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PC: Fallout 3
November 2nd, 2008 by Dan

Been playing Bethesda’s post-apocalyptic first-person RPG epic Fallout 3 this weekend and I’m quite pleased with it so far. Here are some quick thoughts about random things that stick out:

The game is very buggy. Apparently this was a problem with Oblivion too. I’ve gotten a few hard freezes that I was able to start mostly avoiding just by updating my graphics card drivers, but still…I shouldn’t be having this much problem playing a game that’s been approved for final release.

That being said, the game is tons of fun. VATS is a great system and I love targeting individual body parts. I’d say my absolute highlight moment goes like this:

I spots three raiders in the distance. I’m accidentally spotted by one of them as I tries to sneak in for an attack, so what do I do? I throw down a frag mine and start running backwards. The two who were close to each other approach in just the right direction, so one of them steps on the mine first and is blown to absolute pieces. The other is heavily damaged, but pushes through the smoke…only to have VATS activated on him. I target his head with my hunting rifle, get a hit, and instantly decapitate the bugger. Feeling quite smug with myself I celebrate a bit until the third guy tosses a grenade at me, giving me a concussion and nearly killing me. I shoot him dead too…good times.

I think the other main gripe I have with Fallout 3 is that it was designed primarily for consoles. Who can blame Bethesda for this? It makes absolute sense to release your game on as many platforms as possible and it’s insanely easy to port to each. Unfortunately, this leaves the PC player with an incredibly awkward interface to muddle through. Why do I have to access my Pip-Boy 3000 with a button and then manually swap to the Map screen? Any real computer game would allow me to do that, but would also have a binding that would automatically take me to my map screen. It’s only frustrating in very specific occasions, but I hate how clunky it seems on the PC. With a controller it would be quite nice, but they should have kept the functions more open for those of us playing the game on a real platform.

In case you were wondering, no, I didn’t blow up Megaton. You sick bastard.

One final note: a search string for “Does Crono love Marle” apparently lead to either my site or my host’s site. The answer is yes. Yes he does love her.


2 Responses  
  • Eric Mesa writes:
    November 7th, 20086:25at

    I think the pressures of getting games out on time is forcing more and more publishers to release buggy games with hopes to patch it up later. I hope the economics of the industry changes because that’s just ridiculous. You wouldn’t buy an unfinished car with the dealer telling you to bring it back in two weeks and they’d attach those last two wheels.

    Your last paragraph (about Chrono) was awesome.

  • Dan writes:
    November 7th, 20088:38at

    I just report the facts =]


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