[caption id="" align=“aligncenter” width=“422” caption=“Like Phoenix and Apollo, I was slacking off last night playing Apollo Justice…”] Yeah, I’m a huge slacker today like Phoenix Wright and Apollo Justice[/caption]

I slacked off hardcore this week, so I don’t really have any real news stories prepared for you this week, but I did have tons of fun last night playing Apollo Justice: Ace Attorney. I’ve finally resolved to finish the game’s final case after a hiatus that lasted nearly a year. A new game has been announced by Capcom, but no details have been announced yet. Personally, I can’t wait to find out what happens to Phoenix and Apollo.

Stats!

As requested, here’s an updated look at my weapon stats.

[caption id="" align=“aligncenter” width=“961” caption=“Some improvements, some changes based on playing differently.”] Not too shabby.[/caption]

Based on the things I said I wanted to improve on, here’s how I did.

-Zoey is now at 52%. Playing versus with my friends who insist on random kept this number from rising too far. -My revive:revived ratio dropped to about 0.3. Not too bad an improvement from 0.5 -Finales improved went up to 15.12%, which is +2% or so. When you play a lot of versus, this number doesn’t rise too high. -Average damage to teammate is still 49. Still higher than I’d like -I’ve shot the shotgun a LOT more. I blame Survival mode and having to actually use a more versatile gun in versus mode -My headshots with the hunting rifle actually dropped to 4%. Since it doesn’t matter where you hit with it, I really don’t care. -50-50 versus record -Still not a lot of rocks thrown as the tank -100% Golds on Survival =]

I’ll analyze my L4D2 stats soon.