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Theathrhytm Final Fantasy Quick Look [GO/ER]
Jul 3rd, 2012 by Dan

The terribly, unfortunately named Theathrhythm Final Fantasy came out today. Brad and Jeff are here to tell you about it. Oh man, guys…I want to replace my 3DS now. This looks ridiculous and awesome.

Spelunky Quick Look [GO/ER]
Jul 3rd, 2012 by Dan

The Giant Bomb crew check out Spelunky! Will they die a million times? No doubt! Will they rob a shopkeeper without realizing how dangerous it is? I hope so. This is gonna be so great!

EDIT: When Jeff, Brad, and Patrick start multiplayer at ~31 minutes in…I was dying of laughter. Love how much of an asshole Jeff is and how awesome this game seems.

Day 2! [GO/ER]
Dec 29th, 2010 by Dan

The DLC category took a whole hour of podcast time to resolve! Enjoy another day of quick summaries.

Giant Bomb’s Game of the Year Awards [GO/ER]
Dec 29th, 2010 by Dan

It’s the end of the year and that means that the Giant Bomb guys are putting out their Game of the Year awards. This video summarizes their deliberations which can be heard in full on their podcast while also highlighting Starcraft II, the PC game of the year.

Giant Bomb Starcraft II Video Review [Game Overview/ER]
Aug 6th, 2010 by Dan

Guess what? It’s hella-StarCraft. It’s also quite good. Definitely worth picking up.

Mass Effect 2 Video Review [Embedded Reporter]
Feb 1st, 2010 by Dan

If you’re a real Giant Bomb fan, stick around to the end, Shepard.

NSMBW Ends Friendships [Embedded Reporter]
Nov 16th, 2009 by Dan

Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.

New Super Mario Bros. Wii came out yesterday to the delight of many who missed old school Mario adventures and were looking for a chance to relive the fun of the old days with their family and friends. It also shipped with a 4-player mode that I’m convinced will end friendships, break up marriages, and devastate any other relationships you might have. Just one person acting like a jerk (hint: it was me) in the 3-player matches I played with Eric and Danielle was enough to have her swear off of the multiplayer modes, so imagine four people going nuts.

Oh, wait, you don’t even have to imagine. Watch the Giant Bomb crew go from 0 to pissed at each other as Ryan makes a mess of their attempts to get through the game for this quick look.

Silent Hill: Shattered Memories [Big N]
Jun 13th, 2009 by Dan

I’m not a fan of the horror genre. Not even a little bit. The only “survival horror” game I’ve ever played was Eternal Darkness and, despite how awesome that game is, it scared the bejesus out of me in some places. Yet here we are again with another horror game tempting me with it’s interesting aesthetic.

The Silent Hill series has always been the more “intellectual” survival horror game compared to Resident Evil, in that it relied more on psychological scares in places and was designed to reflect that. The enemies and locations were generated from repressed psychological instincts rather than just using standard horror tropes. Combat was never any good because the point of the game was that the protagonist was a regular Joe, not someone accustomed to fighting freakish monsters.

Unfortunately, the series was handed to less capable hands a few too many times, resulting in diluted rehashes that lacked the poignancy of the earlier Silent Hill games, or so I’m told, resulting in more and more generic survival horror. It seems that Konami’s at least reoriented themselves properly with the latest iteration, a reboot of the first Silent Hill game known as Silent Hill: Shattered Memories. This is a game I’m actually tempted to try. Here’s why, from Brad Shoemaker at the Giant Bomb:

These scenes were shown at the Konami event a few weeks ago, so I’m merely verifying for you that they play as well as I hoped they would then. But here’s your brand new information about Shattered Memories, a truly unique and sort of creepy technique for personalizing your experience that I didn’t expect. Essentially, the game has its eyes on you at all times, watching what you’re doing and recording what sounds like an enormous array of minutiae about how you’re playing. The game starts with a psych exam, which you can see a bit of in the trailer below, where the doctor asks you increasingly personal questions about your likes, dislikes, bedroom behavior, and other strange topics.

That exam is explicit, but later in the game, according to a company rep, the game will more invisibly track your every move. The sole example involved that first deserted building I was exploring. When I came to a hallway junction with a sign indicating the exits were to the left and the bathrooms to the right, the rep pointed out that the game would remember whether I went right to investigate the bathrooms or went straight to the exit. And if I did hit up the facilities, it would further remember whether I went in the men’s or ladies’ room first. How all this data will manifest later on the rep mostly wouldn’t say, though he did let slip that your cumulative choices will determine what the monsters will look like. Presumably, the game will attempt to get inside your head, figure out what scares you the most, and then do precisely that.

This is truly the future of horror. A movie can only do so much to personalize its scares. It’s intended to air to millions and has no real interaction with an individual. The video game, on the other hand, is blessed with the ability to monitor player actions and try to cater its content to the person playing. I’m sure we’re at baby steps right now, but this could lead to some seriously freaky horror games in the future. Sure, the scares will be limited to what the designers can think up, but what about if they started bringing in psychologists as consultants. They could unearth some seriously primal scares. This idea definitely has promise and I hope Konami pulls it off well.

L4D Survival Mode [Game Overview]
Apr 24th, 2009 by Dan

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

The Left 4 Dead survival mode has finally hit the tubes and I think there’s really only one adjective that can accurately describe it: hard.

The video I posted below comes from Giant Bomb‘s Brad Shoemaker playing it on the 360, but let me tell you, the unprepared will fare no better, even on a PC.

It’s still tons of fun, it’s just also very hard. My best time with my roommate still barely reaches 6:44 or so.

I’ve yet to try out the new maps in Versus mode, but I imagine they’ll provide a helpful respite from the overplayed first two maps.

The inclusion of the new map Last Stand also leaves me optimistic for new campaigns in L4D. We all know that Valve is working on them, it’s just a matter of finishing their extensive testing. It seems to me that there would be no reason to work on that lighthouse level if it wasn’t part of a greater mission. Imagine how sweet it would be if you had an oceanside level where zombies could come out at you from the water. After reading World War Z, I think that would be just about the freakiest thing that could possibly happen.

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