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Story/Mechanic Dissonance [GO]
June 4th, 2010 by Dan

So you walk into a Boss Room, and your six dudes are there, talking about how “You can’t do this to us!” “Let’s get him!” “Yeah, let’s do it!” And then the fight starts: and you’re just the three dudes you had picked previously on the menu. Then the battle ends, and there’s all six characters, some of them wounded, others just winded. “We did it!” Uh, okay. What were the other three characters doing during the fight? Were they fighting some other boss that the artists didn’t care to draw? (They were probably off in the corner smoking a bowl and talking about what it’d be like to get a blow job in space.)

-tim rogers

Quoted for truth. I’m not gonna get into it right now, but there’s a problem with hyper-realism and this degree of story/mechanics dissonance.


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