meat Boy: Juxtaposing Kirby and Super Meat Boy is wrong on so many levels. One is like chamber music. Beautiful, complex, but not so complex it’s tough to listen to. The other is kick-you-in-the-teeth, bite off a squirrel head, make you a man heavy metal. Super Meat Boy is so deliciously crunchy in every way that it might be the best game game on this list. Where Starcraft II is perfect with a Beatles-type polish, Super Meat Boy is The Clash; unabashedly punk rock. I love this game. It’s so addictive and fun.

Pac-Man Championship Edition DX: Did I say Super Meat Boy was perfect? Pac-Man CE DX (PMCEDX) is video gaming distilled to its primal essence. Eat a whole train of 30 ghosts and I dare you not to feel primitive fun stir deep within you. Words cannot express how great this game is in bite-sized chunks.

Monkey Island 2: LeChuck’s Revenge: Is it cheating to count a re-release? This is probably the greatest adventure game ever now with a commentary track recorded by the big three: Ron Gilbert, Dave Grossman, and Tim Schafer.

Poker Night at the Inventory: Strong Bad is unbelievably annoying, but banter between Max, Heavy Weapons Guy, and Tycho are always a joy. The second half of this year’s poker lessons were learned here. Now if only I could get straight flush and four-of-a-kind hands so that I can 100% the achievements in this game!

Back to the Future: The Game: The voice acting and atmosphere in this game are both spot on. Unfortunately I hit a game breaking bug and had to start over. That sucked.

Limbo: First played this on 31 December, so it still counts. Deeply atmospheric, but darkly disturbing and difficult for me to stomach more than once a day. I want to go more into that in another post. Unfortunately for the game, I think the controls are a touch floaty, which I mostly find frustrating because I need to beat it dying fewer than 5 times for an achievement.

And that was 2010 in video games (for me). I missed some huge ones (Super Mario Galaxy 2, Assassin’s Creed Brotherhood, Call of Duty: Black Ops), but I think I got a good spread in there. Here’s to another great year in gaming for 2011.

Super Ichiban Travel Blog Part XIV: The One Where We Miss Darvish [II]
Oct 20th, 2009 by Dan

This guy is rocking a sick happi. I wish I had one too.

This guy is rocking a sick happi. I wish I had one too.

Three days in Sapporo. One to fly in, one to catch a game, and one to fly out. We really only needed two, but the remote location and the unpredictability of flights and baseball game lengths warrant three. It’s a real shame too, because if we had rolled our arrival date into our baseball watching day, we would have seen Yu Darvish pitch.

It’s not an exaggeration to say that not getting to see Darvish pitch was the biggest disappointment I suffered the whole trip. Who wouldn’t want to see one of the best pitchers in the world toss a sweet victory after coming off the disabled list?

Disappointment aside, we had a whole day ahead of us before the game was set to start, so I decided to explore downtown Sapporo.

My usual procedure when I explore a downtown is to first head into any electronics store I can find to start off with something familiar. After seeing the many copies of Japanese MLB Power Pros littering the store shelves around me, I was getting antsy and seriously considering buying a Japanese Wii just to play the games. Thankfully, better judgment prevailed, since spending $250 just to play a $50 game is a little on the extreme side (the Wii also dropped in price by $50 after I left, I would have been super mad for overpaying).

Instead, I decided to go with the easy option and just pick up a copy of Professional Baseball Spirits 6 (or Pro Yakyū Spirits 6, depending on your source) a PS3 NPB baseball game since the PS3 is not region locked like the Wii. I also picked up some Sambomaster music, but that was the extent of my electronics store purchasing.

Maybe its just me, but I find Japanese electronics stores very intimidating. There are tons of products crammed into small spaces and lots of bright colors (usually red, but blue in this case) advertising things I cant read.

Maybe it's just me, but I find Japanese electronics stores very intimidating. There are tons of products crammed into small spaces and lots of bright colors (usually red, but blue in this case) advertising things I can't read.

Since I was in Sapporo Station already, I thought I would check out the Sapporo Pokemon Center to see what it was like.

A classy logo for the store. BONUS: Whos that Pokemon?!

A classy logo for the store. BONUS: Who's that Pokemon?!

It was what you might expect, just wall-to-wall Pokemon paraphernalia meant to lighten your wallets with cute plush Pikachu toys. The cool thing about the store was that, just like how the Nintendo Store in NYC is always stocked with Wiis, the Pokemon Center always has copies of Pokemon games, including the recently released Heart Gold and Soul Silver that were sold out everywhere else in Japan (believe me, I checked). They also had some pretty neat limited edition Nintendo DS consoles for sale that I didn’t buy.

Each Pokemon Center Emblem features Pikachu and two other, unique Pokemon.

Each Pokemon Center Emblem features Pikachu and two other, unique Pokemon.

My Pokemon curiosity was sated, but it was time to grab a bite to eat. I went upstairs in the shopping center (the interesting thing about all Japanese department stores/shopping centers/malls is that they almost always have restaurants on the top floor) and sat down in a place that advertised English menus. The tonkatsu set I ordered came with rice covered with a sweet, but unpleasant (due to temperature differences) yam layer on top of it and miso soup and it was a pretty good meal.

On a scale of 1-10 Id rate it pretty good.

On a scale of 1-10 I'd rate it pretty good.

At the table with me was a man who spoke some English, so he took the opportunity to talk to me a bit. When I told him that I was in Japan to watch baseball, he brought up that Ichiro had just successfully hit his 200th hit in a season for nine straight seasons. I agreed with him that it was huge news, but I didn’t agree so much with his assurance that it wasn’t a big deal in the states. Sure, it was a MUCH bigger deal for the Japanese to have a player from their country break a longstanding American MLB record, but we didn’t exactly trivialize it, did we? (I guess we kind of did…? Did any of you even know about this before now?)

With hunger no longer an issue, my next task was to shop around and find some more souvenirs. I knew that one of my friends wanted a bento box and another a sake set, so I wandered down into the basement of the building I had just had lunch in and came upon a Seibu Loft store. Bob suggested to me that the best place to find a bento would be a department store, since a specialty store would just overcharge, so I wandered up to the cookware floor and eventually spotted the large bento area.

There were tons to choose from, from small, cute ones with pandas on them to more serious, spartan affairs with dark, muted colors. Many of them even had chopsticks to match their color schemes. I found a simple pastel colored box with matching chopsticks and continued my hunt for the sake set.

Before I found the sake glasses, I came across some sweet chopsticks.

Owning a set of Carp chopsticks would be so awesome, but...

Owning a set of Carp chopsticks would be so awesome, but...

That’s right, NPB-themed chopsticks, a set for every team. My mind rushed as I thought about the gift possibilities. I wanted a set, of course, but would Eric appreciate them? He’s certainly got a ton of chopsticks already and no love for NPB teams…hey, waitaminute! That’s right, each set of chopsticks cost ¥1365 (¥1300 + 5% consumption tax for those of you astute readers who noticed the smaller number on the price tag below the actual price). It was far too much to pay for chopsticks, no matter how cool it would be to have the Carp represented on them. I really have no idea why they’re so expensive, but perhaps the label on the back of the sticks, representing the life cycle of these chopsticks might be an illustration of the reason they’re so expensive.

From the dirt to the hands of the ballplayer, then straight to your hands!

From the dirt to the hands of the ballplayer, then straight to your hands!

If this cute little cycle on the back of the packaging is meant to be accurate, then these chopsticks come from broken bats used in NPB games. That’s a big if! Beyond that, it’s still a huge ripoff to pay so much for one pair of sticks.

I found a nice sake set, paid for my goods, and wandered around Sapporo for a bit before heading home. On the way home, I noticed a nice park on the right. It seemed to be populated by a bunch of employees on breaks, which looked like an awesome idea. If I had the ability to eat a nice lunch or take a quick break outside my building in a park, I think I’d totally be on top of that.

Theyve got to enjoy it while they can. Cooler weather was already hitting Sapporo when I was there.

They've got to enjoy it while they can. Cooler weather was already hitting Sapporo when I was there.

Another neat thing I noticed on the way back was that Sapporo seemed to have more bicycle traffic than any other city I’d seen in Japan. Almost every sidewalk in the city that allowed it was filled with the bicycles of the many employees who rode to work that day. It seemed like most of them were unlocked too, which seemed mighty trusting, but that’s Japan for you, I guess.

After a quick stopover at the hotel, it was time to head out to the Sapporo Dome for the evening’s game. The route was fairly simple: take the subway, switch lines, get off, and follow the crowds to the dome. It was a cakewalk and it would have been a nice walk, if it weren’t for the rain.

Dan and I were in the stop for the Sapporo Dome, but its still a 10 minute walk to the dome from here.

Dan and I were in the stop for the Sapporo Dome, but it's still a 10 minute walk to the dome from here.

After getting thoroughly soaked (man am I glad I brought my jacket with me), we eventually saw the Sapporo Dome in the distance. Let’s just say it’s got a rather bizarre façade and leave it at that.

It looks like a UFO or a giant metal space slug or something...

It looks like a UFO or a giant metal space slug or something...

I popped into the gift shop to get myself a Yu Darvish Fighters jersey (I got the gray Away jerseys because they say “Nippon-Ham” on them instead of “Fighters”) and look around. The store also had a great shirt that had some baseball terms written in both English and Japanese in red text on a black shirt. I decided I must have one, so I got one.

The best shot of the field Ive got. Lighting in the Sapporo Dome is such that its difficult to get a good picture that isnt ruined by the super strong lights.

The best shot of the field I've got. Lighting in the Sapporo Dome is such that it's difficult to get a good picture that isn't ruined by the super strong lights.

Entering the Dome was much more pleasant than the Tokyo Dome. My ears didn’t pop and the temperature inside was well below the 80s. In fact, it was borderline chilly inside the stadium, but that might have been due to the water evaporating off of my clothing.

One of the stadiums employees.

One of the stadium's employees.

Since the Sapporo Dome houses more than one sport and team, its concessions and facilities don’t completely reflect the Fighters. There are plenty of signs, but nothing is themed. The place feels a lot like a gigantic airplane hangar that someone decided to play baseball inside. The corridors are unnecessarily huge and sparse, making the place feel cavernous, empty, and dark, but the field itself is very well lit and rather nice despite all the aesthetic issues with its corridors.

Remember how sparse the Fighters cheering section was at that Lions game? This dwarfs it many times over.

Remember how sparse the Fighters cheering section was at that Lions game? This dwarfs it many times over.

If there was one major area that I’d say the Fighters suffer, it’s that the team is too remote. Like the Hawks, they’re the only team on their island, but unlike the Hawks, you can’t get to Sapporo via train. It’s plane or nothing, so when the team travels, it’s much harder for a dedicated cheer section to follow. Conversely, it’s a lot harder for a team to represent its own colors in Sapporo. One would have to wonder how high attendance would be if the Fighters were a Central League team and they played the Tigers. It seems like Tigers fans flood any ballpark that their team is at, but would they go all the way to Sapporo to prove their dedication?

My first time using a set of thunder sticks or spirit sticks or whatever youre supposed to call them.

My first time using a set of thunder sticks or spirit sticks or whatever you're supposed to call them.

This game marked the first time I got my hands on thunder sticks (or spirit sticks or whatever you’re supposed to call them), which was a lot of fun. Clapping isn’t difficult, but it does wear on your hands if you’ve got to do it all game. The sticks do a great job of projecting noise and protecting hands, which is probably why they became so popular. I would love for them to catch on in the states, if for no other reason than that I hate seeing people swing towels around like idiots to be like the Steelers fans.

This dude was posing in the stands before the game. I snapped a shot before he (she?) noticed me and threw up a peace sign.

This dude was posing in the stands before the game. I snapped a shot before he (she?) noticed me and threw up a peace sign.

In the end, the Fighters won 5-2 and great fun was had by all. We had a flight to catch in the morning, so I wasn’t really interested in going out and getting crazy, so we went back to the hotel and turned in for the night.

A presser celebrating the Fighters victory.

A presser celebrating the Fighters victory.

Buy One Game, Get One You Don’t Want Free, Beatles: Rock Band Track List [Game Overview]
Aug 14th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

Microsoft made a very intelligent move last Friday by introducing PayPal to Xbox Live for US users. From Friday onward users could use the online service to add points to their Xbox Live accounts. Those of you who don’t have credit cards rejoice. Things just got easier for you.

The Numbers Keep Climbing

As of last Friday, sales of Wii Sports Resort hit 600,000 copies. It’s also racked up at least 500,000 in the US and 350,000 in Japan, again, as of last Friday. We’ve got a big seller on our hands here.

I Really Wish They’d Stop Doing This…

Square Enix announced last week that they would be announcing the release date for Final Fantasy XIII in the coming weeks. Instead of rejoicing, most people said “Yeah, ok…How about you just tell us the release date when you know it?” Popular opinion is that the date will be revealed during Tokyo Game Show 2009.

Your Mother Lied, There’s Only So Much Love to Go Around

Ever wonder why you’re limited to a scant 100 friend on your Xbox Live buddy list? The answer lies where it always lies with Microsoft: legacy support. Keeping Halo 2 on the roster of games played over Xbox Live requires that the 100 person cap be met. Since tons of people still play Halo 2, the artificial limit continues.

Really?!

Nintendo has announced that the DSi outsold the DS, DS Lite, and Wii in its first three months of sales. Since the buzz seemed to be so muted, I was personally way shocked by this news. Who knew the new iteration was so popular?

Exclusivity

Xbox continues to lock down Netflix by getting exclusive movie streaming right to the service. PS3 users are out of luck as are Wii users in the USA, despite similar streaming services being available in Japan.

Pre-Buy One, Get One Free

In a move that screams lack of confidence, Activision has announced that anyone who pre-orders the upcoming Guitar Hero 5 will get…a free copy of Guitar Hero: Van Halen.

It’s definitely the first time I’ve ever seen a company outright give away a brand new game should the consumer commit to buying another game. It’s a move that’s got me scratching my head and wondering just how bad the projected Van Halen sales are supposed to be, but it could easily be a response to the nosediving sales numbers of rhythm music games.

Open SD

Nintendo has finally opened up the SD card slot in their system for booting DLC, allowing Guitar Hero and Rock Band fans to cry out in joy. No longer will players have to leave space open on their hard drives to swap data, they can now launch and play DLC directly from the SD slot. The new feature will debut on 1 September concurrent with the launch of Guitar Hero 5

A Good Old Fashioned Competition

The latest iteration of the classic Wolfenstein series will launch next week, a mere four days after August behemoth Madden NFL 10, which launched at 0000 today. Manveer Heir, a designer at Raven Software, would like to make a deal with you involving these seemingly disparate events.

If Wolfenstein outsells Madden in August, he will personally pay for any and all copies of Wolfenstein sold that month.

Good thing for his wallet that it will never happen. Like Kotaku said when they reported the story, he may as well just use that cash to buy copies of the game for himself to drum up sales.

Sgt. Soul

Harmonix has announced/confirmed that The Beatles albums Sgt. Pepper’s Lonely Hearts Club Band and Rubber Soul will be among the first albums released as DLC for the upcoming The Beatles: Rock Band (09/09/09)

While we’re on the subject, Game Informer Magazine has announced 44/45 of the track list for the upcoming game.

Singles
I Want To Hold Your Hand
I Feel Fine
Day Tripper
Paperback Writer
Revolution
Don’t Let Me Down

Please Please Me (1963)
I Saw Her Standing There
Boys
Do You Want To Know A Secret
Twist and Shout

With the Beatles (1963)
I Wanna Be Your Man

A Hard Day’s Night (1964)
A Hard Day’s Night
Can’t Buy Me Love

Beatles For Sale (1964)
Eight Days a Week

Help! (1965)
Ticket To Ride

Rubber Soul (1965)
Drive My Car
I’m Looking Through You
If I Needed Someone

Revolver (1966)
Taxman
Yellow Submarine
And Your Bird Can Sing

Sgt. Pepper’s Lonely Hearts Club Band (1967)
Sgt. Pepper’s Lonely Hearts Club Band/With a Little Help From My Friends
Lucy In The Sky With Diamonds
Getting Better
Good Morning Good Morning

Magical Mystery Tour (1967)
I Am The Walrus
Hello Goodbye

The Beatles (White Album) (1968)
Dear Prudence
Back In the U.S.S.R.
While My Guitar Gently Weeps
Birthday
Helter Skelter

Yellow Submarine (1969)
Hey Bulldog

Abbey Road (1969)
Come Together
Something
Octopus’s Garden
I Want You (She’s So Heavy)
Here Comes the Sun

Let It Be (1970)
Dig a Pony
I Me Mine
I Got a Feeling
Get Back

Love (2006)
Within You Without You/ Tomorrow Never Knows

Most surprising to me is that last entry, Love. This album is from the remixed Cirque du Soleil show Love and it’s interesting to see that such modern additions are being made to the game.

Almost Nothing Creepier Than a Carnival

You really didn’t think you’d get through an edition of Game Overview without mention of Left 4 Dead 2, did you?

Gabe Newell announced on Gametrailers last night that one of the new campaigns for L4D2 will be The Fairgrounds, an amusement park-style level. All I can say here is that I’m already decently terrified by clowns. Please don’t make me cry in the corner Valve. Please don’t make clown zombies.

I’m going to go not think about zombie clowns for a bit. Have a week.

Evo 2009, Rock Band Network, ESA vs CTA [Game Overview]
Jul 24th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

We’ve got a lot of ground to cover this week, so let’s get cracking right away. Will I mention Left 4 Dead 2 again? Read on to find out:

Thank God Atlus Made a Mistake

Video game companies take note: countdown timers suck. No one likes them. Stop teasing your announcements and just make announcements like normal people do.

Or you could do what Atlus just did and tease an announcement and follow it with an accidental premature reveal. The cat is out of the bag, Atlus announced another new spinoff iteration to their MegaTen series with the upcoming (comes out 8 October) Shin Megami Tensei: Strange Journey. Story details indicate that the main character is a member of a UN research team deployed to investigate some weirdness at the South Pole. I’m a fan of MegaTen in general, so I’ll definitely be keeping an eye on this one.

Big Numbers

It seems that Dragon Quest IX has sold another 600k or so since last week. Good on them, keep it up and localize that game faster!

Rock Out!

Guitar Hero fans were so smug about the music creation tools within GH: World Tour. It turned out to be a rather niche feature that created midi-representations of songs that vocals couldn’t even be recorded for. Clearly not what everyone was expecting. Harmonix announced the Rock Band Network this week, allowing bands who hold copyrights to songs to chart their own songs and release them within Rock Band, fully realizing their vision of making Rock Band a platform for music distribution. It’s very exciting and I can’t wait to see if some of my favorite underrepresented bands will start submitting their music to the game. There are a few caveats with submission, namely that the content must remain rated T, but it’s still some of the best news I’ve heard from the company not pertaining directly to The Beatles: Rock Band in a while.

While I’m on the subject of Rock Band, research is showing that sales of boxed copies of Rock Band and Guitar Hero are down 49% in no small part due to the Guitar Hero glut diluting the marketplace. Thankfully, Harmonix’s music platform idea has caught on, earning them a cool billion dollars in revenue. They’ve sold over 40 million tracks online. Good on you HMX.

Get Rock Band 2!

Evo

Evo 2009 came to a close this year and if you know anything about Street Fighter, you can probably guess who won. Daigo “The Beast” in the West and “Ume” in Japan Umehara, playing as Ryu, faced off against America’s Justin Wong, playing as Balrog, in a fight that truly went the distance.

Known around the world for his almost psychic shoryuken deployment, Daigo squeezed past Wong with truly expert execution.

If you want to see more Daigo vs Wong, check out Daigo’s most famous moment from Evo 2004. The epic action begins at about 2:43:

Confused by what you just saw? Daigo, as Ken, parried all 15 of the hits in Justin Wong’s Chun-Li super move. This is no easy feat, especially considering that he had to jump to do one of them. He then takes advantage of Chun-Li’s recovery time to unleash a super of his own, winning the match and Evo 2004.

While they haven’t faced each other as many times, I like to think of Wong and Umehara as the Federer and Roddick of the fighting game world. Good luck next year Justin.

Swamp Fever

Come on, you knew I was going to mention it? New L4D2 details have emerged thanks to SDCC. Valve has released details and footage of the Spitter at Comic-Con.

The Spitter seems to fall into Valve’s “split up groups” policy in Left 4 Dead. Not content to allow players to sit on their haunches with the same tactics from L4D, the Spitter will disperse survivors by lobbing spit balls in a mortar-like fashion that cause continuous damage when players stand in the same spot. Combined with the Charger, this game is looking to be a lot harder.

Other announcements include the common-uncommon infected, modified common infected specific to each level. One can guess that the hazmat, fire retardant infected are one example of this innovation, but Valve has specifically named Mud Men from, I assume, Swamp Fever as common-uncommon infected. They will crawl and move very quickly.

That video actually shows off quite a bit. You can see the residue from a Spitter quickly take down Coach and Ellis and Nick is knocked away from the group and savagely beat against the ground by a Charger (the little arm is so funny looking) while Rochelle is overwhelmed by common infected. It looks intense.

The Fortress

Everyone loves Dwarf Fortress-related comics. Matt and Ian at Three Panel Soul have put together yet another strip.

Man Do I Love “Paperback Writer”

While we’re far away from the subject of The Beatles: Rock Band, how about I post the new gameplay trailer?

I need this game when I get back from Japan.

Time for Updates!

The Xbox 360 dashboard will be updates on 11 August. New features seem to be their games on demand service, movie parties (think MSTK3000), and an avatar marketplace so you can buy gear for your Mii knockoff.

Grand Theft Advertising

Chicago poked the bear by prohibiting the advertising of games rated M on their public transportation ad spaces while not also prohibiting the advertising of R-rated movies. The suit comes from the ESA who claims that the whole thing defies the first amendment. Nice work getting yourselves in trouble Chicago. Was it really worth it to get rid of GTA IV ads?

Dragon Questing V Part V [GO]
Jul 14th, 2009 by Dan

As if to drive home the need for a companion, Dan is now left completely alone on his quest thanks to Harry’s departure. This next part of the game features Dan coming in contact with his childhood sabrecat pet Leo, but this part of the game is, quite frankly, dull to me, despite the themes of friendship and family, since Leo is has been dutifully searching for Dan and joins his team only once he is shown Bianca’s ribbon.

Leo recruited, the real meat of the story begins when the hero hears of a potential location for the Zenithian Shield, the city of Mostroferrato, which is far less intimidating than it sounds. Mostroferrato is home to the Briscoletti family whose patriarch, Rodrigo, is supposedly searching for a suitor for his daughter Nera. The good news: Rodrigo owns the Zenithian Shield. The bad news: he will only give it to the man deemed worthy enough to pass his trials and marry his daughter. Rodrigo’s two trials are fairly standard RPG fare; namely, Dan must retrieve the Circle of Fire and the Circle of Water to serve as the rings for the wedding.

Between this point in the game and the part of the questline involving the Circle of Water, Dan comes into contact with three important women. If you hadn’t guessed, these are his prospective wives. The first is Nera, one of Rodrigo’s daughters and a serene, beautiful girl. She is clearly a catch, but there’s one slight caveat. A man in Mostroferrato, Crispin, is clearly in love with Nera and he is Dan’s prime competitor in this event. I can’t exactly remember, but I think that Nera may even have feeling for Crispin as well. This isn’t an ideal situation.

Dan’s second choice comes in the chance reunion with Bianca en route to collecting the Circle of Water. She joins up with Dan to fetch the ring and she’s clearly in love with Dan. Unlike Nera, she is far less sophisticated with a common lineage, almost no money, and the localization team chose to give her a bit of an accent to further hammer home her “peasant” status, at least compared to Nera. I like to think that the game subtly nudges the player toward marrying Bianca. The box art features Bianca along with blonde children (Nera has black hair) and Bianca is unsubtly head over heels with Dan. Combined with the preexisting competition for Nera, I bet Yuji Horii assumed that most players would choose Bianca on their first playthrough especially due to his narrative nudging encouraging that choice.

The final choice for Dan is actually a DS-remake exclusive. Debora is Nera’s sister and, thus, another Briscoletti daughter. She is rude, domineering, heartless, and an all around terror to be around. In an interview for the DS remake, Yuji Horii described Debora as a girl “nobody in their right mind would pick!” Naturally, Dan chose to marry Debora when the time to choose between the three women was upon him. I realized that this would cause my experience to be subtly different from the most common SNES or PS2 experiences back in the day, but I just couldn’t help doing what I was clearly not supposed to do.

Yuji Horii has been known to say that Dragon Quest V is his favorite of the series. I think this is a function of just how affecting the story he chose to tell really is for the player. I’m not exaggerating when I say that turning down Bianca, watching her take the rejection with sad pride, and listening to her wish Dan and Debora happiness in their marriage was a difficult thing for me to experience. I was so invested in Dan’s life and the world of DQV that I felt like I had broken that poor pixelated girl’s heart.

The question of Debora was also very intriguing to me here. Horii created a wife for Dan that was absolutely unlikeable, yet I wondered if he would go the clichéd route and have her completely soften up thanks to Dan’s love. Plenty an anime and video game have taken these normally confident, mean, and strong-willed women and put forth what I feel to be a subtly sexist message that “wild” women will be tamed through domesticity. Given the skill with which Horii has woven the narrative so far, I put my money on him not trivializing Debora and keeping her character suitably abrasive to Dan throughout the entire game.

Anyway, so Dan has himself a lavish wedding thanks to the Briscoletti affluence aboard Rodrigo’s casino ship. Harry and his wife Maria attend along with the Briscolettis, Bianca, and the Mostroferrato townspeople. Debora and Dan enjoy their first night together, Dan gets himself the Zenithian Shield, and then it’s back to the quest. Naturally, Dan wouldn’t want to expose his wife to such danger…wait, Debora has announced that there’s no way Dan is leaving without her. He’s also pretty much supposed to cater to her every need. It’s time for the newly formed family to continue Dan’s quest to find his mother.

Get Dragon Quest V from my aStore!

BlazBlue, Twitter x WoW, Lucasarts Back Catalog, Ueda vs. Miyamoto, and More [Game Overview]
Jul 10th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

I figured I’d start with BlazBlue today, since the game just came out and I sunk an evening in playing it. I don’t have all that much to say about it yet, but it’s intriguing in a very not Street Fighter way. The fighters are all insanely detailed and designed in an intricately anime fashion, leaving no moe niche unserved and the fighting system is deceptively simple, but actually WAY complicated, as most of these things are nowadays. I haven’t had a whole lot of time to sink into it, especially because Street Fighter IV has nabbed my attention yet again, but I will keep posting impressions as I play.

Get BlazBlue!

Get Street Fighter IV!

Indie Darling Gets on XBL

Fez has been confirmed for 2010 release on XBL, according to Giant Bomb. I don’t know much about the game other than that the press loves it and you play as this little white dude with a block head. I’m sure someone out there is jumping for joy, but then crying a little bit because it means the 2009 release date has been pushed back. There, there.

Brilliant Game Design

Giant Bomb reports that Tekken 6 has finally gotten it right. The game will ship with all of the characters unlocked. Honestly, this is some of the best news that could have hit for a fighting game and I hope that other developers take up this and make it a trend. There’s no reason why players who just want to get playing online should have to spend hours completing menial tasks against the AI just to get access to the hidden players. Heck, if I didn’t bother with that I would never have unlocked Cammy, my Street Fighter IV main. I know there are legitimate reasons for doing this, namely to increase the longevity of the game that a consumer purchased, but how about making things like costumes or colors (the second of which is already a SFIV unlockable) the real secret content. Extra stages are also acceptable, since they have no real gameplay significance in, say SFIV. Either that or include an option, like in Rock Band 2, where you have all of the content unlocked, but achievements are disabled. This would be far preferential to the current methodology currently en vogue.

Get Rock Band 2!

Now the world will know about your phat lewt

I know what you’re thinking: I love to tweet and I love to play WoW, but goddammit, it’s far too difficult to do both at the same time. I have to Alt-Tab and everything! TweetCraft has got the solution for you, an in-game Twitter client. With Peggle already integrated within WoW, I’m starting to wonder what other apocalyptic life-distracting measures are going to be added in the future.

Sad Half Year for the Japanese Bottom Line

Gamasutra reports that the Japanese gaming market is down a scary 25% in the first half of the year so far. Dan reports that perhaps we’re prematurely worried? Monster Hunter Freedom Unite, as of 8 July, has sold some ungodly 3.5 million or so units in the country while this Saturday will see the monumental release of Dragon Quest IX on the Nintendo DS (forecasts say there are already 2 million pre-orders put down for the game), and the recent release of Wii Sports Resort has seen major success as well. I think it should be a healthy year for Japan, it’s just been stacked toward the second half.

L4D2…Kinda Sounds like a Droid, no?

In unsurprising news, Valve has announced that players who pre-order Left 4 Dead 2 will have early access to the demo. This is pretty much exactly what happened with Left 4 Dead and Team Fortress 2, so no surprises here.

Other neat news claims that players will have access to a cricket bat a la Shaun of the Dead.

Also reported was a rumor that L4D players might be able to interface in a meaningful way with L4D2 players, meaning a less fractured player base. I hope they get it worked out; online games live and die by their player base and dividing it is never wise.

Bonus Left 4 Dead Sackboy Images!

Get Left 4 Dead!

Look! A Three-Headed Monkey!

Ok, so it doesn’t include that game, but Lucasarts is releasing a classics collection via Steam that includes seminal adventure titles such as The Dig, LOOM, and Indiana Jones and the Fate of Atlantis. It’s great news to see that they’re finally capitalizing on their adventure game library and it, combined with the re-release of The Secret of Monkey Island, gives me some confidence that we might see other HD remakes. Day of the Tentacle remake, anyone?

Mega Awesome

Tired of adorable Mega Man videos? I’m not. Enjoy.

That kid’s little brother sure is a pain…reminds me of my childhood.

BONUS ATARI REMAKE MEGA MAN VIDEO:

Music Was Better in the Past

I’m not sure if there’s actually a re-release of the Chrono Trigger Soundtrack imminent in Japan, but this recent trailer sure seems to suggest something of the sort.

If it is being re-released, I’ll be sure to keep an eye out in September when I head over to the Land of the Rising Sun.

Get Chrono Trigger DS!

It’ll Soak Up Water!

I’m pretty sure you all know that I adore the folks over at Giant Bomb. Here’s their hilarious commercial for their iPhone app. I won’t be getting it (too much $$ for my tastes), but the commercial sure is funny.

Critical Much?

Says famed game designer Fumito Ueda regarding news that Shigeru Miyamoto was inspired by Shadow of the Colossus and built a level around that:

Yes I have played it, it was hard to not to since it was rumored that Miyamoto-san was inspired by me. But I had expected more, that segement {SIC], was like the rest of the game not so fun as it could had been. I think the fans made a big deal out of nothing when they said Miyamoto had stolen from me. The thing I am critical over isn’t that they didn’t borrow anything that isn’t unique for my game, but that they didn’t make more fun stages out of it.

To clarify, the level in question is the boss fight on the small planet where Mario must guide Bullet Bills to sensitive spots around a giant robot to defeat the boss. Way to be a jerk Ueda. I mean, your games are held to ridiculous artistic plateaus that Miyamoto’s have never been elevated to. It’s like comparing pop art to Picasso or something. I’m not saying that Miyamoto’s not a genius in his own right, but rather that the man doesn’t need to ape Ueda to make a fun game. The boss fight was a homage, not a direct attempt to bring Shadow of the Colossus to Super Mario Galaxy. There’s no need to get so pretentious!

Bonus Fact: Picasso’s full name is: Pablo Diego José Francisco de Paula Juan Nepomuceno María de los Remedios Cipriano de la Santísima Trinidad Ruiz y Picasso. I guess it makes sense that he only went with the first and last part, that would be hell to sign on all of his works.

Get Shadow of the Colossus!

Back Away From That Sun

Speaking of Miyamoto-san, he had this to say about all of the people clamoring for a new Kid Icarus sequel:

Wait, please.

There you have it. Chill out guys, it’s coming.

Nobody Likes a Guy Who Plays to Win

Professor David Myers, under the guise of science, played City of Heroes for a while to find out about the psychology of social groups. His account, published as Play and Punishment: The Sad and Curious Case of Twixt came to a predictable conclusion.

It seems that when Myers PvPed and fought with what are considered “cheap tactics” he was alienated and hated by everyone on the server, including people on his own faction. Myers stuck harshly to the rule set, but took the whole Heroes vs. Villains thing way too seriously for most, choosing not to adhere to social conventions within the game. To be fair, it’s pretty lame to have these accepted “Let’s not fight” zones in PvP areas. I mean, it reeks of grade school playground, doesn’t it? Anyway, it confirms what we already know about MMORPGs, the prevailing culture within the server trumps in-game rules and some things just become conventionally taboo. It’s the same with real life. For more interesting reading, check out Malcom Gladwell’s article in the New Yorker entitled How David Beats Goliath. It’s brilliant reading and conveys a lot of the same points without being a thinly veiled excuse to play City of Heroes for hours on end.

Whoops! Here’s More Work!

Back to Shigeru Miyamoto. It seems that he accidentally forced the Wii Sports Resort developers to include Golf within the game.

Says Takayuki Shimamura

“Right after getting back to Japan, he suddenly said: “You know we’re including golf now.” Apparently he’d stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn’t exist in any shape or form!”

How’s that for an origin story?

Houston…Well, I guess you can guess what comes next…

Battlefield 1943 came out this week! Kind of. The game is unplayable as of right now (as of when I write this). Servers are clogged and some users can’t even launch the game. Money well spent, I guess…

EDIT: It appears to be up and working properly now.
EDIT 2: Whoa, I’m wrong. Still wonky for the most part.

This is terrible news for a small, online arcade game like this. Games like these live and die by reputation and first week experiences, unless the Battlefield pedigree will carry it until they get it fixed.

Pew Pew Pew [Game Overview]
Jul 3rd, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

The most amazingly adorable Mega Man ever.

Sweet Brothers Art

Ever wanted to see some great renditions of the Mario Bros.? Well, BAM!

SNES!

It’s kind of old news, but here’s a neat way to use an old SNES to connect to a PC and play your carts on an emulator.

SNL Hilarity

Ever wonder what a game based on a depressing drama would be like? Wonder no more.

Floyd-tastic!

Daniel Floyd, with Leigh Alexander’s help, has put out a new video! Check out “Video Games and the Female Audience”

Red, White, and Blue!

The Fourth of July is tomorrow! If you love Little Big Planet and you love America, you’ll no doubt love the new Sacktue of Liberty Sackboy skins to celebrate your love for both.

Blizzard Gets Chilly with Audience

Do you love to play Starcraft at LAN parties? Too bad! According to Kotaku, Blizzard has decided to completely remove LAN support from Starcraft II.

I understand why they’re doing this. They’re trying to curb piracy. No doubt you know tons of people who totally pirated a copy of Starcraft or Warcraft 3, so now this cuts out one of the major draws, since players will have to connect to Battle.Net to play other people.

There’s also the fact that Battle.Net is ad-supported. Guess what you don’t see when you play a LAN game? This is one of the best ways to completely milk all of the money that they can out of Starcraft.

The one downside: super-low latency games will now be impossible.

I usually have so much goodwill for Blizzard, but this reeks of Activision. I don’t like it and I think it’s an awful idea. I’m not mad enough to not buy the game, but this is definitely uncool. Online petitions are pretty dumb, as I’ve said before, but feel free to sign!

Ero-Banning

There’s been a developing situation on the Internets involving the Ero-Game industry in Japan. Again, according to Kotaku, due to the controversy over RapeLay, an increasing number of Japanese H-Game developers are blocking any and all foreign IP addresses from accessing their websites. This seems like a rather drastic response to the recent threats of legislation upon their industry that have resulted from an increase of sexual crimes in Japan coupled with poor international press from the rest of the world.

I can see where Japan is coming from here in trying to insulate themselves from the rest of their world that doesn’t “get” their hentai games, but I really can’t support segregation on the internet.

Emulate!

Sony seems to have patented a software emulation technique to run PS2 software on non-PS2 compatible PS3s (thanks again Kotaku!)

Too Hard? Just Cheat!

Is Guitar Hero too hard? Here’s a control that will play the game for you!

New FF

Kotaku reports that a new Final Fantasy side story is coming to the DS. Story details are light at the moment, but I’m definitely supporting all of these DS games by Square Enix.

That’s all for this week!

Dragon Questing V Part I [GO]
Jun 30th, 2009 by Dan

Like I said I might do before, here’s a rundown of a game I’m playing to try and encourage me to make significant progress. Unfortunately, even if there were commercial DS capture devices available, I don’t really have the cash to spare for them anyway, so we’ll start our look in with words and I might snap some ugly iPhone shots if I really want to hurt your eyes. As a final warning, I’m going to be getting into plot points. Leave if you don’t want to read SPOILERS

This game hammers home the theme of family pretty heavily and it makes me wonder what might have been going on in Yuji Horii’s life to inspire him to create this deeply touching game. DQV opens with a fairly standard black background name entry screen as you choose the name of your hero. The next scene is of a throne room. There’s only one conclusion you can draw at this point, the guy pacing in front of the throne is the king. He seems stressed and he’s pacing. His name is Pankraz. Sancho shows up and summons Pankraz down to see his wife, Madalena. Her son lies on the bed beside her and they deliberate over a name. Pankraz thinks Madason would be a brilliant name for the boy, because he’s not very creative and thinks that since he’s Madalena’s son, he should apparently be saddled with what sounds like a woman’s name. Madalena thinks that perhaps he should be named Dan. Pankraz reluctantly agrees and holds Dan up, Lion King-style, to proclaim that his son will henceforth be known as Dan. Crisis: Madalena begins to cough; something is wrong with her. The screen irises on Pankraz and the new baby boy. Dan begins to cry.

Cue heroic music and iconic Dragon Quest logo over a castle in the sky.

If you’re only just now getting to DQV, as I am, this opening is awfully remniscent of Fallout 3. Consider the identical elements: you are born in the opening scene, there is a name decision to be made, and some sort of tragic accident seems to befall your mother. I think there’s a pretty strong reason for both of these games to begin almost identically and it stems from simple human behavior. There are fairly established notions of the kind of relationship that a single parent, especially a single father has with his offspring. It’s either the whole abusive, resentful, alcoholic view, which would be useless in this case, or the close, caring setup that we get in both of these games. What it says to the player is: these men are your only strength left in this world. You’d better try to do right by them. In Fallout 3, your motivations are driven by your need to find your father and, once you do and he is killed, to continue his life’s work to restore water to the Capital Wastelands.

DQV does things a little differently. Immediately following the title splash, you see yourself in what looks like a bed in a ship. You can tell that it is you in the bed, because the man in the wild purple robes is the very same one portrayed on the Toriyama-drawn boxart. You tell your father that you dreamed he was a king and he laughs it off. As you walk around the ship, you learn a two things:

1. Your dad, Pankraz, is the man
2. You guys travel. A lot.

The ship lands in Littlehaven and you’re told to go play. At this point, you’re level 1 and you’re just supposed to go wander around and hit up the world map. Here’s where I’ll leave my observations for today and we’ll talk some more about stuff next time.

(NOTE: I’d be remiss in not mentioning that this feature was at least partially inspired by the ABDN DQV review by Tim Rogers)

The Pile of Shame [GO]
Jun 23rd, 2009 by Dan

Just about every serious adult (and employed) gamer has one thing in common, regardless of his/her tastes: the pile of shame. It sounds a lot worse than it is, because it’s definitely not a stack of Barbie Horse Adventure games or anything, it’s a stack of games that have all received critical acclaim or come highly recommended, but that the gamer has no time to get around to playing, mainly because of other releases or just being too busy.

The perfect time for burning through this back catalog is usually the summer. Releases have slowed down in anticipation for the upcoming holiday season and developers have only just started getting over E3 preparations, limiting their ability to release in the summer anyway. Plenty of other people are taking this time to burn through their backlog, but I find myself unable to focus on the rather considerable stack of games I have in lieu of achievement hunting or just purchasing new games.

It’s a serious problem when I’m in Best Buy seriously considering buying Resident Evil 5, the latest in a series of games that I never play because I hate horror video games, instead of just going home and playing Dragon Quest V or Suikoden Tierkreis, both games I’ve never played and own, or finishing the remakes that I’d started like the DS Chrono Trigger or GBA Final Fantasy VI. I keep having to resist buying Gears of War 2, even though I’ve yet to finish Fallout 3, play the Uncharted 2 Beta at all, or milk the remaining content out of Left 4 Dead or Mass Effect. Then again, should I really be all that surprised? People love the brand new and the allure of buying a new copy of Ghostbusters, despite its middling reviews, is just a part of human nature.

The main problem with my “problem” is that I don’t really have the cash to throw around to just be buying all sorts of new games. You may have applauded my self-control in resisting RE5 and GoW2, but the real deterrent is that I just couldn’t afford to buy them. I’ve flirted with the notion of starting some kind of retro-gaming feature to motivate me to both clear my backlog and give me new, interesting (video game related) writing topics. Honestly, if I could take easy screenshots or capture video more easily, I might be more likely to try and do something like that, but it loses some of its allure to have it be text-only.

This may or may not still happen. I’m going to do some research into cheap video capture mechanics and if I can manage it, then we might see me start to clear through my backlog with accompanying screens or movies. If not, well then this winding, aimless post is just me whining about having games that I don’t want to play because I want shiny new ones.

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