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Even the Pittsburgh Pirates played video games this year.
Knock on wood, you guys, but I managed to get through 2012 without having all my video games stolen from my house while I was sleeping [EDITOR’S NOTE: It’s 2013 now, you dummy. You don’t need to knock on wood]. Should that even be an achievement?
2012 seems to be a shift in the status quo. Perhaps it’s because the new console generation hasn’t yet kicked off, but I feel like fewer and fewer AAA, big budget titles have been grabbing my attention lately. Of the 56 games on this list I feel like very few (about 12) were big, huge landmark games. Maybe that’s not all that different, but it feels different…
Also, like last year I do count games on this list that did not launch in 2012, but that I played, started, or beat in 2012.
JANUARY
Ghost Trick: Phantom Detective – The weirdest thing about my time with this game was that I chose to play it in Spanish. It was fine practice and, off the top of my head, it taught me two Spanish words I had no use for before playing it (sotano and cachorro, meaning basement and puppy/cub/kitten, respectively), but it also featured very funny writing by Phoenix Wright’s creator and a bizarrely complicated story for such a slight-looking game. In fact, 2012 was kind of a year of interactive fiction, as you’ll see, so it’s appropriate to see GT get top billing. It’s also worth mentioning that the animation in this game is spectacular.
Rayman: Origins – Also known as the game where Min and I attained Super Saiyan level for the first time. No lie, guys, the treasure chest levels and the final Level of the Dead or whatever it was called was a zen-like achievement for the pair of us. If New Super Mario Bros. isn’t your bag, but you think you might still love platformers then you absolutely need to try this game out.
Chrono Trigger DS – Yeah, I played this in the 90s. Yep, it was my first RPG. The DS port added some marginal sections, including an epilogue that sets up for Chrono Cross in the most depressing way possible, but it also came with a new translation that I thought was interesting and brought some freshness to an otherwise “solved” game for me.
Earthbound – I wish I’d spent more time trying to replay Earthbound, but I just didn’t. Heck, I don’t think I got too far past meeting Buzz Buzz…Still love this game.
Cave Story + – How I long for dynamic difficulty level changing! Cave Story + is a fantastic Metroidvania-style pixel shooter, but my hubris determined I would play on the hardest difficulty, which means I’m stuck on Monster X until I can get my skills down pat.
FEBRUARY
Final Fantasy XIII-2 – Remember how everyone’s favorite character in FF XIII was Lightning’s sister and some guy no one ever saw in FF XIII? Wait…those weren’t your favorite characters? You don’t want to play another 40 hours as those chuckleheads and watch Snow, Hope, and Sazh from afar while playing a nearly incomprehensible story? Too bad!
Saints Row: The Third – I feel bad for you if you’ve never played Saints Row: The Third. I felt bad for myself for not having played it sooner than I did. For maximum awesomeness be sure to give your boss the Latina voice. It’s priceless. Seriously though, this game is the best open world game I have ever played. Period. It’s absurd, ridiculous, and nonsensical, but it’s winking every step of the way and I’m right there with it.
Rhythm Heaven Fever – When I first started writing this list I forgot that this little gem came out in 2012. Can you believe it?! Min, I know you don’t understand the appeal here, but this is honestly among my favorite game of this year. Did I spend $80 importing the soundtrack from Japan? You betcha. Goddammit this game is so good. It’s a must play for anyone with a Wii (or a Wii U). Seriously, go buy it. It’s incredible.
Devil Survivor 2 – Man, the Megrez fight is so stupid and I’m not properly equipped, demon-wise, to tackle it, which is why I never beat this game. It’s better than DS1, mechanically, but I just need to sit down and grind my way out of this and I really don’t want to have to do that…Bonus points for also pretty much being Evangelion
MARCH
Mass Effect 3 – Hoo boy…What a shitshow this game’s release was…I wish I’d beaten it faster than I had because by the time I reached the ending, well, the internet had practically exploded with criticism. I spent more time wading in comments sections and forums defending the artistic integrity of a game that I honestly didn’t find that impressive compared to the rest of the year’s releases, but it just rubbed me the wrong way to see the fanboys demand changes from Bioware. I mean, whine all you want, but so long as Bioware doesn’t cave– What’s that? You say they did cave? They did change the ending as a response to fan whining? My respect for Bioware and this game flew out the window the second that happened. As far as I’m concerned, I played the real Mass Effect 3, but I never got the chance to enjoy it. Now that the doctors are gone from Bioware and the company is soliciting advice on what direction to take Dragon Age III, I find myself thinking, “Man, what happened to Bioware?” It’s a real shame because Mass Effect 3 was actually quite good.
APRIL
Shadow Complex – Way late to the party on this one, but I was feeling that Metroidvania itch and, well, this game kind of scratches it. I hate the third dimension they added to the gun because it makes aiming a pain. Other than that it’s fine. Serviceable, really, but it also gets credit for being the first “autolog” type game that I can think of.
Jamestown – I don’t play a lot of vertical/horizontal shooters. Jamestown just happened to be out in a lull and I owned it from a Humble Bundle. It’s enjoyable enough and I dig playing it with multiple people, but it’s not going to set the world on fire. Playing the story in “funny” mode is fun too because the alternative is almost obnoxiously self-serious.
Superbrothers: Sword & Sworcery EP – Cool music and a cool aesthetic, but it controls weird on the PC. I wish I had an iPad for stuff like this and that I put more time into this game.
The Walking Dead – I thought about separating this out into episodes across the series, but it seems cleaner to talk about this game in one fell swoop even though I started it in April and finished it in November. I know I said that Rhythm Heaven Fever was the best game of this year, but The Walking Dead is actually the best thing to have come out this year. I’ll grant you that it’s more interactive fiction than game, but even that’s not that important, really. I mean, would putting more puzzles in this adventure game make it any better? Of course not! The Walking Dead is the success it is because it’s a character-driven story of the likes we haven’t seen before. Lee Everett may not be making the galaxy-defining choices that Commander Shepard makes on a daily basis, but the stakes always seem higher as he does his best to shepherd young Clementine through a world that only gets worse and worse for everyone. That last scene in the jewelry store as Lee coaches Clem to safety…It touched me (and I’m sure most anyone who played it) in a way that nothing else this year could. I’m not being hyperbolic when I say that everyone should play this game. It’s brilliant.
Fez – Speaking of brilliant, Fez has that in spades. We’re talking about a game where every detail feels deliberate and mysterious. That’s not an exaggeration either. With maybe one exception, there’s not a single puzzle in Fez that you couldn’t necessarily figure out in some way from clues in the world. They might be obscure, difficult to interpret clues, but they’re there. Add in a soundtrack that is hauntingly beautiful and a rotating mechanic that is as fun as anything else you’ve ever done and you’ve got the most interesting experience of 2012. I can still pull up intense memories of the empty solitude of some of the screens and the fitting music that made me feel isolated, alone, a little scared, and a little excited to discover a cube or an anticube. Fez was awesome, guys.
MAY
Diablo 3 – I’ve had this talk with Min so many times, but maybe I didn’t understand what Diablo was before I played D3. I’d only ever played D2 with my brother or a few friends. It was a small-scale endeavor and Torchlight, its closest analogue for me, was a single-player affair. There was no Auction House there to circumvent loot drops or other players to set up trades with on forums. There was the purity of the RNG and the thrill of the hunt. Diablo 3 awakened that feeling inside me that activates when I feel like I’ve been cheated. It was like I took the red pill and I saw the Matrix of the game for the first time when I realized what I’d have to do to beat the game on Inferno. I’ve never felt like a game’s systems were so transparently evil before (I don’t play Facebook games) and Diablo 3 soured me on Blizzard as a developer. Maybe next year you’ll see an entry about Heart of the Swarm, but as of right now, thanks to Diablo 3, I plan on never spending another cent on a Blizzard game (unless a new Warcraft RTS comes out. I actually like those).
Tropico 4 – Min likes to tease me about being an evil dictator when I play this game, but it’s much more complicated for me. When I play Tropico I don’t exercise my ability to rig elections or execute citizens at will. I do my best to be a benevolent leader and resist the control/interference of the US or USSR. I do my best to make the tropical paradise that I feel my people have been denied. It’s a deeply (and weirdly) personal experience for me. Plus the music is pretty sweet.
JUNE
The Binding of Isaac: Wrath of the Lamb – Yeah, yeah, expansion pack for a game that I played relentlessly last year. I don’t care, guys, it was almost a new game with how much it added. If you read my blog and you tried/enjoyed FTL, you really should check this out.
No More Heroes: Paradise – I think I’m at assassin #7 or #6? It’s got its purposefully tedious parts in it and it’s so stylized that it’s hilarious, but it lost some steam with me and I never finished it. Whoops.
JULY
Spelunky – Forget what that other guy said about the best game of this year because Spelunky is awesome. It’s so sharp in the way that it plays. Die and it’s almost 100% your fault. Brutally difficult, endearingly fun and funny, and tightly controlled. I only wish I had more friends to play local multiplayer with.
Penny Arcade 2 – Not as funny as PA1 and not as fun as PA3
Penny Arcade 3 – PA goes 16-bit RPG. The combat is frighteningly difficult, but the game is tons of fun because of it. These new classes are super neat. It’s like they figured out all the boundaries to RPG combat and sharpened them to a knife’s edge. Really interesting, but easy to bone yourself with bad class selection.
Sins of a Solar Empire: Rebellion – Each game takes forever, but playing a few matches with Min was tons of fun.
Greed Corp – Did not like. Sorry, Eric.
Puzzle Agent – Tried this before I went down the Professor Layton rabbit’s hole. Surprisingly funny and surprisingly well-written. I’m fairly certain that these didn’t sell well enough to keep making them, but I really enjoyed the setting and the story. Very cute.
Max Payne 3 – I’m the guy who’s never played a Max Payne game before so when I play this grimy, glitzy, greasy shooter I’m unburdened by Payne’s history. There’s no comparison to the way it used to be or the way I wanted a sequel to be. It’s just an awesome shooter with a dumb, but neat story. Brazil is here to stay as a setting and even though Rockstar characters are all deplorable assholes who I hate, I had a soft spot for Max and Giovanna. Pretty solid shooter.
Sonic Generations – Modern Sonic games suck. All of them. Everyone who thinks Generations is “not that bad” or “good” is wrong. You’re wrong.
BIT.TRIP.RUNNER – A rhythm game! I didn’t realize it before I tried it. The first boss fight sucks and I stopped playing after it. I hear that was a mistake.
AUGUST
Persona 4 Arena – I got a little bogged down by being forced to play other perspectives before finishing the main narrative, but the continuation of the Persona story was solid enough to make me interested in the game, even if I didn’t really care for the fighting mechanic. Guys, who knew a fighting game could have a sweet story?
Driver: San Francisco – Didn’t get enough in to say anything definitive, but I don’t really like the car mechanics.
Trine 2 – I don’t think either of these Trine games are for me, but I’ve only ever played 5 hours of a Trine game ever. It’s the physics model. I don’t like the imprecision in a platformer. I had the same issue with Little Big Planet.
Iron Brigade – The most frustrating networking experience of 2012. It’s a shame too because Min, Lee, and I should have loved playing this.
Counter-Strike: Global Offensive – Goddammit I love me some Counter-Strike. I didn’t put that many hours into this, but playing it with Simon and some of the old War Cry guys was awesome. If you have any interest in shooters, but you don’t play this…well I don’t understand you.
Orcs Must Die 2 – Not the best tower defense game, but I think I’m under 10 hrs with it so maybe it picks up?
The Last Story – Got so bogged down writing about this with David (remember that feature?) that I never continued it. Lots of promise there with characters that seem deeper than your usual anime bullshit, but I need to give it another 20 hours to be sure.
SEPTEMBER
Mark of the Ninja – The tightest stealth game (mechanics-wise) you will ever play. Seriously, man. It’s pretty boss. The story is fairly dumb, but playing it is so much fun that you can’t help but smile. A solid win in my book.
FTL: Faster Than Light – I’ve recorded 31.5 hours of me playing this game as of when I write this sentence. A game that has such tight mechanics that you can’t help but love it. This was the year of roguelikes for me. FTL plays like the space sim you always wish you had. I don’t see myself getting bored of this game until I unlock all the ships. That won’t be for a while because I’m somewhat terrible with some of the ships, but I do love me this game. New Super Mario Bros. 2 – More Mario platforming. Not the most inspired Mario game, but it has its moments. Not gonna set the world on fire and, like the first one, not my favorite Mario game.
Torchlight 2 – I can’t really claim to have played this game since the first day was a clusterfuck and I didn’t get past the menu screen. Had tons of fun chatting with Min and his cousin though.
Borderlands 2 – Until the very end of December I was the only one of my close video gaming friends who had this game. As a solo affair (and even as a group affair), the early parts of this game are pretty terrible/boring/tedious. In a group I’ve enjoyed playing this tons more. It’s just fun to have three friends rolling around Pandora with you. I hope we keep playing.
Theatrhythm: Final Fantasy – I love rhythm games. I love Final Fantasy music. This game is beautiful and perfect and could only be made better with more FF VI music.
Kirby’s Dream Collection – Picked it up to own Kirby Super Star. Played a bit of that with Min. Lots of fun, but not gonna set the world on fire.
OCTOBER
Professor Layton and the Last Specter – Played it for a few minutes because it was the only sequel I could find in the store. Based on those few minutes I bought the rest of the franchise.
Pokemon White Version 2 – I wish I hadn’t pushed Min and David to get Black and White because the Version 2s are so much better. There has never been a better put together Pokemon game. I’ve sunk over a hundred hours into this game playing it Nuzlocke style and I still have yet to defeat the Elite Four or Team Plasma. I’m not kidding, guys, this is the closest you can come to a perfect Pokemon game.
XCOM: Enemy Unknown – Ok, for realsies now, guys. This is the best game of the year. Just so much fun to play in Classic Ironman mode where every mistake is locked in place and humanity hangs in the balance. Tactical, turn-based combat has never been better implemented and every system works well. My only gripe is that you “can’t fail” the final mission in the sense that losing it sends you to the start. Losing an Ironman run in the final mission would be brilliant (and sadistic), wouldn’t it?
Professor Layton and the Curious Village – It has a fairly ridiculous plot twist that almost makes zero sense and doesn’t hit with any oomph, but you’re supposed to be here for the puzzles anyway. They’re fun and the characters are charming enough that I’m more than happy to spend hours upon hours just completing brain teasers.
Need for Speed: Most Wanted – I wish this was more Burnout Paradise instead. I don’t like the way the “campaign” is laid out with the unlocks for all the cars. I hate how I have to earn nitro every time I swap cars. It’s just not as good as the Burnout stuff. I’m sorry. That said, it’s so much fun to race at top speed in real-world automobiles. Super fun.
Professor Layton and the Miracle Mask – The 365 puzzles (one a day) and the fact that I bought it digitally are what keeps me coming back to this game over and over again since I haven’t yet beaten the previous iterations. Solid puzzle work and a great 3DS package, but I can’t wait to actually see the narrative.
Professor Layton and the Diabolical Box – More Layton, but on a train!
To the Moon – The Walking Dead kind of ruined this game for me. Everyone was lauding it as this grand, mature narrative, but then The Walking Dead goes and does something truly spectacular while To the Moon failed to really hit with me. The twist was neat and I dug the story, but I didn’t find it to be as amazing as I’d heard. It’s solid storytelling in a mediocre engine package, but it’s worth checking out for sure.
NOVEMBER
Hotline Miami – Certainly the game that’s inspired the most cackling laughter in me. Just brutal, ugly, sleazy, and weird. Hotline Miami has a kickass soundtrack and relentless gameplay. The bosses are kind of obnoxious, but it plays fairly sharply and I’d recommend it to almost anyone.
Nintendo Land – Fantastic in group settings, but somewhat lacking as a solo endeavor. I’m happy to own it and I think asynchronous information/capabilities makes for way more interesting games than the same old stuff we’re used to, but without a group to play this it can get a little boring.
New Super Mario Bros. U – Haven’t put a lot of time in it, but the course design is definitely superior to the DS version. Can’t wait to beat this with Min, but I’m not breaking down any doors to play it.
Donkey Kong Country Returns – I’m only two worlds in, but it feels slighter/weaker than the old DKCs. We’ll see how it pans out, I guess.
DECEMBER
Sleeping Dogs – I’m getting open world fatigue pretty early in this one. Unlike Saints Row: The Third, this is more serious and I feel like not being ridiculous is to its detriment. Sleeping Dogs’ dating system is ridiculous and the cop story is fairly predictable, but I’m in love with the Hong Kong setting and the fact that this is a game not taking place in LA, NY, or Miami. Also really nice to see non-white protagonists. The Batman fighting style is neat, but, like I said, already hitting open world fatigue.
999: Nine Hours, Nine Persons, Nine Doors – I’m glad I played and finished this before the end of the year because it’s absolutely brilliant. Any game that uses the mechanics of the system its on is an instant plus for me and the final puzzle/revelation is brilliant. How many games make you think about morphic resonance and information transfer like this one? Just the fact that I found myself thinking about philosophical questions like Locke’s Socks/The Ship of Theseus and that it ALL MADE SENSE was really brilliant. Look, visual novels are divisive, but you shouldn’t let that get in your way. 999 has one of the neatest stories of the year (2010) and it’s easily one of my favorite games this year.
So maybe I wasn't playing video games at birth nor was this blog running 25 years ago, but this is my 25th year too!
2011 was an odd year in games for me. It started out like any other, filled with joy and happiness, and then it was all wrenched away halfway through, thanks to that burglary, until I was able to start replenishing my stores and getting the ball rolling again for the second half.
This list, unlike last year, will cover the games I played most this year, even if they came out several years ago :cough: Team Fortress 2 :cough:. I think it’s better to reflect upon what I put the most game time into, even if it wasn’t new.
Resident Evil 5 – 2011’s 2009 Game of the Year has to go to Capcom’s co-op survival horror epic. I remember the Giant Bomb guys pimping this game super hard, but I ignored them over and over again for nearly two years because I’m not much of a scary games guy. Then the steam sale happened and I wanted something co-op to play with Min and Lee, so I buckled. This game was so good, guys. According to Raptr, I played 57 hours of this guy just cruising through all the levels, S-Ranking each one, finding all the emblems and upgrading all the weapons, and getting every achievement for the first time on a full-sized game. Then I came back and played it all again with David. RE5 may be some of the best bang I got for my buck in 2011.
Batman: Arkham Asylum – I think it’s hilarious that I played both Batman games this year. Make no mistake, Batman: AA is the better game. Tighter story focus, less wandering and rambling around, and that sharp, crunchy combat system that we all love. It almost literally hurts to watch Batman punch people in the face in this game. Lots of fun, even for a guy who doesn’t really like Batman.
Red Dead Redemption – Man, every game that I played in January came out in another year. RDR has a lot of those Rockstar quirks that I hate (incorrigible supporting cast, homicidal ludonarrative dissonance, etc.), but it also has one of the best realized characters in recent video games in its portrayal of John Marston. Horseback riding is fun, lassoing fools is fun, and the story is frustrating (because of the asshole supporting cast), but also solid most of the time. The only thing that really annoyed me was breaking horses every fucking time. Why? It’s not like it was fun to do…
Magicka – 2011’s Game Most Likely to Make You Strangle Your Friends. Ask Min how many times I killed him by striking him with lightning. I never took this game seriously and mostly tried to speed cast lightning. Fun, but the polish wasn’t there. Buggy as all hell. Not to mention that lightning bolt was the only spell worth using…or maybe it was the only spell I knew?
Ghost Trick – I used this game to try and improve/practice my Spanish. It’s lots of fun, quirky, weird, neat, but I never finished it. I thought it wasn’t taken in the burglary, but I’m having trouble finding it now. I want to finish it soon…Pick it up if you have a DS. It’s quirky and fun.
Costume Quest – Picked this up on sale and played it for a few hours. It’s definitely got that Double Fine humor, but it couldn’t hold my interest.
Pixeljunk Shooter 2 – I don’t know why some of the magic was gone with this one. Maybe the new fluids weren’t as innovative or neat? The fluid mechanics remain super awesome and the game is plenty fun on its own, but even more fun with a partner to troll.
Face Raiders – Shooting at Min’s face is the best thing I did with my 3DS before it was stolen.
Pokemon White (Black) – I got David to try a new Pokemon game with this and I’m super proud of that. Gen V brought a lot of really interesting changes to a game that most people feel is flat and unchanging. I had a lot of fun playing it until the momentum was killed with the burglary. When Grey inevitably gets announced I’ll probably buy it.
Game Dev Story – When this finally hit the Android marketplace I was ecstatic. Then I played it and realized it was a competent, but not overwhelming sim. Worth a few bucks.
Borderlands – Another co-op game for Min, Lee, and I to play. Lots of fun even though the story is stupid as hell. Brings out the loot whore in all of us.
Planescape: Torment – Talk about old! Didn’t get anywhere close to finishing this. It seems interesting, but never captures my interest enough to play it for longer than 20 mins.
Portal 2 – This is, bar none, the greatest example of story and comedy narrative laid out in video game form. Portal 2 has just brilliant writing and pacing. Everything from Wheatley to the history of Aperture Science to the origins of GLaDOS is perfectly realized. Then you have the game itself…Portal 2 is not a bad game at all. It’s just not as hard or interesting, with respect to puzzles, as Portal. This was a result of narrowing the possible solution space (story-justified by the decay of the facility, but still) in such a way that it was mostly obvious where portals needed to go, removing that aspect of figuring things out. It’s still probably the best game of this year, but I wish it they hadn’t pared it down as much as they did.
Pro Yakyu Spirits 2011 (Professional Baseball Spirits 2011) – I had a fun, challenging season going with my 2011 Hiroshima Carp before that jerk (those jerks?) came and stole my copy of a Japanese baseball game (in Japanese, mind you!). What were they gonna do with a game in Japanese featuring teams they weren’t even familiar with?! PYS 2011 was a huge step forward from 2010. Home runs may have been a little easier to hit (ok, a LOT easier to hit), but 2011 looked sharper and had enough new, interesting features (the player development was cool) that I was super stoked…until it was all taken away from me. Assholes.
L.A. Noire – I got about 1/5 of the way through the game before someone stole it. I still remember the forensics guy asking me if it was any good. Here’s the thing about L.A. Noire: It’s an adventure game skinned with GTA. Getting anywhere in LA is unsatisfying because driving is a bummer (and property/car damage lowers your rank), the devolution of most cases into shootouts feels a little artificial, and, worst of all, most of the chases (car and foot) let you see how the sausage is made. What I mean is, you can tell that you can’t catch up to a perp before a certain point and you can also see where the game just makes a perp crash or fall intentionally to just let you catch up. The face modeling stuff is super cool (and eerie if you watch Mad Men) and works pretty well minus one or two people. A tremendous achievement, but ultimately a mediocre game.
Call of Duty: Black Ops and Call of Duty 4: Modern Warfare – I’m combining these because I don’t have much I want to say about either. The shooting is good, but the missions are kind of lame. I can see where this might be fun, but it’s also not for me.
inFamous – This was my free mea culpa game from Sony after the big hack fiasco. Decent open world game, but it suffers from being an open world game, in my eyes. The electric powers were fun, but the story was stupid. I don’t regret beating this game or getting it for free. Skating on the rails and then getting hit by a train is awesome.
Shadows of the Damned – I wish I’d taken the time to actually beat this game. It plays exactly like a Resident Evil game, has a super cool aesthetic, kickass soundtrack, and some of the funniest, most Japanese characters I’ve ever seen (come on, Garcia Fucking Hotspur is the greatest character name of the year!). Maybe I’ll beat it in 2012.
Hot Springs Story – From the devs what brought you Game Dev Story we have Hot Springs Story. See the entry above. It’s equally meh to me. I think I just don’t like playing games on my phone.
Torchlight – Gave me my Diablo fix a whole year before I’ll ever see Diablo III (I bet D3 is still not out in 2012). It’s fun and addictive, but it can get a little repetitive after a while. Good for loot whores/junkies.
Jikkyou Powerful Pro Yakyu 2011 – I got this expecting to have as much fun with it as I did back when it was the only Pawapuro/Konami-style baseball game I could play. In a post (Dan Mesa) PYS world, the simplifications of the engine don’t quite work for me. I need the extra systems that PYS layers on top.
Team Fortress 2 – TF2 has always been good. The addition of large-scale achievements made it even better, but the real tipping point for me was Strange Weapons. Once I learned that there were weapons which tracked the number of kills you had on them…well I couldn’t go back. This year probably saw the most TF2 playing from me since its launch. This game is barely recognizable to what it looked like in 2007. It’s free to play now. It’s got so many new maps and weapons and hats. It’s still the best competitive shooter a person could play right now.
Cahterine – Some people don’t get Catherine. They think the block puzzles are annoying and frustrating and find the whole thing to be stupid, too anime-y, and a waste of time. While Catherine makes a turn right near the end that mucks with its interpretation, it’s still one of the most interesting, adult experiences out there, which isn’t to say that it’s got nudity (none) or sex (none on screen), but, rather, that it deals with a lot of grown-up problems. Vincent’s life is in a rut, he’s being pushed into committing to a woman he’s afraid to commit to, and then he finds an escape in Catherine. I have yet to play a more interesting or convincing game about growing up, taking responsibility, and becoming a man. Catherine forced me to take a hard look at myself, my life, the incidences of cheating that have been in it, and just think about it all. A lot of games don’t do that.
Yakuza 4 – Got maybe two hours in before it was stolen.
Dragon Age II – Man, a lot of people have a lot of beef with Dragon Age 2 and I don’t really get it. Maybe it’s because I came to the game knowing all the complaints that everyone had before I got there, but it’s really not that bad. It “suffers” from the Mass Effect 2-ization of Bioware’s properties, but that’s not all bad. Dragon Age: Origins was bloated, over-long, and caused most people to quit right at the cusp of its climax. The way I see it, there were two things that were glaringly wrong with the game mechanics. First was the way that enemy reinforcements just seemed to pop in out of nowhere, artificially extending every fight and turning them into hyper-frustrating affairs. Keeping things limited to the enemies on-screen would have been vastly preferred. The second big miss was the lack of polish/variety of locations. It was very clear that this game was rushed to market because there were maybe three or four map styles recycled to cover a lot of locations. The minimaps weren’t properly reflecting when doors were shut and it was painfully apparent how much recycling happened. These are not sins worth crucifying the game for. The way that it focuses exclusively on Kirkwall and Hawke’s family is actually a good thing. Rather than be as sprawling as DA:O, it allows for a more personal story. Every relationship in this game is way cooler/most interesting than the ones in DA:O and, arguably, any of the ones in ME2. DA2 gets a lot of shit, but it’s a great game.
Bastion – Considering how much everyone just loves this game I really wish I’d given it a little more time this year. I barely played it, but the narrator was cool and the game seemed neat. I’ve got to beat this in 2012
Deus Ex: Human Revolution – I bought this game to get the pre-order items it came with for TF2. I don’t regret doing so. Played about an hour or two of the game. Haven’t felt compelled to go back yet.
Gears of War 2 – This is the year that Min and I beat GoW1 & 2. It took a long time, but we still managed it. These games are really fun in co-op. Easily among the most fun we had in couch co-op this year.
Gears of War 3 – My GOTY comes down to this or Portal 2. I know I’m way late to the GoW train, but god damn these games are razor sharp. Shooting in this game just feels so right, you know? It’s about as polished and good as a third person shooter can possibly be. Fighting the final boss for two hours because I turned on no ammo drops will be memorable for a long time in a way that I don’t often make memories in video games any more. Thank you, Epic, for this amazing game.
The Binding of Isaac – The second I heard that the dude from Super Meat Boy, Edmund McMillen, was coming out with a new game, I knew that I would be buying it and that it would be tons of fun. You’ll remember from last year that SMB was the best game I played. The Binding of Isaac is not quite the best of this year, but it is a more realized game than it has any right to be. I mean, the game was $5 at launch, for Christ’s sake, and it featured a free content patch at Halloween. Isaac took 55 hours of my time this year, assuming every one was counted by Raptr, and I anticipate it taking more before I’m done with it. This game is the best $5 you can spend this year.
Galaga Legions DX – Coming off the awesomeness that was Pac-Man CE DX I expected big things from this game. It’s nowhere near as fun, but maybe that’s because Pac-Man is a way more fun game than Galaga ever was.
Batman: Arkham City – I’m pretty sure you already know that I think this game was a major step back from Arkham Asylum. I really don’t think the open world aspects did this game any favors. It’s still got that super-crunchy, razor sharp battle system, but it’s also marred by too many poorly dressed women constantly being called b***hes. This is a game that aggressively pushed me away from it and I was more than happy to be done with it when I was despite being the best thing to happen to brawlers in ages.
Dungeon Defenders – Tower defense made even more fun by allowing us to run around in the environments. I didn’t put in anywhere near as many hours as Min did, but it was fun while I played it.
Uncharted 3: Drake’s Deception – Man, Uncharted 2 was fantastic, wasn’t it? Try this new one! It’s a lot like the old one, but with a little less charisma. A little less je ne sais quoi. Despite featuring my favorite video game characters of the modern era, Uncharted 3 was lacking in weird ways that the appearance of the The Last of Us trailer makes clear. Focus was diverted. Glad that we got three of these, but I wish it was as much a step forward as the second one was.
The Elder Scrolls V: Skyrim – Remember how I wrote that article where I outlined everything I hated about this game? Since I wrote it I played another hour or two and said, “Nope. I don’t want to play this.” Will I ever go back? God, I hope not. It was worth spending $60 to drive in the point that I don’t like Bethesda open world RPGs. Here’s a note to Future Dan: Don’t buy any more Bethesda games, you moron.
The Legend of Zelda: Skyward Sword – This poor game is being victimized by the launch of The Old Republic. Had TOR not come out there’s not a doubt in my mind that I would be playing the most charming Zelda game since Wind Waker non-stop. Skyward Sword plays sharply and is tons of fun.
Star Wars: The Old Republic – My life has been sucked into this game in a way that I wasn’t prepared for. I can’t believe that there was a time where I was actively thinking about avoiding this game and staying away from MMOs altogether. Bioware did something fantastic here by adding story to a genre that typically lacked it. This game has already rocketed up the charts for total time played and I predict that it will never be usurped based on how much I truly love playing it. I haven’t even finished one story and I’ve still got seven more to go.
Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.
There’s been a lot of news this week, so let’s get right down to it.
The Xbox Live Summer of Arcade schedule has been announced and it looks like there are some great games coming soon.
22 July – Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled – A 3D update of the classic arcade and SNES beat-em-up, this game could be fun, but then again, the 3D models just look so uninspired compared to the cartoon and their pixelated counterparts.
29 July – Marvel vs. Capcom 2 – The most famous of the Capcom vs. series, MvC2 was one of the worst kept secrets in video gaming. We’re all excited to see it arrive soon, even if the game makes absolutely no sense and is hectic as hell.
5 August – Splosion Man – Don’t know much about this platformer other than that 1up.com kind of likes it.
12 August – Trials HD – Some motorcycle racing platformer. :yawn:
19 August – Shadow Complex – Epic’s latest project was surprisingly not Gears of War related. This Metroidvania-style game has a lot of promise and a great pedigree. Will it deliver?
English Downloads
The English have figured out something before we did:
Music game downloads are becoming a significant share of music sales.
They’re looking into counting them on the downloads chart to try and track them a little better. I applaud their practical thinking.
My national pride (the 4th wasn’t that long ago) requires me to say, “Hey, at least we figured out dentistry first!” Sorry UK, nothing personal.
Trailer Time!
Some great trailers and videos about Mass Effect 2 and Uncharted 2.
40 Novels?!
While we’re in the vicinity of Bioware coverage, why not mention this alarming statistic about The Old Republic, Bioware’s upcoming (in 201X) MMO.
The good folks at Bioware claim that TOR will be as long as 10 KOTORs. Now, Knights of the Old Republic was a plenty long game, but the scope we’re talking here is, wait for it, forty (40!) novels worth of dialogue that’s ALL SPOKEN. That’s going to be a lot of audio.
L4D2 and Nerds
Has a week gone by since L4D2’s announcement that I haven’t talked about it?
EA and Valve have decided to show off the new game, specifically a campaign called “Swamp Fever,” at next week’s San Diego Comic-Con. This means I may have more news next week to post about. Good on you Valve and EA
Everything Old is New Again
Much has been said of the recent resurgence of the fighting and adventure game genres. The most recent Giant Bomb Bomcast (Downloadable Here) made a joke about how we were back in the 90s with the punchline being something like “All we need is for Starcraft and Diablo to come out again.”
Well Starcraft II is scheduled for a late 2009 launch, but analysts are starting to get skeptical (quite frankly, so am I), especially given statements by Blizzard itself. They want about four to six months to beta test the new game, but we’re already at a point where only five months remain before 2010.
My prediction: mid-2010.
Two Million?! USO!
Dragon Quest IX went and had two million pre-orders set for the game before launch. Guess what, it sold about two million. Lines weren’t as ridiculous as they were in prior years, but it was still something of an event.
I started reading an article on Kotaku about the launch and it didn’t quite feel like it was by Brian Ashcraft as my RSS reader said it was. It sounded more like…well, I watched a video on the story (good read) and pretty much knew by then that it was Tim Rogers. It’s worth reading and it provides a look at what a modern Dragon Quest launch is like in Japan now that players can just pre-order their games at local convenience stores.
UFC…yawn…
UFC president Dana White says “EA doesn’t give a fuck about mixed martial arts.” That makes two of us…
The real point of the story is that White tried to pitch the ridiculously well-selling UFC Undisputed 2009 to EA a few years ago, before MMA was big, and he was turned down. Now he says that if any fighter signs to be in EA’s upcoming MMA title (creatively entitled MMA), they can kiss the UFC goodbye.
This now makes for two (three, counting this one) more paragraphs about UFC than I ever want to see on this blog again, so I will close with Penny Arcade’s accurate rendition of every UFC match ever.
VIDEO GAME BREAK!
SOUR / 日々の音色 (Hibi no Neiro) MV from Magico Nakamura on Vimeo.
Now back to our regularly scheduled programming…
Get ready to say “That’s ridiculous.”
Modern Warfare 2, the sequel to Call of Duty 4, has a special edition coming out that includes functioning night vision goggles. The less said about how ridiculous that is, the better.
Club Nintendo Rewards
If you were a Platinum member of Club Nintendo last year, you can earn yourself a Punch-Out Wii download that will allow you to box Doc Louis, your personal trainer. It’s kind of crazy, but also way cool.
1 Beellion Dollars
You know how EA has that pesky monopoly on football games due to an exclusive deal with the NFL?
Well, according to an economist, that deal has cost gamers about $926 million due to lack of competition allowing EA to raise their prices.
EA thinks this is ridiculous and I kind of agree. Guess what, Mr. Economist? If 2K still had access to NFL licenses, they probably would have sold their game for $60 too.
Looks Neat and Shadowy
That dude, Michel Gagne, who’s famous for leaving Disney and making his own cartoons has got a game in the works and it looks beautiful. Watch:
The game is called Insanely Twisted Shadow Planet and it looks quite good and retro-tough. All of the footage is in-game, apparently, so it also looks pretty kicking.
Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.
It’s slightly old news, but three teaser trailers have been released for one of my more anticipated games, Deathspank. Described as Diablo meets Monkey Island, this new game by Monkey Island series creator Ron Gilbert should hopefully not disappoint. It’s already got a pretty funny set of trailers…