BlazBlue, Twitter x WoW, Lucasarts Back Catalog, Ueda vs. Miyamoto, and More [Game Overview]

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

I figured I’d start with BlazBlue today, since the game just came out and I sunk an evening in playing it. I don’t have all that much to say about it yet, but it’s intriguing in a very not Street Fighter way. The fighters are all insanely detailed and designed in an intricately anime fashion, leaving no moe niche unserved and the fighting system is deceptively simple, but actually WAY complicated, as most of these things are nowadays. I haven’t had a whole lot of time to sink into it, especially because Street Fighter IV has nabbed my attention yet again, but I will keep posting impressions as I play.

Get BlazBlue!

Get Street Fighter IV!

Indie Darling Gets on XBL

Fez has been confirmed for 2010 release on XBL, according to Giant Bomb. I don’t know much about the game other than that the press loves it and you play as this little white dude with a block head. I’m sure someone out there is jumping for joy, but then crying a little bit because it means the 2009 release date has been pushed back. There, there.

Brilliant Game Design

Giant Bomb reports that Tekken 6 has finally gotten it right. The game will ship with all of the characters unlocked. Honestly, this is some of the best news that could have hit for a fighting game and I hope that other developers take up this and make it a trend. There’s no reason why players who just want to get playing online should have to spend hours completing menial tasks against the AI just to get access to the hidden players. Heck, if I didn’t bother with that I would never have unlocked Cammy, my Street Fighter IV main. I know there are legitimate reasons for doing this, namely to increase the longevity of the game that a consumer purchased, but how about making things like costumes or colors (the second of which is already a SFIV unlockable) the real secret content. Extra stages are also acceptable, since they have no real gameplay significance in, say SFIV. Either that or include an option, like in Rock Band 2, where you have all of the content unlocked, but achievements are disabled. This would be far preferential to the current methodology currently en vogue.

Get Rock Band 2!

Now the world will know about your phat lewt

I know what you’re thinking: I love to tweet and I love to play WoW, but goddammit, it’s far too difficult to do both at the same time. I have to Alt-Tab and everything! TweetCraft has got the solution for you, an in-game Twitter client. With Peggle already integrated within WoW, I’m starting to wonder what other apocalyptic life-distracting measures are going to be added in the future.

Sad Half Year for the Japanese Bottom Line

Gamasutra reports that the Japanese gaming market is down a scary 25% in the first half of the year so far. Dan reports that perhaps we’re prematurely worried? Monster Hunter Freedom Unite, as of 8 July, has sold some ungodly 3.5 million or so units in the country while this Saturday will see the monumental release of Dragon Quest IX on the Nintendo DS (forecasts say there are already 2 million pre-orders put down for the game), and the recent release of Wii Sports Resort has seen major success as well. I think it should be a healthy year for Japan, it’s just been stacked toward the second half.

L4D2…Kinda Sounds like a Droid, no?

In unsurprising news, Valve has announced that players who pre-order Left 4 Dead 2 will have early access to the demo. This is pretty much exactly what happened with Left 4 Dead and Team Fortress 2, so no surprises here.

Other neat news claims that players will have access to a cricket bat a la Shaun of the Dead.

Also reported was a rumor that L4D players might be able to interface in a meaningful way with L4D2 players, meaning a less fractured player base. I hope they get it worked out; online games live and die by their player base and dividing it is never wise.

Bonus Left 4 Dead Sackboy Images!

Get Left 4 Dead!

Look! A Three-Headed Monkey!

Ok, so it doesn’t include that game, but Lucasarts is releasing a classics collection via Steam that includes seminal adventure titles such as The Dig, LOOM, and Indiana Jones and the Fate of Atlantis. It’s great news to see that they’re finally capitalizing on their adventure game library and it, combined with the re-release of The Secret of Monkey Island, gives me some confidence that we might see other HD remakes. Day of the Tentacle remake, anyone?

Mega Awesome

Tired of adorable Mega Man videos? I’m not. Enjoy.

That kid’s little brother sure is a pain…reminds me of my childhood.

BONUS ATARI REMAKE MEGA MAN VIDEO:

Music Was Better in the Past

I’m not sure if there’s actually a re-release of the Chrono Trigger Soundtrack imminent in Japan, but this recent trailer sure seems to suggest something of the sort.

If it is being re-released, I’ll be sure to keep an eye out in September when I head over to the Land of the Rising Sun.

Get Chrono Trigger DS!

It’ll Soak Up Water!

I’m pretty sure you all know that I adore the folks over at Giant Bomb. Here’s their hilarious commercial for their iPhone app. I won’t be getting it (too much $$ for my tastes), but the commercial sure is funny.

Critical Much?

Says famed game designer Fumito Ueda regarding news that Shigeru Miyamoto was inspired by Shadow of the Colossus and built a level around that:

Yes I have played it, it was hard to not to since it was rumored that Miyamoto-san was inspired by me. But I had expected more, that segement {SIC], was like the rest of the game not so fun as it could had been. I think the fans made a big deal out of nothing when they said Miyamoto had stolen from me. The thing I am critical over isn’t that they didn’t borrow anything that isn’t unique for my game, but that they didn’t make more fun stages out of it.

To clarify, the level in question is the boss fight on the small planet where Mario must guide Bullet Bills to sensitive spots around a giant robot to defeat the boss. Way to be a jerk Ueda. I mean, your games are held to ridiculous artistic plateaus that Miyamoto’s have never been elevated to. It’s like comparing pop art to Picasso or something. I’m not saying that Miyamoto’s not a genius in his own right, but rather that the man doesn’t need to ape Ueda to make a fun game. The boss fight was a homage, not a direct attempt to bring Shadow of the Colossus to Super Mario Galaxy. There’s no need to get so pretentious!

Bonus Fact: Picasso’s full name is: Pablo Diego José Francisco de Paula Juan Nepomuceno María de los Remedios Cipriano de la Santísima Trinidad Ruiz y Picasso. I guess it makes sense that he only went with the first and last part, that would be hell to sign on all of his works.

Get Shadow of the Colossus!

Back Away From That Sun

Speaking of Miyamoto-san, he had this to say about all of the people clamoring for a new Kid Icarus sequel:

Wait, please.

There you have it. Chill out guys, it’s coming.

Nobody Likes a Guy Who Plays to Win

Professor David Myers, under the guise of science, played City of Heroes for a while to find out about the psychology of social groups. His account, published as Play and Punishment: The Sad and Curious Case of Twixt came to a predictable conclusion.

It seems that when Myers PvPed and fought with what are considered “cheap tactics” he was alienated and hated by everyone on the server, including people on his own faction. Myers stuck harshly to the rule set, but took the whole Heroes vs. Villains thing way too seriously for most, choosing not to adhere to social conventions within the game. To be fair, it’s pretty lame to have these accepted “Let’s not fight” zones in PvP areas. I mean, it reeks of grade school playground, doesn’t it? Anyway, it confirms what we already know about MMORPGs, the prevailing culture within the server trumps in-game rules and some things just become conventionally taboo. It’s the same with real life. For more interesting reading, check out Malcom Gladwell’s article in the New Yorker entitled How David Beats Goliath. It’s brilliant reading and conveys a lot of the same points without being a thinly veiled excuse to play City of Heroes for hours on end.

Whoops! Here’s More Work!

Back to Shigeru Miyamoto. It seems that he accidentally forced the Wii Sports Resort developers to include Golf within the game.

Says Takayuki Shimamura

“Right after getting back to Japan, he suddenly said: “You know we’re including golf now.” Apparently he’d stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn’t exist in any shape or form!”

How’s that for an origin story?

Houston…Well, I guess you can guess what comes next…

Battlefield 1943 came out this week! Kind of. The game is unplayable as of right now (as of when I write this). Servers are clogged and some users can’t even launch the game. Money well spent, I guess…

EDIT: It appears to be up and working properly now.
EDIT 2: Whoa, I’m wrong. Still wonky for the most part.

This is terrible news for a small, online arcade game like this. Games like these live and die by reputation and first week experiences, unless the Battlefield pedigree will carry it until they get it fixed.

Comments

2 responses to “BlazBlue, Twitter x WoW, Lucasarts Back Catalog, Ueda vs. Miyamoto, and More [Game Overview]”

  1. Eric Mesa Avatar

    Best part of this “Wait, Please” on the Kid Icarus. Miyamoto-san is awesome.

    Soon twitter will no longer be “what people are doing now”, but a mess of automated messages that don’t mean much to anyone.

    Japanese games sales could be, as you say, stacked for the second half of the year. Or, perhaps, the mega titles are still selling well, but the smaller ones aren’t.

    The City of Heroes study is like those studies they make fun of on “Wait Wait” where they show that women love chocolate and other such things. Anyone who’s ever played street fighter with someone who is so fast at hadokens that they don’t need to use any other strategy knows that the person is “cheating” even though they aren’t doing anything wrong. Also, as far as the social conventions of where to fight and who to talk to and so forth – that is the emergent behavior part of MMOs that make them so interesting and why so many people are beginning to base their PhDs on them.

    If Picasso would have signed his full name on any painting there wouldn’t be any painting left to see. If I were him, I would have made a painting out of my full name – at least once.

    1. Dan Avatar

      David Sirlin, video game designer and high-level Street Fighter player, wrote a book called “Playing to Win” about that perception that doing what it takes to win, within the ruleset of a game, is totally acceptable, no matter how many people tell you that, say, throwing is cheap in Street Fighter. It’s a free book (but donations are welcome) readable here: http://www.sirlin.net/ptw/ .

      I cut out “I’m really surprised how popular that is. But you are the first person to ask at this E3!” from the Miyamoto quote because I didn’t feel that it was relevant to the Kid Icarus release date, but he did say that much more about it.

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