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2010 in Video Games [GO]
Jan 5th, 2011 by Dan

The Super Potato Exterior in Akihabara

Super Potato in Akihabara

As is typical of me, I played a ton of video games this year. Here’s a listing of what I played along with a few short (or long) words on each game. For the most part, this list is restricted to games released in 2010 unless I did not play them until this year. It’s also mostly in chronological order, with some skips here and there.

Mother 3: Definitely did not come out in 2010. I reviewed it already, but let me say that there is significant beauty to this game. Affecting and heartwrenching, this is easily among the best games I played this year. Do not play this on an emulator because the music-timing of the battles is deliciously fun and the time lag of emulation makes that impossible to experience.

Mass Effect 2: The first AAA game of the year. My review trended toward disappointing, mostly due to the way that story was handled in this iteration compared to part 1. Still, an undeniably great game whose heist-story mechanics and plot are unique and interesting in the gaming landscape. I can’t wait for part three in November.

Heavy Rain: Almost as exciting as actually doing the chores your imaginary wife forces you to do in real life. The execution just missed with this one and its plot twist was asinine and felt cheap. If you’re allowed to hear the thoughts of the protagonists, but you fail to provide a logical reason as to why that person is lying to us (himself?), you’ve lost me.

Pro Yakyu Spirits 2010 (Professional Baseball Spirits 2010): My baseball game of the year. I love taking the Carp to the Japan Series each year. I spent countless hours developing my franchise. This game was worth every dollar I spent importing it.

Final Fantasy XIII: Thoroughly disappointing. Expect more from me on this (edits from the future!), but SqueEnix really dropped the ball something fierce here. A game that suffered from complete lack of creative direction. Final Fantasy XIII is the head of the snake eating its own tail that has become SqueEnix.

Yakuza (1, 2, )3: Did not put that much time into this one, but I did play its prequels to completion. Fiercely Japanese in design, I just haven’t found the time to get deep into this gem. I’m sure it’s actually pretty great.

Mega Man 10: It lacked some of MM9’s magic (partially by being easier), but still a razor sharp example of why the Blue Bomber captured our hearts in the first place. Pump Man’s power, while heavily reminiscent of Leaf Man, is deliciously fun to play with. Using it again Solar Man was also tons of fun for me.

Pokémon HeartGold and SoulSilve: It was fun to go back to the best two games in the series. The Pokewalker was stupid, but I have high hopes for Black & White. These games are easily dismissed as rehashes, but they’re still white-hot proof that JRPG design doesn’t have to be needlessly complex to be addictive and elegant.

Alien Swarm: Valve gave me this game for free. I played it maybe twice. Decent fun, but I’d rather play Left 4 Dead 2.

Shin Megami Tensei: Strange Journey: Never beat this game. SMT continues to be ridiculously tough and legitimately mature in their presentation of mankind’s eternal struggles against its darker tendencies. Maybe it’s the first-person dungeon crawling, but something about this game prevents me from ever picking it up most days.

Sam & Max: The Devil’s Playhouse: I’m lumping all five episodes into one entity. I find TellTale adventure games to be workmanlike in quality. With the exception of the last two or three episodes of Tales of Monkey Island, they lack the extra oomph that could make them truly great. That said, The Devil’s Playhouse was the most hilarious Sam & Max iteration yet. From Sam & Max’s insistence on pronouncing General Skun’kape as skunk-ape to their episode-wide fight over what to call the menacing Sam clones (Samulacra or Doggleganger?), these games were absolute riots. Now if only TellTale could figure out how to make them great games as well…

Monster Hunter Tri: One gaming session. The sword swipes pack so much friction it’s beautiful. Despite this, never picked it up again. Got a sick black classic controller out of it. Now if only I played Wii more often…

Super Street Fighter IV: Played the hell out of last year’s iteration. Opted to play other games since it was structurally similar to vanilla Street Fighter IV. Kind of wish I’d played it a lot more this year.

Green Day: Rock Band: Played it once, exported the tracks to Rock Band 2/3, never felt the need to boot it up again. Despite only 1 hour of playtime, unlocked an achievement. Fixing the ‘D’ rank that came as a result on Giant Bomb is the only reason I will ever boot this up again.

Dragon Quest IX: Sentinels of the Starry Skies: Practically perfect in almost every way that a JRPG should be. I understand why the story was left more generic than years past, but the lack of an interesting narrative is what kept me from finishing.

DeathSpank: Played the demo once. Bought it on PC to support Ron Gilbert. Might actually play it one day. It seemed funny.

Comic Jumper: Hilarious in a juvenile way, I slogged through the repetitive, mediocre gameplay just to see more of this game. I think Min “played” this the right way. He watched me beat it and got to enjoy the presentation without having to touch a controller.

StarCraft II: Wings of Liberty: Am I the only person who hates what they did at the end of this story? Sure, it has legitimately far-reaching consequences for the sequel, but I think they’re also legitimately less interesting. Still, as perfectly constructed a game as they come. I fell out of playing it, but it definitely feels like I could pick it up at any time and have fun with it.

Scott Pilgrim vs. the World: The Game: A loving tribute to River City Ransom wrapped up in a franchise that I really enjoy. Sounds like a recipe for success to me. Loads of fun, but, like most middling brawlers, starts to wear on you toward the end as there’s not enough variety introduced in later levels.

Worms: Reloaded: Love Worms. Loaded this up once and never did it again. I’ve hated all Worms interfaces since Worms 2, mostly because they obfuscate and hide customization options more and more as they transition toward console friendliness. I wish they’d put more effort into their PC version.

Dead Rising 2: Case Zero, Dead Rising 2, and Dead Rising 2: Case West: I’ll lump these all together since they are mostly the same game spread out into chunks. The prologue and epilogue (Zero and West, respectively) are just small and feature-gimped enough that they lack the oomph of the full retail release. Dead Rising 2 itself was everything I wanted it to be. A more robust co-op system would be all it needed to be top tier, but I still had loads of fun with it. As a bonus, Min and Dead Rising 2 taught me how to play Texas Hold ‘Em this year.

Civilization V: You probably saw my review where I hated on the terrible AI. I haven’t played since they patched/fixed it, but if they did it right, this game could totally fall back within my good graces. I do sincerely love this game, it’s just not what I hoped it would be and, in its present form, not as good as IV.

Rock Band 3: Harmonix went and made a perfect Rock Band game. Now all I’ve got to do is get my hands on a pro-guitar and I might actually learn something practical from a game that lets me indulge in all my favorite music.

Recettear: An Item Shop’s Tale: Ever wanted to run a JRPG item shop? This indie game translated from Japan is charming and fun, but I haven’t had the time to devote myself to it yet in 2010.

Enslaved: Odyssey to the West: So good until the end. Can a stupid ending mar an otherwise good game? Yeah, kinda. I still loved it for the great acting (weird to say, right?), but stupid ending + sub-Uncharted 2 traversal-style gameplay mires this one in the mediocre bin. The fighting system could also have used a little less frame-lock in its animations (is that what this is called?). Can’t count how many times I died because I was stuck in a seconds-long super attack aimed at the air.

Kirby’s Epic Yarn: Unparalleled artistic vision ties this game together. I haven’t put too much time in, but it seems super easy. I want to play with a friend to get the most out of this. What do you say, Min?

Super Meat Boy: Juxtaposing Kirby and Super Meat Boy is wrong on so many levels. One is like chamber music. Beautiful, complex, but not so complex it’s tough to listen to. The other is kick-you-in-the-teeth, bite off a squirrel head, make you a man heavy metal. Super Meat Boy is so deliciously crunchy in every way that it might be the best game game on this list. Where Starcraft II is perfect with a Beatles-type polish, Super Meat Boy is The Clash; unabashedly punk rock. I love this game. It’s so addictive and fun.

Pac-Man Championship Edition DX: Did I say Super Meat Boy was perfect? Pac-Man CE DX (PMCEDX) is video gaming distilled to its primal essence. Eat a whole train of 30 ghosts and I dare you not to feel primitive fun stir deep within you. Words cannot express how great this game is in bite-sized chunks.

Monkey Island 2: LeChuck’s Revenge: Is it cheating to count a re-release? This is probably the greatest adventure game ever now with a commentary track recorded by the big three: Ron Gilbert, Dave Grossman, and Tim Schafer.

Poker Night at the Inventory: Strong Bad is unbelievably annoying, but banter between Max, Heavy Weapons Guy, and Tycho are always a joy. The second half of this year’s poker lessons were learned here. Now if only I could get straight flush and four-of-a-kind hands so that I can 100% the achievements in this game!

Back to the Future: The Game: The voice acting and atmosphere in this game are both spot on. Unfortunately I hit a game breaking bug and had to start over. That sucked.

Limbo: First played this on 31 December, so it still counts. Deeply atmospheric, but darkly disturbing and difficult for me to stomach more than once a day. I want to go more into that in another post. Unfortunately for the game, I think the controls are a touch floaty, which I mostly find frustrating because I need to beat it dying fewer than 5 times for an achievement.

And that was 2010 in video games (for me). I missed some huge ones (Super Mario Galaxy 2, Assassin’s Creed Brotherhood, Call of Duty: Black Ops), but I think I got a good spread in there. Here’s to another great year in gaming for 2011.

Dragon Quest IX and Inception [GO/FB]
Jul 20th, 2010 by Dan

Dragon Quest IX: Sentinels of the Starry Skies - Nintendo World Store launch pictures slime

What a weekend!

It started with a craving to see Inception on an IMAX screen and was filled with slime and questing. Some quick words on both.

Inception

I don’t think it has quite enough to supplant The Dark Knight as my favorite Nolan film, but it’s certainly up there with his best work. The less you know about Inception, the better. Seriously. I’ll have something more substantial up later, but for now I want to stay relatively spoiler free. All I’ll say is that Tom Hardy is now definitely on my radar, Ellen Page did precisely what I love in her movies without being a pretentious-seeming teen like in Juno, Joseph Gordon-Levitt was fantastic and hilarious in a role much better than in (500) Days of Summer, DiCaprio continues to impress with his post-Titanic roles, Marion Cotillard has, like Tom Hardy, become one of my new favorites, and Ken Watanabe was also fantastic, if unintelligible, in the movie. Special mention to Dileep Rao for bringing humor and eccentricity to an otherwise tiny role. His tiny quirks made Yusef a funny character to witness.

The movie plot is brilliant and the concept is so meta that it makes me love it even more. You should definitely see this in theaters, it will wow you, especially if you know next to nothing going in.

Dragon Quest IX

It doesn’t have the stronger narrative ties of V because the characters are supposed to be ciphers, but I don’t think that Horii has sacrificed much in the way of his storytelling ability. The quests and experiences seem relatively trite to the uninitiated, but the thing about DQ games is that there is skillful storytelling in even the most basic of stories. I can see the emotion and the attention to detail that remains and I love the puns introduced by the localization team. So far so good, just gotta find more time to play it.

In the meanwhile, enjoy a nice bit of Dragon Quest cosplay.

Cute Dragon Quest cosplay

Super Ichiban Travel Blog Part VIII: Tokyo Drift [II]
Oct 5th, 2009 by Dan

The famous and super-busy scramble crosswalk at Shibuya.

The famous and super-busy scramble crosswalk at Shibuya.

Here we are on the last (full) day of the Main Tour. It would be the last day that Dave and I were together in Japan, so we decided to hit up all our Tokyo loose ends. That mostly meant wandering around getting the last of our souvenirs and checking out some of the famous districts within Tokyo.

Our first mission of the day was to head to the NHK building, home of Domo-kun. Other tourgoers told us that the building was in Shibuya, so we hopped aboard the subway and arrived at Shibuya Station, only the fourth-busiest station in Japan with 2.4 million passengers a day, and made our way outside to witness something we hadn’t seen before: a crowded Tokyo. At each end of the scramble crosswalk you can see above, there was a full compliment of tourists and businessmen going about their business throughout Shibuya. Finally, I thought, I’ll have some pictures to prove that Tokyo isn’t the ghost town that Eric thinks it is.

These horns are pretty famous. Ive seen them in videogames.

These horns are pretty famous. I've seen them in videogames.

The NHK building wasn’t as close as we were led to believe, but as we wandered around we ran into some cool storefronts, like the one below.

The second most elaborate entrance to a Disney Store that Ive ever seen.

The second most elaborate entrance to a Disney Store that I've ever seen.

After a long walk, we finally saw the NHK building in the distance. Our morning’s journey would finally come to a close and we’d experience the awesomeness that is Domo-kun!

I dont know what the other NHK mascots name is, but Domo is the only important one.

I don't know what the other NHK mascot's name is, but Domo is the only important one.

It turns out that Domo-kun and the NHK gift shop cater almost exclusively to small children in Japan. All that walking and our hilarious attempts to try and bridge the language barrier to get to what we were seeking was for naught. I still love Domo, but this was a seriously disappointing start to the morning.

What Dan doesnt know is that the smile on his face will be wiped off immediately after entering the gift shop and finding no cool Domo-kun merch.

What Dan doesn't know is that the smile on his face will be wiped off immediately after entering the gift shop and finding no cool Domo-kun merch.

Seriously…why can I buy cooler Domo-kun merchandise on the American Amazon.com page than in the NHK’s very own gift shop?

They lure you in with the giant Domo, but its ultimately a disappointment to anyone over seven-years-old.

They lure you in with the giant Domo, but it's ultimately a disappointment to anyone over seven-years-old.

From the NHK building’s remote location in Shibuya, Dave and I wandered in search of a rail line to get back to the hotel and look up the location of our next hopeful spot, the Square Enix store. We wandered for another half hour or so and even came across a large contingent of teenage girls dressed like goth rockers queuing up outside a concert hall.

The concert hall in question. [Not pictured: hundreds of goth rocker teenage girls]

The concert hall in question. (Not pictured: hundreds of goth rocker teenage girls)

At some point we came across the shrine dedicated to Emperor Meiji and his wife, the Meiji Jingu. The shine was in a huge park, so David and I gave up on getting to the shrine (we had things to do!) and hightailed it to the nearest Metro station, which turned out to be Harajuku.

The most extreme fashion we saw at Harajuku. I assume it gets better on Sundays when school and work are out.

The most extreme fashion we saw at Harajuku. I assume it gets better on Sundays when school and work are out.

Unfortunately, it was a Tuesday afternoon, so the people who might have been here dressed up in bizarre fashions were all in class or working or just plain not here. That didn’t stop us from wandering around a bit and spotting the essential commandments of Harajuku.

I dont want to know what smorking is, but touting sounds even scarier.

I don't want to know what smorking is, but touting sounds even scarier since its picture does not match its definition in the slightest.

At this point we realized we had no idea where the Square Enix store was (turns out we were looking in the wrong part of Tokyo), so we decided to pop back to the room to do some research and then head back out again. Back to Shibuya we went!

Above Davids head is the famous Shibuya 109 (BONUS: It looks like a taxi cab is about to drive into Daves ear).

Above David's head is the famous Shibuya 109 (BONUS: It looks like a taxi cab is about to drive into Dave's ear).

When we got back to Shibuya station we finally spotted a landmark we were desperately searching for, the statue of Hachikō. If you don’t know the story, Hachikō was the dog of a professor who took the train from Shibuya every day. Hachikō saw his master off every morning from his front door and met him at the station every evening when he got back from the University. One day, his master suffered a stroke and died at the university, but poor Hachikō could not know such things, for he was a dog. He went back to his master’s house repeatedly after being given away, but eventually realized that the professor was never coming back home. After that, Hachikō returned every evening at the appointed time to Shibuya station to search for his master for ten straight years until he died. He became a hero and a symbol of loyalty and affection for the Japanese and a statue was erected of him at the station where he awaited his master throughout the years.

Dave posing with the cutest, most loyal dog in Japan.

Dave posing with the cutest, most loyal dog in Japan.

Quick research in the room showed us that we never found the Square Enix store because it was in Shinjuku, not Shibuya. We quickly set out again now that our maps were recalibrated. Since we only had time for that stop and little else before we had to be at the ballpark, this would be our last stop for the day. Lucky for us, it wasn’t that hard to find the Squeenix store, although we did manage to end up on the wrong side of the road and had to walk quite a ways before we found a crosswalk.

A picture of Lightening from the upcoming FF XIII. I thnk Daves in the picture too.

A picture of Lightening from the upcoming FF XIII. I thnk Dave's in the picture too.

The Square Enix store sits in a nondescript part of Shinjuku. There are no other stores immediately surrounding it, it has a fairly bland facade (the picture of Lightening and the logo above the shop are the only really standout things aside from the merch in the windows), and it is closed on Thursdays (a fact I would later regret not remembering), but the interior store is definitely cool, if not too small. Since Squeenix’s biggest recent release was Dragon Quest IX, a full half of the store was dedicated to DQ merchandise ranging from slime t-shirts and hats to figurines of iconic DQ monsters (including slimes) and Dragon Quest-themed DS accessories. Also available were plush figures from DQ and Final Fantasy, various Kingdom Hearts and Snoopy (random, I know) related merchandise, KH clothing, and even a section containing soundtracks from their various game franchises. It’s the back room that features the most iconic piece of art within the store.

I dont even want to think about all the uncontrollable fangirls who have licked the floor above Sephiroths face.

I don't even want to think about all the uncontrollable fangirls who have licked the floor above Sephiroth's face.

A just-under-life-size Sephiroth lies encased within the “lifestream” in the back room that contains various pieces of overpriced Square Enix action figures and themed jewelry. Ever wanted a key chain in the shape of a keyblade? It’s here for ¥2000. A replica of the same pendant Squall wears throughout Final Fantasy VIII? Yours for a much less reasonable ¥19000. You can even buy ridiculously overpriced “materia” (read: marble on a chain) for ¥12000.

Beyond this point there be baseball talk.

Beyond this point there be baseball talk.

Our mission accomplished, Dave and walked to the further (and free with our rail pass) JR station about 15 minutes away to head over to Meiji Jingu Stadium, home of the Tokyo Yakult Swallows. As Tokyo’s “second team,” the Swallows get about as much respect in Tokyo as the Mets do in New York City. While the Giants play in a nice dome in the heart of Tokyo that even has an amusement park associated with it, the Swallows play in a smaller, open-air ballpark owned by the Meiji Shrine.

One of the gates to Meiji Jingu Stadium

One of the gates to Meiji Jingu Stadium. I forgot to mention in the article, but Dave went to the hotel to work on some homework at about this time.

The hallways within the stadium are narrow and dingy, but the food options are pretty neat. Dave and I ate at a curry place earlier in the day that featured a novel way to order your food. Instead of placing the order with a waitress and having her relay it to the chef, patrons simply select their meal based on text and a picture on what looks like a soda machine, put the money in, and give the ticket that comes out to the chef.

Put money in and tickets for curry come out!

Put money in and tickets for curry come out!

Some of the food in the ballpark was like that and some was your typical ballpark fare, hotdogs, the occasional hamburger, and bento boxes.

I didnt think about it before, but this box of katsu was served at room temperature, which I dont find ideal for eating fried pork.

I didn't think about it before, but this box of katsu was served at room temperature, which I don't find ideal for eating fried pork.

It took me until this ballpark to realize it, but it’s a very Japanese feature in most ballparks, even non-domes, to only have real dirt in the area immediately surrounding the bases and on the mound. The base paths and the rest of the infield is all artificial turf. Even more bizarre is that even outdoor stadiums like Meiji Jingu have artificial turf in their outfield too instead of real grass. It blows my mind, considering how much baseball players absolutely hate playing on artificial turf, that they’d do something so ridiculous in an outdoor ballpark.

Its hard to tell, but if you look closely you can see that the dirt around second base is differently colored than the artificial turf made to look like dirt surrounding it. The grass is fake too.

It's hard to tell, but if you look closely you can see that the dirt around second base is differently colored than the artificial turf made to look like dirt surrounding it. The grass is fake too.

Other than my gripes about the field, Meiji Jingu Stadium is a decent ballpark with a pretty fervent fanbase. The Swallows have a unique tradition of raising umbrellas during their 7th inning stretch and whenever the team scores a run. Hearsay from the tour tells me that it’s a subtle jab at the Giants as a way of saying, “We don’t need a dome, we’ve got umbrellas.” If that’s true, it’s a little weak, but I might be saying that because I developed a strong anti-Swallows sentiment at this game.

Its not a bad ballpark at all once you get over the fake dirt.

It's not a bad ballpark at all once you get over the fake dirt.

My dislike for the Swallows stems from a few arbitrary reasons, but, really, since I’m not from Japan, my feelings about these teams can only come from arbitrary decisions made right on the spot. How else can you explain me becoming a Hiroshima Carp fan?

Reason #1:

At about this point on the tour, I realized that my schedule had me seeing the Swallows four times on this tour!

Domo-kun shares my feeling about the Swallows.

Domo-kun shares my feeling about the Swallows.

Reason #2:

One of the tourgoers, Ken, loves the Swallows (and the Lions). For some (evil) reason, this made me want to root against them. It’s thanks to him that I realized that the Swallows played on fake dirt and grass too.

These player intro slides were the only awesome thing about the Swallows.

These player intro slides were the only awesome thing about the Swallows.

Reason #3:

The most important reason. They were playing my beloved Hiroshima Carp that day.

My favorite NPB player, Akihiro Higashide, hit his 1000th hit against the Carp the same night I was there! This is him accepting a bouquet in honor of the achievement.

My favorite NPB player, Akihiro Higashide, hit his 1000th hit against the Carp the same night I was there! This is him accepting a bouquet in honor of the achievement.

The game turned out better than I could have hoped. Hiroshima creamed the Swallows, winning 9-0 and netting Akihiro Higashide’s 1000th hit just for us. It was a pretty special moment in a great game that I had a good time at.

The always cool Bob Bavasi striking a pose above the dry-eyed Leon.

The always cool Bob Bavasi striking a pose above the dry-eyed Leon.

After I got back to the hotel room, I grabbed Dave and we went out for karaoke again.

Dave making what Im sure he thinks is a cool face for the picture.

Dave making what I'm sure he thinks is a cool face for the picture.

I’d say the highlight of the night was the performance of “Love Shack” by the B-52s.

After a hard night of partying, it was finally time to hit the sack and say goodbye to Dave and most of the tour.

Domo-kun had a little too much to drink.

Domo-kun had a little too much to drink.

No MLB PP 2009 Again, Cheaper PS3, and More L4D Campaigns! [Game Overview]
Aug 7th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

I get tired of saying it guys, but, really, MLB Power Pros 2009 is not coming to North America. Nintendo has, yet again, released a list of upcoming titles for 2009 (seen here, from Kotaku)

Seriously guys, it sucks, but we’re not getting the game.

Gamestop Getting Paid

Hey readers, surprise! Gamestop likes to make money. Since they like making money so much, they’ve launched their own digital download store for casual games.

Considering that digital download retail will be the death of the traditional Gamestop, it’s rather forward-looking and a wise business move to get on track with this.

Cost Reduction

Sony has managed to drop the production cost of the PS3 by 70%, a huge margin that can only mean great things for a console manufacturer who was selling at a pretty major loss per unit. With rumors abound about the PS3 slim swirling around and a drastic need for a price reduction, it seems Sony is right where it needs to be to pull the trigger and make something happen to increase sales. Whether or not they do so will remain to be seen.

Trailer Break!

You’ve seen the Uncharted 2 trailer, but have you seen it…in Japanese?

I don’t know about Japanese characterization, but it seems that they’ve lost the lighthearted, scoundrel-like voice for Drake while both Elena and Chloe have voices so similar that I can’t tell them apart. It’s really bizarre to see something so distinctly American with a completely different audio track, but I like it.

New L4D Campaign!

Valve stated that there was a reason that L4D2 was coming out when it was and claimed that they weren’t done supporting Left 4 Dead (obligatory L4D2 reference on this week’s GO). They made good on those claims this week with the announcement of a new campaign for Left 4 Dead called Crash Course.

Our latest adventure for our heroes has been slated as a connecting mini-campaign that bridges the end of No Mercy, in which our heroes escape via helicopter, to the beginning of Death Toll, which begins at a camp site.

It’s a strange shift in philosophy concerning the first game, as the developer commentaries mentioned an overarching narrative idea that they trashed in lieu of just having four independent campaigns. I’m not saying I mind connecting the two games together with one narrative, but the about face is a bit jarring.

Can’t complain about free (on PC) content, though! Go Valve! I can’t wait for L4D2 in November!

Big Money for EA and Other Sales Data

Guess what guys? The Sims 3 sold. A lot. The numbers are somewhere in the 3.7 million copy range for everyone’s favorite life simulator. What’s more, EA’s brilliant idea to cash in on the fitness craze with the more western-focused EA Sports Active has earned them great sales numbers to the tune of 1.8 million copies sold to date.

Other big sales winners obviously include Nintendo, who has already sold 500,000 copies of Wii Sports Resort in America within eight days of launch. Japan has seen a cool 828,000 copies leave the shelves proving that Nintendo still hasn’t lost its edge.

The other two big franchises of Japan, Dragon Quest and Monster Hunter, have seen recent releases. DQIX has hit 3.39 million copies sold this week with 3.5 million copies shipped and the new release of Monster Hunter Tri has already sold 520,000 copies this week. A few games can’t exactly revive the entire industry, but it’s nice to see that the juggernauts are still selling like hot cakes.

Delays

For the first time in ages, titles have been backing out of the holiday launch window to head for the greener pastures of Q1. Unfortunately, everyone seems to have gotten the same memo and not talked to each other, because so many games have been delayed to 2010 that it’s starting to get too crowded out in January and February.

One game whose delay has nothing to do with the aforementioned information is Blizzard’s Starcraft II. Many of you remember Blizz stating that Starcraft II would require a four-to-six month beta test to determine that it was ready. Guess what, we’ve passed the point where six months can still fit comfortably within 2009. As a result, we’re looking at a 2010 release.

I hope none of you were surprised by this, we all knew it was going to happen.

The best news of a game not delayed will come from the lawsuit settlement between Activision Blizzard and Double Fine Productions. Brütal Legend is free from legal limits to its release this fall. Rejoice all ye fans of Tim Schafer.

Seacrest out!

Remixed Objection, No Yakuza 3?, L4D2 (Again), and Pokémon Cosplay [Game Overview]
Jul 31st, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

Guess what guys, it’s the slow season. Not much is going on…at all…

Let’s celebrate the start of this week with some Phoenix Wright!

The folks over at OCRemix have put out some mixed versions of the songs from the soundtrack.

Man do I love this series. OBJECTION! Classic.

No Yakuza?

In some seriously sad news, it seems that Yakuza 3 won’t be making its way to Western shores. SEGA smartly cites the 40,000 units of Yakuza 2 as a valid reason not to bring the sequel stateside. Can’t blame them, I guess.

EDIT: The interview where this was stated has been amended with claims that SEGA America’s statements were not an “official SEGA statements”

The Examiner further said

SEGA still hasn’t made any mention of an upcoming release or revealed plans to release it stateside.

Minor News

Fat Princess finally came out this week. I’ve yet to try it out.

Dragon Quest IX is up to 3.2 million units sold in Japan. Keep on rolling, you can hit 5 if you really try Squeenix!

Declining Rock Band sales have accounted for an 8% drop in revenue for Viacom. If you recall from last week, Rock Band and Guitar Hero sales are down almost 50%, resulting in this huge decrease in revenue for Viacom.

If you’re the type of person who cares (I’m not), Uncharted 2 will not have a mandatory install.

World of Warcraft sales are reported to be somewhere around 8.6 million. Just in the US! That’s insane.

L4D2

Obligatory L4D2 mention of the week!

Common Uncommon (or are they calling them Uncommon Common?) will feature bulletproof horde or zombies who were cops in riot gear before they were infected. Since they will be bulletproof (thanks to their riot gear), you’ll have to melee them down and then shoot their exposed backside.

On a totally different note, Rochelle can be seen in artwork wearing a Depeche Mode t-shirt. Why? The band asked to be in the game (and probably shelled out some cash). Not a bad idea. The whole story is that Valve was soliciting a few labels and bands and DM came through in a big way, allowing the use of their music, likenesses, and merchandise. If we get to shoot Depeche Mode zombies, I’m going to call this one of the greatest games of 2009.

Who am I kidding? This will probably be my game of 2009 like L4D was my game of 2008.

20 Years of Mother

The Mother series is 20!

It’s a terrible shame that we haven’t seen more than Mother 2 hit US shores. Perhaps I’ll pick up a Mother 3 cart while I’m abroad…

Comic-Con Cosplay!

Who’s that Pokémon?

Jessie Nigri Hot Pikachu Cosplay San Diego Comic Con 2009

It’s PIKACHU!

Speaking of Pokémon, Platinum players will be able to get the Member Card through Wi-Fi gift from 3 August to 13 September. Be sure to get it or you won’t be able to catch Darkrai!

And that’s all he wrote for this week folks! See you next week!

Evo 2009, Rock Band Network, ESA vs CTA [Game Overview]
Jul 24th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

We’ve got a lot of ground to cover this week, so let’s get cracking right away. Will I mention Left 4 Dead 2 again? Read on to find out:

Thank God Atlus Made a Mistake

Video game companies take note: countdown timers suck. No one likes them. Stop teasing your announcements and just make announcements like normal people do.

Or you could do what Atlus just did and tease an announcement and follow it with an accidental premature reveal. The cat is out of the bag, Atlus announced another new spinoff iteration to their MegaTen series with the upcoming (comes out 8 October) Shin Megami Tensei: Strange Journey. Story details indicate that the main character is a member of a UN research team deployed to investigate some weirdness at the South Pole. I’m a fan of MegaTen in general, so I’ll definitely be keeping an eye on this one.

Big Numbers

It seems that Dragon Quest IX has sold another 600k or so since last week. Good on them, keep it up and localize that game faster!

Rock Out!

Guitar Hero fans were so smug about the music creation tools within GH: World Tour. It turned out to be a rather niche feature that created midi-representations of songs that vocals couldn’t even be recorded for. Clearly not what everyone was expecting. Harmonix announced the Rock Band Network this week, allowing bands who hold copyrights to songs to chart their own songs and release them within Rock Band, fully realizing their vision of making Rock Band a platform for music distribution. It’s very exciting and I can’t wait to see if some of my favorite underrepresented bands will start submitting their music to the game. There are a few caveats with submission, namely that the content must remain rated T, but it’s still some of the best news I’ve heard from the company not pertaining directly to The Beatles: Rock Band in a while.

While I’m on the subject of Rock Band, research is showing that sales of boxed copies of Rock Band and Guitar Hero are down 49% in no small part due to the Guitar Hero glut diluting the marketplace. Thankfully, Harmonix’s music platform idea has caught on, earning them a cool billion dollars in revenue. They’ve sold over 40 million tracks online. Good on you HMX.

Get Rock Band 2!

Evo

Evo 2009 came to a close this year and if you know anything about Street Fighter, you can probably guess who won. Daigo “The Beast” in the West and “Ume” in Japan Umehara, playing as Ryu, faced off against America’s Justin Wong, playing as Balrog, in a fight that truly went the distance.

Known around the world for his almost psychic shoryuken deployment, Daigo squeezed past Wong with truly expert execution.

If you want to see more Daigo vs Wong, check out Daigo’s most famous moment from Evo 2004. The epic action begins at about 2:43:

Confused by what you just saw? Daigo, as Ken, parried all 15 of the hits in Justin Wong’s Chun-Li super move. This is no easy feat, especially considering that he had to jump to do one of them. He then takes advantage of Chun-Li’s recovery time to unleash a super of his own, winning the match and Evo 2004.

While they haven’t faced each other as many times, I like to think of Wong and Umehara as the Federer and Roddick of the fighting game world. Good luck next year Justin.

Swamp Fever

Come on, you knew I was going to mention it? New L4D2 details have emerged thanks to SDCC. Valve has released details and footage of the Spitter at Comic-Con.

The Spitter seems to fall into Valve’s “split up groups” policy in Left 4 Dead. Not content to allow players to sit on their haunches with the same tactics from L4D, the Spitter will disperse survivors by lobbing spit balls in a mortar-like fashion that cause continuous damage when players stand in the same spot. Combined with the Charger, this game is looking to be a lot harder.

Other announcements include the common-uncommon infected, modified common infected specific to each level. One can guess that the hazmat, fire retardant infected are one example of this innovation, but Valve has specifically named Mud Men from, I assume, Swamp Fever as common-uncommon infected. They will crawl and move very quickly.

That video actually shows off quite a bit. You can see the residue from a Spitter quickly take down Coach and Ellis and Nick is knocked away from the group and savagely beat against the ground by a Charger (the little arm is so funny looking) while Rochelle is overwhelmed by common infected. It looks intense.

The Fortress

Everyone loves Dwarf Fortress-related comics. Matt and Ian at Three Panel Soul have put together yet another strip.

Man Do I Love “Paperback Writer”

While we’re far away from the subject of The Beatles: Rock Band, how about I post the new gameplay trailer?

I need this game when I get back from Japan.

Time for Updates!

The Xbox 360 dashboard will be updates on 11 August. New features seem to be their games on demand service, movie parties (think MSTK3000), and an avatar marketplace so you can buy gear for your Mii knockoff.

Grand Theft Advertising

Chicago poked the bear by prohibiting the advertising of games rated M on their public transportation ad spaces while not also prohibiting the advertising of R-rated movies. The suit comes from the ESA who claims that the whole thing defies the first amendment. Nice work getting yourselves in trouble Chicago. Was it really worth it to get rid of GTA IV ads?

Summer of Arcade, 1 G$ in Losses, Twisted Shadows, and More![Game Overview]
Jul 17th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

There’s been a lot of news this week, so let’s get right down to it.

The Xbox Live Summer of Arcade schedule has been announced and it looks like there are some great games coming soon.

22 July – Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled – A 3D update of the classic arcade and SNES beat-em-up, this game could be fun, but then again, the 3D models just look so uninspired compared to the cartoon and their pixelated counterparts.

29 July – Marvel vs. Capcom 2 – The most famous of the Capcom vs. series, MvC2 was one of the worst kept secrets in video gaming. We’re all excited to see it arrive soon, even if the game makes absolutely no sense and is hectic as hell.

5 August – Splosion Man – Don’t know much about this platformer other than that 1up.com kind of likes it.

12 August – Trials HD – Some motorcycle racing platformer. :yawn:

19 August – Shadow Complex – Epic’s latest project was surprisingly not Gears of War related. This Metroidvania-style game has a lot of promise and a great pedigree. Will it deliver?

English Downloads

The English have figured out something before we did:

Music game downloads are becoming a significant share of music sales.

They’re looking into counting them on the downloads chart to try and track them a little better. I applaud their practical thinking.

My national pride (the 4th wasn’t that long ago) requires me to say, “Hey, at least we figured out dentistry first!” Sorry UK, nothing personal.

Trailer Time!

Some great trailers and videos about Mass Effect 2 and Uncharted 2.

40 Novels?!

While we’re in the vicinity of Bioware coverage, why not mention this alarming statistic about The Old Republic, Bioware’s upcoming (in 201X) MMO.

The good folks at Bioware claim that TOR will be as long as 10 KOTORs. Now, Knights of the Old Republic was a plenty long game, but the scope we’re talking here is, wait for it, forty (40!) novels worth of dialogue that’s ALL SPOKEN. That’s going to be a lot of audio.

L4D2 and Nerds

Has a week gone by since L4D2’s announcement that I haven’t talked about it?

EA and Valve have decided to show off the new game, specifically a campaign called “Swamp Fever,” at next week’s San Diego Comic-Con. This means I may have more news next week to post about. Good on you Valve and EA

Everything Old is New Again

Much has been said of the recent resurgence of the fighting and adventure game genres. The most recent Giant Bomb Bomcast (Downloadable Here) made a joke about how we were back in the 90s with the punchline being something like “All we need is for Starcraft and Diablo to come out again.”

Well Starcraft II is scheduled for a late 2009 launch, but analysts are starting to get skeptical (quite frankly, so am I), especially given statements by Blizzard itself. They want about four to six months to beta test the new game, but we’re already at a point where only five months remain before 2010.

My prediction: mid-2010.

Two Million?! USO!

Dragon Quest IX went and had two million pre-orders set for the game before launch. Guess what, it sold about two million. Lines weren’t as ridiculous as they were in prior years, but it was still something of an event.

I started reading an article on Kotaku about the launch and it didn’t quite feel like it was by Brian Ashcraft as my RSS reader said it was. It sounded more like…well, I watched a video on the story (good read) and pretty much knew by then that it was Tim Rogers. It’s worth reading and it provides a look at what a modern Dragon Quest launch is like in Japan now that players can just pre-order their games at local convenience stores.

UFC…yawn…

UFC president Dana White says “EA doesn’t give a fuck about mixed martial arts.” That makes two of us…

The real point of the story is that White tried to pitch the ridiculously well-selling UFC Undisputed 2009 to EA a few years ago, before MMA was big, and he was turned down. Now he says that if any fighter signs to be in EA’s upcoming MMA title (creatively entitled MMA), they can kiss the UFC goodbye.

This now makes for two (three, counting this one) more paragraphs about UFC than I ever want to see on this blog again, so I will close with Penny Arcade’s accurate rendition of every UFC match ever.

VIDEO GAME BREAK!

SOUR / 日々の音色 (Hibi no Neiro) MV from Magico Nakamura on Vimeo.

Now back to our regularly scheduled programming…

Get ready to say “That’s ridiculous.”

Modern Warfare 2, the sequel to Call of Duty 4, has a special edition coming out that includes functioning night vision goggles. The less said about how ridiculous that is, the better.

Club Nintendo Rewards

If you were a Platinum member of Club Nintendo last year, you can earn yourself a Punch-Out Wii download that will allow you to box Doc Louis, your personal trainer. It’s kind of crazy, but also way cool.

1 Beellion Dollars

You know how EA has that pesky monopoly on football games due to an exclusive deal with the NFL?

Well, according to an economist, that deal has cost gamers about $926 million due to lack of competition allowing EA to raise their prices.

EA thinks this is ridiculous and I kind of agree. Guess what, Mr. Economist? If 2K still had access to NFL licenses, they probably would have sold their game for $60 too.

Looks Neat and Shadowy

That dude, Michel Gagne, who’s famous for leaving Disney and making his own cartoons has got a game in the works and it looks beautiful. Watch:

The game is called Insanely Twisted Shadow Planet and it looks quite good and retro-tough. All of the footage is in-game, apparently, so it also looks pretty kicking.

BlazBlue, Twitter x WoW, Lucasarts Back Catalog, Ueda vs. Miyamoto, and More [Game Overview]
Jul 10th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

I figured I’d start with BlazBlue today, since the game just came out and I sunk an evening in playing it. I don’t have all that much to say about it yet, but it’s intriguing in a very not Street Fighter way. The fighters are all insanely detailed and designed in an intricately anime fashion, leaving no moe niche unserved and the fighting system is deceptively simple, but actually WAY complicated, as most of these things are nowadays. I haven’t had a whole lot of time to sink into it, especially because Street Fighter IV has nabbed my attention yet again, but I will keep posting impressions as I play.

Get BlazBlue!

Get Street Fighter IV!

Indie Darling Gets on XBL

Fez has been confirmed for 2010 release on XBL, according to Giant Bomb. I don’t know much about the game other than that the press loves it and you play as this little white dude with a block head. I’m sure someone out there is jumping for joy, but then crying a little bit because it means the 2009 release date has been pushed back. There, there.

Brilliant Game Design

Giant Bomb reports that Tekken 6 has finally gotten it right. The game will ship with all of the characters unlocked. Honestly, this is some of the best news that could have hit for a fighting game and I hope that other developers take up this and make it a trend. There’s no reason why players who just want to get playing online should have to spend hours completing menial tasks against the AI just to get access to the hidden players. Heck, if I didn’t bother with that I would never have unlocked Cammy, my Street Fighter IV main. I know there are legitimate reasons for doing this, namely to increase the longevity of the game that a consumer purchased, but how about making things like costumes or colors (the second of which is already a SFIV unlockable) the real secret content. Extra stages are also acceptable, since they have no real gameplay significance in, say SFIV. Either that or include an option, like in Rock Band 2, where you have all of the content unlocked, but achievements are disabled. This would be far preferential to the current methodology currently en vogue.

Get Rock Band 2!

Now the world will know about your phat lewt

I know what you’re thinking: I love to tweet and I love to play WoW, but goddammit, it’s far too difficult to do both at the same time. I have to Alt-Tab and everything! TweetCraft has got the solution for you, an in-game Twitter client. With Peggle already integrated within WoW, I’m starting to wonder what other apocalyptic life-distracting measures are going to be added in the future.

Sad Half Year for the Japanese Bottom Line

Gamasutra reports that the Japanese gaming market is down a scary 25% in the first half of the year so far. Dan reports that perhaps we’re prematurely worried? Monster Hunter Freedom Unite, as of 8 July, has sold some ungodly 3.5 million or so units in the country while this Saturday will see the monumental release of Dragon Quest IX on the Nintendo DS (forecasts say there are already 2 million pre-orders put down for the game), and the recent release of Wii Sports Resort has seen major success as well. I think it should be a healthy year for Japan, it’s just been stacked toward the second half.

L4D2…Kinda Sounds like a Droid, no?

In unsurprising news, Valve has announced that players who pre-order Left 4 Dead 2 will have early access to the demo. This is pretty much exactly what happened with Left 4 Dead and Team Fortress 2, so no surprises here.

Other neat news claims that players will have access to a cricket bat a la Shaun of the Dead.

Also reported was a rumor that L4D players might be able to interface in a meaningful way with L4D2 players, meaning a less fractured player base. I hope they get it worked out; online games live and die by their player base and dividing it is never wise.

Bonus Left 4 Dead Sackboy Images!

Get Left 4 Dead!

Look! A Three-Headed Monkey!

Ok, so it doesn’t include that game, but Lucasarts is releasing a classics collection via Steam that includes seminal adventure titles such as The Dig, LOOM, and Indiana Jones and the Fate of Atlantis. It’s great news to see that they’re finally capitalizing on their adventure game library and it, combined with the re-release of The Secret of Monkey Island, gives me some confidence that we might see other HD remakes. Day of the Tentacle remake, anyone?

Mega Awesome

Tired of adorable Mega Man videos? I’m not. Enjoy.

That kid’s little brother sure is a pain…reminds me of my childhood.

BONUS ATARI REMAKE MEGA MAN VIDEO:

Music Was Better in the Past

I’m not sure if there’s actually a re-release of the Chrono Trigger Soundtrack imminent in Japan, but this recent trailer sure seems to suggest something of the sort.

If it is being re-released, I’ll be sure to keep an eye out in September when I head over to the Land of the Rising Sun.

Get Chrono Trigger DS!

It’ll Soak Up Water!

I’m pretty sure you all know that I adore the folks over at Giant Bomb. Here’s their hilarious commercial for their iPhone app. I won’t be getting it (too much $$ for my tastes), but the commercial sure is funny.

Critical Much?

Says famed game designer Fumito Ueda regarding news that Shigeru Miyamoto was inspired by Shadow of the Colossus and built a level around that:

Yes I have played it, it was hard to not to since it was rumored that Miyamoto-san was inspired by me. But I had expected more, that segement {SIC], was like the rest of the game not so fun as it could had been. I think the fans made a big deal out of nothing when they said Miyamoto had stolen from me. The thing I am critical over isn’t that they didn’t borrow anything that isn’t unique for my game, but that they didn’t make more fun stages out of it.

To clarify, the level in question is the boss fight on the small planet where Mario must guide Bullet Bills to sensitive spots around a giant robot to defeat the boss. Way to be a jerk Ueda. I mean, your games are held to ridiculous artistic plateaus that Miyamoto’s have never been elevated to. It’s like comparing pop art to Picasso or something. I’m not saying that Miyamoto’s not a genius in his own right, but rather that the man doesn’t need to ape Ueda to make a fun game. The boss fight was a homage, not a direct attempt to bring Shadow of the Colossus to Super Mario Galaxy. There’s no need to get so pretentious!

Bonus Fact: Picasso’s full name is: Pablo Diego José Francisco de Paula Juan Nepomuceno María de los Remedios Cipriano de la Santísima Trinidad Ruiz y Picasso. I guess it makes sense that he only went with the first and last part, that would be hell to sign on all of his works.

Get Shadow of the Colossus!

Back Away From That Sun

Speaking of Miyamoto-san, he had this to say about all of the people clamoring for a new Kid Icarus sequel:

Wait, please.

There you have it. Chill out guys, it’s coming.

Nobody Likes a Guy Who Plays to Win

Professor David Myers, under the guise of science, played City of Heroes for a while to find out about the psychology of social groups. His account, published as Play and Punishment: The Sad and Curious Case of Twixt came to a predictable conclusion.

It seems that when Myers PvPed and fought with what are considered “cheap tactics” he was alienated and hated by everyone on the server, including people on his own faction. Myers stuck harshly to the rule set, but took the whole Heroes vs. Villains thing way too seriously for most, choosing not to adhere to social conventions within the game. To be fair, it’s pretty lame to have these accepted “Let’s not fight” zones in PvP areas. I mean, it reeks of grade school playground, doesn’t it? Anyway, it confirms what we already know about MMORPGs, the prevailing culture within the server trumps in-game rules and some things just become conventionally taboo. It’s the same with real life. For more interesting reading, check out Malcom Gladwell’s article in the New Yorker entitled How David Beats Goliath. It’s brilliant reading and conveys a lot of the same points without being a thinly veiled excuse to play City of Heroes for hours on end.

Whoops! Here’s More Work!

Back to Shigeru Miyamoto. It seems that he accidentally forced the Wii Sports Resort developers to include Golf within the game.

Says Takayuki Shimamura

“Right after getting back to Japan, he suddenly said: “You know we’re including golf now.” Apparently he’d stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn’t exist in any shape or form!”

How’s that for an origin story?

Houston…Well, I guess you can guess what comes next…

Battlefield 1943 came out this week! Kind of. The game is unplayable as of right now (as of when I write this). Servers are clogged and some users can’t even launch the game. Money well spent, I guess…

EDIT: It appears to be up and working properly now.
EDIT 2: Whoa, I’m wrong. Still wonky for the most part.

This is terrible news for a small, online arcade game like this. Games like these live and die by reputation and first week experiences, unless the Battlefield pedigree will carry it until they get it fixed.

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